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	gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -307,9 +307,9 @@ static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsign | ||||||
|         AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); |         AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); | ||||||
|         out += ";\n"; |         out += ";\n"; | ||||||
| 
 | 
 | ||||||
|         out += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " + |         out += "g_last_tex_env_out = vec4(" | ||||||
|             std::to_string(stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " + |             "clamp(color_output_" + index_name + " * " + std::to_string(stage.GetColorMultiplier()) + ".0, 0.0, 1.0)," | ||||||
|             std::to_string(stage.GetAlphaMultiplier()) + ".0, 1.0));\n"; |             "clamp(alpha_output_" + index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) + ".0, 0.0, 1.0));\n"; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     if (config.TevStageUpdatesCombinerBufferColor(index)) |     if (config.TevStageUpdatesCombinerBufferColor(index)) | ||||||
|  |  | ||||||
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