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	HID: use TouchDevice for touch pad
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					 3 changed files with 15 additions and 4 deletions
				
			
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					@ -126,4 +126,10 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>;
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 */
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					 */
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using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>;
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					using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>;
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					/**
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					 * A touch device is an input device that returns a tuple of two floats and a bool. The floats are
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					 * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
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					 */
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					using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
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} // namespace Input
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					} // namespace Input
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					@ -7,9 +7,9 @@
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#include <cmath>
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					#include <cmath>
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#include <memory>
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					#include <memory>
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#include "common/logging/log.h"
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					#include "common/logging/log.h"
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					#include "core/3ds.h"
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#include "core/core.h"
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					#include "core/core.h"
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#include "core/core_timing.h"
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					#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/input.h"
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					#include "core/frontend/input.h"
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#include "core/hle/ipc.h"
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					#include "core/hle/ipc.h"
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#include "core/hle/kernel/event.h"
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					#include "core/hle/kernel/event.h"
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					@ -19,7 +19,6 @@
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#include "core/hle/service/hid/hid_spvr.h"
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					#include "core/hle/service/hid/hid_spvr.h"
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#include "core/hle/service/hid/hid_user.h"
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					#include "core/hle/service/hid/hid_user.h"
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#include "core/hle/service/service.h"
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					#include "core/hle/service/service.h"
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#include "video_core/video_core.h"
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namespace Service {
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					namespace Service {
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namespace HID {
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					namespace HID {
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					@ -59,6 +58,7 @@ static std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::
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    buttons;
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					    buttons;
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static std::unique_ptr<Input::AnalogDevice> circle_pad;
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					static std::unique_ptr<Input::AnalogDevice> circle_pad;
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static std::unique_ptr<Input::MotionDevice> motion_device;
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					static std::unique_ptr<Input::MotionDevice> motion_device;
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					static std::unique_ptr<Input::TouchDevice> touch_device;
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DirectionState GetStickDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
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					DirectionState GetStickDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
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    // 30 degree and 60 degree are angular thresholds for directions
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					    // 30 degree and 60 degree are angular thresholds for directions
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					@ -96,6 +96,7 @@ static void LoadInputDevices() {
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    circle_pad = Input::CreateDevice<Input::AnalogDevice>(
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					    circle_pad = Input::CreateDevice<Input::AnalogDevice>(
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        Settings::values.analogs[Settings::NativeAnalog::CirclePad]);
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					        Settings::values.analogs[Settings::NativeAnalog::CirclePad]);
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    motion_device = Input::CreateDevice<Input::MotionDevice>(Settings::values.motion_device);
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					    motion_device = Input::CreateDevice<Input::MotionDevice>(Settings::values.motion_device);
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					    touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touch_device);
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}
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					}
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static void UnloadInputDevices() {
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					static void UnloadInputDevices() {
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					@ -104,6 +105,7 @@ static void UnloadInputDevices() {
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    }
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					    }
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    circle_pad.reset();
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					    circle_pad.reset();
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    motion_device.reset();
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					    motion_device.reset();
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					    touch_device.reset();
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}
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					}
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static void UpdatePadCallback(u64 userdata, int cycles_late) {
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					static void UpdatePadCallback(u64 userdata, int cycles_late) {
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					@ -172,8 +174,10 @@ static void UpdatePadCallback(u64 userdata, int cycles_late) {
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    // Get the current touch entry
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					    // Get the current touch entry
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    TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index];
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					    TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index];
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    bool pressed = false;
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					    bool pressed = false;
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					    float x, y;
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    std::tie(touch_entry.x, touch_entry.y, pressed) = VideoCore::g_emu_window->GetTouchState();
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					    std::tie(x, y, pressed) = touch_device->GetStatus();
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					    touch_entry.x = static_cast<u16>(x * Core::kScreenBottomWidth);
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					    touch_entry.y = static_cast<u16>(y * Core::kScreenBottomHeight);
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    touch_entry.valid.Assign(pressed ? 1 : 0);
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					    touch_entry.valid.Assign(pressed ? 1 : 0);
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    // TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
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					    // TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
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					@ -80,6 +80,7 @@ struct Values {
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    std::array<std::string, NativeButton::NumButtons> buttons;
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					    std::array<std::string, NativeButton::NumButtons> buttons;
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    std::array<std::string, NativeAnalog::NumAnalogs> analogs;
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					    std::array<std::string, NativeAnalog::NumAnalogs> analogs;
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    std::string motion_device;
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					    std::string motion_device;
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					    std::string touch_device;
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    // Core
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					    // Core
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    bool use_cpu_jit;
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					    bool use_cpu_jit;
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