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	Threading: Added some utility functions and const correctness.
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					 4 changed files with 36 additions and 16 deletions
				
			
		|  | @ -230,7 +230,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const { | |||
|         list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes)); | ||||
|     } | ||||
|     if (thread.status == THREADSTATUS_WAIT_SYNCH) { | ||||
|         list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, !thread.wait_objects.empty())); | ||||
|         list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.IsWaitingAll())); | ||||
|     } | ||||
| 
 | ||||
|     return list; | ||||
|  |  | |||
|  | @ -33,7 +33,7 @@ void WaitObject::RemoveWaitingThread(Thread* thread) { | |||
| 
 | ||||
| SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() { | ||||
|     // Remove the threads that are ready or already running from our waitlist
 | ||||
|     waiting_threads.erase(std::remove_if(waiting_threads.begin(), waiting_threads.end(), [](SharedPtr<Thread> thread) -> bool { | ||||
|     waiting_threads.erase(std::remove_if(waiting_threads.begin(), waiting_threads.end(), [](const SharedPtr<Thread>& thread) -> bool { | ||||
|         return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY; | ||||
|     }), waiting_threads.end()); | ||||
| 
 | ||||
|  | @ -42,12 +42,11 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() { | |||
| 
 | ||||
|     auto candidate_threads = waiting_threads; | ||||
| 
 | ||||
|     // Eliminate all threads that are waiting on more than one object, and not all of them are ready
 | ||||
|     candidate_threads.erase(std::remove_if(candidate_threads.begin(), candidate_threads.end(), [](SharedPtr<Thread> thread) -> bool { | ||||
|         for (auto object : thread->wait_objects) | ||||
|             if (object->ShouldWait()) | ||||
|                 return true; | ||||
|         return false; | ||||
|     // Eliminate all threads that are waiting on more than one object, and not all of said objects are ready
 | ||||
|     candidate_threads.erase(std::remove_if(candidate_threads.begin(), candidate_threads.end(), [](const SharedPtr<Thread>& thread) -> bool { | ||||
|         return std::any_of(thread->wait_objects.begin(), thread->wait_objects.end(), [](const SharedPtr<WaitObject>& object) -> bool { | ||||
|             return object->ShouldWait(); | ||||
|         }); | ||||
|     }), candidate_threads.end()); | ||||
| 
 | ||||
|     // Return the thread with the lowest priority value (The one with the highest priority)
 | ||||
|  |  | |||
|  | @ -131,8 +131,8 @@ public: | |||
|      * It is used to set the output value of WaitSynchronizationN when the thread is awakened. | ||||
|      * @param object Object to query the index of. | ||||
|      */ | ||||
|     s32 GetWaitObjectIndex(WaitObject* object) { | ||||
|         return wait_objects_index[object->GetObjectId()]; | ||||
|     s32 GetWaitObjectIndex(const WaitObject* object) const { | ||||
|         return wait_objects_index.at(object->GetObjectId()); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|  | @ -148,6 +148,15 @@ public: | |||
|         return tls_address; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Returns whether this thread is waiting for all the objects in | ||||
|      * its wait list to become ready, as a result of a WaitSynchronizationN call | ||||
|      * with wait_all = true, or a ReplyAndReceive call. | ||||
|      */ | ||||
|     bool IsWaitingAll() const { | ||||
|         return !wait_objects.empty(); | ||||
|     } | ||||
| 
 | ||||
|     Core::ThreadContext context; | ||||
| 
 | ||||
|     u32 thread_id; | ||||
|  | @ -169,7 +178,11 @@ public: | |||
|     boost::container::flat_set<SharedPtr<Mutex>> held_mutexes; | ||||
| 
 | ||||
|     SharedPtr<Process> owner_process;                ///< Process that owns this thread
 | ||||
|     std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
 | ||||
| 
 | ||||
|     /// Objects that the thread is waiting on.
 | ||||
|     /// This is only populated when the thread should wait for all the objects to become ready.
 | ||||
|     std::vector<SharedPtr<WaitObject>> wait_objects; | ||||
| 
 | ||||
|     std::unordered_map<int, s32> wait_objects_index; ///< Mapping of Object ids to their position in the last waitlist that this object waited on.
 | ||||
| 
 | ||||
|     VAddr wait_address;   ///< If waiting on an AddressArbiter, this is the arbitration address
 | ||||
|  |  | |||
|  | @ -257,18 +257,21 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) { | |||
| 
 | ||||
|     if (object->ShouldWait()) { | ||||
| 
 | ||||
|         if (nano_seconds == 0) | ||||
|         if (nano_seconds == 0) { | ||||
|             return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, | ||||
|                               ErrorSummary::StatusChanged, | ||||
|                               ErrorLevel::Info); | ||||
|         } | ||||
| 
 | ||||
|         object->AddWaitingThread(thread); | ||||
|         // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
 | ||||
|         // Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
 | ||||
|         thread->status = THREADSTATUS_WAIT_SYNCH; | ||||
| 
 | ||||
|         // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||
|         thread->WakeAfterDelay(nano_seconds); | ||||
| 
 | ||||
|         // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
 | ||||
|         // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in its wait objects.
 | ||||
|         // Otherwise we retain the default value of timeout.
 | ||||
|         return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, | ||||
|                                ErrorSummary::StatusChanged, | ||||
|  | @ -312,7 +315,9 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou | |||
|         objects[i] = object; | ||||
|     } | ||||
| 
 | ||||
|     // Clear the mapping of wait object indices
 | ||||
|     // Clear the mapping of wait object indices.
 | ||||
|     // We don't want any lingering state in this map.
 | ||||
|     // It will be repopulated later in the wait_all = false case.
 | ||||
|     thread->wait_objects_index.clear(); | ||||
| 
 | ||||
|     if (!wait_all) { | ||||
|  | @ -345,12 +350,13 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou | |||
|         thread->wait_objects.clear(); | ||||
| 
 | ||||
|         // Add the thread to each of the objects' waiting threads.
 | ||||
|         for (int i = 0; i < objects.size(); ++i) { | ||||
|         for (size_t i = 0; i < objects.size(); ++i) { | ||||
|             ObjectPtr object = objects[i]; | ||||
|             // Set the index of this object in the mapping of Objects -> index for this thread.
 | ||||
|             thread->wait_objects_index[object->GetObjectId()] = i; | ||||
|             thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i); | ||||
|             object->AddWaitingThread(thread); | ||||
|             // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
 | ||||
|             // Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
 | ||||
|         } | ||||
| 
 | ||||
|         // Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior.
 | ||||
|  | @ -396,6 +402,7 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou | |||
|         for (auto object : objects) { | ||||
|             object->AddWaitingThread(thread); | ||||
|             // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
 | ||||
|             // Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
 | ||||
|         } | ||||
| 
 | ||||
|         // Create an event to wake the thread up after the specified nanosecond delay has passed
 | ||||
|  | @ -1172,6 +1179,7 @@ void CallSVC(u32 immediate) { | |||
|     if (info) { | ||||
|         if (info->func) { | ||||
|             info->func(); | ||||
|             //  TODO(Subv): Not all service functions should cause a reschedule in all cases.
 | ||||
|             HLE::Reschedule(__func__); | ||||
|         } else { | ||||
|             LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name); | ||||
|  |  | |||
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