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	VideoCore/Shader: Extract evaluate_condition lambda to function scope
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					 1 changed files with 24 additions and 26 deletions
				
			
		|  | @ -53,6 +53,27 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|             {offset + num_instructions, return_offset, repeat_count, loop_increment, offset}); | ||||
|     }; | ||||
| 
 | ||||
|     auto evaluate_condition = [&state](Instruction::FlowControlType flow_control) { | ||||
|         using Op = Instruction::FlowControlType::Op; | ||||
| 
 | ||||
|         bool result_x = flow_control.refx.Value() == state.conditional_code[0]; | ||||
|         bool result_y = flow_control.refy.Value() == state.conditional_code[1]; | ||||
| 
 | ||||
|         switch (flow_control.op) { | ||||
|         case Op::Or: | ||||
|             return result_x || result_y; | ||||
|         case Op::And: | ||||
|             return result_x && result_y; | ||||
|         case Op::JustX: | ||||
|             return result_x; | ||||
|         case Op::JustY: | ||||
|             return result_y; | ||||
|         default: | ||||
|             UNREACHABLE(); | ||||
|             return false; | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     const auto& uniforms = g_state.vs.uniforms; | ||||
|     const auto& swizzle_data = g_state.vs.swizzle_data; | ||||
|     const auto& program_code = g_state.vs.program_code; | ||||
|  | @ -518,26 +539,6 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|         } | ||||
| 
 | ||||
|         default: { | ||||
|             static auto evaluate_condition = [](const UnitState<Debug>& state, bool refx, bool refy, | ||||
|                                                 Instruction::FlowControlType flow_control) { | ||||
|                 bool results[2] = {refx == state.conditional_code[0], | ||||
|                                    refy == state.conditional_code[1]}; | ||||
| 
 | ||||
|                 switch (flow_control.op) { | ||||
|                 case flow_control.Or: | ||||
|                     return results[0] || results[1]; | ||||
| 
 | ||||
|                 case flow_control.And: | ||||
|                     return results[0] && results[1]; | ||||
| 
 | ||||
|                 case flow_control.JustX: | ||||
|                     return results[0]; | ||||
| 
 | ||||
|                 case flow_control.JustY: | ||||
|                     return results[1]; | ||||
|                 } | ||||
|             }; | ||||
| 
 | ||||
|             // Handle each instruction on its own
 | ||||
|             switch (instr.opcode.Value()) { | ||||
|             case OpCode::Id::END: | ||||
|  | @ -547,8 +548,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|             case OpCode::Id::JMPC: | ||||
|                 Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, | ||||
|                                                      state.conditional_code); | ||||
|                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, | ||||
|                                        instr.flow_control)) { | ||||
|                 if (evaluate_condition(instr.flow_control)) { | ||||
|                     program_counter = instr.flow_control.dest_offset - 1; | ||||
|                 } | ||||
|                 break; | ||||
|  | @ -580,8 +580,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|             case OpCode::Id::CALLC: | ||||
|                 Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, | ||||
|                                                      state.conditional_code); | ||||
|                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, | ||||
|                                        instr.flow_control)) { | ||||
|                 if (evaluate_condition(instr.flow_control)) { | ||||
|                     call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||||
|                          program_counter + 1, 0, 0); | ||||
|                 } | ||||
|  | @ -610,8 +609,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
| 
 | ||||
|                 Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, | ||||
|                                                      state.conditional_code); | ||||
|                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, | ||||
|                                        instr.flow_control)) { | ||||
|                 if (evaluate_condition(instr.flow_control)) { | ||||
|                     call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1, | ||||
|                          instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, | ||||
|                          0); | ||||
|  |  | |||
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