mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	Split graphics out of EmuWindow in preparation of shared contexts
This commit is contained in:
		
							parent
							
								
									db7a627a2e
								
							
						
					
					
						commit
						c2e7903825
					
				
					 2 changed files with 65 additions and 9 deletions
				
			
		|  | @ -10,6 +10,8 @@ | |||
| 
 | ||||
| namespace Frontend { | ||||
| 
 | ||||
| GraphicsContext::~GraphicsContext() = default; | ||||
| 
 | ||||
| class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>, | ||||
|                               public std::enable_shared_from_this<TouchState> { | ||||
| public: | ||||
|  |  | |||
|  | @ -12,6 +12,54 @@ | |||
| 
 | ||||
| namespace Frontend { | ||||
| 
 | ||||
| struct Frame; | ||||
| /**
 | ||||
|  * For smooth Vsync rendering, we want to always present the latest frame that the core generates, | ||||
|  * but also make sure that rendering happens at the pace that the frontend dictates. This is a | ||||
|  * helper class that the renderer can define to sync frames between the render thread and the | ||||
|  * presentation thread | ||||
|  */ | ||||
| class TextureMailbox { | ||||
| public: | ||||
|     virtual ~TextureMailbox() = default; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Retrieve a frame that is ready to be rendered into | ||||
|      */ | ||||
|     virtual Frame& GetRenderFrame() = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Mark this frame as ready to present | ||||
|      */ | ||||
|     virtual void RenderComplete() = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Retrieve the latest frame to present in the frontend | ||||
|      */ | ||||
|     virtual Frame& GetPresentationFrame() = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Mark the presentation frame as complete and set it for reuse | ||||
|      */ | ||||
|     virtual void PresentationComplete() = 0; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Represents a graphics context that can be used for background computation or drawing. If the | ||||
|  * graphics backend doesn't require the context, then the implementation of these methods can be | ||||
|  * stubs | ||||
|  */ | ||||
| class GraphicsContext { | ||||
| public: | ||||
|     virtual ~GraphicsContext(); | ||||
| 
 | ||||
|     /// Makes the graphics context current for the caller thread
 | ||||
|     virtual void MakeCurrent() = 0; | ||||
| 
 | ||||
|     /// Releases (dunno if this is the "right" word) the context from the caller thread
 | ||||
|     virtual void DoneCurrent() = 0; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Abstraction class used to provide an interface between emulation code and the frontend | ||||
|  * (e.g. SDL, QGLWidget, GLFW, etc...). | ||||
|  | @ -30,7 +78,7 @@ namespace Frontend { | |||
|  * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please | ||||
|  *   re-read the upper points again and think about it if you don't see this. | ||||
|  */ | ||||
| class EmuWindow { | ||||
| class EmuWindow : public GraphicsContext { | ||||
| public: | ||||
|     /// Data structure to store emuwindow configuration
 | ||||
|     struct WindowConfig { | ||||
|  | @ -40,17 +88,21 @@ public: | |||
|         std::pair<unsigned, unsigned> min_client_area_size; | ||||
|     }; | ||||
| 
 | ||||
|     /// Swap buffers to display the next frame
 | ||||
|     virtual void SwapBuffers() = 0; | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|     virtual void PollEvents() = 0; | ||||
| 
 | ||||
|     /// Makes the graphics context current for the caller thread
 | ||||
|     virtual void MakeCurrent() = 0; | ||||
| 
 | ||||
|     /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
 | ||||
|     virtual void DoneCurrent() = 0; | ||||
|     /**
 | ||||
|      * Returns a GraphicsContext that the frontend provides that is shared with the emu window. This | ||||
|      * context can be used from other threads for background graphics computation. If the frontend | ||||
|      * is using a graphics backend that doesn't need anything specific to run on a different thread, | ||||
|      * then it can use a stubbed implemenation for GraphicsContext. | ||||
|      * | ||||
|      * If the return value is null, then the core should assume that the frontend cannot provide a | ||||
|      * Shared Context | ||||
|      */ | ||||
|     virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const { | ||||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Signal that a touch pressed event has occurred (e.g. mouse click pressed) | ||||
|  | @ -102,6 +154,8 @@ public: | |||
|      */ | ||||
|     void UpdateCurrentFramebufferLayout(unsigned width, unsigned height); | ||||
| 
 | ||||
|     std::unique_ptr<TextureMailbox> mailbox = nullptr; | ||||
| 
 | ||||
| protected: | ||||
|     EmuWindow(); | ||||
|     virtual ~EmuWindow(); | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue