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	CI: fix recent build issues (#6148)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
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					 13 changed files with 36 additions and 33 deletions
				
			
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			@ -436,8 +436,9 @@ void GSP_GPU::SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id)
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    //               executing any GSP commands, only waiting on the event.
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    // TODO(Subv): The real GSP module triggers PDC0 after updating both the top and bottom
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    // screen, it is currently unknown what PDC1 does.
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    int screen_id =
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        (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
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    int screen_id = (interrupt_id == InterruptId::PDC0)   ? 0
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                    : (interrupt_id == InterruptId::PDC1) ? 1
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                                                          : -1;
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    if (screen_id != -1) {
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        FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
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        if (info->is_dirty) {
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