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	gpu: move MemoryFill, TextureCopy and DisplayTransfer into functions
The old code indented too much to read. Split into functions and do general cleanup.
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					 1 changed files with 248 additions and 246 deletions
				
			
		|  | @ -80,6 +80,234 @@ static Math::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_ | |||
| MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255)); | ||||
| MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100)); | ||||
| 
 | ||||
| static void MemoryFill(const Regs::MemoryFillConfig& config) { | ||||
|     u8* start = Memory::GetPhysicalPointer(config.GetStartAddress()); | ||||
|     u8* end = Memory::GetPhysicalPointer(config.GetEndAddress()); | ||||
| 
 | ||||
|     // TODO: Consider always accelerating and returning vector of
 | ||||
|     //       regions that the accelerated fill did not cover to
 | ||||
|     //       reduce/eliminate the fill that the cpu has to do.
 | ||||
|     //       This would also mean that the flush below is not needed.
 | ||||
|     //       Fill should first flush all surfaces that touch but are
 | ||||
|     //       not completely within the fill range.
 | ||||
|     //       Then fill all completely covered surfaces, and return the
 | ||||
|     //       regions that were between surfaces or within the touching
 | ||||
|     //       ones for cpu to manually fill here.
 | ||||
|     if (VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) | ||||
|         return; | ||||
| 
 | ||||
|     Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(), | ||||
|                                                config.GetEndAddress() - config.GetStartAddress()); | ||||
| 
 | ||||
|     if (config.fill_24bit) { | ||||
|         // fill with 24-bit values
 | ||||
|         for (u8* ptr = start; ptr < end; ptr += 3) { | ||||
|             ptr[0] = config.value_24bit_r; | ||||
|             ptr[1] = config.value_24bit_g; | ||||
|             ptr[2] = config.value_24bit_b; | ||||
|         } | ||||
|     } else if (config.fill_32bit) { | ||||
|         // fill with 32-bit values
 | ||||
|         if (end > start) { | ||||
|             u32 value = config.value_32bit; | ||||
|             size_t len = (end - start) / sizeof(u32); | ||||
|             for (size_t i = 0; i < len; ++i) | ||||
|                 memcpy(&start[i * sizeof(u32)], &value, sizeof(u32)); | ||||
|         } | ||||
|     } else { | ||||
|         // fill with 16-bit values
 | ||||
|         u16 value_16bit = config.value_16bit.Value(); | ||||
|         for (u8* ptr = start; ptr < end; ptr += sizeof(u16)) | ||||
|             memcpy(ptr, &value_16bit, sizeof(u16)); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static void DisplayTransfer(const Regs::DisplayTransferConfig& config) { | ||||
|     if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) | ||||
|         return; | ||||
| 
 | ||||
|     u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress()); | ||||
|     u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress()); | ||||
| 
 | ||||
|     if (config.scaling > config.ScaleXY) { | ||||
|         LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", | ||||
|                      config.scaling.Value()); | ||||
|         UNIMPLEMENTED(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (config.input_linear && config.scaling != config.NoScale) { | ||||
|         LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input"); | ||||
|         UNIMPLEMENTED(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     int horizontal_scale = config.scaling != config.NoScale ? 1 : 0; | ||||
|     int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0; | ||||
| 
 | ||||
|     u32 output_width = config.output_width >> horizontal_scale; | ||||
|     u32 output_height = config.output_height >> vertical_scale; | ||||
| 
 | ||||
|     u32 input_size = | ||||
|         config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format); | ||||
|     u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format); | ||||
| 
 | ||||
|     Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size); | ||||
|     Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size); | ||||
| 
 | ||||
|     for (u32 y = 0; y < output_height; ++y) { | ||||
|         for (u32 x = 0; x < output_width; ++x) { | ||||
|             Math::Vec4<u8> src_color; | ||||
| 
 | ||||
|             // Calculate the [x,y] position of the input image
 | ||||
|             // based on the current output position and the scale
 | ||||
|             u32 input_x = x << horizontal_scale; | ||||
|             u32 input_y = y << vertical_scale; | ||||
| 
 | ||||
|             if (config.flip_vertically) { | ||||
|                 // Flip the y value of the output data,
 | ||||
|                 // we do this after calculating the [x,y] position of the input image
 | ||||
|                 // to account for the scaling options.
 | ||||
|                 y = output_height - y - 1; | ||||
|             } | ||||
| 
 | ||||
|             u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); | ||||
|             u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format); | ||||
|             u32 src_offset; | ||||
|             u32 dst_offset; | ||||
| 
 | ||||
|             if (config.input_linear) { | ||||
|                 if (!config.dont_swizzle) { | ||||
|                     // Interpret the input as linear and the output as tiled
 | ||||
|                     u32 coarse_y = y & ~7; | ||||
|                     u32 stride = output_width * dst_bytes_per_pixel; | ||||
| 
 | ||||
|                     src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||||
|                     dst_offset = | ||||
|                         VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; | ||||
|                 } else { | ||||
|                     // Both input and output are linear
 | ||||
|                     src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||||
|                     dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||
|                 } | ||||
|             } else { | ||||
|                 if (!config.dont_swizzle) { | ||||
|                     // Interpret the input as tiled and the output as linear
 | ||||
|                     u32 coarse_y = input_y & ~7; | ||||
|                     u32 stride = config.input_width * src_bytes_per_pixel; | ||||
| 
 | ||||
|                     src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + | ||||
|                                  coarse_y * stride; | ||||
|                     dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||
|                 } else { | ||||
|                     // Both input and output are tiled
 | ||||
|                     u32 out_coarse_y = y & ~7; | ||||
|                     u32 out_stride = output_width * dst_bytes_per_pixel; | ||||
| 
 | ||||
|                     u32 in_coarse_y = input_y & ~7; | ||||
|                     u32 in_stride = config.input_width * src_bytes_per_pixel; | ||||
| 
 | ||||
|                     src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + | ||||
|                                  in_coarse_y * in_stride; | ||||
|                     dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + | ||||
|                                  out_coarse_y * out_stride; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             const u8* src_pixel = src_pointer + src_offset; | ||||
|             src_color = DecodePixel(config.input_format, src_pixel); | ||||
|             if (config.scaling == config.ScaleX) { | ||||
|                 Math::Vec4<u8> pixel = | ||||
|                     DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel); | ||||
|                 src_color = ((src_color + pixel) / 2).Cast<u8>(); | ||||
|             } else if (config.scaling == config.ScaleXY) { | ||||
|                 Math::Vec4<u8> pixel1 = | ||||
|                     DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel); | ||||
|                 Math::Vec4<u8> pixel2 = | ||||
|                     DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel); | ||||
|                 Math::Vec4<u8> pixel3 = | ||||
|                     DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel); | ||||
|                 src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>(); | ||||
|             } | ||||
| 
 | ||||
|             u8* dst_pixel = dst_pointer + dst_offset; | ||||
|             switch (config.output_format) { | ||||
|             case Regs::PixelFormat::RGBA8: | ||||
|                 Color::EncodeRGBA8(src_color, dst_pixel); | ||||
|                 break; | ||||
| 
 | ||||
|             case Regs::PixelFormat::RGB8: | ||||
|                 Color::EncodeRGB8(src_color, dst_pixel); | ||||
|                 break; | ||||
| 
 | ||||
|             case Regs::PixelFormat::RGB565: | ||||
|                 Color::EncodeRGB565(src_color, dst_pixel); | ||||
|                 break; | ||||
| 
 | ||||
|             case Regs::PixelFormat::RGB5A1: | ||||
|                 Color::EncodeRGB5A1(src_color, dst_pixel); | ||||
|                 break; | ||||
| 
 | ||||
|             case Regs::PixelFormat::RGBA4: | ||||
|                 Color::EncodeRGBA4(src_color, dst_pixel); | ||||
|                 break; | ||||
| 
 | ||||
|             default: | ||||
|                 LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", | ||||
|                           config.output_format.Value()); | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static void TextureCopy(const Regs::DisplayTransferConfig& config) { | ||||
|     if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config)) | ||||
|         return; | ||||
| 
 | ||||
|     u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress()); | ||||
|     u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress()); | ||||
| 
 | ||||
|     u32 input_width = config.texture_copy.input_width * 16; | ||||
|     u32 input_gap = config.texture_copy.input_gap * 16; | ||||
|     u32 output_width = config.texture_copy.output_width * 16; | ||||
|     u32 output_gap = config.texture_copy.output_gap * 16; | ||||
| 
 | ||||
|     size_t contiguous_input_size = | ||||
|         config.texture_copy.size / input_width * (input_width + input_gap); | ||||
|     Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), | ||||
|                                   static_cast<u32>(contiguous_input_size)); | ||||
| 
 | ||||
|     size_t contiguous_output_size = | ||||
|         config.texture_copy.size / output_width * (output_width + output_gap); | ||||
|     Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), | ||||
|                                                static_cast<u32>(contiguous_output_size)); | ||||
| 
 | ||||
|     u32 remaining_size = config.texture_copy.size; | ||||
|     u32 remaining_input = input_width; | ||||
|     u32 remaining_output = output_width; | ||||
|     while (remaining_size > 0) { | ||||
|         u32 copy_size = std::min({remaining_input, remaining_output, remaining_size}); | ||||
| 
 | ||||
|         std::memcpy(dst_pointer, src_pointer, copy_size); | ||||
|         src_pointer += copy_size; | ||||
|         dst_pointer += copy_size; | ||||
| 
 | ||||
|         remaining_input -= copy_size; | ||||
|         remaining_output -= copy_size; | ||||
|         remaining_size -= copy_size; | ||||
| 
 | ||||
|         if (remaining_input == 0) { | ||||
|             remaining_input = input_width; | ||||
|             src_pointer += input_gap; | ||||
|         } | ||||
|         if (remaining_output == 0) { | ||||
|             remaining_output = output_width; | ||||
|             dst_pointer += output_gap; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Write(u32 addr, const T data) { | ||||
|     addr -= HW::VADDR_GPU; | ||||
|  | @ -102,55 +330,14 @@ inline void Write(u32 addr, const T data) { | |||
|         auto& config = g_regs.memory_fill_config[is_second_filler]; | ||||
| 
 | ||||
|         if (config.trigger) { | ||||
|             if (config.address_start) { // Some games pass invalid values here
 | ||||
|                 u8* start = Memory::GetPhysicalPointer(config.GetStartAddress()); | ||||
|                 u8* end = Memory::GetPhysicalPointer(config.GetEndAddress()); | ||||
|             MemoryFill(config); | ||||
|             LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), | ||||
|                       config.GetEndAddress()); | ||||
| 
 | ||||
|                 // TODO: Consider always accelerating and returning vector of
 | ||||
|                 //       regions that the accelerated fill did not cover to
 | ||||
|                 //       reduce/eliminate the fill that the cpu has to do.
 | ||||
|                 //       This would also mean that the flush below is not needed.
 | ||||
|                 //       Fill should first flush all surfaces that touch but are
 | ||||
|                 //       not completely within the fill range.
 | ||||
|                 //       Then fill all completely covered surfaces, and return the
 | ||||
|                 //       regions that were between surfaces or within the touching
 | ||||
|                 //       ones for cpu to manually fill here.
 | ||||
|                 if (!VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) { | ||||
|                     Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(), | ||||
|                                                                config.GetEndAddress() - | ||||
|                                                                    config.GetStartAddress()); | ||||
| 
 | ||||
|                     if (config.fill_24bit) { | ||||
|                         // fill with 24-bit values
 | ||||
|                         for (u8* ptr = start; ptr < end; ptr += 3) { | ||||
|                             ptr[0] = config.value_24bit_r; | ||||
|                             ptr[1] = config.value_24bit_g; | ||||
|                             ptr[2] = config.value_24bit_b; | ||||
|                         } | ||||
|                     } else if (config.fill_32bit) { | ||||
|                         // fill with 32-bit values
 | ||||
|                         if (end > start) { | ||||
|                             u32 value = config.value_32bit; | ||||
|                             size_t len = (end - start) / sizeof(u32); | ||||
|                             for (size_t i = 0; i < len; ++i) | ||||
|                                 memcpy(&start[i * sizeof(u32)], &value, sizeof(u32)); | ||||
|                         } | ||||
|                     } else { | ||||
|                         // fill with 16-bit values
 | ||||
|                         u16 value_16bit = config.value_16bit.Value(); | ||||
|                         for (u8* ptr = start; ptr < end; ptr += sizeof(u16)) | ||||
|                             memcpy(ptr, &value_16bit, sizeof(u16)); | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), | ||||
|                           config.GetEndAddress()); | ||||
| 
 | ||||
|                 if (!is_second_filler) { | ||||
|                     GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0); | ||||
|                 } else { | ||||
|                     GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1); | ||||
|                 } | ||||
|             if (!is_second_filler) { | ||||
|                 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0); | ||||
|             } else { | ||||
|                 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1); | ||||
|             } | ||||
| 
 | ||||
|             // Reset "trigger" flag and set the "finish" flag
 | ||||
|  | @ -171,207 +358,22 @@ inline void Write(u32 addr, const T data) { | |||
|                 Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, | ||||
|                                                nullptr); | ||||
| 
 | ||||
|             if (!VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) { | ||||
|                 u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress()); | ||||
|                 u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress()); | ||||
| 
 | ||||
|                 if (config.is_texture_copy) { | ||||
|                     u32 input_width = config.texture_copy.input_width * 16; | ||||
|                     u32 input_gap = config.texture_copy.input_gap * 16; | ||||
|                     u32 output_width = config.texture_copy.output_width * 16; | ||||
|                     u32 output_gap = config.texture_copy.output_gap * 16; | ||||
| 
 | ||||
|                     size_t contiguous_input_size = | ||||
|                         config.texture_copy.size / input_width * (input_width + input_gap); | ||||
|                     Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), | ||||
|                                                   static_cast<u32>(contiguous_input_size)); | ||||
| 
 | ||||
|                     size_t contiguous_output_size = | ||||
|                         config.texture_copy.size / output_width * (output_width + output_gap); | ||||
|                     Memory::RasterizerFlushAndInvalidateRegion( | ||||
|                         config.GetPhysicalOutputAddress(), | ||||
|                         static_cast<u32>(contiguous_output_size)); | ||||
| 
 | ||||
|                     u32 remaining_size = config.texture_copy.size; | ||||
|                     u32 remaining_input = input_width; | ||||
|                     u32 remaining_output = output_width; | ||||
|                     while (remaining_size > 0) { | ||||
|                         u32 copy_size = | ||||
|                             std::min({remaining_input, remaining_output, remaining_size}); | ||||
| 
 | ||||
|                         std::memcpy(dst_pointer, src_pointer, copy_size); | ||||
|                         src_pointer += copy_size; | ||||
|                         dst_pointer += copy_size; | ||||
| 
 | ||||
|                         remaining_input -= copy_size; | ||||
|                         remaining_output -= copy_size; | ||||
|                         remaining_size -= copy_size; | ||||
| 
 | ||||
|                         if (remaining_input == 0) { | ||||
|                             remaining_input = input_width; | ||||
|                             src_pointer += input_gap; | ||||
|                         } | ||||
|                         if (remaining_output == 0) { | ||||
|                             remaining_output = output_width; | ||||
|                             dst_pointer += output_gap; | ||||
|                         } | ||||
|                     } | ||||
| 
 | ||||
|                     LOG_TRACE( | ||||
|                         HW_GPU, | ||||
|                         "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X", | ||||
|                         config.texture_copy.size, config.GetPhysicalInputAddress(), input_width, | ||||
|                         input_gap, config.GetPhysicalOutputAddress(), output_width, output_gap, | ||||
|                         config.flags); | ||||
| 
 | ||||
|                     GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF); | ||||
|                     break; | ||||
|                 } | ||||
| 
 | ||||
|                 if (config.scaling > config.ScaleXY) { | ||||
|                     LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", | ||||
|                                  config.scaling.Value()); | ||||
|                     UNIMPLEMENTED(); | ||||
|                     break; | ||||
|                 } | ||||
| 
 | ||||
|                 if (config.input_linear && config.scaling != config.NoScale) { | ||||
|                     LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input"); | ||||
|                     UNIMPLEMENTED(); | ||||
|                     break; | ||||
|                 } | ||||
| 
 | ||||
|                 int horizontal_scale = config.scaling != config.NoScale ? 1 : 0; | ||||
|                 int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0; | ||||
| 
 | ||||
|                 u32 output_width = config.output_width >> horizontal_scale; | ||||
|                 u32 output_height = config.output_height >> vertical_scale; | ||||
| 
 | ||||
|                 u32 input_size = config.input_width * config.input_height * | ||||
|                                  GPU::Regs::BytesPerPixel(config.input_format); | ||||
|                 u32 output_size = | ||||
|                     output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format); | ||||
| 
 | ||||
|                 Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size); | ||||
|                 Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), | ||||
|                                                            output_size); | ||||
| 
 | ||||
|                 for (u32 y = 0; y < output_height; ++y) { | ||||
|                     for (u32 x = 0; x < output_width; ++x) { | ||||
|                         Math::Vec4<u8> src_color; | ||||
| 
 | ||||
|                         // Calculate the [x,y] position of the input image
 | ||||
|                         // based on the current output position and the scale
 | ||||
|                         u32 input_x = x << horizontal_scale; | ||||
|                         u32 input_y = y << vertical_scale; | ||||
| 
 | ||||
|                         if (config.flip_vertically) { | ||||
|                             // Flip the y value of the output data,
 | ||||
|                             // we do this after calculating the [x,y] position of the input image
 | ||||
|                             // to account for the scaling options.
 | ||||
|                             y = output_height - y - 1; | ||||
|                         } | ||||
| 
 | ||||
|                         u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); | ||||
|                         u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format); | ||||
|                         u32 src_offset; | ||||
|                         u32 dst_offset; | ||||
| 
 | ||||
|                         if (config.input_linear) { | ||||
|                             if (!config.dont_swizzle) { | ||||
|                                 // Interpret the input as linear and the output as tiled
 | ||||
|                                 u32 coarse_y = y & ~7; | ||||
|                                 u32 stride = output_width * dst_bytes_per_pixel; | ||||
| 
 | ||||
|                                 src_offset = | ||||
|                                     (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||||
|                                 dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + | ||||
|                                              coarse_y * stride; | ||||
|                             } else { | ||||
|                                 // Both input and output are linear
 | ||||
|                                 src_offset = | ||||
|                                     (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||||
|                                 dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||
|                             } | ||||
|                         } else { | ||||
|                             if (!config.dont_swizzle) { | ||||
|                                 // Interpret the input as tiled and the output as linear
 | ||||
|                                 u32 coarse_y = input_y & ~7; | ||||
|                                 u32 stride = config.input_width * src_bytes_per_pixel; | ||||
| 
 | ||||
|                                 src_offset = VideoCore::GetMortonOffset(input_x, input_y, | ||||
|                                                                         src_bytes_per_pixel) + | ||||
|                                              coarse_y * stride; | ||||
|                                 dst_offset = (x + y * output_width) * dst_bytes_per_pixel; | ||||
|                             } else { | ||||
|                                 // Both input and output are tiled
 | ||||
|                                 u32 out_coarse_y = y & ~7; | ||||
|                                 u32 out_stride = output_width * dst_bytes_per_pixel; | ||||
| 
 | ||||
|                                 u32 in_coarse_y = input_y & ~7; | ||||
|                                 u32 in_stride = config.input_width * src_bytes_per_pixel; | ||||
| 
 | ||||
|                                 src_offset = VideoCore::GetMortonOffset(input_x, input_y, | ||||
|                                                                         src_bytes_per_pixel) + | ||||
|                                              in_coarse_y * in_stride; | ||||
|                                 dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + | ||||
|                                              out_coarse_y * out_stride; | ||||
|                             } | ||||
|                         } | ||||
| 
 | ||||
|                         const u8* src_pixel = src_pointer + src_offset; | ||||
|                         src_color = DecodePixel(config.input_format, src_pixel); | ||||
|                         if (config.scaling == config.ScaleX) { | ||||
|                             Math::Vec4<u8> pixel = | ||||
|                                 DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel); | ||||
|                             src_color = ((src_color + pixel) / 2).Cast<u8>(); | ||||
|                         } else if (config.scaling == config.ScaleXY) { | ||||
|                             Math::Vec4<u8> pixel1 = DecodePixel( | ||||
|                                 config.input_format, src_pixel + 1 * src_bytes_per_pixel); | ||||
|                             Math::Vec4<u8> pixel2 = DecodePixel( | ||||
|                                 config.input_format, src_pixel + 2 * src_bytes_per_pixel); | ||||
|                             Math::Vec4<u8> pixel3 = DecodePixel( | ||||
|                                 config.input_format, src_pixel + 3 * src_bytes_per_pixel); | ||||
|                             src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>(); | ||||
|                         } | ||||
| 
 | ||||
|                         u8* dst_pixel = dst_pointer + dst_offset; | ||||
|                         switch (config.output_format) { | ||||
|                         case Regs::PixelFormat::RGBA8: | ||||
|                             Color::EncodeRGBA8(src_color, dst_pixel); | ||||
|                             break; | ||||
| 
 | ||||
|                         case Regs::PixelFormat::RGB8: | ||||
|                             Color::EncodeRGB8(src_color, dst_pixel); | ||||
|                             break; | ||||
| 
 | ||||
|                         case Regs::PixelFormat::RGB565: | ||||
|                             Color::EncodeRGB565(src_color, dst_pixel); | ||||
|                             break; | ||||
| 
 | ||||
|                         case Regs::PixelFormat::RGB5A1: | ||||
|                             Color::EncodeRGB5A1(src_color, dst_pixel); | ||||
|                             break; | ||||
| 
 | ||||
|                         case Regs::PixelFormat::RGBA4: | ||||
|                             Color::EncodeRGBA4(src_color, dst_pixel); | ||||
|                             break; | ||||
| 
 | ||||
|                         default: | ||||
|                             LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", | ||||
|                                       config.output_format.Value()); | ||||
|                             break; | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> " | ||||
|             if (config.is_texture_copy) { | ||||
|                 TextureCopy(config); | ||||
|                 LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> " | ||||
|                                   "0x%08X(%u+%u), flags 0x%08X", | ||||
|                           config.texture_copy.size, config.GetPhysicalInputAddress(), | ||||
|                           config.texture_copy.input_width * 16, config.texture_copy.input_gap * 16, | ||||
|                           config.GetPhysicalOutputAddress(), config.texture_copy.output_width * 16, | ||||
|                           config.texture_copy.output_gap * 16, config.flags); | ||||
|             } else { | ||||
|                 DisplayTransfer(config); | ||||
|                 LOG_TRACE(HW_GPU, "DisplayTransfer: 0x%08x(%ux%u)-> " | ||||
|                                   "0x%08x(%ux%u), dst format %x, flags 0x%08X", | ||||
|                           config.output_height * output_width * | ||||
|                               GPU::Regs::BytesPerPixel(config.output_format), | ||||
|                           config.GetPhysicalInputAddress(), config.input_width.Value(), | ||||
|                           config.input_height.Value(), config.GetPhysicalOutputAddress(), | ||||
|                           output_width, output_height, config.output_format.Value(), config.flags); | ||||
|                           config.output_width.Value(), config.output_height.Value(), | ||||
|                           config.output_format.Value(), config.flags); | ||||
|             } | ||||
| 
 | ||||
|             g_regs.display_transfer_config.trigger = 0; | ||||
|  |  | |||
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