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	SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors.
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -129,8 +129,8 @@ static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||||||
|     const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view) { |     const Pica::LightingRegs& lighting, const Math::Quaternion<float>& normquat, | ||||||
|     const auto& lighting = g_state.regs.lighting; |     const Math::Vec3<float>& view) { | ||||||
| 
 | 
 | ||||||
|     if (lighting.disable) |     if (lighting.disable) | ||||||
|         return {Math::MakeVec<u8>(0, 0, 0, 0), Math::MakeVec<u8>(0, 0, 0, 0)}; |         return {Math::MakeVec<u8>(0, 0, 0, 0), Math::MakeVec<u8>(0, 0, 0, 0)}; | ||||||
|  | @ -732,7 +732,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | ||||||
|             Math::Vec4<u8> secondary_fragment_color; |             Math::Vec4<u8> secondary_fragment_color; | ||||||
| 
 | 
 | ||||||
|             std::tie(primary_fragment_color, secondary_fragment_color) = |             std::tie(primary_fragment_color, secondary_fragment_color) = | ||||||
|                 ComputeFragmentsColors(normquat, fragment_position); |                 ComputeFragmentsColors(g_state.regs.lighting, normquat, fragment_position); | ||||||
| 
 | 
 | ||||||
|             for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); |             for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); | ||||||
|                  ++tev_stage_index) { |                  ++tev_stage_index) { | ||||||
|  |  | ||||||
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