diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 4633a1df1..f98ca3302 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -119,27 +119,6 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
     }
 }
 
-static void WriteProgramCode(ShaderRegs& config, Shader::ShaderSetup& setup,
-                             unsigned max_program_code_length, u32 value) {
-    if (config.program.offset >= max_program_code_length) {
-        LOG_ERROR(HW_GPU, "Invalid %s program offset %d", GetShaderSetupTypeName(setup),
-                  (int)config.program.offset);
-    } else {
-        setup.program_code[config.program.offset] = value;
-        config.program.offset++;
-    }
-}
-
-static void WriteSwizzlePatterns(ShaderRegs& config, Shader::ShaderSetup& setup, u32 value) {
-    if (config.swizzle_patterns.offset >= setup.swizzle_data.size()) {
-        LOG_ERROR(HW_GPU, "Invalid %s swizzle pattern offset %d", GetShaderSetupTypeName(setup),
-                  (int)config.swizzle_patterns.offset);
-    } else {
-        setup.swizzle_data[config.swizzle_patterns.offset] = value;
-        config.swizzle_patterns.offset++;
-    }
-}
-
 static void WritePicaReg(u32 id, u32 value, u32 mask) {
     auto& regs = g_state.regs;
 
@@ -458,7 +437,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
     case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[5], 0x2a1):
     case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[6], 0x2a2):
     case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): {
-        WriteProgramCode(g_state.regs.gs, g_state.gs, 4096, value);
+        u32& offset = g_state.regs.gs.program.offset;
+        if (offset >= 4096) {
+            LOG_ERROR(HW_GPU, "Invalid GS program offset %u", offset);
+        } else {
+            g_state.gs.program_code[offset] = value;
+            offset++;
+        }
         break;
     }
 
@@ -470,11 +455,18 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
     case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[5], 0x2ab):
     case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[6], 0x2ac):
     case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): {
-        WriteSwizzlePatterns(g_state.regs.gs, g_state.gs, value);
+        u32& offset = g_state.regs.gs.swizzle_patterns.offset;
+        if (offset >= g_state.gs.swizzle_data.size()) {
+            LOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset %u", offset);
+        } else {
+            g_state.gs.swizzle_data[offset] = value;
+            offset++;
+        }
         break;
     }
 
     case PICA_REG_INDEX(vs.bool_uniforms):
+        // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this?
         WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value());
         break;
 
@@ -482,6 +474,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
     case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2):
     case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3):
     case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4): {
+        // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this?
         unsigned index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
         auto values = regs.vs.int_uniforms[index];
         WriteUniformIntReg(g_state.vs, index,
@@ -497,6 +490,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
     case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6):
     case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7):
     case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8): {
+        // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this?
         WriteUniformFloatReg(g_state.regs.vs, g_state.vs, vs_float_regs_counter,
                              vs_uniform_write_buffer, value);
         break;
@@ -510,7 +504,16 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
     case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1):
     case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2):
     case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): {
-        WriteProgramCode(g_state.regs.vs, g_state.vs, 512, value);
+        u32& offset = g_state.regs.vs.program.offset;
+        if (offset >= 512) {
+            LOG_ERROR(HW_GPU, "Invalid VS program offset %u", offset);
+        } else {
+            g_state.vs.program_code[offset] = value;
+            if (!g_state.regs.pipeline.gs_unit_exclusive_configuration) {
+                g_state.gs.program_code[offset] = value;
+            }
+            offset++;
+        }
         break;
     }
 
@@ -522,7 +525,16 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
     case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db):
     case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc):
     case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): {
-        WriteSwizzlePatterns(g_state.regs.vs, g_state.vs, value);
+        u32& offset = g_state.regs.vs.swizzle_patterns.offset;
+        if (offset >= g_state.vs.swizzle_data.size()) {
+            LOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset %u", offset);
+        } else {
+            g_state.vs.swizzle_data[offset] = value;
+            if (!g_state.regs.pipeline.gs_unit_exclusive_configuration) {
+                g_state.gs.swizzle_data[offset] = value;
+            }
+            offset++;
+        }
         break;
     }
 
diff --git a/src/video_core/regs_pipeline.h b/src/video_core/regs_pipeline.h
index 31c747d77..8b6369297 100644
--- a/src/video_core/regs_pipeline.h
+++ b/src/video_core/regs_pipeline.h
@@ -202,7 +202,14 @@ struct PipelineRegs {
     /// Number of input attributes to the vertex shader minus 1
     BitField<0, 4, u32> max_input_attrib_index;
 
-    INSERT_PADDING_WORDS(2);
+    INSERT_PADDING_WORDS(1);
+
+    // The shader unit 3, which can be used for both vertex and geometry shader, gets its
+    // configuration depending on this register. If this is not set, unit 3 will share some
+    // configuration with other units. It is known that program code and swizzle pattern uploaded
+    // via regs.vs will be also uploaded to unit 3 if this is not set. Although very likely, it is
+    // still unclear whether uniforms and other configuration can be also shared.
+    BitField<0, 1, u32> gs_unit_exclusive_configuration;
 
     enum class GPUMode : u32 {
         Drawing = 0,