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	Add performance statistics to status bar
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					 11 changed files with 159 additions and 3 deletions
				
			
		|  | @ -253,6 +253,8 @@ void GMainWindow::ConnectWidgetEvents() { | |||
|     connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, | ||||
|             SLOT(OnEmulationStarting(EmuThread*))); | ||||
|     connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); | ||||
| 
 | ||||
|     connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::ConnectMenuEvents() { | ||||
|  | @ -401,6 +403,8 @@ void GMainWindow::BootGame(const QString& filename) { | |||
|     if (ui.action_Single_Window_Mode->isChecked()) { | ||||
|         game_list->hide(); | ||||
|     } | ||||
|     status_bar_update_timer.start(1000); | ||||
| 
 | ||||
|     render_window->show(); | ||||
|     render_window->setFocus(); | ||||
| 
 | ||||
|  | @ -435,6 +439,12 @@ void GMainWindow::ShutdownGame() { | |||
|     render_window->hide(); | ||||
|     game_list->show(); | ||||
| 
 | ||||
|     // Disable status bar updates
 | ||||
|     status_bar_update_timer.stop(); | ||||
|     emu_speed_label->setVisible(false); | ||||
|     game_fps_label->setVisible(false); | ||||
|     emu_frametime_label->setVisible(false); | ||||
| 
 | ||||
|     emulation_running = false; | ||||
| } | ||||
| 
 | ||||
|  | @ -614,6 +624,23 @@ void GMainWindow::OnCreateGraphicsSurfaceViewer() { | |||
|     graphicsSurfaceViewerWidget->show(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::UpdateStatusBar() { | ||||
|     if (emu_thread == nullptr) { | ||||
|         status_bar_update_timer.stop(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     auto results = Core::System::GetInstance().GetAndResetPerfStats(); | ||||
| 
 | ||||
|     emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 2)); | ||||
|     game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 1)); | ||||
|     emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); | ||||
| 
 | ||||
|     emu_speed_label->setVisible(true); | ||||
|     game_fps_label->setVisible(true); | ||||
|     emu_frametime_label->setVisible(true); | ||||
| } | ||||
| 
 | ||||
| bool GMainWindow::ConfirmClose() { | ||||
|     if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) | ||||
|         return true; | ||||
|  |  | |||
|  | @ -127,6 +127,8 @@ private slots: | |||
|     void OnCreateGraphicsSurfaceViewer(); | ||||
| 
 | ||||
| private: | ||||
|     void UpdateStatusBar(); | ||||
| 
 | ||||
|     Ui::MainWindow ui; | ||||
| 
 | ||||
|     GRenderWindow* render_window; | ||||
|  | @ -136,6 +138,7 @@ private: | |||
|     QLabel* emu_speed_label = nullptr; | ||||
|     QLabel* game_fps_label = nullptr; | ||||
|     QLabel* emu_frametime_label = nullptr; | ||||
|     QTimer status_bar_update_timer; | ||||
| 
 | ||||
|     std::unique_ptr<Config> config; | ||||
| 
 | ||||
|  |  | |||
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