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	(gl/vk)_shader_gen: Use floor instead of int cast (#6885)
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					 3 changed files with 10 additions and 8 deletions
				
			
		|  | @ -1246,13 +1246,13 @@ float LookupLightingLUT(int lut_index, int index, float delta) { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| float LookupLightingLUTUnsigned(int lut_index, float pos) { | float LookupLightingLUTUnsigned(int lut_index, float pos) { | ||||||
|     int index = clamp(int(pos * 256.0), 0, 255); |     int index = int(clamp(floor(pos * 256.0), 0.f, 255.f)); | ||||||
|     float delta = pos * 256.0 - float(index); |     float delta = pos * 256.0 - float(index); | ||||||
|     return LookupLightingLUT(lut_index, index, delta); |     return LookupLightingLUT(lut_index, index, delta); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| float LookupLightingLUTSigned(int lut_index, float pos) { | float LookupLightingLUTSigned(int lut_index, float pos) { | ||||||
|     int index = clamp(int(pos * 128.0), -128, 127); |     int index = int(clamp(floor(pos * 128.0), -128.f, 127.f)); | ||||||
|     float delta = pos * 128.0 - float(index); |     float delta = pos * 128.0 - float(index); | ||||||
|     if (index < 0) index += 256; |     if (index < 0) index += 256; | ||||||
|     return LookupLightingLUT(lut_index, index, delta); |     return LookupLightingLUT(lut_index, index, delta); | ||||||
|  |  | ||||||
|  | @ -1247,13 +1247,13 @@ float LookupLightingLUT(int lut_index, int index, float delta) { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| float LookupLightingLUTUnsigned(int lut_index, float pos) { | float LookupLightingLUTUnsigned(int lut_index, float pos) { | ||||||
|     int index = clamp(int(pos * 256.0), 0, 255); |     int index = int(clamp(floor(pos * 256.0), 0.f, 255.f)); | ||||||
|     float delta = pos * 256.0 - float(index); |     float delta = pos * 256.0 - float(index); | ||||||
|     return LookupLightingLUT(lut_index, index, delta); |     return LookupLightingLUT(lut_index, index, delta); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| float LookupLightingLUTSigned(int lut_index, float pos) { | float LookupLightingLUTSigned(int lut_index, float pos) { | ||||||
|     int index = clamp(int(pos * 128.0), -128, 127); |     int index = int(clamp(floor(pos * 128.0), -128.f, 127.f)); | ||||||
|     float delta = pos * 128.0 - float(index); |     float delta = pos * 128.0 - float(index); | ||||||
|     if (index < 0) index += 256; |     if (index < 0) index += 256; | ||||||
|     return LookupLightingLUT(lut_index, index, delta); |     return LookupLightingLUT(lut_index, index, delta); | ||||||
|  |  | ||||||
|  | @ -291,16 +291,18 @@ void FragmentModule::WriteLighting() { | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     const auto lookup_lighting_lut_unsigned = [this](Id lut_index, Id pos) -> Id { |     const auto lookup_lighting_lut_unsigned = [this](Id lut_index, Id pos) -> Id { | ||||||
|         const Id pos_int{OpConvertFToS(i32_id, OpFMul(f32_id, pos, ConstF32(256.f)))}; |         const Id pos_floor{OpFloor(f32_id, OpFMul(f32_id, pos, ConstF32(256.f)))}; | ||||||
|         const Id index{OpSClamp(i32_id, pos_int, ConstS32(0), ConstS32(255))}; |         const Id index_float{OpFClamp(f32_id, pos_floor, ConstF32(0.f), ConstF32(255.f))}; | ||||||
|  |         const Id index{OpConvertFToS(i32_id, index_float)}; | ||||||
|         const Id neg_index{OpFNegate(f32_id, OpConvertSToF(f32_id, index))}; |         const Id neg_index{OpFNegate(f32_id, OpConvertSToF(f32_id, index))}; | ||||||
|         const Id delta{OpFma(f32_id, pos, ConstF32(256.f), neg_index)}; |         const Id delta{OpFma(f32_id, pos, ConstF32(256.f), neg_index)}; | ||||||
|         return LookupLightingLUT(lut_index, index, delta); |         return LookupLightingLUT(lut_index, index, delta); | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     const auto lookup_lighting_lut_signed = [this](Id lut_index, Id pos) -> Id { |     const auto lookup_lighting_lut_signed = [this](Id lut_index, Id pos) -> Id { | ||||||
|         const Id pos_int{OpConvertFToS(i32_id, OpFMul(f32_id, pos, ConstF32(128.f)))}; |         const Id pos_floor{OpFloor(f32_id, OpFMul(f32_id, pos, ConstF32(128.f)))}; | ||||||
|         const Id index{OpSClamp(i32_id, pos_int, ConstS32(-128), ConstS32(127))}; |         const Id index_float{OpFClamp(f32_id, pos_floor, ConstF32(-128.f), ConstF32(127.f))}; | ||||||
|  |         const Id index{OpConvertFToS(i32_id, index_float)}; | ||||||
|         const Id neg_index{OpFNegate(f32_id, OpConvertSToF(f32_id, index))}; |         const Id neg_index{OpFNegate(f32_id, OpConvertSToF(f32_id, index))}; | ||||||
|         const Id delta{OpFma(f32_id, pos, ConstF32(128.f), neg_index)}; |         const Id delta{OpFma(f32_id, pos, ConstF32(128.f), neg_index)}; | ||||||
|         const Id increment{ |         const Id increment{ | ||||||
|  |  | ||||||
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