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	add image interface, remove lodepng from video_core/core, address more comments, fix comments
remove unnecessary conversion
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					 16 changed files with 208 additions and 55 deletions
				
			
		|  | @ -92,7 +92,7 @@ endif() | |||
| create_target_directory_groups(video_core) | ||||
| 
 | ||||
| target_link_libraries(video_core PUBLIC common core) | ||||
| target_link_libraries(video_core PRIVATE glad nihstro-headers lodepng) | ||||
| target_link_libraries(video_core PRIVATE glad nihstro-headers) | ||||
| 
 | ||||
| if (ARCHITECTURE_x86_64) | ||||
|     target_link_libraries(video_core PUBLIC xbyak) | ||||
|  |  | |||
|  | @ -14,7 +14,6 @@ | |||
| #include <vector> | ||||
| #include <boost/range/iterator_range.hpp> | ||||
| #include <glad/glad.h> | ||||
| #include <lodepng.h> | ||||
| #include "common/alignment.h" | ||||
| #include "common/bit_field.h" | ||||
| #include "common/color.h" | ||||
|  | @ -856,10 +855,11 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| bool CachedSurface::LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_info, | ||||
|                                        Common::Rectangle<u32>& custom_rect) { | ||||
| bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info, | ||||
|                                       Common::Rectangle<u32>& custom_rect) { | ||||
|     bool result = false; | ||||
|     auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); | ||||
|     const auto& image_interface = Core::System::GetInstance().GetImageInterface(); | ||||
|     const std::string load_path = | ||||
|         fmt::format("{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png", | ||||
|                     FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), | ||||
|  | @ -868,17 +868,15 @@ bool CachedSurface::LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_in | |||
| 
 | ||||
|     if (!custom_tex_cache.IsTextureCached(tex_hash)) { | ||||
|         if (FileUtil::Exists(load_path)) { | ||||
|             u32 lodepng_ret = | ||||
|                 lodepng::decode(tex_info.tex, tex_info.width, tex_info.height, load_path); | ||||
|             if (lodepng_ret) { | ||||
|                 LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}", | ||||
|                              lodepng_error_text(lodepng_ret)); | ||||
|             } else { | ||||
|             if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, | ||||
|                                            load_path)) { | ||||
|                 LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path); | ||||
|                 Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height); | ||||
|                 custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width, | ||||
|                                               tex_info.height); | ||||
|                 result = true; | ||||
|             } else { | ||||
|                 LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture"); | ||||
|             } | ||||
|         } | ||||
|     } else { | ||||
|  | @ -896,27 +894,30 @@ bool CachedSurface::LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_in | |||
|     return result; | ||||
| } | ||||
| 
 | ||||
| bool CachedSurface::GetDumpPath(u64 tex_hash, std::string& path) { | ||||
| std::optional<std::string> CachedSurface::GetDumpPath(u64 tex_hash) { | ||||
|     auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); | ||||
|     std::string path; | ||||
| 
 | ||||
|     path = | ||||
|         fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), | ||||
|                     Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id); | ||||
|     if (!FileUtil::CreateFullPath(path)) { | ||||
|         LOG_ERROR(Render, "Unable to create {}", path); | ||||
|         return false; | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash, | ||||
|                         static_cast<u32>(pixel_format)); | ||||
|     if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(path)) { | ||||
|         custom_tex_cache.SetTextureDumped(tex_hash); | ||||
|         return true; | ||||
|         return path; | ||||
|     } | ||||
|     return false; | ||||
|     return {}; | ||||
| } | ||||
| 
 | ||||
| void CachedSurface::DumpTexture(GLuint target_tex, const std::string& dump_path) { | ||||
|     // Dump texture to RGBA8 and encode as PNG
 | ||||
|     const auto& image_interface = Core::System::GetInstance().GetImageInterface(); | ||||
|     LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path); | ||||
|     std::vector<u8> decoded_texture; | ||||
|     decoded_texture.resize(width * height * 4); | ||||
|  | @ -924,11 +925,8 @@ void CachedSurface::DumpTexture(GLuint target_tex, const std::string& dump_path) | |||
|     glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]); | ||||
|     glBindTexture(GL_TEXTURE_2D, 0); | ||||
|     Common::FlipRGBA8Texture(decoded_texture, width, height); | ||||
|     u32 png_error = lodepng::encode(dump_path, decoded_texture, width, height); | ||||
|     if (png_error) { | ||||
|         LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture! {}", | ||||
|                      lodepng_error_text(png_error)); | ||||
|     } | ||||
|     if (image_interface->EncodePNG(dump_path, decoded_texture, width, height)) | ||||
|         LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture"); | ||||
| } | ||||
| 
 | ||||
| MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64)); | ||||
|  | @ -955,10 +953,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|         tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size); | ||||
| 
 | ||||
|     if (Settings::values.custom_textures) | ||||
|         use_custom_tex = LoadCustomTextures(tex_hash, custom_tex_info, custom_rect); | ||||
|         use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect); | ||||
| 
 | ||||
|     if (Settings::values.dump_textures && !use_custom_tex) | ||||
|         dump_tex = GetDumpPath(tex_hash, dump_path); | ||||
|         if (auto temp_dump_path = GetDumpPath(tex_hash)) { | ||||
|             dump_path = temp_dump_path.value(); | ||||
|             dump_tex = true; | ||||
|         } | ||||
| 
 | ||||
|     // Load data from memory to the surface
 | ||||
|     GLint x0 = static_cast<GLint>(custom_rect.left); | ||||
|  | @ -1168,8 +1169,7 @@ Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params | |||
|                     surface->type != SurfaceType::Fill) | ||||
|                     return; | ||||
| 
 | ||||
|                 // Found a match, update only if this is better than the previous
 | ||||
|                 // one
 | ||||
|                 // Found a match, update only if this is better than the previous one
 | ||||
|                 auto UpdateMatch = [&] { | ||||
|                     match_surface = surface; | ||||
|                     match_valid = is_valid; | ||||
|  | @ -1368,8 +1368,8 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc | |||
|     if (surface == nullptr) { | ||||
|         u16 target_res_scale = params.res_scale; | ||||
|         if (match_res_scale != ScaleMatch::Exact) { | ||||
|             // This surface may have a subrect of another surface with a higher
 | ||||
|             // res_scale, find it to adjust our params
 | ||||
|             // This surface may have a subrect of another surface with a higher res_scale, find it
 | ||||
|             // to adjust our params
 | ||||
|             SurfaceParams find_params = params; | ||||
|             Surface expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>( | ||||
|                 surface_cache, find_params, match_res_scale); | ||||
|  | @ -1470,8 +1470,7 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams& | |||
|         // Can't have gaps in a surface
 | ||||
|         new_params.width = aligned_params.stride; | ||||
|         new_params.UpdateParams(); | ||||
|         // GetSurface will create the new surface and possibly adjust res_scale if
 | ||||
|         // necessary
 | ||||
|         // GetSurface will create the new surface and possibly adjust res_scale if necessary
 | ||||
|         surface = GetSurface(new_params, match_res_scale, load_if_create); | ||||
|     } else if (load_if_create) { | ||||
|         ValidateSurface(surface, aligned_params.addr, aligned_params.size); | ||||
|  | @ -1628,10 +1627,9 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube | |||
|             if (surface) { | ||||
|                 face.watcher = surface->CreateWatcher(); | ||||
|             } else { | ||||
|                 // Can occur when texture address is invalid. We mark the watcher
 | ||||
|                 // with nullptr in this case and the content of the face wouldn't
 | ||||
|                 // get updated. These are usually leftover setup in the texture unit
 | ||||
|                 // and games are not supposed to draw using them.
 | ||||
|                 // Can occur when texture address is invalid. We mark the watcher with nullptr in
 | ||||
|                 // this case and the content of the face wouldn't get updated. These are usually
 | ||||
|                 // leftover setup in the texture unit and games are not supposed to draw using them.
 | ||||
|                 face.watcher = nullptr; | ||||
|             } | ||||
|         } | ||||
|  | @ -1731,8 +1729,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( | |||
|     auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped); | ||||
|     auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped); | ||||
| 
 | ||||
|     // Make sure that framebuffers don't overlap if both color and depth are being
 | ||||
|     // used
 | ||||
|     // Make sure that framebuffers don't overlap if both color and depth are being used
 | ||||
|     if (using_color_fb && using_depth_fb && | ||||
|         boost::icl::length(color_vp_interval & depth_vp_interval)) { | ||||
|         LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " | ||||
|  | @ -1920,10 +1917,9 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, Surface flush_surf | |||
|     SurfaceRegions flushed_intervals; | ||||
| 
 | ||||
|     for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) { | ||||
|         // small sizes imply that this most likely comes from the cpu, flush the
 | ||||
|         // entire region the point is to avoid thousands of small writes every frame
 | ||||
|         // if the cpu decides to access that region, anything higher than 8 you're
 | ||||
|         // guaranteed it comes from a service
 | ||||
|         // small sizes imply that this most likely comes from the cpu, flush the entire region
 | ||||
|         // the point is to avoid thousands of small writes every frame if the cpu decides to access
 | ||||
|         // that region, anything higher than 8 you're guaranteed it comes from a service
 | ||||
|         const auto interval = size <= 8 ? pair.first : pair.first & flush_interval; | ||||
|         auto& surface = pair.second; | ||||
| 
 | ||||
|  | @ -1980,8 +1976,7 @@ void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface | |||
|             cached_surface->invalid_regions.insert(interval); | ||||
|             cached_surface->InvalidateAllWatcher(); | ||||
| 
 | ||||
|             // Remove only "empty" fill surfaces to avoid destroying and recreating
 | ||||
|             // OGL textures
 | ||||
|             // Remove only "empty" fill surfaces to avoid destroying and recreating OGL textures
 | ||||
|             if (cached_surface->type == SurfaceType::Fill && | ||||
|                 cached_surface->IsSurfaceFullyInvalid()) { | ||||
|                 remove_surfaces.emplace(cached_surface); | ||||
|  | @ -2050,8 +2045,8 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(PAddr addr, u32 size, int del | |||
|     const u32 page_start = addr >> Memory::PAGE_BITS; | ||||
|     const u32 page_end = page_start + num_pages; | ||||
| 
 | ||||
|     // Interval maps will erase segments if count reaches 0, so if delta is negative
 | ||||
|     // we have to subtract after iterating
 | ||||
|     // Interval maps will erase segments if count reaches 0, so if delta is negative we have to
 | ||||
|     // subtract after iterating
 | ||||
|     const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end); | ||||
|     if (delta > 0) | ||||
|         cached_pages.add({pages_interval, delta}); | ||||
|  |  | |||
|  | @ -379,9 +379,9 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface | |||
|     void FlushGLBuffer(PAddr flush_start, PAddr flush_end); | ||||
| 
 | ||||
|     // Custom texture loading and dumping
 | ||||
|     bool LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_info, | ||||
|                             Common::Rectangle<u32>& custom_rect); | ||||
|     bool GetDumpPath(u64 tex_hash, std::string& path); | ||||
|     bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info, | ||||
|                            Common::Rectangle<u32>& custom_rect); | ||||
|     std::optional<std::string> GetDumpPath(u64 tex_hash); | ||||
|     void DumpTexture(GLuint target_tex, const std::string& dump_path); | ||||
| 
 | ||||
|     // Upload/Download data in gl_buffer in/to this surface's texture
 | ||||
|  |  | |||
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