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	handle all cases more robustly
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					 1 changed files with 16 additions and 9 deletions
				
			
		|  | @ -777,16 +777,27 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|     } | ||||
| 
 | ||||
|     OGLTexture temp_tex; | ||||
|     if (need_texture_barrier && GLES) { | ||||
|     if (need_texture_barrier) { | ||||
|         temp_tex.Create(); | ||||
|         AllocateSurfaceTexture(temp_tex.handle, GetFormatTuple(color_surface->pixel_format), | ||||
|                                color_surface->GetScaledWidth(), color_surface->GetScaledHeight()); | ||||
|         glCopyImageSubData(color_surface->texture.handle, GL_TEXTURE_2D, 0, 0, 0, 0, | ||||
|                            temp_tex.handle, GL_TEXTURE_2D, 0, 0, 0, 0, color_surface->GetScaledWidth(), | ||||
|                            color_surface->GetScaledHeight(), 1); | ||||
|         for (std::size_t mip{0}; mip <= color_surface->max_level; ++mip) { | ||||
|             glCopyImageSubData(color_surface->texture.handle, GL_TEXTURE_2D, mip, 0, 0, 0, | ||||
|                                temp_tex.handle, GL_TEXTURE_2D, mip, 0, 0, 0, | ||||
|                                color_surface->GetScaledWidth() >> mip, | ||||
|                                color_surface->GetScaledHeight() >> mip, 1); | ||||
|         } | ||||
|         for (auto& unit : state.texture_units) { | ||||
|             if (unit.texture_2d == color_surface->texture.handle) | ||||
|             if (unit.texture_2d == color_surface->texture.handle) { | ||||
|                 unit.texture_2d = temp_tex.handle; | ||||
|             } | ||||
|         } | ||||
|         for (auto shadow_unit : {&state.image_shadow_texture_nx, &state.image_shadow_texture_ny, | ||||
|                                  &state.image_shadow_texture_nz, &state.image_shadow_texture_px, | ||||
|                                  &state.image_shadow_texture_py, &state.image_shadow_texture_pz}) { | ||||
|             if (*shadow_unit == color_surface->texture.handle) { | ||||
|                 *shadow_unit = temp_tex.handle; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | @ -864,10 +875,6 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|                         GL_TEXTURE_UPDATE_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT); | ||||
|     } | ||||
| 
 | ||||
|     if (need_texture_barrier && GLAD_GL_ARB_texture_barrier) { | ||||
|         glTextureBarrier(); | ||||
|     } | ||||
| 
 | ||||
|     // Mark framebuffer surfaces as dirty
 | ||||
|     Common::Rectangle<u32> draw_rect_unscaled{draw_rect.left / res_scale, draw_rect.top / res_scale, | ||||
|                                               draw_rect.right / res_scale, | ||||
|  |  | |||
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