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	Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" (#6122)
This reverts commit 07a69b7c7b.
			
			
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					 6 changed files with 43 additions and 15 deletions
				
			
		|  | @ -26,6 +26,10 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); | |||
| MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); | ||||
| MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); | ||||
| 
 | ||||
| static bool IsVendorAmd() { | ||||
|     const std::string_view gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; | ||||
|     return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc."; | ||||
| } | ||||
| #ifdef __APPLE__ | ||||
| static bool IsVendorIntel() { | ||||
|     std::string gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; | ||||
|  | @ -34,11 +38,11 @@ static bool IsVendorIntel() { | |||
| #endif | ||||
| 
 | ||||
| RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window) | ||||
|     : vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE), | ||||
|       uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE), | ||||
|       index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE), | ||||
|       texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE), | ||||
|       texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE) { | ||||
|     : is_amd(IsVendorAmd()), vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd), | ||||
|       uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false), | ||||
|       index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false), | ||||
|       texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false), | ||||
|       texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) { | ||||
| 
 | ||||
|     // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
 | ||||
|     state.clip_distance[0] = true; | ||||
|  | @ -144,12 +148,13 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window) | |||
| 
 | ||||
| #ifdef __APPLE__ | ||||
|     if (IsVendorIntel()) { | ||||
|         shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, false); | ||||
|         shader_program_manager = std::make_unique<ShaderProgramManager>( | ||||
|             emu_window, VideoCore::g_separable_shader_enabled, is_amd); | ||||
|     } else { | ||||
|         shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, false); | ||||
|         shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, true, is_amd); | ||||
|     } | ||||
| #else | ||||
|     shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES); | ||||
|     shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES, is_amd); | ||||
| #endif | ||||
| 
 | ||||
|     glEnable(GL_BLEND); | ||||
|  |  | |||
|  | @ -247,6 +247,8 @@ private: | |||
|     /// Setup geometry shader for AccelerateDrawBatch
 | ||||
|     bool SetupGeometryShader(); | ||||
| 
 | ||||
|     bool is_amd; | ||||
| 
 | ||||
|     OpenGLState state; | ||||
|     GLuint default_texture; | ||||
| 
 | ||||
|  |  | |||
|  | @ -327,8 +327,8 @@ using FragmentShaders = ShaderCache<PicaFSConfig, &GenerateFragmentShader, GL_FR | |||
| 
 | ||||
| class ShaderProgramManager::Impl { | ||||
| public: | ||||
|     explicit Impl(bool separable) | ||||
|         : separable(separable), programmable_vertex_shaders(separable), | ||||
|     explicit Impl(bool separable, bool is_amd) | ||||
|         : is_amd(is_amd), separable(separable), programmable_vertex_shaders(separable), | ||||
|           trivial_vertex_shader(separable), fixed_geometry_shaders(separable), | ||||
|           fragment_shaders(separable), disk_cache(separable) { | ||||
|         if (separable) | ||||
|  | @ -361,6 +361,7 @@ public: | |||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     bool is_amd; | ||||
|     bool separable; | ||||
| 
 | ||||
|     ShaderTuple current; | ||||
|  | @ -376,8 +377,9 @@ public: | |||
|     ShaderDiskCache disk_cache; | ||||
| }; | ||||
| 
 | ||||
| ShaderProgramManager::ShaderProgramManager(Frontend::EmuWindow& emu_window_, bool separable) | ||||
|     : impl(std::make_unique<Impl>(separable)), emu_window{emu_window_} {} | ||||
| ShaderProgramManager::ShaderProgramManager(Frontend::EmuWindow& emu_window_, bool separable, | ||||
|                                            bool is_amd) | ||||
|     : impl(std::make_unique<Impl>(separable, is_amd)), emu_window{emu_window_} {} | ||||
| 
 | ||||
| ShaderProgramManager::~ShaderProgramManager() = default; | ||||
| 
 | ||||
|  | @ -439,6 +441,15 @@ void ShaderProgramManager::UseFragmentShader(const Pica::Regs& regs) { | |||
| 
 | ||||
| void ShaderProgramManager::ApplyTo(OpenGLState& state) { | ||||
|     if (impl->separable) { | ||||
|         if (impl->is_amd) { | ||||
|             // Without this reseting, AMD sometimes freezes when one stage is changed but not
 | ||||
|             // for the others. On the other hand, including this reset seems to introduce memory
 | ||||
|             // leak in Intel Graphics.
 | ||||
|             glUseProgramStages( | ||||
|                 impl->pipeline.handle, | ||||
|                 GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); | ||||
|         } | ||||
| 
 | ||||
|         glUseProgramStages(impl->pipeline.handle, GL_VERTEX_SHADER_BIT, impl->current.vs); | ||||
|         glUseProgramStages(impl->pipeline.handle, GL_GEOMETRY_SHADER_BIT, impl->current.gs); | ||||
|         glUseProgramStages(impl->pipeline.handle, GL_FRAGMENT_SHADER_BIT, impl->current.fs); | ||||
|  |  | |||
|  | @ -108,7 +108,7 @@ class OpenGLState; | |||
| /// A class that manage different shader stages and configures them with given config data.
 | ||||
| class ShaderProgramManager { | ||||
| public: | ||||
|     ShaderProgramManager(Frontend::EmuWindow& emu_window_, bool separable); | ||||
|     ShaderProgramManager(Frontend::EmuWindow& emu_window_, bool separable, bool is_amd); | ||||
|     ~ShaderProgramManager(); | ||||
| 
 | ||||
|     void LoadDiskCache(const std::atomic_bool& stop_loading, | ||||
|  |  | |||
|  | @ -12,12 +12,21 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning", | |||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent) | ||||
| OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool array_buffer_for_amd, | ||||
|                                  bool prefer_coherent) | ||||
|     : gl_target(target), buffer_size(size) { | ||||
|     gl_buffer.Create(); | ||||
|     glBindBuffer(gl_target, gl_buffer.handle); | ||||
| 
 | ||||
|     GLsizeiptr allocate_size = size; | ||||
|     if (array_buffer_for_amd) { | ||||
|         // On AMD GPU there is a strange crash in indexed drawing. The crash happens when the buffer
 | ||||
|         // read position is near the end and is an out-of-bound access to the vertex buffer. This is
 | ||||
|         // probably a bug in the driver and is related to the usage of vec3<byte> attributes in the
 | ||||
|         // vertex array. Doubling the allocation size for the vertex buffer seems to avoid the
 | ||||
|         // crash.
 | ||||
|         allocate_size *= 2; | ||||
|     } | ||||
| 
 | ||||
|     if (GLAD_GL_ARB_buffer_storage) { | ||||
|         persistent = true; | ||||
|  |  | |||
|  | @ -10,7 +10,8 @@ namespace OpenGL { | |||
| 
 | ||||
| class OGLStreamBuffer : private NonCopyable { | ||||
| public: | ||||
|     explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false); | ||||
|     explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool array_buffer_for_amd, | ||||
|                              bool prefer_coherent = false); | ||||
|     ~OGLStreamBuffer(); | ||||
| 
 | ||||
|     GLuint GetHandle() const; | ||||
|  |  | |||
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