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	GetShaderCacheVersionHash: add comment explaining where the hash comes from
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		|  | @ -33,6 +33,8 @@ enum class PrecompiledEntryKind : u32 { | |||
| 
 | ||||
| constexpr u32 NativeVersion = 1; | ||||
| 
 | ||||
| // The hash is based on relevant files. The list of files can be found at src/common/CMakeLists.txt
 | ||||
| // and CMakeModules/GenerateSCMRev.cmake
 | ||||
| ShaderCacheVersionHash GetShaderCacheVersionHash() { | ||||
|     ShaderCacheVersionHash hash{}; | ||||
|     const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size()); | ||||
|  |  | |||
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