mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	video_core: don't use NULL for non-pointer after a7d3489dc9
				
					
				
			src/video_core/renderer_opengl/texture_filters/bicubic/bicubic.cpp:51:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t'
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0);
                                                                                     ^~~~
src/video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp:95:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t'
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0);
                                                                                     ^~~~
/usr/include/sys/_null.h:37:14: note: expanded from macro 'NULL'
 #define NULL    nullptr
                 ^~~~~~~
			
			
This commit is contained in:
		
							parent
							
								
									37384174d9
								
							
						
					
					
						commit
						bb3decb983
					
				
					 2 changed files with 2 additions and 2 deletions
				
			
		|  | @ -48,7 +48,7 @@ void Bicubic::scale(CachedSurface& surface, const Common::Rectangle<u32>& rect, | |||
|     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | ||||
|                            cur_state.texture_units[0].texture_2d, 0); | ||||
|     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | ||||
|     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0); | ||||
|     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||||
| 
 | ||||
|     cur_state.Apply(); | ||||
| } | ||||
|  |  | |||
|  | @ -92,7 +92,7 @@ void XbrzFreescale::scale(CachedSurface& surface, const Common::Rectangle<u32>& | |||
|     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | ||||
|                            cur_state.texture_units[0].texture_2d, 0); | ||||
|     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | ||||
|     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0); | ||||
|     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||||
| 
 | ||||
|     cur_state.Apply(); | ||||
| } | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue