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	shader: Format string must be provided inline and not as a variable
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		|  | @ -148,7 +148,7 @@ static Instruction GetVertexShaderInstruction(size_t offset) { | |||
| } | ||||
| 
 | ||||
| static void LogCritical(const char* msg) { | ||||
|     LOG_CRITICAL(HW_GPU, msg); | ||||
|     LOG_CRITICAL(HW_GPU, "%s", msg); | ||||
| } | ||||
| 
 | ||||
| void JitShader::Compile_Assert(bool condition, const char* msg) { | ||||
|  |  | |||
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