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	Thread: Added functions to resume threads from address arbitration.
Thread: Cleaned up arbitrate address functions. Thread: Cleaned up ArbitrateAllThreads function.
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		|  | @ -188,6 +188,43 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) { | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | /// Arbitrate the highest priority thread that is waiting
 | ||||||
|  | Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) { | ||||||
|  |     Handle highest_priority_thread = 0; | ||||||
|  |     s32 priority = THREADPRIO_LOWEST; | ||||||
|  | 
 | ||||||
|  |     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
 | ||||||
|  |     for (const auto& handle : g_thread_queue) { | ||||||
|  | 
 | ||||||
|  |         // TODO(bunnei): Verify arbiter address...
 | ||||||
|  |         if (!VerifyWait(handle, WAITTYPE_ARB, arbiter)) | ||||||
|  |             continue; | ||||||
|  | 
 | ||||||
|  |         Thread* thread = g_object_pool.GetFast<Thread>(handle); | ||||||
|  |         if(thread->current_priority <= priority) { | ||||||
|  |             highest_priority_thread = handle; | ||||||
|  |             priority = thread->current_priority; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     // If a thread was arbitrated, resume it
 | ||||||
|  |     if (0 != highest_priority_thread) | ||||||
|  |         ResumeThreadFromWait(highest_priority_thread); | ||||||
|  | 
 | ||||||
|  |     return highest_priority_thread; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Arbitrate all threads currently waiting
 | ||||||
|  | void ArbitrateAllThreads(u32 arbiter, u32 address) { | ||||||
|  |      | ||||||
|  |     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
 | ||||||
|  |     for (const auto& handle : g_thread_queue) { | ||||||
|  | 
 | ||||||
|  |         // TODO(bunnei): Verify arbiter address...
 | ||||||
|  |         if (VerifyWait(handle, WAITTYPE_ARB, arbiter)) | ||||||
|  |             ResumeThreadFromWait(handle); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
| /// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
 | /// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
 | ||||||
| void CallThread(Thread* t) { | void CallThread(Thread* t) { | ||||||
|     // Stop waiting
 |     // Stop waiting
 | ||||||
|  |  | ||||||
|  | @ -39,6 +39,7 @@ enum WaitType { | ||||||
|     WAITTYPE_VBLANK, |     WAITTYPE_VBLANK, | ||||||
|     WAITTYPE_MUTEX, |     WAITTYPE_MUTEX, | ||||||
|     WAITTYPE_SYNCH, |     WAITTYPE_SYNCH, | ||||||
|  |     WAITTYPE_ARB, | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| namespace Kernel { | namespace Kernel { | ||||||
|  | @ -59,6 +60,12 @@ void StopThread(Handle thread, const char* reason); | ||||||
| /// Resumes a thread from waiting by marking it as "ready"
 | /// Resumes a thread from waiting by marking it as "ready"
 | ||||||
| void ResumeThreadFromWait(Handle handle); | void ResumeThreadFromWait(Handle handle); | ||||||
| 
 | 
 | ||||||
|  | /// Arbitrate the highest priority thread that is waiting
 | ||||||
|  | Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address); | ||||||
|  | 
 | ||||||
|  | /// Arbitrate all threads currently waiting...
 | ||||||
|  | void ArbitrateAllThreads(u32 arbiter, u32 address); | ||||||
|  | 
 | ||||||
| /// Gets the current thread handle
 | /// Gets the current thread handle
 | ||||||
| Handle GetCurrentThreadHandle(); | Handle GetCurrentThreadHandle(); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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