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	Fix to windows sleep issues, now with clang format!
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		|  | @ -18,6 +18,9 @@ | ||||||
| #ifdef __APPLE__ | #ifdef __APPLE__ | ||||||
| #include <unistd.h> // for chdir
 | #include <unistd.h> // for chdir
 | ||||||
| #endif | #endif | ||||||
|  | #ifdef _WIN32 | ||||||
|  | #include <windows.h> | ||||||
|  | #endif | ||||||
| #include "citra_qt/aboutdialog.h" | #include "citra_qt/aboutdialog.h" | ||||||
| #include "citra_qt/applets/mii_selector.h" | #include "citra_qt/applets/mii_selector.h" | ||||||
| #include "citra_qt/applets/swkbd.h" | #include "citra_qt/applets/swkbd.h" | ||||||
|  | @ -899,6 +902,10 @@ void GMainWindow::ShutdownGame() { | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | #ifdef _WIN32 | ||||||
|  |     SetThreadExecutionState(ES_CONTINUOUS); | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|     discord_rpc->Pause(); |     discord_rpc->Pause(); | ||||||
|     OnStopRecordingPlayback(); |     OnStopRecordingPlayback(); | ||||||
|     emu_thread->RequestStop(); |     emu_thread->RequestStop(); | ||||||
|  | @ -1216,6 +1223,10 @@ void GMainWindow::OnStartGame() { | ||||||
|         movie_record_path.clear(); |         movie_record_path.clear(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | #ifdef _WIN32 | ||||||
|  |     SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|     emu_thread->SetRunning(true); |     emu_thread->SetRunning(true); | ||||||
|     qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus"); |     qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus"); | ||||||
|     qRegisterMetaType<std::string>("std::string"); |     qRegisterMetaType<std::string>("std::string"); | ||||||
|  | @ -1243,6 +1254,10 @@ void GMainWindow::OnPauseGame() { | ||||||
|     ui.action_Pause->setEnabled(false); |     ui.action_Pause->setEnabled(false); | ||||||
|     ui.action_Stop->setEnabled(true); |     ui.action_Stop->setEnabled(true); | ||||||
|     ui.action_Capture_Screenshot->setEnabled(false); |     ui.action_Capture_Screenshot->setEnabled(false); | ||||||
|  | 
 | ||||||
|  | #ifdef _WIN32 | ||||||
|  |     SetThreadExecutionState(ES_CONTINUOUS); | ||||||
|  | #endif | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void GMainWindow::OnStopGame() { | void GMainWindow::OnStopGame() { | ||||||
|  |  | ||||||
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