mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 13:50:03 +00:00 
			
		
		
		
	Pica: Add support for dumping textures.
This commit is contained in:
		
							parent
							
								
									162d641a30
								
							
						
					
					
						commit
						c4691b784b
					
				
					 6 changed files with 184 additions and 3 deletions
				
			
		|  | @ -3,10 +3,17 @@ | |||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <map> | ||||
| #include <fstream> | ||||
| #include <mutex> | ||||
| #include <string> | ||||
| 
 | ||||
| #ifdef HAVE_PNG | ||||
| #include <png.h> | ||||
| #endif | ||||
| 
 | ||||
| #include "common/file_util.h" | ||||
| 
 | ||||
| #include "video_core/pica.h" | ||||
| 
 | ||||
| #include "debug_utils.h" | ||||
|  | @ -315,6 +322,130 @@ std::unique_ptr<PicaTrace> FinishPicaTracing() | |||
|     return std::move(ret); | ||||
| } | ||||
| 
 | ||||
| void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) { | ||||
|     // NOTE: Permanently enabling this just trashes hard disks for no reason.
 | ||||
|     //       Hence, this is currently disabled.
 | ||||
|     return; | ||||
| 
 | ||||
| #ifndef HAVE_PNG | ||||
| 	return; | ||||
| #else | ||||
| 	if (!data) | ||||
|         return; | ||||
| 
 | ||||
|     // Write data to file
 | ||||
|     static int dump_index = 0; | ||||
|     std::string filename = std::string("texture_dump") + std::to_string(++dump_index) + std::string(".png"); | ||||
|     u32 row_stride = texture_config.width * 3; | ||||
| 
 | ||||
|     u8* buf; | ||||
| 
 | ||||
|     char title[] = "Citra texture dump"; | ||||
|     char title_key[] = "Title"; | ||||
|     png_structp png_ptr = nullptr; | ||||
|     png_infop info_ptr = nullptr; | ||||
| 
 | ||||
|     // Open file for writing (binary mode)
 | ||||
|     File::IOFile fp(filename, "wb"); | ||||
| 
 | ||||
|     // Initialize write structure
 | ||||
|     png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); | ||||
|     if (png_ptr == nullptr) { | ||||
|         ERROR_LOG(GPU, "Could not allocate write struct\n"); | ||||
|         goto finalise; | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     // Initialize info structure
 | ||||
|     info_ptr = png_create_info_struct(png_ptr); | ||||
|     if (info_ptr == nullptr) { | ||||
|         ERROR_LOG(GPU, "Could not allocate info struct\n"); | ||||
|         goto finalise; | ||||
|     } | ||||
| 
 | ||||
|     // Setup Exception handling
 | ||||
|     if (setjmp(png_jmpbuf(png_ptr))) { | ||||
|         ERROR_LOG(GPU, "Error during png creation\n"); | ||||
|         goto finalise; | ||||
|     } | ||||
| 
 | ||||
|     png_init_io(png_ptr, fp.GetHandle()); | ||||
| 
 | ||||
|     // Write header (8 bit colour depth)
 | ||||
|     png_set_IHDR(png_ptr, info_ptr, texture_config.width, texture_config.height, | ||||
|         8, PNG_COLOR_TYPE_RGB /*_ALPHA*/, PNG_INTERLACE_NONE, | ||||
|         PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); | ||||
| 
 | ||||
|     png_text title_text; | ||||
|     title_text.compression = PNG_TEXT_COMPRESSION_NONE; | ||||
|     title_text.key = title_key; | ||||
|     title_text.text = title; | ||||
|     png_set_text(png_ptr, info_ptr, &title_text, 1); | ||||
| 
 | ||||
|     png_write_info(png_ptr, info_ptr); | ||||
| 
 | ||||
|     buf = new u8[row_stride * texture_config.height]; | ||||
|     for (int y = 0; y < texture_config.height; ++y) { | ||||
|         for (int x = 0; x < texture_config.width; ++x) { | ||||
|             // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
 | ||||
|             // of which is composed of four 2x2 subtiles each of which is composed of four texels.
 | ||||
|             // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
 | ||||
|             // texels are laid out in a 2x2 subtile like this:
 | ||||
|             // 2 3
 | ||||
|             // 0 1
 | ||||
|             //
 | ||||
|             // The full 8x8 tile has the texels arranged like this:
 | ||||
|             //
 | ||||
|             // 42 43 46 47 58 59 62 63
 | ||||
|             // 40 41 44 45 56 57 60 61
 | ||||
|             // 34 35 38 39 50 51 54 55
 | ||||
|             // 32 33 36 37 48 49 52 53
 | ||||
|             // 10 11 14 15 26 27 30 31
 | ||||
|             // 08 09 12 13 24 25 28 29
 | ||||
|             // 02 03 06 07 18 19 22 23
 | ||||
|             // 00 01 04 05 16 17 20 21
 | ||||
|             int texel_index_within_tile = 0; | ||||
|             for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { | ||||
|                 int sub_tile_width = 1 << block_size_index; | ||||
|                 int sub_tile_height = 1 << block_size_index; | ||||
| 
 | ||||
|                 int sub_tile_index = (x & sub_tile_width) << block_size_index; | ||||
|                 sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index); | ||||
|                 texel_index_within_tile += sub_tile_index; | ||||
|             } | ||||
| 
 | ||||
|             const int block_width = 8; | ||||
|             const int block_height = 8; | ||||
| 
 | ||||
|             int coarse_x = (x / block_width) * block_width; | ||||
|             int coarse_y = (y / block_height) * block_height; | ||||
| 
 | ||||
|             u8* source_ptr = (u8*)data + coarse_x * block_height * 3 + coarse_y * row_stride + texel_index_within_tile * 3; | ||||
|             buf[3 * x + y * row_stride    ] = source_ptr[2]; | ||||
|             buf[3 * x + y * row_stride + 1] = source_ptr[1]; | ||||
|             buf[3 * x + y * row_stride + 2] = source_ptr[0]; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Write image data
 | ||||
|     for (auto y = 0; y < texture_config.height; ++y) | ||||
|     { | ||||
|         u8* row_ptr = (u8*)buf + y * row_stride; | ||||
|         u8* ptr = row_ptr; | ||||
|         png_write_row(png_ptr, row_ptr); | ||||
|     } | ||||
| 
 | ||||
|     delete[] buf; | ||||
| 
 | ||||
|     // End write
 | ||||
|     png_write_end(png_ptr, nullptr); | ||||
| 
 | ||||
| finalise: | ||||
|     if (info_ptr != nullptr) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1); | ||||
|     if (png_ptr != nullptr) png_destroy_write_struct(&png_ptr, (png_infopp)nullptr); | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -59,6 +59,8 @@ bool IsPicaTracing(); | |||
| void OnPicaRegWrite(u32 id, u32 value); | ||||
| std::unique_ptr<PicaTrace> FinishPicaTracing(); | ||||
| 
 | ||||
| void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data); | ||||
| 
 | ||||
| } // namespace
 | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -94,7 +94,46 @@ struct Regs { | |||
|         BitField<16, 16, u32> y; | ||||
|     } viewport_corner; | ||||
| 
 | ||||
|     INSERT_PADDING_WORDS(0xa7); | ||||
|     INSERT_PADDING_WORDS(0x18); | ||||
| 
 | ||||
|     struct TextureConfig { | ||||
|         INSERT_PADDING_WORDS(0x1); | ||||
| 
 | ||||
|         union { | ||||
|             BitField< 0, 16, u32> height; | ||||
|             BitField<16, 16, u32> width; | ||||
|         }; | ||||
| 
 | ||||
|         INSERT_PADDING_WORDS(0x2); | ||||
| 
 | ||||
|         u32 address; | ||||
| 
 | ||||
|         u32 GetPhysicalAddress() { | ||||
|             return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR; | ||||
|         } | ||||
| 
 | ||||
|         // texture1 and texture2 store the texture format directly after the address
 | ||||
|         // whereas texture0 inserts some additional flags inbetween.
 | ||||
|         // Hence, we store the format separately so that all other parameters can be described
 | ||||
|         // in a single structure.
 | ||||
|     }; | ||||
| 
 | ||||
|     enum class TextureFormat : u32 { | ||||
|         RGBA8        =  0, | ||||
|         RGB8         =  1, | ||||
|         RGBA5551     =  2, | ||||
|         RGB565       =  3, | ||||
|         RGBA4        =  4, | ||||
| 
 | ||||
|         // TODO: Support for the other formats is not implemented, yet.
 | ||||
|         // Seems like they are luminance formats and compressed textures.
 | ||||
|     }; | ||||
| 
 | ||||
|     TextureConfig texture0; | ||||
|     INSERT_PADDING_WORDS(0x8); | ||||
|     BitField<0, 4, TextureFormat> texture0_format; | ||||
| 
 | ||||
|     INSERT_PADDING_WORDS(0x81); | ||||
| 
 | ||||
|     struct { | ||||
|         enum ColorFormat : u32 { | ||||
|  | @ -403,6 +442,8 @@ struct Regs { | |||
|         ADD_FIELD(viewport_depth_range); | ||||
|         ADD_FIELD(viewport_depth_far_plane); | ||||
|         ADD_FIELD(viewport_corner); | ||||
|         ADD_FIELD(texture0); | ||||
|         ADD_FIELD(texture0_format); | ||||
|         ADD_FIELD(framebuffer); | ||||
|         ADD_FIELD(vertex_attributes); | ||||
|         ADD_FIELD(index_array); | ||||
|  | @ -460,6 +501,8 @@ ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e); | |||
| ASSERT_REG_POSITION(vs_output_attributes[0], 0x50); | ||||
| ASSERT_REG_POSITION(vs_output_attributes[1], 0x51); | ||||
| ASSERT_REG_POSITION(viewport_corner, 0x68); | ||||
| ASSERT_REG_POSITION(texture0, 0x81); | ||||
| ASSERT_REG_POSITION(texture0_format, 0x8e); | ||||
| ASSERT_REG_POSITION(framebuffer, 0x110); | ||||
| ASSERT_REG_POSITION(vertex_attributes, 0x200); | ||||
| ASSERT_REG_POSITION(index_array, 0x227); | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue