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	WaitObject: Renamed "Wait" to "ShouldWait", made "ShouldWait" and "Acquire" pure virtual.
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					 9 changed files with 22 additions and 23 deletions
				
			
		|  | @ -28,7 +28,7 @@ public: | |||
|     bool signaled;                          ///< Whether the event has already been signaled
 | ||||
|     std::string name;                       ///< Name of event (optional)
 | ||||
| 
 | ||||
|     ResultVal<bool> Wait() override { | ||||
|     ResultVal<bool> ShouldWait() override { | ||||
|         return MakeResult<bool>(!signaled); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -117,22 +117,16 @@ class WaitObject : public Object { | |||
| public: | ||||
| 
 | ||||
|     /**
 | ||||
|      * Check if this object is available | ||||
|      * Check if the current thread should wait until the object is available | ||||
|      * @return True if the current thread should wait due to this object being unavailable | ||||
|      */ | ||||
|     virtual ResultVal<bool> Wait() { | ||||
|         LOG_ERROR(Kernel, "(UNIMPLEMENTED)"); | ||||
|         return UnimplementedFunction(ErrorModule::Kernel); | ||||
|     } | ||||
|     virtual ResultVal<bool> ShouldWait() = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Acquire/lock the this object if it is available | ||||
|      * Acquire/lock the object if it is available | ||||
|      * @return True if we were able to acquire this object, otherwise false | ||||
|      */ | ||||
|     virtual ResultVal<bool> Acquire() { | ||||
|         LOG_ERROR(Kernel, "(UNIMPLEMENTED)"); | ||||
|         return UnimplementedFunction(ErrorModule::Kernel); | ||||
|     } | ||||
|     virtual ResultVal<bool> Acquire() = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Add a thread to wait on this object | ||||
|  |  | |||
|  | @ -27,7 +27,7 @@ public: | |||
|     std::string name;                           ///< Name of mutex (optional)
 | ||||
|     SharedPtr<Thread> current_thread;           ///< Thread that has acquired the mutex
 | ||||
| 
 | ||||
|     ResultVal<bool> Wait() override; | ||||
|     ResultVal<bool> ShouldWait() override; | ||||
|     ResultVal<bool> Acquire() override; | ||||
| }; | ||||
| 
 | ||||
|  | @ -159,7 +159,7 @@ Handle CreateMutex(bool initial_locked, const std::string& name) { | |||
|     return handle; | ||||
| } | ||||
| 
 | ||||
| ResultVal<bool> Mutex::Wait() { | ||||
| ResultVal<bool> Mutex::ShouldWait() { | ||||
|     return MakeResult<bool>(locked && (current_thread != GetCurrentThread())); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -32,7 +32,7 @@ public: | |||
|         return available_count > 0; | ||||
|     } | ||||
| 
 | ||||
|     ResultVal<bool> Wait() override { | ||||
|     ResultVal<bool> ShouldWait() override { | ||||
|         return MakeResult<bool>(!IsAvailable()); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -54,11 +54,16 @@ public: | |||
|      */ | ||||
|     virtual ResultVal<bool> SyncRequest() = 0; | ||||
| 
 | ||||
|     ResultVal<bool> Wait() override { | ||||
|         // TODO(bunnei): This function exists to satisfy a hardware test with a Session object
 | ||||
|         // passed into WaitSynchronization. Not sure if it's possible for this to ever be false?
 | ||||
|     // TODO(bunnei): These functions exist to satisfy a hardware test with a Session object
 | ||||
|     // passed into WaitSynchronization. Figure out the meaning of them.
 | ||||
| 
 | ||||
|     ResultVal<bool> ShouldWait() override { | ||||
|         return MakeResult<bool>(true); | ||||
|     } | ||||
| 
 | ||||
|     ResultVal<bool> Acquire() override { | ||||
|         return MakeResult<bool>(false); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -22,7 +22,7 @@ | |||
| 
 | ||||
| namespace Kernel { | ||||
| 
 | ||||
| ResultVal<bool> Thread::Wait() { | ||||
| ResultVal<bool> Thread::ShouldWait() { | ||||
|     return MakeResult<bool>(status != THREADSTATUS_DORMANT); | ||||
| } | ||||
| 
 | ||||
|  | @ -269,7 +269,7 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) { | |||
| 
 | ||||
|     // Iterate through all waiting objects to check availability...
 | ||||
|     for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) { | ||||
|         auto res = (*itr)->Wait(); | ||||
|         auto res = (*itr)->ShouldWait(); | ||||
| 
 | ||||
|         if (*res && res.Succeeded()) | ||||
|             wait_all_failed = true; | ||||
|  |  | |||
|  | @ -58,7 +58,7 @@ public: | |||
|     inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } | ||||
|     inline bool IsIdle() const { return idle; } | ||||
| 
 | ||||
|     ResultVal<bool> Wait() override; | ||||
|     ResultVal<bool> ShouldWait() override; | ||||
|     ResultVal<bool> Acquire() override; | ||||
| 
 | ||||
|     s32 GetPriority() const { return current_priority; } | ||||
|  |  | |||
|  | @ -29,7 +29,7 @@ public: | |||
|     u64 initial_delay;                      ///< The delay until the timer fires for the first time
 | ||||
|     u64 interval_delay;                     ///< The delay until the timer fires after the first time
 | ||||
| 
 | ||||
|     ResultVal<bool> Wait() override { | ||||
|     ResultVal<bool> ShouldWait() override { | ||||
|         return MakeResult<bool>(!signaled); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -122,7 +122,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) { | |||
|     LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, | ||||
|             object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); | ||||
| 
 | ||||
|     ResultVal<bool> wait = object->Wait(); | ||||
|     ResultVal<bool> wait = object->ShouldWait(); | ||||
| 
 | ||||
|     // Check for next thread to schedule
 | ||||
|     if (wait.Succeeded() && *wait) { | ||||
|  | @ -167,7 +167,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, | |||
|             if (object == nullptr) | ||||
|                 return InvalidHandle(ErrorModule::Kernel).raw; | ||||
| 
 | ||||
|             ResultVal<bool> wait = object->Wait(); | ||||
|             ResultVal<bool> wait = object->ShouldWait(); | ||||
| 
 | ||||
|             // Check if the current thread should wait on this object...
 | ||||
|             if (wait.Succeeded() && *wait) { | ||||
|  |  | |||
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