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	custom_tex_cache: Remove reliance on the global system instance (#5252)
Removes direct usages of Core::System::GetInstance() and instead passes the direct necessities through the interface.
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					 3 changed files with 21 additions and 16 deletions
				
			
		|  | @ -295,14 +295,17 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st | |||
|     } | ||||
|     perf_stats = std::make_unique<PerfStats>(title_id); | ||||
|     custom_tex_cache = std::make_unique<Core::CustomTexCache>(); | ||||
| 
 | ||||
|     if (Settings::values.custom_textures) { | ||||
|         FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/", | ||||
|                                              FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), | ||||
|                                              Kernel().GetCurrentProcess()->codeset->program_id)); | ||||
|         custom_tex_cache->FindCustomTextures(); | ||||
|         const u64 program_id = Kernel().GetCurrentProcess()->codeset->program_id; | ||||
|         FileUtil::CreateFullPath(fmt::format( | ||||
|             "{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), program_id)); | ||||
|         custom_tex_cache->FindCustomTextures(program_id); | ||||
|     } | ||||
|     if (Settings::values.preload_textures) | ||||
|         custom_tex_cache->PreloadTextures(); | ||||
|     if (Settings::values.preload_textures) { | ||||
|         custom_tex_cache->PreloadTextures(*GetImageInterface()); | ||||
|     } | ||||
| 
 | ||||
|     status = ResultStatus::Success; | ||||
|     m_emu_window = &emu_window; | ||||
|     m_filepath = filepath; | ||||
|  |  | |||
|  | @ -40,13 +40,12 @@ void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) { | |||
|         custom_texture_paths[hash] = {path, hash}; | ||||
| } | ||||
| 
 | ||||
| void CustomTexCache::FindCustomTextures() { | ||||
| void CustomTexCache::FindCustomTextures(u64 program_id) { | ||||
|     // Custom textures are currently stored as
 | ||||
|     // [TitleID]/tex1_[width]x[height]_[64-bit hash]_[format].png
 | ||||
| 
 | ||||
|     const std::string load_path = | ||||
|         fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), | ||||
|                     Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id); | ||||
|     const std::string load_path = fmt::format( | ||||
|         "{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), program_id); | ||||
| 
 | ||||
|     if (FileUtil::Exists(load_path)) { | ||||
|         FileUtil::FSTEntry texture_dir; | ||||
|  | @ -74,12 +73,11 @@ void CustomTexCache::FindCustomTextures() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void CustomTexCache::PreloadTextures() { | ||||
| void CustomTexCache::PreloadTextures(Frontend::ImageInterface& image_interface) { | ||||
|     for (const auto& path : custom_texture_paths) { | ||||
|         const auto& image_interface = Core::System::GetInstance().GetImageInterface(); | ||||
|         const auto& path_info = path.second; | ||||
|         Core::CustomTexInfo tex_info; | ||||
|         if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, | ||||
|         if (image_interface.DecodePNG(tex_info.tex, tex_info.width, tex_info.height, | ||||
|                                       path_info.path)) { | ||||
|             // Make sure the texture size is a power of 2
 | ||||
|             std::bitset<32> width_bits(tex_info.width); | ||||
|  |  | |||
|  | @ -10,6 +10,10 @@ | |||
| #include <vector> | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace Frontend { | ||||
| class ImageInterface; | ||||
| } // namespace Frontend
 | ||||
| 
 | ||||
| namespace Core { | ||||
| struct CustomTexInfo { | ||||
|     u32 width; | ||||
|  | @ -37,8 +41,8 @@ public: | |||
|     void CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height); | ||||
| 
 | ||||
|     void AddTexturePath(u64 hash, const std::string& path); | ||||
|     void FindCustomTextures(); | ||||
|     void PreloadTextures(); | ||||
|     void FindCustomTextures(u64 program_id); | ||||
|     void PreloadTextures(Frontend::ImageInterface& image_interface); | ||||
|     bool CustomTextureExists(u64 hash) const; | ||||
|     const CustomTexPathInfo& LookupTexturePathInfo(u64 hash) const; | ||||
|     bool IsTexturePathMapEmpty() const; | ||||
|  |  | |||
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