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	Pause emulation OnCoreError
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		|  | @ -918,6 +918,7 @@ void GMainWindow::UpdateStatusBar() { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { | void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { | ||||||
|  |     emu_thread->SetRunning(false); | ||||||
|     QMessageBox::StandardButton answer; |     QMessageBox::StandardButton answer; | ||||||
|     QString status_message; |     QString status_message; | ||||||
|     const QString common_message = |     const QString common_message = | ||||||
|  | @ -974,6 +975,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det | ||||||
|     } else { |     } else { | ||||||
|         // Only show the message if the game is still running.
 |         // Only show the message if the game is still running.
 | ||||||
|         if (emu_thread) { |         if (emu_thread) { | ||||||
|  |             emu_thread->SetRunning(true);             | ||||||
|             message_label->setText(status_message); |             message_label->setText(status_message); | ||||||
|             message_label->setVisible(true); |             message_label->setVisible(true); | ||||||
|         } |         } | ||||||
|  |  | ||||||
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