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	SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors.
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -129,8 +129,8 @@ static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut | |||
| } | ||||
| 
 | ||||
| std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||||
|     const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view) { | ||||
|     const auto& lighting = g_state.regs.lighting; | ||||
|     const Pica::LightingRegs& lighting, const Math::Quaternion<float>& normquat, | ||||
|     const Math::Vec3<float>& view) { | ||||
| 
 | ||||
|     if (lighting.disable) | ||||
|         return {Math::MakeVec<u8>(0, 0, 0, 0), Math::MakeVec<u8>(0, 0, 0, 0)}; | ||||
|  | @ -732,7 +732,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||
|             Math::Vec4<u8> secondary_fragment_color; | ||||
| 
 | ||||
|             std::tie(primary_fragment_color, secondary_fragment_color) = | ||||
|                 ComputeFragmentsColors(normquat, fragment_position); | ||||
|                 ComputeFragmentsColors(g_state.regs.lighting, normquat, fragment_position); | ||||
| 
 | ||||
|             for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); | ||||
|                  ++tev_stage_index) { | ||||
|  |  | |||
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