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					 10 changed files with 54 additions and 0 deletions
				
			
		|  | @ -8,7 +8,10 @@ | |||
| #include "common/color.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/thread.h" | ||||
| #include "common/timer.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "core/core_timing.h" | ||||
| #include "core/hle/service/gsp_gpu.h" | ||||
|  | @ -35,6 +38,14 @@ const u64 frame_ticks = 268123480ull / 60; | |||
| static int vblank_event; | ||||
| /// Total number of frames drawn
 | ||||
| static u64 frame_count; | ||||
| /// Start clock for frame limiter
 | ||||
| static u32 time_point; | ||||
| /// Total delay caused by slow frames
 | ||||
| static float time_delay; | ||||
| constexpr float FIXED_FRAME_TIME = 1000.0f / 60; | ||||
| // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
 | ||||
| // values increases time needed to limit frame rate after spikes
 | ||||
| constexpr float MAX_LAG_TIME = 18; | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Read(T& var, const u32 raw_addr) { | ||||
|  | @ -512,6 +523,21 @@ template void Write<u32>(u32 addr, const u32 data); | |||
| template void Write<u16>(u32 addr, const u16 data); | ||||
| template void Write<u8>(u32 addr, const u8 data); | ||||
| 
 | ||||
| static void FrameLimiter() { | ||||
|     time_delay += FIXED_FRAME_TIME; | ||||
|     time_delay = MathUtil::Clamp(time_delay, -MAX_LAG_TIME, MAX_LAG_TIME); | ||||
|     s32 desired_time = static_cast<s32>(time_delay); | ||||
|     s32 elapsed_time = static_cast<s32>(Common::Timer::GetTimeMs() - time_point); | ||||
| 
 | ||||
|     if (elapsed_time < desired_time) { | ||||
|         Common::SleepCurrentThread(desired_time - elapsed_time); | ||||
|     } | ||||
| 
 | ||||
|     u32 frame_time = Common::Timer::GetTimeMs() - time_point; | ||||
| 
 | ||||
|     time_delay -= frame_time; | ||||
| } | ||||
| 
 | ||||
| /// Update hardware
 | ||||
| static void VBlankCallback(u64 userdata, int cycles_late) { | ||||
|     frame_count++; | ||||
|  | @ -528,6 +554,12 @@ static void VBlankCallback(u64 userdata, int cycles_late) { | |||
|     // Check for user input updates
 | ||||
|     Service::HID::Update(); | ||||
| 
 | ||||
|     if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) { | ||||
|         FrameLimiter(); | ||||
|     } | ||||
| 
 | ||||
|     time_point = Common::Timer::GetTimeMs(); | ||||
| 
 | ||||
|     // Reschedule recurrent event
 | ||||
|     CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); | ||||
| } | ||||
|  | @ -563,6 +595,7 @@ void Init() { | |||
|     framebuffer_sub.active_fb = 0; | ||||
| 
 | ||||
|     frame_count = 0; | ||||
|     time_point = Common::Timer::GetTimeMs(); | ||||
| 
 | ||||
|     vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); | ||||
|     CoreTiming::ScheduleEvent(frame_ticks, vblank_event); | ||||
|  |  | |||
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