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	Thread: Renamed occurrences of "t" to "thread" to improve readability.
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					 1 changed files with 45 additions and 48 deletions
				
			
		|  | @ -154,26 +154,23 @@ inline bool VerifyWait(const Handle& handle, WaitType type, Handle wait_handle) | |||
| } | ||||
| 
 | ||||
| /// Stops the current thread
 | ||||
| void StopThread(Handle thread, const char* reason) { | ||||
|     u32 error; | ||||
|     Thread* t = g_object_pool.Get<Thread>(thread, error); | ||||
|     if (t) { | ||||
|         ChangeReadyState(t, false); | ||||
|         t->status = THREADSTATUS_DORMANT; | ||||
|         for (size_t i = 0; i < t->waiting_threads.size(); ++i) { | ||||
|             const Handle waiting_thread = t->waiting_threads[i]; | ||||
|             if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, thread)) { | ||||
|                 ResumeThreadFromWait(waiting_thread); | ||||
|             } | ||||
| void StopThread(Handle handle, const char* reason) { | ||||
|     Thread* thread = g_object_pool.GetFast<Thread>(handle); | ||||
|     _assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!"); | ||||
|      | ||||
|     ChangeReadyState(thread, false); | ||||
|     thread->status = THREADSTATUS_DORMANT; | ||||
|     for (size_t i = 0; i < thread->waiting_threads.size(); ++i) { | ||||
|         const Handle waiting_thread = thread->waiting_threads[i]; | ||||
|         if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) { | ||||
|             ResumeThreadFromWait(waiting_thread); | ||||
|         } | ||||
|         t->waiting_threads.clear(); | ||||
| 
 | ||||
|         // Stopped threads are never waiting.
 | ||||
|         t->wait_type = WAITTYPE_NONE; | ||||
|         t->wait_handle = 0; | ||||
|     } else { | ||||
|         ERROR_LOG(KERNEL, "thread 0x%08X does not exist", thread); | ||||
|     } | ||||
|     thread->waiting_threads.clear(); | ||||
| 
 | ||||
|     // Stopped threads are never waiting.
 | ||||
|     thread->wait_type = WAITTYPE_NONE; | ||||
|     thread->wait_handle = 0; | ||||
| } | ||||
| 
 | ||||
| /// Changes a threads state
 | ||||
|  | @ -242,20 +239,20 @@ Thread* NextThread() { | |||
| 
 | ||||
| /// Puts the current thread in the wait state for the given type
 | ||||
| void WaitCurrentThread(WaitType wait_type, Handle wait_handle) { | ||||
|     Thread* t = GetCurrentThread(); | ||||
|     t->wait_type = wait_type; | ||||
|     t->wait_handle = wait_handle; | ||||
|     ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND))); | ||||
|     Thread* thread = GetCurrentThread(); | ||||
|     thread->wait_type = wait_type; | ||||
|     thread->wait_handle = wait_handle; | ||||
|     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); | ||||
| } | ||||
| 
 | ||||
| /// Resumes a thread from waiting by marking it as "ready"
 | ||||
| void ResumeThreadFromWait(Handle handle) { | ||||
|     u32 error; | ||||
|     Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error); | ||||
|     if (t) { | ||||
|         t->status &= ~THREADSTATUS_WAIT; | ||||
|         if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { | ||||
|             ChangeReadyState(t, true); | ||||
|     Thread* thread = Kernel::g_object_pool.Get<Thread>(handle, error); | ||||
|     if (thread) { | ||||
|         thread->status &= ~THREADSTATUS_WAIT; | ||||
|         if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { | ||||
|             ChangeReadyState(thread, true); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -283,26 +280,26 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio | |||
|     _assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST),  | ||||
|         "CreateThread priority=%d, outside of allowable range!", priority) | ||||
| 
 | ||||
|     Thread* t = new Thread; | ||||
|     Thread* thread = new Thread; | ||||
| 
 | ||||
|     handle = Kernel::g_object_pool.Create(t); | ||||
|     handle = Kernel::g_object_pool.Create(thread); | ||||
| 
 | ||||
|     g_thread_queue.push_back(handle); | ||||
|     g_thread_ready_queue.prepare(priority); | ||||
| 
 | ||||
|     t->status = THREADSTATUS_DORMANT; | ||||
|     t->entry_point = entry_point; | ||||
|     t->stack_top = stack_top; | ||||
|     t->stack_size = stack_size; | ||||
|     t->initial_priority = t->current_priority = priority; | ||||
|     t->processor_id = processor_id; | ||||
|     t->wait_type = WAITTYPE_NONE; | ||||
|     t->wait_handle = 0; | ||||
|     thread->status = THREADSTATUS_DORMANT; | ||||
|     thread->entry_point = entry_point; | ||||
|     thread->stack_top = stack_top; | ||||
|     thread->stack_size = stack_size; | ||||
|     thread->initial_priority = thread->current_priority = priority; | ||||
|     thread->processor_id = processor_id; | ||||
|     thread->wait_type = WAITTYPE_NONE; | ||||
|     thread->wait_handle = 0; | ||||
| 
 | ||||
|     strncpy(t->name, name, Kernel::MAX_NAME_LENGTH); | ||||
|     t->name[Kernel::MAX_NAME_LENGTH] = '\0'; | ||||
|     strncpy(thread->name, name, Kernel::MAX_NAME_LENGTH); | ||||
|     thread->name[Kernel::MAX_NAME_LENGTH] = '\0'; | ||||
| 
 | ||||
|     return t; | ||||
|     return thread; | ||||
| } | ||||
| 
 | ||||
| /// Creates a new thread - wrapper for external user
 | ||||
|  | @ -331,11 +328,11 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3 | |||
|         return -1; | ||||
|     } | ||||
|     Handle handle; | ||||
|     Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,  | ||||
|     Thread* thread = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,  | ||||
|         stack_size); | ||||
| 
 | ||||
|     ResetThread(t, arg, 0); | ||||
|     CallThread(t); | ||||
|     ResetThread(thread, arg, 0); | ||||
|     CallThread(thread); | ||||
| 
 | ||||
|     return handle; | ||||
| } | ||||
|  | @ -388,10 +385,10 @@ Handle SetupMainThread(s32 priority, int stack_size) { | |||
|     Handle handle; | ||||
|      | ||||
|     // Initialize new "main" thread
 | ||||
|     Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,  | ||||
|     Thread* thread = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,  | ||||
|         THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size); | ||||
|      | ||||
|     ResetThread(t, 0, 0); | ||||
|     ResetThread(thread, 0, 0); | ||||
|      | ||||
|     // If running another thread already, set it to "ready" state
 | ||||
|     Thread* cur = GetCurrentThread(); | ||||
|  | @ -400,9 +397,9 @@ Handle SetupMainThread(s32 priority, int stack_size) { | |||
|     } | ||||
|      | ||||
|     // Run new "main" thread
 | ||||
|     SetCurrentThread(t); | ||||
|     t->status = THREADSTATUS_RUNNING; | ||||
|     LoadContext(t->context); | ||||
|     SetCurrentThread(thread); | ||||
|     thread->status = THREADSTATUS_RUNNING; | ||||
|     LoadContext(thread->context); | ||||
| 
 | ||||
|     return handle; | ||||
| } | ||||
|  |  | |||
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