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	SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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					 8 changed files with 80 additions and 2 deletions
				
			
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			@ -419,6 +419,15 @@ void ArchiveInit() {
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        CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SDMC);
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    else
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        LOG_ERROR(Service_FS, "Can't instantiate SDMC archive with path %s", sdmc_directory.c_str());
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    std::string systemsavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
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    auto systemsavedata_archive = std::make_unique<FileSys::Archive_SDMC>(systemsavedata_directory);
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    if (systemsavedata_archive->Initialize()) {
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        CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SystemSaveData);
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    } else {
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        LOG_ERROR(Service_FS, "Can't instantiate SystemSaveData archive with path %s",
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            systemsavedata_directory.c_str());
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    }
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}
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/// Shutdown archives
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