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	SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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					 8 changed files with 80 additions and 2 deletions
				
			
		|  | @ -42,6 +42,7 @@ | |||
| #define SDMC_DIR          "sdmc" | ||||
| #define SAVEDATA_DIR      "savedata" | ||||
| #define SYSDATA_DIR       "sysdata" | ||||
| #define SYSSAVEDATA_DIR   "syssavedata" | ||||
| #define SHADERCACHE_DIR   "shader_cache" | ||||
| #define STATESAVES_DIR    "state_saves" | ||||
| #define SCREENSHOTS_DIR   "screenShots" | ||||
|  |  | |||
|  | @ -678,6 +678,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new | |||
|         paths[D_SDMC_IDX]           = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; | ||||
|         paths[D_SAVEDATA_IDX]       = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP; | ||||
|         paths[D_SYSDATA_IDX]        = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP; | ||||
|         paths[D_SYSSAVEDATA_IDX]    = paths[D_USER_IDX] + SYSSAVEDATA_DIR DIR_SEP; | ||||
|         paths[D_SHADERCACHE_IDX]    = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; | ||||
|         paths[D_SHADERS_IDX]        = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; | ||||
|         paths[D_STATESAVES_IDX]     = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; | ||||
|  | @ -720,6 +721,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new | |||
|             paths[D_CACHE_IDX]          = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; | ||||
|             paths[D_SDMC_IDX]           = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; | ||||
|             paths[D_SAVEDATA_IDX]       = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP; | ||||
|             paths[D_SYSSAVEDATA_IDX]    = paths[D_USER_IDX] + SYSSAVEDATA_DIR DIR_SEP; | ||||
|             paths[D_SHADERCACHE_IDX]    = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; | ||||
|             paths[D_SHADERS_IDX]        = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; | ||||
|             paths[D_STATESAVES_IDX]     = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; | ||||
|  |  | |||
|  | @ -29,6 +29,7 @@ enum { | |||
|     D_SDMC_IDX, | ||||
|     D_SAVEDATA_IDX, | ||||
|     D_SYSDATA_IDX, | ||||
|     D_SYSSAVEDATA_IDX, | ||||
|     D_HIRESTEXTURES_IDX, | ||||
|     D_DUMP_IDX, | ||||
|     D_DUMPFRAMES_IDX, | ||||
|  |  | |||
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