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	Kernel: Move Thread's definition to the header file
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					 3 changed files with 67 additions and 53 deletions
				
			
		|  | @ -81,8 +81,7 @@ bool HandleTable::IsValid(Handle handle) const { | |||
| 
 | ||||
| Object* HandleTable::GetGeneric(Handle handle) const { | ||||
|     if (handle == CurrentThread) { | ||||
|         // TODO(yuriks) Directly return the pointer once this is possible.
 | ||||
|         handle = GetCurrentThreadHandle(); | ||||
|         return GetCurrentThread(); | ||||
|     } else if (handle == CurrentProcess) { | ||||
|         LOG_ERROR(Kernel, "Current process (%08X) pseudo-handle not supported", CurrentProcess); | ||||
|         return nullptr; | ||||
|  |  | |||
|  | @ -22,60 +22,18 @@ | |||
| 
 | ||||
| namespace Kernel { | ||||
| 
 | ||||
| class Thread : public Kernel::Object { | ||||
| public: | ||||
| 
 | ||||
|     std::string GetName() const override { return name; } | ||||
|     std::string GetTypeName() const override { return "Thread"; } | ||||
| 
 | ||||
|     static const HandleType HANDLE_TYPE = HandleType::Thread; | ||||
|     HandleType GetHandleType() const override { return HANDLE_TYPE; } | ||||
| 
 | ||||
|     inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; } | ||||
|     inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; } | ||||
|     inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; } | ||||
|     inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; } | ||||
|     inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } | ||||
|     inline bool IsIdle() const { return idle; } | ||||
| 
 | ||||
|     ResultVal<bool> WaitSynchronization() override { | ||||
|         const bool wait = status != THREADSTATUS_DORMANT; | ||||
|         if (wait) { | ||||
|             Handle thread = GetCurrentThreadHandle(); | ||||
|             if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) { | ||||
|                 waiting_threads.push_back(thread); | ||||
|             } | ||||
|             WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle()); | ||||
| ResultVal<bool> Thread::WaitSynchronization() { | ||||
|     const bool wait = status != THREADSTATUS_DORMANT; | ||||
|     if (wait) { | ||||
|         Handle thread = GetCurrentThreadHandle(); | ||||
|         if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) { | ||||
|             waiting_threads.push_back(thread); | ||||
|         } | ||||
| 
 | ||||
|         return MakeResult<bool>(wait); | ||||
|         WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle()); | ||||
|     } | ||||
| 
 | ||||
|     Core::ThreadContext context; | ||||
| 
 | ||||
|     u32 thread_id; | ||||
| 
 | ||||
|     u32 status; | ||||
|     u32 entry_point; | ||||
|     u32 stack_top; | ||||
|     u32 stack_size; | ||||
| 
 | ||||
|     s32 initial_priority; | ||||
|     s32 current_priority; | ||||
| 
 | ||||
|     s32 processor_id; | ||||
| 
 | ||||
|     WaitType wait_type; | ||||
|     Handle wait_handle; | ||||
|     VAddr wait_address; | ||||
| 
 | ||||
|     std::vector<Handle> waiting_threads; | ||||
| 
 | ||||
|     std::string name; | ||||
| 
 | ||||
|     /// Whether this thread is intended to never actually be executed, i.e. always idle
 | ||||
|     bool idle = false; | ||||
| }; | ||||
|     return MakeResult<bool>(wait); | ||||
| } | ||||
| 
 | ||||
| // Lists all thread ids that aren't deleted/etc.
 | ||||
| static std::vector<Handle> thread_queue; | ||||
|  |  | |||
|  | @ -4,8 +4,12 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <string> | ||||
| #include <vector> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| #include "core/core.h" | ||||
| #include "core/mem_map.h" | ||||
| 
 | ||||
| #include "core/hle/kernel/kernel.h" | ||||
|  | @ -48,6 +52,56 @@ enum WaitType { | |||
| 
 | ||||
| namespace Kernel { | ||||
| 
 | ||||
| class Thread : public Kernel::Object { | ||||
| public: | ||||
|     std::string GetName() const override { return name; } | ||||
|     std::string GetTypeName() const override { return "Thread"; } | ||||
| 
 | ||||
|     static const HandleType HANDLE_TYPE = HandleType::Thread; | ||||
|     HandleType GetHandleType() const override { return HANDLE_TYPE; } | ||||
| 
 | ||||
|     inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; } | ||||
|     inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; } | ||||
|     inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; } | ||||
|     inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; } | ||||
|     inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } | ||||
|     inline bool IsIdle() const { return idle; } | ||||
| 
 | ||||
|     ResultVal<bool> WaitSynchronization() override; | ||||
| 
 | ||||
|     Core::ThreadContext context; | ||||
| 
 | ||||
|     u32 thread_id; | ||||
| 
 | ||||
|     u32 status; | ||||
|     u32 entry_point; | ||||
|     u32 stack_top; | ||||
|     u32 stack_size; | ||||
| 
 | ||||
|     s32 initial_priority; | ||||
|     s32 current_priority; | ||||
| 
 | ||||
|     s32 processor_id; | ||||
| 
 | ||||
|     WaitType wait_type; | ||||
|     Handle wait_handle; | ||||
|     VAddr wait_address; | ||||
| 
 | ||||
|     std::vector<Handle> waiting_threads; | ||||
| 
 | ||||
|     std::string name; | ||||
| 
 | ||||
|     /// Whether this thread is intended to never actually be executed, i.e. always idle
 | ||||
|     bool idle = false; | ||||
| 
 | ||||
| private: | ||||
|     // TODO(yuriks) Temporary until the creation logic can be moved into a static function
 | ||||
|     friend Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority, | ||||
|             s32 processor_id, u32 stack_top, int stack_size); | ||||
| 
 | ||||
|     Thread() = default; | ||||
| }; | ||||
| 
 | ||||
| /// Creates a new thread - wrapper for external user
 | ||||
| Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id, | ||||
|     u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE); | ||||
|  | @ -78,6 +132,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address); | |||
| /// Arbitrate all threads currently waiting...
 | ||||
| void ArbitrateAllThreads(u32 arbiter, u32 address); | ||||
| 
 | ||||
| /// Gets the current thread
 | ||||
| Thread* GetCurrentThread(); | ||||
| 
 | ||||
| /// Gets the current thread handle
 | ||||
| Handle GetCurrentThreadHandle(); | ||||
| 
 | ||||
|  |  | |||
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