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	Loader/NCCH: Log the program ID during loading
This is useful for all sorts of things, but mainly to identify save folders more easily.
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					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -255,7 +255,8 @@ ResultStatus AppLoader_NCCH::Load() { | ||||||
|     priority                = exheader_header.arm11_system_local_caps.priority; |     priority                = exheader_header.arm11_system_local_caps.priority; | ||||||
|     resource_limit_category = exheader_header.arm11_system_local_caps.resource_limit_category; |     resource_limit_category = exheader_header.arm11_system_local_caps.resource_limit_category; | ||||||
| 
 | 
 | ||||||
|     LOG_INFO(Loader,  "Name:                         %s"   , exheader_header.codeset_info.name); |     LOG_INFO(Loader,  "Name:                        %s"    , exheader_header.codeset_info.name); | ||||||
|  |     LOG_INFO(Loader,  "Program ID:                  %016X" , ncch_header.program_id); | ||||||
|     LOG_DEBUG(Loader, "Code compressed:             %s"    , is_compressed ? "yes" : "no"); |     LOG_DEBUG(Loader, "Code compressed:             %s"    , is_compressed ? "yes" : "no"); | ||||||
|     LOG_DEBUG(Loader, "Entry point:                 0x%08X", entry_point); |     LOG_DEBUG(Loader, "Entry point:                 0x%08X", entry_point); | ||||||
|     LOG_DEBUG(Loader, "Code size:                   0x%08X", code_size); |     LOG_DEBUG(Loader, "Code size:                   0x%08X", code_size); | ||||||
|  |  | ||||||
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