mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
This commit is contained in:
		
							parent
							
								
									9ef42040af
								
							
						
					
					
						commit
						b5d6f645bd
					
				
					 99 changed files with 3165 additions and 4501 deletions
				
			
		
							
								
								
									
										2
									
								
								externals/dynarmic
									
										
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								externals/dynarmic
									
										
									
									
										vendored
									
									
								
							|  | @ -1 +1 @@ | |||
| Subproject commit 9af4b970d302389829448a30608c7cb4fce9b662 | ||||
| Subproject commit b3a92ab54dadd26a0c2a87d2677b80249d2e1a5a | ||||
							
								
								
									
										2
									
								
								externals/glad/Readme.md
									
										
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								externals/glad/Readme.md
									
										
									
									
										vendored
									
									
								
							|  | @ -1,5 +1,5 @@ | |||
| These files were generated by the [glad](https://github.com/Dav1dde/glad) OpenGL loader generator and have been checked in as-is. You can re-generate them using glad with the following command: | ||||
| 
 | ||||
| ``` | ||||
| python -m glad --profile core --out-path glad/ --api "gl=3.3,gles2=3.2" --generator=c | ||||
| python -m glad --profile core --out-path glad/ --api "gl=4.6,gles2=3.2" --generator=c | ||||
| ``` | ||||
|  |  | |||
							
								
								
									
										1614
									
								
								externals/glad/include/glad/glad.h
									
										
									
									
										vendored
									
									
								
							
							
						
						
									
										1614
									
								
								externals/glad/include/glad/glad.h
									
										
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							
							
								
								
									
										776
									
								
								externals/glad/src/glad.c
									
										
									
									
										vendored
									
									
								
							
							
						
						
									
										776
									
								
								externals/glad/src/glad.c
									
										
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							|  | @ -496,9 +496,6 @@ public final class NativeLibrary { | |||
|         final int ErrorLoader_ErrorEncrypted = 5; | ||||
|         final int ErrorLoader_ErrorInvalidFormat = 6; | ||||
|         final int ErrorSystemFiles = 7; | ||||
|         final int ErrorVideoCore = 8; | ||||
|         final int ErrorVideoCore_ErrorGenericDrivers = 9; | ||||
|         final int ErrorVideoCore_ErrorBelowGL33 = 10; | ||||
|         final int ShutdownRequested = 11; | ||||
|         final int ErrorUnknown = 12; | ||||
| 
 | ||||
|  |  | |||
|  | @ -355,6 +355,7 @@ public final class SettingsFragmentPresenter { | |||
|         mView.getActivity().setTitle(R.string.preferences_graphics); | ||||
| 
 | ||||
|         SettingSection rendererSection = mSettings.getSection(Settings.SECTION_RENDERER); | ||||
|         Setting graphicsApi = rendererSection.getSetting(SettingsFile.KEY_GRAPHICS_API); | ||||
|         Setting resolutionFactor = rendererSection.getSetting(SettingsFile.KEY_RESOLUTION_FACTOR); | ||||
|         Setting filterMode = rendererSection.getSetting(SettingsFile.KEY_FILTER_MODE); | ||||
|         Setting shadersAccurateMul = rendererSection.getSetting(SettingsFile.KEY_SHADERS_ACCURATE_MUL); | ||||
|  | @ -371,6 +372,7 @@ public final class SettingsFragmentPresenter { | |||
|         //Setting preloadTextures = utilitySection.getSetting(SettingsFile.KEY_PRELOAD_TEXTURES); | ||||
| 
 | ||||
|         sl.add(new HeaderSetting(null, null, R.string.renderer, 0)); | ||||
|         sl.add(new SingleChoiceSetting(SettingsFile.KEY_GRAPHICS_API, Settings.SECTION_RENDERER, R.string.graphics_api, 0, R.array.graphicsApiNames, R.array.graphicsApiValues, 0, graphicsApi)); | ||||
|         sl.add(new SliderSetting(SettingsFile.KEY_RESOLUTION_FACTOR, Settings.SECTION_RENDERER, R.string.internal_resolution, R.string.internal_resolution_description, 1, 4, "x", 1, resolutionFactor)); | ||||
|         sl.add(new CheckBoxSetting(SettingsFile.KEY_FILTER_MODE, Settings.SECTION_RENDERER, R.string.linear_filtering, R.string.linear_filtering_description, true, filterMode)); | ||||
|         sl.add(new CheckBoxSetting(SettingsFile.KEY_SHADERS_ACCURATE_MUL, Settings.SECTION_RENDERER, R.string.shaders_accurate_mul, R.string.shaders_accurate_mul_description, false, shadersAccurateMul)); | ||||
|  | @ -409,14 +411,14 @@ public final class SettingsFragmentPresenter { | |||
|         SettingSection coreSection = mSettings.getSection(Settings.SECTION_CORE); | ||||
|         SettingSection rendererSection = mSettings.getSection(Settings.SECTION_RENDERER); | ||||
|         Setting useCpuJit = coreSection.getSetting(SettingsFile.KEY_CPU_JIT); | ||||
|         Setting hardwareRenderer = rendererSection.getSetting(SettingsFile.KEY_HW_RENDERER); | ||||
|         Setting hardwareShader = rendererSection.getSetting(SettingsFile.KEY_HW_SHADER); | ||||
|         Setting vsyncEnable = rendererSection.getSetting(SettingsFile.KEY_USE_VSYNC); | ||||
|         Setting rendererDebug = rendererSection.getSetting(SettingsFile.KEY_RENDERER_DEBUG); | ||||
| 
 | ||||
|         sl.add(new HeaderSetting(null, null, R.string.debug_warning, 0)); | ||||
|         sl.add(new CheckBoxSetting(SettingsFile.KEY_CPU_JIT, Settings.SECTION_CORE, R.string.cpu_jit, R.string.cpu_jit_description, true, useCpuJit, true, mView)); | ||||
|         sl.add(new CheckBoxSetting(SettingsFile.KEY_HW_RENDERER, Settings.SECTION_RENDERER, R.string.hw_renderer, R.string.hw_renderer_description, true, hardwareRenderer, true, mView)); | ||||
|         sl.add(new CheckBoxSetting(SettingsFile.KEY_HW_SHADER, Settings.SECTION_RENDERER, R.string.hw_shaders, R.string.hw_shaders_description, true, hardwareShader, true, mView)); | ||||
|         sl.add(new CheckBoxSetting(SettingsFile.KEY_USE_VSYNC, Settings.SECTION_RENDERER, R.string.vsync, R.string.vsync_description, true, vsyncEnable)); | ||||
|         sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_DEBUG, Settings.SECTION_RENDERER, R.string.renderer_debug, R.string.renderer_debug_description, false, rendererDebug)); | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -44,7 +44,8 @@ public final class SettingsFile { | |||
| 
 | ||||
|     public static final String KEY_PREMIUM = "premium"; | ||||
| 
 | ||||
|     public static final String KEY_HW_RENDERER = "use_hw_renderer"; | ||||
|     public static final String KEY_GRAPHICS_API = "graphics_api"; | ||||
|     public static final String KEY_RENDERER_DEBUG = "renderer_debug"; | ||||
|     public static final String KEY_HW_SHADER = "use_hw_shader"; | ||||
|     public static final String KEY_SHADERS_ACCURATE_MUL = "shaders_accurate_mul"; | ||||
|     public static final String KEY_USE_SHADER_JIT = "use_shader_jit"; | ||||
|  |  | |||
|  | @ -82,6 +82,30 @@ void Config::UpdateCFG() { | |||
|     cfg->UpdateConfigNANDSavegame(); | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) { | ||||
|     std::string setting_value = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault()); | ||||
|     if (setting_value.empty()) { | ||||
|         setting_value = setting.GetDefault(); | ||||
|     } | ||||
|     setting = std::move(setting_value); | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) { | ||||
|     setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); | ||||
| } | ||||
| 
 | ||||
| template <typename Type, bool ranged> | ||||
| void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) { | ||||
|     if constexpr (std::is_floating_point_v<Type>) { | ||||
|         setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault()); | ||||
|     } else { | ||||
|         setting = static_cast<Type>(sdl2_config->GetInteger( | ||||
|             group, setting.GetLabel(), static_cast<long>(setting.GetDefault()))); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Config::ReadValues() { | ||||
|     // Controls
 | ||||
|     for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { | ||||
|  | @ -112,39 +136,32 @@ void Config::ReadValues() { | |||
|                                                  InputCommon::CemuhookUDP::DEFAULT_PORT)); | ||||
| 
 | ||||
|     // Core
 | ||||
|     Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true); | ||||
|     Settings::values.cpu_clock_percentage = | ||||
|         static_cast<int>(sdl2_config->GetInteger("Core", "cpu_clock_percentage", 100)); | ||||
|     ReadSetting("Core", Settings::values.use_cpu_jit); | ||||
|     ReadSetting("Core", Settings::values.cpu_clock_percentage); | ||||
| 
 | ||||
|     // Premium
 | ||||
|     Settings::values.texture_filter_name = | ||||
|         sdl2_config->GetString("Premium", "texture_filter_name", "none"); | ||||
|     ReadSetting("Premium", Settings::values.texture_filter_name); | ||||
| 
 | ||||
|     // Renderer
 | ||||
|     Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", true); | ||||
|     Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); | ||||
|     Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true); | ||||
|     Settings::values.shaders_accurate_mul = | ||||
|         sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false); | ||||
|     Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); | ||||
|     Settings::values.resolution_factor = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); | ||||
|     Settings::values.use_disk_shader_cache = | ||||
|         sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true); | ||||
|     Settings::values.use_vsync_new = sdl2_config->GetBoolean("Renderer", "use_vsync_new", true); | ||||
|     ReadSetting("Renderer", Settings::values.graphics_api); | ||||
|     ReadSetting("Renderer", Settings::values.use_hw_shader); | ||||
|     ReadSetting("Renderer", Settings::values.use_shader_jit); | ||||
|     ReadSetting("Renderer", Settings::values.resolution_factor); | ||||
|     ReadSetting("Renderer", Settings::values.use_disk_shader_cache); | ||||
|     ReadSetting("Renderer", Settings::values.use_vsync_new); | ||||
| 
 | ||||
|     // Work around to map Android setting for enabling the frame limiter to the format Citra expects
 | ||||
|     if (sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)) { | ||||
|         Settings::values.frame_limit = | ||||
|             static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); | ||||
|         ReadSetting("Renderer", Settings::values.frame_limit); | ||||
|     } else { | ||||
|         Settings::values.frame_limit = 0; | ||||
|     } | ||||
| 
 | ||||
|     Settings::values.render_3d = static_cast<Settings::StereoRenderOption>( | ||||
|         sdl2_config->GetInteger("Renderer", "render_3d", 0)); | ||||
|     Settings::values.factor_3d = | ||||
|         static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0)); | ||||
|     ReadSetting("Renderer", Settings::values.render_3d); | ||||
|     ReadSetting("Renderer", Settings::values.factor_3d); | ||||
|     std::string default_shader = "none (builtin)"; | ||||
|     if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) | ||||
|         default_shader = "dubois (builtin)"; | ||||
|  | @ -152,70 +169,49 @@ void Config::ReadValues() { | |||
|         default_shader = "horizontal (builtin)"; | ||||
|     Settings::values.pp_shader_name = | ||||
|         sdl2_config->GetString("Renderer", "pp_shader_name", default_shader); | ||||
|     Settings::values.filter_mode = sdl2_config->GetBoolean("Renderer", "filter_mode", true); | ||||
|     ReadSetting("Renderer", Settings::values.filter_mode); | ||||
| 
 | ||||
|     Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); | ||||
|     Settings::values.bg_green = | ||||
|         static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); | ||||
|     Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); | ||||
|     ReadSetting("Renderer", Settings::values.bg_red); | ||||
|     ReadSetting("Renderer", Settings::values.bg_green); | ||||
|     ReadSetting("Renderer", Settings::values.bg_blue); | ||||
| 
 | ||||
|     // Layout
 | ||||
|     Settings::values.layout_option = static_cast<Settings::LayoutOption>(sdl2_config->GetInteger( | ||||
|         "Layout", "layout_option", static_cast<int>(Settings::LayoutOption::MobileLandscape))); | ||||
|     Settings::values.custom_layout = sdl2_config->GetBoolean("Layout", "custom_layout", false); | ||||
|     Settings::values.custom_top_left = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_left", 0)); | ||||
|     Settings::values.custom_top_top = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_top", 0)); | ||||
|     Settings::values.custom_top_right = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_right", 400)); | ||||
|     Settings::values.custom_top_bottom = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_bottom", 240)); | ||||
|     Settings::values.custom_bottom_left = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_left", 40)); | ||||
|     Settings::values.custom_bottom_top = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_top", 240)); | ||||
|     Settings::values.custom_bottom_right = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_right", 360)); | ||||
|     Settings::values.custom_bottom_bottom = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_bottom", 480)); | ||||
|     Settings::values.cardboard_screen_size = | ||||
|         static_cast<int>(sdl2_config->GetInteger("Layout", "cardboard_screen_size", 85)); | ||||
|     Settings::values.cardboard_x_shift = | ||||
|         static_cast<int>(sdl2_config->GetInteger("Layout", "cardboard_x_shift", 0)); | ||||
|     Settings::values.cardboard_y_shift = | ||||
|         static_cast<int>(sdl2_config->GetInteger("Layout", "cardboard_y_shift", 0)); | ||||
|     ReadSetting("Layout", Settings::values.custom_layout); | ||||
|     ReadSetting("Layout", Settings::values.custom_top_left); | ||||
|     ReadSetting("Layout", Settings::values.custom_top_top); | ||||
|     ReadSetting("Layout", Settings::values.custom_top_right); | ||||
|     ReadSetting("Layout", Settings::values.custom_top_bottom); | ||||
|     ReadSetting("Layout", Settings::values.custom_bottom_left); | ||||
|     ReadSetting("Layout", Settings::values.custom_bottom_top); | ||||
|     ReadSetting("Layout", Settings::values.custom_bottom_right); | ||||
|     ReadSetting("Layout", Settings::values.custom_bottom_bottom); | ||||
|     ReadSetting("Layout", Settings::values.cardboard_screen_size); | ||||
|     ReadSetting("Layout", Settings::values.cardboard_x_shift); | ||||
|     ReadSetting("Layout", Settings::values.cardboard_y_shift); | ||||
| 
 | ||||
|     // Utility
 | ||||
|     Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false); | ||||
|     Settings::values.custom_textures = sdl2_config->GetBoolean("Utility", "custom_textures", false); | ||||
|     Settings::values.preload_textures = | ||||
|         sdl2_config->GetBoolean("Utility", "preload_textures", false); | ||||
|     ReadSetting("Utility", Settings::values.dump_textures); | ||||
|     ReadSetting("Utility", Settings::values.custom_textures); | ||||
|     ReadSetting("Utility", Settings::values.preload_textures); | ||||
| 
 | ||||
|     // Audio
 | ||||
|     Settings::values.audio_emulation = | ||||
|         static_cast<Settings::AudioEmulation>(sdl2_config->GetInteger( | ||||
|             "Audio", "audio_emulation", static_cast<int>(Settings::AudioEmulation::HLE))); | ||||
|     Settings::values.sink_id = sdl2_config->GetString("Audio", "output_engine", "auto"); | ||||
|     Settings::values.enable_audio_stretching = | ||||
|         sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); | ||||
|     Settings::values.audio_device_id = sdl2_config->GetString("Audio", "output_device", "auto"); | ||||
|     Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)); | ||||
|     Settings::values.mic_input_device = | ||||
|         sdl2_config->GetString("Audio", "mic_input_device", "Default"); | ||||
|     Settings::values.mic_input_type = | ||||
|         static_cast<Settings::MicInputType>(sdl2_config->GetInteger("Audio", "mic_input_type", 1)); | ||||
|     ReadSetting("Audio", Settings::values.audio_emulation); | ||||
|     ReadSetting("Audio", Settings::values.sink_id); | ||||
|     ReadSetting("Audio", Settings::values.enable_audio_stretching); | ||||
|     ReadSetting("Audio", Settings::values.audio_device_id); | ||||
|     ReadSetting("Audio", Settings::values.volume); | ||||
|     ReadSetting("Audio", Settings::values.mic_input_device); | ||||
|     ReadSetting("Audio", Settings::values.mic_input_type); | ||||
| 
 | ||||
|     // Data Storage
 | ||||
|     Settings::values.use_virtual_sd = | ||||
|         sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); | ||||
|     ReadSetting("Data Storage", Settings::values.use_virtual_sd); | ||||
| 
 | ||||
|     // System
 | ||||
|     Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", true); | ||||
|     Settings::values.region_value = | ||||
|         sdl2_config->GetInteger("System", "region_value", Settings::REGION_VALUE_AUTO_SELECT); | ||||
|     Settings::values.init_clock = | ||||
|         static_cast<Settings::InitClock>(sdl2_config->GetInteger("System", "init_clock", 0)); | ||||
|     ReadSetting("System", Settings::values.is_new_3ds); | ||||
|     ReadSetting("System", Settings::values.region_value); | ||||
|     ReadSetting("System", Settings::values.init_clock); | ||||
|     { | ||||
|         std::tm t; | ||||
|         t.tm_sec = 1; | ||||
|  | @ -236,10 +232,8 @@ void Config::ReadValues() { | |||
|                 std::chrono::system_clock::from_time_t(std::mktime(&t)).time_since_epoch()) | ||||
|                 .count(); | ||||
|     } | ||||
|     Settings::values.plugin_loader_enabled = | ||||
|         sdl2_config->GetBoolean("System", "plugin_loader", false); | ||||
|     Settings::values.allow_plugin_loader = | ||||
|         sdl2_config->GetBoolean("System", "allow_plugin_loader", true); | ||||
|     ReadSetting("System", Settings::values.plugin_loader_enabled); | ||||
|     ReadSetting("System", Settings::values.allow_plugin_loader); | ||||
| 
 | ||||
|     // Camera
 | ||||
|     using namespace Service::CAM; | ||||
|  | @ -263,14 +257,14 @@ void Config::ReadValues() { | |||
|         sdl2_config->GetInteger("Camera", "camera_outer_left_flip", 0); | ||||
| 
 | ||||
|     // Miscellaneous
 | ||||
|     Settings::values.log_filter = sdl2_config->GetString("Miscellaneous", "log_filter", "*:Info"); | ||||
|     ReadSetting("Miscellaneous", Settings::values.log_filter); | ||||
| 
 | ||||
|     // Debugging
 | ||||
|     Settings::values.record_frame_times = | ||||
|         sdl2_config->GetBoolean("Debugging", "record_frame_times", false); | ||||
|     Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false); | ||||
|     Settings::values.gdbstub_port = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689)); | ||||
|     ReadSetting("Debugging", Settings::values.renderer_debug); | ||||
|     ReadSetting("Debugging", Settings::values.use_gdbstub); | ||||
|     ReadSetting("Debugging", Settings::values.gdbstub_port); | ||||
| 
 | ||||
|     for (const auto& service_module : Service::service_module_map) { | ||||
|         bool use_lle = sdl2_config->GetBoolean("Debugging", "LLE\\" + service_module.name, false); | ||||
|  |  | |||
|  | @ -6,6 +6,7 @@ | |||
| 
 | ||||
| #include <memory> | ||||
| #include <string> | ||||
| #include "common/settings.h" | ||||
| 
 | ||||
| class INIReader; | ||||
| 
 | ||||
|  | @ -23,4 +24,14 @@ public: | |||
|     ~Config(); | ||||
| 
 | ||||
|     void Reload(); | ||||
| 
 | ||||
| private: | ||||
|     /**
 | ||||
|      * Applies a value read from the sdl2_config to a Setting. | ||||
|      * | ||||
|      * @param group The name of the INI group | ||||
|      * @param setting The yuzu setting to modify | ||||
|      */ | ||||
|     template <typename Type, bool ranged> | ||||
|     void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting); | ||||
| }; | ||||
|  |  | |||
|  | @ -98,13 +98,9 @@ use_cpu_jit = | |||
| cpu_clock_percentage = | ||||
| 
 | ||||
| [Renderer] | ||||
| # Whether to render using GLES or OpenGL | ||||
| # 0: OpenGL, 1 (default): GLES | ||||
| use_gles = | ||||
| 
 | ||||
| # Whether to use software or hardware rendering. | ||||
| # 0: Software, 1 (default): Hardware | ||||
| use_hw_renderer = | ||||
| # Whether to render using OpenGL | ||||
| # 1: OpenGLES (default) | ||||
| graphics_api = | ||||
| 
 | ||||
| # Whether to use hardware shaders to emulate 3DS shaders | ||||
| # 0: Software, 1 (default): Hardware | ||||
|  | @ -118,10 +114,6 @@ separable_shader = | |||
| # 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct) | ||||
| shaders_accurate_mul = | ||||
| 
 | ||||
| # Enable asynchronous GPU emulation | ||||
| # 0: Off (Slower, but more accurate) 1: On (Default. Faster, but may cause issues in some games) | ||||
| use_asynchronous_gpu_emulation = | ||||
| 
 | ||||
| # Whether to use the Just-In-Time (JIT) compiler for shader emulation | ||||
| # 0: Interpreter (slow), 1 (default): JIT (fast) | ||||
| use_shader_jit = | ||||
|  | @ -325,9 +317,15 @@ log_filter = *:Info | |||
| [Debugging] | ||||
| # Record frame time data, can be found in the log directory. Boolean value | ||||
| record_frame_times = | ||||
| 
 | ||||
| # Whether to enable additional debugging information during emulation | ||||
| # 0 (default): Off, 1: On | ||||
| renderer_debug = | ||||
| 
 | ||||
| # Port for listening to GDB connections. | ||||
| use_gdbstub=false | ||||
| gdbstub_port=24689 | ||||
| 
 | ||||
| # To LLE a service module add "LLE\<module name>=true" | ||||
| 
 | ||||
| [WebService] | ||||
|  |  | |||
|  | @ -25,7 +25,6 @@ | |||
| #include "core/frontend/applets/default_applets.h" | ||||
| #include "core/frontend/camera/factory.h" | ||||
| #include "core/frontend/mic.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| #include "core/hle/service/am/am.h" | ||||
| #include "core/hle/service/nfc/nfc.h" | ||||
| #include "core/savestate.h" | ||||
|  | @ -46,6 +45,7 @@ | |||
| #include "jni/ndk_motion.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| #include "video_core/renderer_opengl/texture_filters/texture_filterer.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| namespace { | ||||
| 
 | ||||
|  | @ -149,7 +149,15 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) { | |||
|         return Core::System::ResultStatus::ErrorLoader; | ||||
|     } | ||||
| 
 | ||||
|     const auto graphics_api = Settings::values.graphics_api.GetValue(); | ||||
|     switch (graphics_api) { | ||||
|     case Settings::GraphicsAPI::OpenGL: | ||||
|         window = std::make_unique<EmuWindow_Android>(s_surf); | ||||
|         break; | ||||
|     default: | ||||
|         LOG_CRITICAL(Frontend, "Unknown graphics API {}, using OpenGL", graphics_api); | ||||
|         window = std::make_unique<EmuWindow_Android>(s_surf); | ||||
|     } | ||||
| 
 | ||||
|     Core::System& system{Core::System::GetInstance()}; | ||||
| 
 | ||||
|  |  | |||
|  | @ -58,8 +58,6 @@ | |||
|     <string name="linear_filtering_description">Aktiviert lineare Filterung, welche die Spieletexturen glättet.</string> | ||||
|     <string name="texture_filter_name">Texturfilter</string> | ||||
|     <string name="texture_filter_description">Verbessert die Grafik von Spielen durch das Anwendung eines Texturfilters. Die unterstützten Filter sind Anime4K Ultrafast, Bicubic, ScaleForce und xBRZ freescale.</string> | ||||
|     <string name="hw_renderer">Aktiviere Hardware Renderer</string> | ||||
|     <string name="hw_renderer_description">Benutzt Hardware, um die 3DS-Grafik zu emulieren. Wenn aktiviert, wird die Spieleleistung stark verbessert.</string> | ||||
|     <string name="hw_shaders">Aktiviere Hardware Shader</string> | ||||
|     <string name="hw_shaders_description">Benutzt Hardware, um die 3DS-Shader zu emulieren. Wenn aktiviert, wird die Spieleleistung stark verbessert.</string> | ||||
|     <string name="shaders_accurate_mul">Aktiviere genaue Shader-Multiplikation</string> | ||||
|  |  | |||
|  | @ -62,8 +62,6 @@ | |||
|     <string name="linear_filtering_description">Activa el filtro linear, que hace que los gráficos del juego se vean más suaves.</string> | ||||
|     <string name="texture_filter_name">Filtro de Texturas</string> | ||||
|     <string name="texture_filter_description">Mejora los gráficos visuales de los juegos al aplicar un filtro a las texturas. Los filtros soportados son Anime4K Ultrafast, Bicubic, ScaleForce, y xBRZ freescale.</string> | ||||
|     <string name="hw_renderer">Activar renderizador de hardware</string> | ||||
|     <string name="hw_renderer_description">Usa el hardware para emular los gráficos de 3DS. Cuando se active, el rendimiento mejorará notablemente.</string> | ||||
|     <string name="hw_shaders">Activar sombreador de hardware</string> | ||||
|     <string name="hw_shaders_description">Usa el hardware para emular los sombreadores de 3DS. Cuando se active, el rendimiento mejorará notablemente.</string> | ||||
|     <string name="shaders_accurate_mul">Activar multiplicación precisa de sombreado</string> | ||||
|  |  | |||
|  | @ -46,8 +46,6 @@ | |||
|     <!-- Graphics settings strings --> | ||||
|     <string name="vsync">Aktivoi V-Sync</string> | ||||
|     <string name="vsync_description">Synkronoi pelin virkistystaajuus laitteesi virkistystaajuuteen.</string> | ||||
|     <string name="hw_renderer">Aktivoi Laitteistorenderöinti</string> | ||||
|     <string name="hw_renderer_description">Käyttää laitteistoa emuloidakseen 3DS-grafiikoita. Kun tämä on päällä, pelien suorituskyky on huomattavasti parempi.</string> | ||||
|     <string name="hw_shaders">Aktivoi Laitteistovarjostin</string> | ||||
|     <string name="hw_shaders_description">Käyttää laitteistoa emuloidakseen 3DS:n varjostimia. Kun tämä on päällä, pelien suorituskyky on huomattavasti parempi.</string> | ||||
|     <string name="frame_limit_enable">Aktivoi nopeuden rajoitus</string> | ||||
|  |  | |||
|  | @ -58,8 +58,6 @@ | |||
|     <string name="linear_filtering_description">Active le filtrage linéaire, qui améliorera le lissage graphique du jeu.</string> | ||||
|     <string name="texture_filter_name">Filtrage des textures</string> | ||||
|     <string name="texture_filter_description">Améliore l\'aspect graphique des jeux en appliquant un filtre aux textures. Les filtres supportés sont Anime4K Ultrafast, Bicubic, ScaleForce, et xBRZ freescale.</string> | ||||
|     <string name="hw_renderer">Activer le rendu matériel</string> | ||||
|     <string name="hw_renderer_description">Utilise le matériel pour émuler les graphismes de la 3DS. Lorsqu\'il est activé, la performance des jeux sera améliorée de manière significative.</string> | ||||
|     <string name="hw_shaders">Activer le shader (nuanceur) matériel </string> | ||||
|     <string name="hw_shaders_description">Utilise le matériel pour émuler les shaders de la 3DS. Lorsqu\'il est activé, la performance des jeux sera améliorée de manière significative.</string> | ||||
|     <string name="shaders_accurate_mul">Activer la multiplication précise dans les shaders</string> | ||||
|  |  | |||
|  | @ -58,8 +58,6 @@ | |||
|     <string name="linear_filtering_description">Abilita il filtro lineare, che fa sembrare più smussata la grafica dei giochi.</string> | ||||
|     <string name="texture_filter_name">Filtro Texture</string> | ||||
|     <string name="texture_filter_description">Migliora la grafica dei giochi applicando un filtro alle texture. I filtri supportati sono Anime4k Ultrafast, Bicubic, ScaleForce, e xBRZ freescale.</string> | ||||
|     <string name="hw_renderer">Abilita renderer hardware</string> | ||||
|     <string name="hw_renderer_description">Utilizza l\'hardware per emulare la grafica del 3DS. Se abilitato, le prestazioni dei giochi miglioreranno significativamente.</string> | ||||
|     <string name="hw_shaders">Abilita shader hardware</string> | ||||
|     <string name="hw_shaders_description">Utilizza l\'hardware per emulare gli shader del 3DS. Se abilitato, le prestazioni dei giochi miglioreranno significativamente.</string> | ||||
|     <string name="shaders_accurate_mul">Abilita moltiplicazione shader accurata</string> | ||||
|  |  | |||
|  | @ -40,8 +40,6 @@ | |||
|     <string name="linear_filtering">リニアフィルタリングを有効化</string> | ||||
|     <string name="linear_filtering_description">有効にすると、よりなめらかな画質が期待できます。</string> | ||||
|     <string name="texture_filter_name">テクスチャフィルタ</string> | ||||
|     <string name="hw_renderer">ハードウェアレンダラを有効にする</string> | ||||
|     <string name="hw_renderer_description">グラフィックエミュレーションにハードウェアを使用します。有効にすると、パフォーマンスが大幅に向上します。</string> | ||||
|     <string name="hw_shaders">ハードウェアシェーダを有効にする</string> | ||||
|     <string name="hw_shaders_description">シェーダエミュレーションにハードウェアを使用します。有効にすると、パフォーマンスが大幅に向上します。</string> | ||||
|     <string name="shaders_accurate_mul">正確なシェーダ乗算を有効にする</string> | ||||
|  |  | |||
|  | @ -58,8 +58,6 @@ | |||
|     <string name="linear_filtering_description">게임 필터링이 매끄럽게 보이도록 선형 필터링을 활성화합니다.</string> | ||||
|     <string name="texture_filter_name">텍스처 필터</string> | ||||
|     <string name="texture_filter_description">텍스처에 필터를 적용하여 게임의 시각적 효과를 향상시킵니다. 지원되는 필터는 Anime4K Ultrafast, Bicubic, ScaleForce 및 xBRZ 프리스케일입니다.</string> | ||||
|     <string name="hw_renderer">하드웨어 렌더러 사용</string> | ||||
|     <string name="hw_renderer_description">하드웨어를 사용하여 3DS 그래픽을 에뮬레이션합니다. 활성화하면 게임 성능이 크게 향상됩니다.</string> | ||||
|     <string name="hw_shaders">하드웨어 쉐이더 사용</string> | ||||
|     <string name="hw_shaders_description">하드웨어를 사용하여 3DS 쉐이더를 에뮬레이션합니다. 활성화하면 게임 성능이 크게 향상됩니다.</string> | ||||
|     <string name="shaders_accurate_mul">정확한 쉐이더 곱셉 사용</string> | ||||
|  |  | |||
|  | @ -58,8 +58,6 @@ | |||
|     <string name="linear_filtering_description">Aktiverer lineær filtrering, noe som får spillvisualer til å vises jevnere.</string> | ||||
|     <string name="texture_filter_name">Tekstur Filter</string> | ||||
|     <string name="texture_filter_description">Forbedrer det visuelle i spill ved å bruke et filter på teksturer. De støttede filtrene er Anime4K Ultrafast, Bicubic, ScaleForce og xBRZ freescale.</string> | ||||
|     <string name="hw_renderer">Aktiver maskinvaregjengivelse</string> | ||||
|     <string name="hw_renderer_description">Bruker maskinvare til å emulere 3DS grafikk. Når dette er aktivert, vil spillytelsen bli betydelig forbedret.</string> | ||||
|     <string name="hw_shaders">Aktiver maskinvare shader</string> | ||||
|     <string name="hw_shaders_description">Bruker maskinvare for å etterligne 3DS shaders. Når dette er aktivert, vil spillytelsen bli betydelig forbedret.</string> | ||||
|     <string name="shaders_accurate_mul">Aktiver nøyaktig shader-multiplikasjon</string> | ||||
|  |  | |||
|  | @ -58,8 +58,6 @@ | |||
|     <string name="linear_filtering_description">Ativa a filtragem linear, que suaviza o visual do jogo.</string> | ||||
|     <string name="texture_filter_name">Filtro de texturas</string> | ||||
|     <string name="texture_filter_description">Aprimora o visual dos jogos ao aplicar filtros às texturas. Os filtros compatíveis são: Anime4K Ultrafast, Bicúbico, ScaleForce e xBRZ Freescale.</string> | ||||
|     <string name="hw_renderer">Ativar renderizador por hardware</string> | ||||
|     <string name="hw_renderer_description">Utiliza o hardware para emular os gráficos do 3DS. Quando ativado, o desempenho de jogo será consideravelmente melhorado.</string> | ||||
|     <string name="hw_shaders">Ativar shaders via hardware</string> | ||||
|     <string name="hw_shaders_description">Utiliza o hardware para emular os shaders do 3DS. Quando ativado, o desempenho do jogo será consideravelmente melhorado.</string> | ||||
|     <string name="shaders_accurate_mul">Ativar multiplicação precisa de shaders</string> | ||||
|  |  | |||
|  | @ -58,8 +58,6 @@ | |||
|     <string name="linear_filtering_description">开启后,游戏视觉效果会更加平滑。</string> | ||||
|     <string name="texture_filter_name">纹理滤镜</string> | ||||
|     <string name="texture_filter_description">通过对纹理使用滤镜来增强游戏的视觉效果。支持的滤镜有 Anime4K Ultrafast, Bicubic, ScaleForce 和 xBRZ freescale。</string> | ||||
|     <string name="hw_renderer">启用硬件渲染器</string> | ||||
|     <string name="hw_renderer_description">使用硬件模拟 3DS 图形。启用后,游戏性能将显著提高。</string> | ||||
|     <string name="hw_shaders">启用硬件着色器</string> | ||||
|     <string name="hw_shaders_description">使用硬件模拟 3DS 着色器。启用后,游戏性能将显著提高。</string> | ||||
|     <string name="shaders_accurate_mul">启用精确乘法运算</string> | ||||
|  |  | |||
|  | @ -171,4 +171,12 @@ | |||
|         <item>4</item> | ||||
|         <item>5</item> | ||||
|     </integer-array> | ||||
| 
 | ||||
|     <string-array name="graphicsApiNames"> | ||||
|         <item>OpenGLES</item> | ||||
|     </string-array> | ||||
| 
 | ||||
|     <integer-array name="graphicsApiValues"> | ||||
|         <item>1</item> | ||||
|     </integer-array> | ||||
| </resources> | ||||
|  |  | |||
|  | @ -72,14 +72,15 @@ | |||
| 
 | ||||
|     <!-- Graphics settings strings --> | ||||
|     <string name="renderer">Renderer</string> | ||||
|     <string name="graphics_api">Graphics API</string> | ||||
|     <string name="renderer_debug">Enable debug renderer</string> | ||||
|     <string name="renderer_debug_description">Log additional graphics related debug information. When enabled, game performance will be significantly reduced</string> | ||||
|     <string name="vsync">Enable V-Sync</string> | ||||
|     <string name="vsync_description">Synchronizes the game frame rate to the refresh rate of your device.</string> | ||||
|     <string name="linear_filtering">Enable linear filtering</string> | ||||
|     <string name="linear_filtering_description">Enables linear filtering, which causes game visuals to appear smoother.</string> | ||||
|     <string name="texture_filter_name">Texture Filter</string> | ||||
|     <string name="texture_filter_description">Enhances the visuals of games by applying a filter to textures. The supported filters are Anime4K Ultrafast, Bicubic, ScaleForce, and xBRZ freescale.</string> | ||||
|     <string name="hw_renderer">Enable hardware renderer</string> | ||||
|     <string name="hw_renderer_description">Uses hardware to emulate 3DS graphics. When enabled, game performance will be significantly improved.</string> | ||||
|     <string name="hw_shaders">Enable hardware shader</string> | ||||
|     <string name="hw_shaders_description">Uses hardware to emulate 3DS shaders. When enabled, game performance will be significantly improved.</string> | ||||
|     <string name="shaders_accurate_mul">Enable accurate shader multiplication</string> | ||||
|  |  | |||
|  | @ -8,6 +8,10 @@ add_executable(citra | |||
|     default_ini.h | ||||
|     emu_window/emu_window_sdl2.cpp | ||||
|     emu_window/emu_window_sdl2.h | ||||
|     emu_window/emu_window_sdl2_gl.cpp | ||||
|     emu_window/emu_window_sdl2_gl.h | ||||
|     emu_window/emu_window_sdl2_sw.cpp | ||||
|     emu_window/emu_window_sdl2_sw.h | ||||
|     lodepng_image_interface.cpp | ||||
|     lodepng_image_interface.h | ||||
|     precompiled_headers.h | ||||
|  |  | |||
|  | @ -13,6 +13,8 @@ | |||
| 
 | ||||
| #include "citra/config.h" | ||||
| #include "citra/emu_window/emu_window_sdl2.h" | ||||
| #include "citra/emu_window/emu_window_sdl2_gl.h" | ||||
| #include "citra/emu_window/emu_window_sdl2_sw.h" | ||||
| #include "citra/lodepng_image_interface.h" | ||||
| #include "common/common_paths.h" | ||||
| #include "common/detached_tasks.h" | ||||
|  | @ -29,7 +31,6 @@ | |||
| #include "core/file_sys/cia_container.h" | ||||
| #include "core/frontend/applets/default_applets.h" | ||||
| #include "core/frontend/framebuffer_layout.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| #include "core/gdbstub/gdbstub.h" | ||||
| #include "core/hle/service/am/am.h" | ||||
| #include "core/hle/service/cfg/cfg.h" | ||||
|  | @ -38,6 +39,7 @@ | |||
| #include "input_common/main.h" | ||||
| #include "network/network.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| #undef _UNICODE | ||||
| #include <getopt.h> | ||||
|  | @ -362,13 +364,23 @@ int main(int argc, char** argv) { | |||
| 
 | ||||
|     EmuWindow_SDL2::InitializeSDL2(); | ||||
| 
 | ||||
|     const auto emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen, false)}; | ||||
|     const bool use_secondary_window{Settings::values.layout_option.GetValue() == | ||||
|                                     Settings::LayoutOption::SeparateWindows}; | ||||
|     const auto secondary_window = | ||||
|         use_secondary_window ? std::make_unique<EmuWindow_SDL2>(false, true) : nullptr; | ||||
|     const auto CreateEmuWindow = [](bool fullscreen, | ||||
|                                     bool is_secondary) -> std::unique_ptr<EmuWindow_SDL2> { | ||||
|         switch (Settings::values.graphics_api.GetValue()) { | ||||
|         case Settings::GraphicsAPI::OpenGL: | ||||
|             return std::make_unique<EmuWindow_SDL2_GL>(fullscreen, is_secondary); | ||||
|         case Settings::GraphicsAPI::Software: | ||||
|             return std::make_unique<EmuWindow_SDL2_SW>(fullscreen, is_secondary); | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     Frontend::ScopeAcquireContext scope(*emu_window); | ||||
|     const auto emu_window{CreateEmuWindow(fullscreen, false)}; | ||||
|     const bool use_secondary_window{ | ||||
|         Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows && | ||||
|         Settings::values.graphics_api.GetValue() != Settings::GraphicsAPI::Software}; | ||||
|     const auto secondary_window = use_secondary_window ? CreateEmuWindow(false, true) : nullptr; | ||||
| 
 | ||||
|     const auto scope = emu_window->Acquire(); | ||||
| 
 | ||||
|     LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, | ||||
|              Common::g_scm_desc); | ||||
|  | @ -400,9 +412,6 @@ int main(int argc, char** argv) { | |||
|     case Core::System::ResultStatus::ErrorSystemMode: | ||||
|         LOG_CRITICAL(Frontend, "Failed to determine system mode!"); | ||||
|         return -1; | ||||
|     case Core::System::ResultStatus::ErrorVideoCore: | ||||
|         LOG_CRITICAL(Frontend, "VideoCore not initialized"); | ||||
|         return -1; | ||||
|     case Core::System::ResultStatus::Success: | ||||
|         break; // Expected case
 | ||||
|     default: | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ | |||
| #include <iomanip> | ||||
| #include <memory> | ||||
| #include <sstream> | ||||
| #include <type_traits> | ||||
| #include <unordered_map> | ||||
| #include <SDL.h> | ||||
| #include <inih/cpp/INIReader.h> | ||||
|  | @ -71,6 +72,30 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> | |||
|     }, | ||||
| }}; | ||||
| 
 | ||||
| template <> | ||||
| void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) { | ||||
|     std::string setting_value = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault()); | ||||
|     if (setting_value.empty()) { | ||||
|         setting_value = setting.GetDefault(); | ||||
|     } | ||||
|     setting = std::move(setting_value); | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) { | ||||
|     setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); | ||||
| } | ||||
| 
 | ||||
| template <typename Type, bool ranged> | ||||
| void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) { | ||||
|     if constexpr (std::is_floating_point_v<Type>) { | ||||
|         setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault()); | ||||
|     } else { | ||||
|         setting = static_cast<Type>(sdl2_config->GetInteger( | ||||
|             group, setting.GetLabel(), static_cast<long>(setting.GetDefault()))); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Config::ReadValues() { | ||||
|     // Controls
 | ||||
|     // TODO: add multiple input profile support
 | ||||
|  | @ -104,104 +129,71 @@ void Config::ReadValues() { | |||
|                                                  InputCommon::CemuhookUDP::DEFAULT_PORT)); | ||||
| 
 | ||||
|     // Core
 | ||||
|     Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true); | ||||
|     Settings::values.cpu_clock_percentage = | ||||
|         sdl2_config->GetInteger("Core", "cpu_clock_percentage", 100); | ||||
|     ReadSetting("Core", Settings::values.use_cpu_jit); | ||||
|     ReadSetting("Core", Settings::values.cpu_clock_percentage); | ||||
| 
 | ||||
|     // Renderer
 | ||||
|     Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", false); | ||||
|     Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); | ||||
|     Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true); | ||||
|     ReadSetting("Renderer", Settings::values.graphics_api); | ||||
|     ReadSetting("Renderer", Settings::values.use_gles); | ||||
|     ReadSetting("Renderer", Settings::values.use_hw_shader); | ||||
| #ifdef __APPLE__ | ||||
|     // Separable shader is broken on macos with Intel GPU thanks to poor drivers.
 | ||||
|     // We still want to provide this option for test/development purposes, but disable it by
 | ||||
|     // default.
 | ||||
|     Settings::values.separable_shader = | ||||
|         sdl2_config->GetBoolean("Renderer", "separable_shader", false); | ||||
|     ReadSetting("Renderer", Settings::values.separable_shader); | ||||
| #endif | ||||
|     Settings::values.shaders_accurate_mul = | ||||
|         sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", true); | ||||
|     Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); | ||||
|     Settings::values.resolution_factor = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); | ||||
|     Settings::values.use_disk_shader_cache = | ||||
|         sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true); | ||||
|     Settings::values.frame_limit = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); | ||||
|     Settings::values.use_vsync_new = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync_new", 1)); | ||||
|     Settings::values.texture_filter_name = | ||||
|         sdl2_config->GetString("Renderer", "texture_filter_name", "none"); | ||||
|     ReadSetting("Renderer", Settings::values.shaders_accurate_mul); | ||||
|     ReadSetting("Renderer", Settings::values.use_shader_jit); | ||||
|     ReadSetting("Renderer", Settings::values.resolution_factor); | ||||
|     ReadSetting("Renderer", Settings::values.use_disk_shader_cache); | ||||
|     ReadSetting("Renderer", Settings::values.frame_limit); | ||||
|     ReadSetting("Renderer", Settings::values.use_vsync_new); | ||||
|     ReadSetting("Renderer", Settings::values.texture_filter_name); | ||||
| 
 | ||||
|     Settings::values.mono_render_option = static_cast<Settings::MonoRenderOption>( | ||||
|         sdl2_config->GetInteger("Renderer", "mono_render_option", 0)); | ||||
|     Settings::values.render_3d = static_cast<Settings::StereoRenderOption>( | ||||
|         sdl2_config->GetInteger("Renderer", "render_3d", 0)); | ||||
|     Settings::values.factor_3d = | ||||
|         static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0)); | ||||
|     Settings::values.pp_shader_name = | ||||
|         sdl2_config->GetString("Renderer", "pp_shader_name", "none (builtin)"); | ||||
|     Settings::values.anaglyph_shader_name = | ||||
|         sdl2_config->GetString("Renderer", "anaglyph_shader_name", "dubois (builtin)"); | ||||
|     Settings::values.filter_mode = sdl2_config->GetBoolean("Renderer", "filter_mode", true); | ||||
|     ReadSetting("Renderer", Settings::values.mono_render_option); | ||||
|     ReadSetting("Renderer", Settings::values.render_3d); | ||||
|     ReadSetting("Renderer", Settings::values.factor_3d); | ||||
|     ReadSetting("Renderer", Settings::values.pp_shader_name); | ||||
|     ReadSetting("Renderer", Settings::values.anaglyph_shader_name); | ||||
|     ReadSetting("Renderer", Settings::values.filter_mode); | ||||
| 
 | ||||
|     Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); | ||||
|     Settings::values.bg_green = | ||||
|         static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); | ||||
|     Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); | ||||
|     ReadSetting("Renderer", Settings::values.bg_red); | ||||
|     ReadSetting("Renderer", Settings::values.bg_green); | ||||
|     ReadSetting("Renderer", Settings::values.bg_blue); | ||||
| 
 | ||||
|     // Layout
 | ||||
|     Settings::values.layout_option = | ||||
|         static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0)); | ||||
|     Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false); | ||||
|     Settings::values.upright_screen = sdl2_config->GetBoolean("Layout", "upright_screen", false); | ||||
|     Settings::values.large_screen_proportion = | ||||
|         sdl2_config->GetReal("Layout", "large_screen_proportion", 4.0); | ||||
|     Settings::values.custom_layout = sdl2_config->GetBoolean("Layout", "custom_layout", false); | ||||
|     Settings::values.custom_top_left = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_left", 0)); | ||||
|     Settings::values.custom_top_top = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_top", 0)); | ||||
|     Settings::values.custom_top_right = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_right", 400)); | ||||
|     Settings::values.custom_top_bottom = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_bottom", 240)); | ||||
|     Settings::values.custom_bottom_left = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_left", 40)); | ||||
|     Settings::values.custom_bottom_top = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_top", 240)); | ||||
|     Settings::values.custom_bottom_right = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_right", 360)); | ||||
|     Settings::values.custom_bottom_bottom = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_bottom", 480)); | ||||
|     Settings::values.custom_second_layer_opacity = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_second_layer_opacity", 100)); | ||||
|     ReadSetting("Layout", Settings::values.layout_option); | ||||
|     ReadSetting("Layout", Settings::values.swap_screen); | ||||
|     ReadSetting("Layout", Settings::values.upright_screen); | ||||
|     ReadSetting("Layout", Settings::values.large_screen_proportion); | ||||
|     ReadSetting("Layout", Settings::values.custom_layout); | ||||
|     ReadSetting("Layout", Settings::values.custom_top_left); | ||||
|     ReadSetting("Layout", Settings::values.custom_top_top); | ||||
|     ReadSetting("Layout", Settings::values.custom_top_right); | ||||
|     ReadSetting("Layout", Settings::values.custom_top_bottom); | ||||
|     ReadSetting("Layout", Settings::values.custom_bottom_left); | ||||
|     ReadSetting("Layout", Settings::values.custom_bottom_top); | ||||
|     ReadSetting("Layout", Settings::values.custom_bottom_right); | ||||
|     ReadSetting("Layout", Settings::values.custom_bottom_bottom); | ||||
|     ReadSetting("Layout", Settings::values.custom_second_layer_opacity); | ||||
| 
 | ||||
|     // Utility
 | ||||
|     Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false); | ||||
|     Settings::values.custom_textures = sdl2_config->GetBoolean("Utility", "custom_textures", false); | ||||
|     Settings::values.preload_textures = | ||||
|         sdl2_config->GetBoolean("Utility", "preload_textures", false); | ||||
|     ReadSetting("Utility", Settings::values.dump_textures); | ||||
|     ReadSetting("Utility", Settings::values.custom_textures); | ||||
|     ReadSetting("Utility", Settings::values.preload_textures); | ||||
| 
 | ||||
|     // Audio
 | ||||
|     Settings::values.audio_emulation = static_cast<Settings::AudioEmulation>( | ||||
|         sdl2_config->GetInteger("Audio", "audio_emulation", 0)); | ||||
|     Settings::values.sink_id = sdl2_config->GetString("Audio", "output_engine", "auto"); | ||||
|     Settings::values.enable_audio_stretching = | ||||
|         sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); | ||||
|     Settings::values.audio_device_id = sdl2_config->GetString("Audio", "output_device", "auto"); | ||||
|     Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)); | ||||
|     Settings::values.mic_input_device = | ||||
|         sdl2_config->GetString("Audio", "mic_input_device", Frontend::Mic::default_device_name); | ||||
|     Settings::values.mic_input_type = | ||||
|         static_cast<Settings::MicInputType>(sdl2_config->GetInteger("Audio", "mic_input_type", 0)); | ||||
|     ReadSetting("Audio", Settings::values.audio_emulation); | ||||
|     ReadSetting("Audio", Settings::values.sink_id); | ||||
|     ReadSetting("Audio", Settings::values.enable_audio_stretching); | ||||
|     ReadSetting("Audio", Settings::values.audio_device_id); | ||||
|     ReadSetting("Audio", Settings::values.volume); | ||||
|     ReadSetting("Audio", Settings::values.mic_input_device); | ||||
|     ReadSetting("Audio", Settings::values.mic_input_type); | ||||
| 
 | ||||
|     // Data Storage
 | ||||
|     Settings::values.use_virtual_sd = | ||||
|         sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); | ||||
| 
 | ||||
|     Settings::values.use_custom_storage = | ||||
|         sdl2_config->GetBoolean("Data Storage", "use_custom_storage", false); | ||||
|     ReadSetting("Data Storage", Settings::values.use_virtual_sd); | ||||
|     ReadSetting("Data Storage", Settings::values.use_custom_storage); | ||||
| 
 | ||||
|     if (Settings::values.use_custom_storage) { | ||||
|         FileUtil::UpdateUserPath(FileUtil::UserPath::NANDDir, | ||||
|  | @ -211,11 +203,9 @@ void Config::ReadValues() { | |||
|     } | ||||
| 
 | ||||
|     // System
 | ||||
|     Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", true); | ||||
|     Settings::values.region_value = | ||||
|         sdl2_config->GetInteger("System", "region_value", Settings::REGION_VALUE_AUTO_SELECT); | ||||
|     Settings::values.init_clock = | ||||
|         static_cast<Settings::InitClock>(sdl2_config->GetInteger("System", "init_clock", 1)); | ||||
|     ReadSetting("System", Settings::values.is_new_3ds); | ||||
|     ReadSetting("System", Settings::values.region_value); | ||||
|     ReadSetting("System", Settings::values.init_clock); | ||||
|     { | ||||
|         std::tm t; | ||||
|         t.tm_sec = 1; | ||||
|  | @ -236,6 +226,8 @@ void Config::ReadValues() { | |||
|                 std::chrono::system_clock::from_time_t(std::mktime(&t)).time_since_epoch()) | ||||
|                 .count(); | ||||
|     } | ||||
|     ReadSetting("System", Settings::values.plugin_loader_enabled); | ||||
|     ReadSetting("System", Settings::values.allow_plugin_loader); | ||||
| 
 | ||||
|     { | ||||
|         constexpr const char* default_init_time_offset = "0 00:00:00"; | ||||
|  | @ -311,14 +303,14 @@ void Config::ReadValues() { | |||
|         sdl2_config->GetInteger("Camera", "camera_outer_left_flip", 0); | ||||
| 
 | ||||
|     // Miscellaneous
 | ||||
|     Settings::values.log_filter = sdl2_config->GetString("Miscellaneous", "log_filter", "*:Info"); | ||||
|     ReadSetting("Miscellaneous", Settings::values.log_filter); | ||||
| 
 | ||||
|     // Debugging
 | ||||
|     Settings::values.record_frame_times = | ||||
|         sdl2_config->GetBoolean("Debugging", "record_frame_times", false); | ||||
|     Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false); | ||||
|     Settings::values.gdbstub_port = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689)); | ||||
|     ReadSetting("Debugging", Settings::values.renderer_debug); | ||||
|     ReadSetting("Debugging", Settings::values.use_gdbstub); | ||||
|     ReadSetting("Debugging", Settings::values.gdbstub_port); | ||||
| 
 | ||||
|     for (const auto& service_module : Service::service_module_map) { | ||||
|         bool use_lle = sdl2_config->GetBoolean("Debugging", "LLE\\" + service_module.name, false); | ||||
|  |  | |||
|  | @ -6,6 +6,7 @@ | |||
| 
 | ||||
| #include <memory> | ||||
| #include <string> | ||||
| #include "common/settings.h" | ||||
| 
 | ||||
| class INIReader; | ||||
| 
 | ||||
|  | @ -21,4 +22,14 @@ public: | |||
|     ~Config(); | ||||
| 
 | ||||
|     void Reload(); | ||||
| 
 | ||||
| private: | ||||
|     /**
 | ||||
|      * Applies a value read from the sdl2_config to a Setting. | ||||
|      * | ||||
|      * @param group The name of the INI group | ||||
|      * @param setting The yuzu setting to modify | ||||
|      */ | ||||
|     template <typename Type, bool ranged> | ||||
|     void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting); | ||||
| }; | ||||
|  |  | |||
|  | @ -98,14 +98,14 @@ use_cpu_jit = | |||
| cpu_clock_percentage = | ||||
| 
 | ||||
| [Renderer] | ||||
| # Whether to render using OpenGL or Software | ||||
| # 0: Software, 1: OpenGL (default) | ||||
| graphics_api = | ||||
| 
 | ||||
| # Whether to render using GLES or OpenGL | ||||
| # 0 (default): OpenGL, 1: GLES | ||||
| use_gles = | ||||
| 
 | ||||
| # Whether to use software or hardware rendering. | ||||
| # 0: Software, 1 (default): Hardware | ||||
| use_hw_renderer = | ||||
| 
 | ||||
| # Whether to use hardware shaders to emulate 3DS shaders | ||||
| # 0: Software, 1 (default): Hardware | ||||
| use_hw_shader = | ||||
|  | @ -328,9 +328,15 @@ log_filter = *:Info | |||
| [Debugging] | ||||
| # Record frame time data, can be found in the log directory. Boolean value | ||||
| record_frame_times = | ||||
| 
 | ||||
| # Port for listening to GDB connections. | ||||
| use_gdbstub=false | ||||
| gdbstub_port=24689 | ||||
| 
 | ||||
| # Whether to enable additional debugging information during emulation | ||||
| # 0 (default): Off, 1: On | ||||
| renderer_debug = | ||||
| 
 | ||||
| # To LLE a service module add "LLE\<module name>=true" | ||||
| 
 | ||||
| [WebService] | ||||
|  |  | |||
|  | @ -7,40 +7,14 @@ | |||
| #include <string> | ||||
| #define SDL_MAIN_HANDLED | ||||
| #include <SDL.h> | ||||
| #include <fmt/format.h> | ||||
| #include <glad/glad.h> | ||||
| #include "citra/emu_window/emu_window_sdl2.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/scm_rev.h" | ||||
| #include "common/settings.h" | ||||
| #include "core/3ds.h" | ||||
| #include "core/core.h" | ||||
| #include "input_common/keyboard.h" | ||||
| #include "input_common/main.h" | ||||
| #include "input_common/motion_emu.h" | ||||
| #include "input_common/sdl/sdl.h" | ||||
| #include "network/network.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| SharedContext_SDL2::SharedContext_SDL2() { | ||||
|     window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, | ||||
|                               SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); | ||||
|     context = SDL_GL_CreateContext(window); | ||||
| } | ||||
| 
 | ||||
| SharedContext_SDL2::~SharedContext_SDL2() { | ||||
|     SDL_GL_DeleteContext(context); | ||||
|     SDL_DestroyWindow(window); | ||||
| } | ||||
| 
 | ||||
| void SharedContext_SDL2::MakeCurrent() { | ||||
|     SDL_GL_MakeCurrent(window, context); | ||||
| } | ||||
| 
 | ||||
| void SharedContext_SDL2::DoneCurrent() { | ||||
|     SDL_GL_MakeCurrent(window, nullptr); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { | ||||
|     TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); | ||||
|  | @ -135,78 +109,9 @@ void EmuWindow_SDL2::Fullscreen() { | |||
|     SDL_MaximizeWindow(render_window); | ||||
| } | ||||
| 
 | ||||
| EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen, bool is_secondary) : EmuWindow(is_secondary) { | ||||
|     // Initialize the window
 | ||||
|     if (Settings::values.use_gles) { | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); | ||||
|     } else { | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | ||||
|     } | ||||
| 
 | ||||
|     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | ||||
|     SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); | ||||
|     SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); | ||||
|     SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); | ||||
|     SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); | ||||
|     // Enable context sharing for the shared context
 | ||||
|     SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); | ||||
|     // Enable vsync
 | ||||
|     SDL_GL_SetSwapInterval(1); | ||||
| 
 | ||||
|     std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname, | ||||
|                                            Common::g_scm_branch, Common::g_scm_desc); | ||||
|     render_window = | ||||
|         SDL_CreateWindow(window_title.c_str(), | ||||
|                          SDL_WINDOWPOS_UNDEFINED, // x position
 | ||||
|                          SDL_WINDOWPOS_UNDEFINED, // y position
 | ||||
|                          Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight, | ||||
|                          SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); | ||||
| 
 | ||||
|     if (render_window == nullptr) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, | ||||
|                                     SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); | ||||
| 
 | ||||
|     if (fullscreen) { | ||||
|         Fullscreen(); | ||||
|     } | ||||
| 
 | ||||
|     window_context = SDL_GL_CreateContext(render_window); | ||||
|     core_context = CreateSharedContext(); | ||||
|     last_saved_context = nullptr; | ||||
| 
 | ||||
|     if (window_context == nullptr) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
|     if (core_context == nullptr) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     render_window_id = SDL_GetWindowID(render_window); | ||||
|     auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader; | ||||
| 
 | ||||
|     if (!gl_load_func(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to initialize GL functions: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     OnResize(); | ||||
|     OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); | ||||
|     SDL_PumpEvents(); | ||||
| } | ||||
| EmuWindow_SDL2::EmuWindow_SDL2(bool is_secondary) : EmuWindow(is_secondary) {} | ||||
| 
 | ||||
| EmuWindow_SDL2::~EmuWindow_SDL2() { | ||||
|     core_context.reset(); | ||||
|     SDL_GL_DeleteContext(window_context); | ||||
|     SDL_Quit(); | ||||
| } | ||||
| 
 | ||||
|  | @ -222,28 +127,6 @@ void EmuWindow_SDL2::InitializeSDL2() { | |||
|     SDL_SetMainReady(); | ||||
| } | ||||
| 
 | ||||
| std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2::CreateSharedContext() const { | ||||
|     return std::make_unique<SharedContext_SDL2>(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::SaveContext() { | ||||
|     last_saved_context = SDL_GL_GetCurrentContext(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::RestoreContext() { | ||||
|     SDL_GL_MakeCurrent(render_window, last_saved_context); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::Present() { | ||||
|     SDL_GL_MakeCurrent(render_window, window_context); | ||||
|     SDL_GL_SetSwapInterval(1); | ||||
|     while (IsOpen()) { | ||||
|         VideoCore::g_renderer->TryPresent(100, is_secondary); | ||||
|         SDL_GL_SwapWindow(render_window); | ||||
|     } | ||||
|     SDL_GL_MakeCurrent(render_window, nullptr); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::PollEvents() { | ||||
|     SDL_Event event; | ||||
|     std::vector<SDL_Event> other_window_events; | ||||
|  | @ -312,14 +195,6 @@ void EmuWindow_SDL2::PollEvents() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::MakeCurrent() { | ||||
|     core_context->MakeCurrent(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::DoneCurrent() { | ||||
|     core_context->DoneCurrent(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) { | ||||
|     SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second); | ||||
| } | ||||
|  |  | |||
|  | @ -10,56 +10,27 @@ | |||
| 
 | ||||
| struct SDL_Window; | ||||
| 
 | ||||
| class SharedContext_SDL2 : public Frontend::GraphicsContext { | ||||
| public: | ||||
|     using SDL_GLContext = void*; | ||||
| 
 | ||||
|     SharedContext_SDL2(); | ||||
| 
 | ||||
|     ~SharedContext_SDL2() override; | ||||
| 
 | ||||
|     void MakeCurrent() override; | ||||
| 
 | ||||
|     void DoneCurrent() override; | ||||
| 
 | ||||
| private: | ||||
|     SDL_GLContext context; | ||||
|     SDL_Window* window; | ||||
| }; | ||||
| 
 | ||||
| class EmuWindow_SDL2 : public Frontend::EmuWindow { | ||||
| public: | ||||
|     explicit EmuWindow_SDL2(bool fullscreen, bool is_secondary); | ||||
|     explicit EmuWindow_SDL2(bool is_secondary); | ||||
|     ~EmuWindow_SDL2(); | ||||
| 
 | ||||
|     /// Initializes SDL2
 | ||||
|     static void InitializeSDL2(); | ||||
| 
 | ||||
|     void Present(); | ||||
|     /// Presents the most recent frame from the video backend
 | ||||
|     virtual void Present() {} | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|     void PollEvents() override; | ||||
| 
 | ||||
|     /// Makes the graphics context current for the caller thread
 | ||||
|     void MakeCurrent() override; | ||||
| 
 | ||||
|     /// Releases the GL context from the caller thread
 | ||||
|     void DoneCurrent() override; | ||||
| 
 | ||||
|     /// Whether the window is still open, and a close request hasn't yet been sent
 | ||||
|     bool IsOpen() const; | ||||
| 
 | ||||
|     /// Close the window.
 | ||||
|     void RequestClose(); | ||||
| 
 | ||||
|     /// Creates a new context that is shared with the current context
 | ||||
|     std::unique_ptr<GraphicsContext> CreateSharedContext() const override; | ||||
| 
 | ||||
|     /// Saves the current context, for the purpose of e.g. creating new shared contexts
 | ||||
|     void SaveContext() override; | ||||
|     /// Restores the context previously saved
 | ||||
|     void RestoreContext() override; | ||||
| 
 | ||||
| private: | ||||
| protected: | ||||
|     /// Called by PollEvents when a key is pressed or released.
 | ||||
|     void OnKeyEvent(int key, u8 state); | ||||
| 
 | ||||
|  | @ -105,17 +76,6 @@ private: | |||
|     /// Fake hidden window for the core context
 | ||||
|     SDL_Window* dummy_window; | ||||
| 
 | ||||
|     using SDL_GLContext = void*; | ||||
| 
 | ||||
|     /// The OpenGL context associated with the window
 | ||||
|     SDL_GLContext window_context; | ||||
| 
 | ||||
|     /// Used by SaveContext and RestoreContext
 | ||||
|     SDL_GLContext last_saved_context; | ||||
| 
 | ||||
|     /// The OpenGL context associated with the core
 | ||||
|     std::unique_ptr<Frontend::GraphicsContext> core_context; | ||||
| 
 | ||||
|     /// Keeps track of how often to update the title bar during gameplay
 | ||||
|     u32 last_time = 0; | ||||
| }; | ||||
|  |  | |||
							
								
								
									
										152
									
								
								src/citra/emu_window/emu_window_sdl2_gl.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										152
									
								
								src/citra/emu_window/emu_window_sdl2_gl.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,152 @@ | |||
| // Copyright 2023 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <cstdlib> | ||||
| #include <string> | ||||
| #define SDL_MAIN_HANDLED | ||||
| #include <SDL.h> | ||||
| #include <glad/glad.h> | ||||
| #include "citra/emu_window/emu_window_sdl2_gl.h" | ||||
| #include "common/scm_rev.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| class SDLGLContext : public Frontend::GraphicsContext { | ||||
| public: | ||||
|     using SDL_GLContext = void*; | ||||
| 
 | ||||
|     SDLGLContext() { | ||||
|         window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, | ||||
|                                   SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); | ||||
|         context = SDL_GL_CreateContext(window); | ||||
|     } | ||||
| 
 | ||||
|     ~SDLGLContext() override { | ||||
|         SDL_GL_DeleteContext(context); | ||||
|         SDL_DestroyWindow(window); | ||||
|     } | ||||
| 
 | ||||
|     void MakeCurrent() override { | ||||
|         SDL_GL_MakeCurrent(window, context); | ||||
|     } | ||||
| 
 | ||||
|     void DoneCurrent() override { | ||||
|         SDL_GL_MakeCurrent(window, nullptr); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     SDL_Window* window; | ||||
|     SDL_GLContext context; | ||||
| }; | ||||
| 
 | ||||
| EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen, bool is_secondary) | ||||
|     : EmuWindow_SDL2{is_secondary} { | ||||
|     // Initialize the window
 | ||||
|     if (Settings::values.use_gles) { | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); | ||||
|     } else { | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | ||||
|     } | ||||
| 
 | ||||
|     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | ||||
|     SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); | ||||
|     SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); | ||||
|     SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); | ||||
|     SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); | ||||
|     // Enable context sharing for the shared context
 | ||||
|     SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); | ||||
|     // Enable vsync
 | ||||
|     SDL_GL_SetSwapInterval(1); | ||||
|     // Enable debug context
 | ||||
|     if (Settings::values.renderer_debug) { | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); | ||||
|     } | ||||
| 
 | ||||
|     std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname, | ||||
|                                            Common::g_scm_branch, Common::g_scm_desc); | ||||
|     render_window = | ||||
|         SDL_CreateWindow(window_title.c_str(), | ||||
|                          SDL_WINDOWPOS_UNDEFINED, // x position
 | ||||
|                          SDL_WINDOWPOS_UNDEFINED, // y position
 | ||||
|                          Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight, | ||||
|                          SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); | ||||
| 
 | ||||
|     if (render_window == nullptr) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, | ||||
|                                     SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); | ||||
| 
 | ||||
|     if (fullscreen) { | ||||
|         Fullscreen(); | ||||
|     } | ||||
| 
 | ||||
|     window_context = SDL_GL_CreateContext(render_window); | ||||
|     core_context = CreateSharedContext(); | ||||
|     last_saved_context = nullptr; | ||||
| 
 | ||||
|     if (window_context == nullptr) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
|     if (core_context == nullptr) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     render_window_id = SDL_GetWindowID(render_window); | ||||
|     auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader; | ||||
| 
 | ||||
|     if (!gl_load_func(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to initialize GL functions: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     OnResize(); | ||||
|     OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); | ||||
|     SDL_PumpEvents(); | ||||
| } | ||||
| 
 | ||||
| EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() { | ||||
|     core_context.reset(); | ||||
|     SDL_DestroyWindow(render_window); | ||||
|     SDL_GL_DeleteContext(window_context); | ||||
| } | ||||
| 
 | ||||
| std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const { | ||||
|     return std::make_unique<SDLGLContext>(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2_GL::MakeCurrent() { | ||||
|     core_context->MakeCurrent(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2_GL::DoneCurrent() { | ||||
|     core_context->DoneCurrent(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2_GL::SaveContext() { | ||||
|     last_saved_context = SDL_GL_GetCurrentContext(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2_GL::RestoreContext() { | ||||
|     SDL_GL_MakeCurrent(render_window, last_saved_context); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2_GL::Present() { | ||||
|     SDL_GL_MakeCurrent(render_window, window_context); | ||||
|     SDL_GL_SetSwapInterval(1); | ||||
|     while (IsOpen()) { | ||||
|         VideoCore::g_renderer->TryPresent(100, is_secondary); | ||||
|         SDL_GL_SwapWindow(render_window); | ||||
|     } | ||||
|     SDL_GL_MakeCurrent(render_window, nullptr); | ||||
| } | ||||
							
								
								
									
										35
									
								
								src/citra/emu_window/emu_window_sdl2_gl.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								src/citra/emu_window/emu_window_sdl2_gl.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,35 @@ | |||
| // Copyright 2023 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <memory> | ||||
| #include "citra/emu_window/emu_window_sdl2.h" | ||||
| 
 | ||||
| struct SDL_Window; | ||||
| 
 | ||||
| class EmuWindow_SDL2_GL : public EmuWindow_SDL2 { | ||||
| public: | ||||
|     explicit EmuWindow_SDL2_GL(bool fullscreen, bool is_secondary); | ||||
|     ~EmuWindow_SDL2_GL(); | ||||
| 
 | ||||
|     void Present() override; | ||||
|     std::unique_ptr<GraphicsContext> CreateSharedContext() const override; | ||||
|     void MakeCurrent() override; | ||||
|     void DoneCurrent() override; | ||||
|     void SaveContext() override; | ||||
|     void RestoreContext() override; | ||||
| 
 | ||||
| private: | ||||
|     using SDL_GLContext = void*; | ||||
| 
 | ||||
|     /// The OpenGL context associated with the window
 | ||||
|     SDL_GLContext window_context; | ||||
| 
 | ||||
|     /// Used by SaveContext and RestoreContext
 | ||||
|     SDL_GLContext last_saved_context; | ||||
| 
 | ||||
|     /// The OpenGL context associated with the core
 | ||||
|     std::unique_ptr<Frontend::GraphicsContext> core_context; | ||||
| }; | ||||
							
								
								
									
										127
									
								
								src/citra/emu_window/emu_window_sdl2_sw.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										127
									
								
								src/citra/emu_window/emu_window_sdl2_sw.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,127 @@ | |||
| // Copyright 2023 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <cstdlib> | ||||
| #include <string> | ||||
| #define SDL_MAIN_HANDLED | ||||
| #include <SDL.h> | ||||
| #include <SDL_rect.h> | ||||
| #include "citra/emu_window/emu_window_sdl2_sw.h" | ||||
| #include "common/color.h" | ||||
| #include "common/scm_rev.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/hw/gpu.h" | ||||
| #include "core/memory.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| class DummyContext : public Frontend::GraphicsContext {}; | ||||
| 
 | ||||
| EmuWindow_SDL2_SW::EmuWindow_SDL2_SW(bool fullscreen, bool is_secondary) | ||||
|     : EmuWindow_SDL2{is_secondary} { | ||||
|     std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname, | ||||
|                                            Common::g_scm_branch, Common::g_scm_desc); | ||||
|     render_window = | ||||
|         SDL_CreateWindow(window_title.c_str(), | ||||
|                          SDL_WINDOWPOS_UNDEFINED, // x position
 | ||||
|                          SDL_WINDOWPOS_UNDEFINED, // y position
 | ||||
|                          Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight, | ||||
|                          SDL_WINDOW_SHOWN); | ||||
| 
 | ||||
|     if (render_window == nullptr) { | ||||
|         LOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError()); | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     window_surface = SDL_GetWindowSurface(render_window); | ||||
|     renderer = SDL_CreateSoftwareRenderer(window_surface); | ||||
| 
 | ||||
|     if (fullscreen) { | ||||
|         Fullscreen(); | ||||
|     } | ||||
| 
 | ||||
|     render_window_id = SDL_GetWindowID(render_window); | ||||
| 
 | ||||
|     OnResize(); | ||||
|     OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); | ||||
|     SDL_PumpEvents(); | ||||
| } | ||||
| 
 | ||||
| EmuWindow_SDL2_SW::~EmuWindow_SDL2_SW() { | ||||
|     SDL_DestroyRenderer(renderer); | ||||
|     SDL_DestroyWindow(render_window); | ||||
| } | ||||
| 
 | ||||
| std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2_SW::CreateSharedContext() const { | ||||
|     return std::make_unique<DummyContext>(); | ||||
| } | ||||
| 
 | ||||
| void EmuWindow_SDL2_SW::Present() { | ||||
|     const auto layout{Layout::DefaultFrameLayout( | ||||
|         Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight, false, false)}; | ||||
| 
 | ||||
|     while (IsOpen()) { | ||||
|         SDL_SetRenderDrawColor(renderer, Settings::values.bg_red.GetValue() * 255, | ||||
|                                Settings::values.bg_green.GetValue() * 255, | ||||
|                                Settings::values.bg_blue.GetValue() * 255, 0xFF); | ||||
|         SDL_RenderClear(renderer); | ||||
| 
 | ||||
|         const auto draw_screen = [&](int fb_id) { | ||||
|             const auto dst_rect = fb_id == 0 ? layout.top_screen : layout.bottom_screen; | ||||
|             SDL_Rect sdl_rect{static_cast<int>(dst_rect.left), static_cast<int>(dst_rect.top), | ||||
|                               static_cast<int>(dst_rect.GetWidth()), | ||||
|                               static_cast<int>(dst_rect.GetHeight())}; | ||||
|             SDL_Surface* screen = LoadFramebuffer(fb_id); | ||||
|             SDL_BlitSurface(screen, nullptr, window_surface, &sdl_rect); | ||||
|             SDL_FreeSurface(screen); | ||||
|         }; | ||||
| 
 | ||||
|         draw_screen(0); | ||||
|         draw_screen(1); | ||||
| 
 | ||||
|         SDL_RenderPresent(renderer); | ||||
|         SDL_UpdateWindowSurface(render_window); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| SDL_Surface* EmuWindow_SDL2_SW::LoadFramebuffer(int fb_id) { | ||||
|     const auto& framebuffer = GPU::g_regs.framebuffer_config[fb_id]; | ||||
|     const PAddr framebuffer_addr = | ||||
|         framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2; | ||||
| 
 | ||||
|     Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height); | ||||
|     const u8* framebuffer_data = VideoCore::g_memory->GetPhysicalPointer(framebuffer_addr); | ||||
| 
 | ||||
|     const int width = framebuffer.height; | ||||
|     const int height = framebuffer.width; | ||||
|     const int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format); | ||||
| 
 | ||||
|     SDL_Surface* surface = | ||||
|         SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_ABGR8888); | ||||
|     SDL_LockSurface(surface); | ||||
|     for (int y = 0; y < height; y++) { | ||||
|         for (int x = 0; x < width; x++) { | ||||
|             const u8* pixel = framebuffer_data + (x * height + height - y) * bpp; | ||||
|             const Common::Vec4 color = [&] { | ||||
|                 switch (framebuffer.color_format) { | ||||
|                 case GPU::Regs::PixelFormat::RGBA8: | ||||
|                     return Common::Color::DecodeRGBA8(pixel); | ||||
|                 case GPU::Regs::PixelFormat::RGB8: | ||||
|                     return Common::Color::DecodeRGB8(pixel); | ||||
|                 case GPU::Regs::PixelFormat::RGB565: | ||||
|                     return Common::Color::DecodeRGB565(pixel); | ||||
|                 case GPU::Regs::PixelFormat::RGB5A1: | ||||
|                     return Common::Color::DecodeRGB5A1(pixel); | ||||
|                 case GPU::Regs::PixelFormat::RGBA4: | ||||
|                     return Common::Color::DecodeRGBA4(pixel); | ||||
|                 } | ||||
|             }(); | ||||
| 
 | ||||
|             u8* dst_pixel = reinterpret_cast<u8*>(surface->pixels) + (y * width + x) * 4; | ||||
|             std::memcpy(dst_pixel, color.AsArray(), sizeof(color)); | ||||
|         } | ||||
|     } | ||||
|     SDL_UnlockSurface(surface); | ||||
|     return surface; | ||||
| } | ||||
							
								
								
									
										32
									
								
								src/citra/emu_window/emu_window_sdl2_sw.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								src/citra/emu_window/emu_window_sdl2_sw.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,32 @@ | |||
| // Copyright 2023 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <memory> | ||||
| #include "citra/emu_window/emu_window_sdl2.h" | ||||
| 
 | ||||
| struct SDL_Renderer; | ||||
| struct SDL_Surface; | ||||
| 
 | ||||
| class EmuWindow_SDL2_SW : public EmuWindow_SDL2 { | ||||
| public: | ||||
|     explicit EmuWindow_SDL2_SW(bool fullscreen, bool is_secondary); | ||||
|     ~EmuWindow_SDL2_SW(); | ||||
| 
 | ||||
|     void Present() override; | ||||
|     std::unique_ptr<GraphicsContext> CreateSharedContext() const override; | ||||
|     void MakeCurrent() override {} | ||||
|     void DoneCurrent() override {} | ||||
| 
 | ||||
| private: | ||||
|     /// Loads a framebuffer to an SDL surface
 | ||||
|     SDL_Surface* LoadFramebuffer(int fb_id); | ||||
| 
 | ||||
|     /// The SDL software renderer
 | ||||
|     SDL_Renderer* renderer; | ||||
| 
 | ||||
|     /// The window surface
 | ||||
|     SDL_Surface* window_surface; | ||||
| }; | ||||
|  | @ -269,6 +269,10 @@ target_link_libraries(citra-qt PRIVATE audio_core common core input_common netwo | |||
| target_link_libraries(citra-qt PRIVATE Boost::boost glad nihstro-headers Qt5::Widgets Qt5::Multimedia Qt5::Concurrent) | ||||
| target_link_libraries(citra-qt PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads) | ||||
| 
 | ||||
| if (NOT WIN32) | ||||
|     target_include_directories(citra-qt PRIVATE ${Qt5Gui_PRIVATE_INCLUDE_DIRS}) | ||||
| endif() | ||||
| 
 | ||||
| if (UNIX AND NOT APPLE) | ||||
|     target_link_libraries(citra-qt PRIVATE Qt5::DBus) | ||||
| endif() | ||||
|  | @ -325,6 +329,10 @@ if (MSVC) | |||
|     endif() | ||||
| endif() | ||||
| 
 | ||||
| if (NOT APPLE) | ||||
|     target_compile_definitions(citra-qt PRIVATE HAS_OPENGL) | ||||
| endif() | ||||
| 
 | ||||
| if (CITRA_USE_PRECOMPILED_HEADERS) | ||||
|     target_precompile_headers(citra-qt PRIVATE precompiled_headers.h) | ||||
| endif() | ||||
|  |  | |||
|  | @ -2,31 +2,45 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <glad/glad.h> | ||||
| 
 | ||||
| #include <QApplication> | ||||
| #include <QDragEnterEvent> | ||||
| #include <QHBoxLayout> | ||||
| #include <QKeyEvent> | ||||
| #include <QOffscreenSurface> | ||||
| #include <QOpenGLContext> | ||||
| #include <QOpenGLFunctions> | ||||
| #include <QOpenGLFunctions_4_3_Core> | ||||
| #include <QMessageBox> | ||||
| #include <QPainter> | ||||
| #include <fmt/format.h> | ||||
| #include "citra_qt/bootmanager.h" | ||||
| #include "citra_qt/main.h" | ||||
| #include "common/color.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/scm_rev.h" | ||||
| #include "common/settings.h" | ||||
| #include "core/3ds.h" | ||||
| #include "core/core.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| #include "core/frontend/framebuffer_layout.h" | ||||
| #include "core/perf_stats.h" | ||||
| #include "input_common/keyboard.h" | ||||
| #include "input_common/main.h" | ||||
| #include "input_common/motion_emu.h" | ||||
| #include "network/network.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| #ifdef HAS_OPENGL | ||||
| #include <QOffscreenSurface> | ||||
| #include <QOpenGLContext> | ||||
| #endif | ||||
| 
 | ||||
| #if defined(__APPLE__) | ||||
| #include <objc/message.h> | ||||
| #include <objc/objc.h> | ||||
| #endif | ||||
| 
 | ||||
| #if !defined(WIN32) | ||||
| #include <qpa/qplatformnativeinterface.h> | ||||
| #endif | ||||
| 
 | ||||
| EmuThread::EmuThread(Frontend::GraphicsContext& core_context) : core_context(core_context) {} | ||||
| 
 | ||||
| EmuThread::~EmuThread() = default; | ||||
|  | @ -44,7 +58,7 @@ static GMainWindow* GetMainWindow() { | |||
| 
 | ||||
| void EmuThread::run() { | ||||
|     MicroProfileOnThreadCreate("EmuThread"); | ||||
|     Frontend::ScopeAcquireContext scope(core_context); | ||||
|     const auto scope = core_context.Acquire(); | ||||
| 
 | ||||
|     emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); | ||||
| 
 | ||||
|  | @ -55,6 +69,7 @@ void EmuThread::run() { | |||
|         }); | ||||
| 
 | ||||
|     emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); | ||||
|     emit HideLoadingScreen(); | ||||
| 
 | ||||
|     core_context.MakeCurrent(); | ||||
| 
 | ||||
|  | @ -113,90 +128,263 @@ void EmuThread::run() { | |||
| #endif | ||||
| } | ||||
| 
 | ||||
| OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context, | ||||
|                            bool is_secondary) | ||||
|     : QWindow(parent), context(std::make_unique<QOpenGLContext>(shared_context->parent())), | ||||
|       event_handler(event_handler), is_secondary{is_secondary} { | ||||
| #ifdef HAS_OPENGL | ||||
| class OpenGLSharedContext : public Frontend::GraphicsContext { | ||||
| public: | ||||
|     /// Create the original context that should be shared from
 | ||||
|     explicit OpenGLSharedContext() { | ||||
|         QSurfaceFormat format; | ||||
| 
 | ||||
|         format.setVersion(4, 3); | ||||
|         format.setProfile(QSurfaceFormat::CoreProfile); | ||||
| 
 | ||||
|         if (Settings::values.renderer_debug) { | ||||
|             format.setOption(QSurfaceFormat::FormatOption::DebugContext); | ||||
|         } | ||||
| 
 | ||||
|         // TODO: expose a setting for buffer value (ie default/single/double/triple)
 | ||||
|         format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); | ||||
|         format.setSwapInterval(0); | ||||
| 
 | ||||
|         context = std::make_unique<QOpenGLContext>(); | ||||
|         context->setFormat(format); | ||||
|         if (!context->create()) { | ||||
|             LOG_ERROR(Frontend, "Unable to create main openGL context"); | ||||
|         } | ||||
| 
 | ||||
|         offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr); | ||||
|         offscreen_surface->setFormat(format); | ||||
|         offscreen_surface->create(); | ||||
|         surface = offscreen_surface.get(); | ||||
|     } | ||||
| 
 | ||||
|     /// Create the shared contexts for rendering and presentation
 | ||||
|     explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface) { | ||||
| 
 | ||||
|         // disable vsync for any shared contexts
 | ||||
|     auto format = shared_context->format(); | ||||
|     format.setSwapInterval(Settings::values.use_vsync_new ? 1 : 0); | ||||
|     this->setFormat(format); | ||||
|         auto format = share_context->format(); | ||||
|         format.setSwapInterval(main_surface ? Settings::values.use_vsync_new.GetValue() : 0); | ||||
| 
 | ||||
|     context->setShareContext(shared_context); | ||||
|     context->setScreen(this->screen()); | ||||
|         context = std::make_unique<QOpenGLContext>(); | ||||
|         context->setShareContext(share_context); | ||||
|         context->setFormat(format); | ||||
|     context->create(); | ||||
|         if (!context->create()) { | ||||
|             LOG_ERROR(Frontend, "Unable to create shared openGL context"); | ||||
|         } | ||||
| 
 | ||||
|     setSurfaceType(QWindow::OpenGLSurface); | ||||
|         surface = main_surface; | ||||
|     } | ||||
| 
 | ||||
|     // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
 | ||||
|     // WA_DontShowOnScreen, WA_DeleteOnClose
 | ||||
| } | ||||
| 
 | ||||
| OpenGLWindow::~OpenGLWindow() { | ||||
|     ~OpenGLSharedContext() { | ||||
|         context->doneCurrent(); | ||||
| } | ||||
| 
 | ||||
| void OpenGLWindow::Present() { | ||||
|     if (!isExposed()) | ||||
|         return; | ||||
| 
 | ||||
|     context->makeCurrent(this); | ||||
|     if (VideoCore::g_renderer) { | ||||
|         VideoCore::g_renderer->TryPresent(100, is_secondary); | ||||
|     } | ||||
|     context->swapBuffers(this); | ||||
|     auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>(); | ||||
|     f->glFinish(); | ||||
|     QWindow::requestUpdate(); | ||||
| } | ||||
| 
 | ||||
| bool OpenGLWindow::event(QEvent* event) { | ||||
|     switch (event->type()) { | ||||
|     case QEvent::UpdateRequest: | ||||
|     void SwapBuffers() override { | ||||
|         context->swapBuffers(surface); | ||||
|     } | ||||
| 
 | ||||
|     void MakeCurrent() override { | ||||
|         // We can't track the current state of the underlying context in this wrapper class because
 | ||||
|         // Qt may make the underlying context not current for one reason or another. In particular,
 | ||||
|         // the WebBrowser uses GL, so it seems to conflict if we aren't careful.
 | ||||
|         // Instead of always just making the context current (which does not have any caching to
 | ||||
|         // check if the underlying context is already current) we can check for the current context
 | ||||
|         // in the thread local data by calling `currentContext()` and checking if its ours.
 | ||||
|         if (QOpenGLContext::currentContext() != context.get()) { | ||||
|             context->makeCurrent(surface); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void DoneCurrent() override { | ||||
|         context->doneCurrent(); | ||||
|     } | ||||
| 
 | ||||
|     QOpenGLContext* GetShareContext() const { | ||||
|         return context.get(); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     // Avoid using Qt parent system here since we might move the QObjects to new threads
 | ||||
|     // As a note, this means we should avoid using slots/signals with the objects too
 | ||||
|     std::unique_ptr<QOpenGLContext> context; | ||||
|     std::unique_ptr<QOffscreenSurface> offscreen_surface{}; | ||||
|     QSurface* surface; | ||||
| }; | ||||
| #endif | ||||
| 
 | ||||
| class DummyContext : public Frontend::GraphicsContext {}; | ||||
| 
 | ||||
| class RenderWidget : public QWidget { | ||||
| public: | ||||
|     RenderWidget(GRenderWindow* parent) : QWidget(parent) { | ||||
|         setMouseTracking(true); | ||||
|     } | ||||
| 
 | ||||
|     virtual ~RenderWidget() = default; | ||||
| 
 | ||||
|     virtual void Present() {} | ||||
| 
 | ||||
|     void paintEvent(QPaintEvent* event) override { | ||||
|         Present(); | ||||
|         return true; | ||||
|     case QEvent::MouseButtonPress: | ||||
|     case QEvent::MouseButtonRelease: | ||||
|     case QEvent::MouseButtonDblClick: | ||||
|     case QEvent::MouseMove: | ||||
|     case QEvent::KeyPress: | ||||
|     case QEvent::KeyRelease: | ||||
|     case QEvent::FocusIn: | ||||
|     case QEvent::FocusOut: | ||||
|     case QEvent::FocusAboutToChange: | ||||
|     case QEvent::Enter: | ||||
|     case QEvent::Leave: | ||||
|     case QEvent::Wheel: | ||||
|     case QEvent::TabletMove: | ||||
|     case QEvent::TabletPress: | ||||
|     case QEvent::TabletRelease: | ||||
|     case QEvent::TabletEnterProximity: | ||||
|     case QEvent::TabletLeaveProximity: | ||||
|     case QEvent::TouchBegin: | ||||
|     case QEvent::TouchUpdate: | ||||
|     case QEvent::TouchEnd: | ||||
|     case QEvent::InputMethodQuery: | ||||
|     case QEvent::TouchCancel: | ||||
|         return QCoreApplication::sendEvent(event_handler, event); | ||||
|     case QEvent::Drop: | ||||
|         GetMainWindow()->DropAction(static_cast<QDropEvent*>(event)); | ||||
|         return true; | ||||
|     case QEvent::DragEnter: | ||||
|     case QEvent::DragMove: | ||||
|         GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event)); | ||||
|         return true; | ||||
|     default: | ||||
|         return QWindow::event(event); | ||||
|         update(); | ||||
|     } | ||||
| 
 | ||||
|     std::pair<unsigned, unsigned> GetSize() const { | ||||
|         return std::make_pair(width(), height()); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| #ifdef HAS_OPENGL | ||||
| class OpenGLRenderWidget : public RenderWidget { | ||||
| public: | ||||
|     explicit OpenGLRenderWidget(GRenderWindow* parent, bool is_secondary) | ||||
|         : RenderWidget(parent), is_secondary(is_secondary) { | ||||
|         setAttribute(Qt::WA_NativeWindow); | ||||
|         setAttribute(Qt::WA_PaintOnScreen); | ||||
|         windowHandle()->setSurfaceType(QWindow::OpenGLSurface); | ||||
|     } | ||||
| 
 | ||||
|     void SetContext(std::unique_ptr<Frontend::GraphicsContext>&& context_) { | ||||
|         context = std::move(context_); | ||||
|     } | ||||
| 
 | ||||
|     void Present() override { | ||||
|         if (!isVisible()) { | ||||
|             return; | ||||
|         } | ||||
|         if (!Core::System::GetInstance().IsPoweredOn()) { | ||||
|             return; | ||||
|         } | ||||
|         context->MakeCurrent(); | ||||
|         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | ||||
|         VideoCore::g_renderer->TryPresent(100, is_secondary); | ||||
|         context->SwapBuffers(); | ||||
|         glFinish(); | ||||
|     } | ||||
| 
 | ||||
|     QPaintEngine* paintEngine() const override { | ||||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     std::unique_ptr<Frontend::GraphicsContext> context{}; | ||||
|     bool is_secondary; | ||||
| }; | ||||
| #endif | ||||
| 
 | ||||
| struct SoftwareRenderWidget : public RenderWidget { | ||||
|     explicit SoftwareRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {} | ||||
| 
 | ||||
|     void Present() override { | ||||
|         if (!isVisible()) { | ||||
|             return; | ||||
|         } | ||||
|         if (!Core::System::GetInstance().IsPoweredOn()) { | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         const auto layout{Layout::DefaultFrameLayout(width(), height(), false, false)}; | ||||
|         QPainter painter(this); | ||||
| 
 | ||||
|         const auto draw_screen = [&](int fb_id) { | ||||
|             const auto rect = fb_id == 0 ? layout.top_screen : layout.bottom_screen; | ||||
|             const QImage screen = LoadFramebuffer(fb_id); | ||||
|             painter.drawImage(rect.left, rect.top, screen); | ||||
|         }; | ||||
| 
 | ||||
|         painter.fillRect(rect(), qRgb(Settings::values.bg_red.GetValue() * 255, | ||||
|                                       Settings::values.bg_green.GetValue() * 255, | ||||
|                                       Settings::values.bg_blue.GetValue() * 255)); | ||||
|         draw_screen(0); | ||||
|         draw_screen(1); | ||||
| 
 | ||||
|         painter.end(); | ||||
|     } | ||||
| 
 | ||||
|     QImage LoadFramebuffer(int fb_id) { | ||||
|         const auto& framebuffer = GPU::g_regs.framebuffer_config[fb_id]; | ||||
|         const PAddr framebuffer_addr = | ||||
|             framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2; | ||||
| 
 | ||||
|         Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height); | ||||
|         const u8* framebuffer_data = VideoCore::g_memory->GetPhysicalPointer(framebuffer_addr); | ||||
| 
 | ||||
|         const int width = framebuffer.height; | ||||
|         const int height = framebuffer.width; | ||||
|         const int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format); | ||||
| 
 | ||||
|         QImage image{width, height, QImage::Format_RGBA8888}; | ||||
|         for (int y = 0; y < height; y++) { | ||||
|             for (int x = 0; x < width; x++) { | ||||
|                 const u8* pixel = framebuffer_data + (x * height + height - y) * bpp; | ||||
|                 const Common::Vec4 color = [&] { | ||||
|                     switch (framebuffer.color_format) { | ||||
|                     case GPU::Regs::PixelFormat::RGBA8: | ||||
|                         return Common::Color::DecodeRGBA8(pixel); | ||||
|                     case GPU::Regs::PixelFormat::RGB8: | ||||
|                         return Common::Color::DecodeRGB8(pixel); | ||||
|                     case GPU::Regs::PixelFormat::RGB565: | ||||
|                         return Common::Color::DecodeRGB565(pixel); | ||||
|                     case GPU::Regs::PixelFormat::RGB5A1: | ||||
|                         return Common::Color::DecodeRGB5A1(pixel); | ||||
|                     case GPU::Regs::PixelFormat::RGBA4: | ||||
|                         return Common::Color::DecodeRGBA4(pixel); | ||||
|                     } | ||||
|                 }(); | ||||
| 
 | ||||
|                 image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a())); | ||||
|             } | ||||
|         } | ||||
|         return image; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| static Frontend::WindowSystemType GetWindowSystemType() { | ||||
|     // Determine WSI type based on Qt platform.
 | ||||
|     const QString platform_name = QGuiApplication::platformName(); | ||||
|     if (platform_name == QStringLiteral("windows")) | ||||
|         return Frontend::WindowSystemType::Windows; | ||||
|     else if (platform_name == QStringLiteral("xcb")) | ||||
|         return Frontend::WindowSystemType::X11; | ||||
|     else if (platform_name == QStringLiteral("wayland")) | ||||
|         return Frontend::WindowSystemType::Wayland; | ||||
|     else if (platform_name == QStringLiteral("cocoa")) | ||||
|         return Frontend::WindowSystemType::MacOS; | ||||
| 
 | ||||
|     LOG_CRITICAL(Frontend, "Unknown Qt platform!"); | ||||
|     return Frontend::WindowSystemType::Windows; | ||||
| } | ||||
| 
 | ||||
| void OpenGLWindow::exposeEvent(QExposeEvent* event) { | ||||
|     QWindow::requestUpdate(); | ||||
|     QWindow::exposeEvent(event); | ||||
| static Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) { | ||||
|     Frontend::EmuWindow::WindowSystemInfo wsi; | ||||
|     wsi.type = GetWindowSystemType(); | ||||
| 
 | ||||
|     if (window) { | ||||
| #if defined(WIN32) | ||||
|         // Our Win32 Qt external doesn't have the private API.
 | ||||
|         wsi.render_surface = reinterpret_cast<void*>(window->winId()); | ||||
| #elif defined(__APPLE__) | ||||
|         wsi.render_surface = reinterpret_cast<void* (*)(id, SEL)>(objc_msgSend)( | ||||
|             reinterpret_cast<id>(window->winId()), sel_registerName("layer")); | ||||
| #else | ||||
|         QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface(); | ||||
|         wsi.display_connection = pni->nativeResourceForWindow("display", window); | ||||
|         if (wsi.type == Frontend::WindowSystemType::Wayland) | ||||
|             wsi.render_surface = pni->nativeResourceForWindow("surface", window); | ||||
|         else | ||||
|             wsi.render_surface = reinterpret_cast<void*>(window->winId()); | ||||
| #endif | ||||
|         wsi.render_surface_scale = static_cast<float>(window->devicePixelRatio()); | ||||
|     } else { | ||||
|         wsi.render_surface = nullptr; | ||||
|         wsi.render_surface_scale = 1.0f; | ||||
|     } | ||||
| 
 | ||||
|     return wsi; | ||||
| } | ||||
| 
 | ||||
| std::shared_ptr<Frontend::GraphicsContext> GRenderWindow::main_context; | ||||
| 
 | ||||
| GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread, bool is_secondary_) | ||||
|     : QWidget(parent_), EmuWindow(is_secondary_), emu_thread(emu_thread) { | ||||
| 
 | ||||
|  | @ -218,11 +406,11 @@ GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread, bool is_se | |||
| GRenderWindow::~GRenderWindow() = default; | ||||
| 
 | ||||
| void GRenderWindow::MakeCurrent() { | ||||
|     core_context->MakeCurrent(); | ||||
|     main_context->MakeCurrent(); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::DoneCurrent() { | ||||
|     core_context->DoneCurrent(); | ||||
|     main_context->DoneCurrent(); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::PollEvents() { | ||||
|  | @ -295,8 +483,9 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { | |||
| } | ||||
| 
 | ||||
| void GRenderWindow::mousePressEvent(QMouseEvent* event) { | ||||
|     if (event->source() == Qt::MouseEventSynthesizedBySystem) | ||||
|     if (event->source() == Qt::MouseEventSynthesizedBySystem) { | ||||
|         return; // touch input is handled in TouchBeginEvent
 | ||||
|     } | ||||
| 
 | ||||
|     auto pos = event->pos(); | ||||
|     if (event->button() == Qt::LeftButton) { | ||||
|  | @ -309,8 +498,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) { | |||
| } | ||||
| 
 | ||||
| void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { | ||||
|     if (event->source() == Qt::MouseEventSynthesizedBySystem) | ||||
|     if (event->source() == Qt::MouseEventSynthesizedBySystem) { | ||||
|         return; // touch input is handled in TouchUpdateEvent
 | ||||
|     } | ||||
| 
 | ||||
|     auto pos = event->pos(); | ||||
|     const auto [x, y] = ScaleTouch(pos); | ||||
|  | @ -320,8 +510,9 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { | |||
| } | ||||
| 
 | ||||
| void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { | ||||
|     if (event->source() == Qt::MouseEventSynthesizedBySystem) | ||||
|     if (event->source() == Qt::MouseEventSynthesizedBySystem) { | ||||
|         return; // touch input is handled in TouchEndEvent
 | ||||
|     } | ||||
| 
 | ||||
|     if (event->button() == Qt::LeftButton) | ||||
|         this->TouchReleased(); | ||||
|  | @ -393,42 +584,61 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) { | |||
|     OnFramebufferSizeChanged(); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::InitRenderTarget() { | ||||
|     ReleaseRenderTarget(); | ||||
| bool GRenderWindow::InitRenderTarget() { | ||||
|     { | ||||
|         // Create a dummy render widget so that Qt
 | ||||
|         // places the render window at the correct position.
 | ||||
|         const RenderWidget dummy_widget{this}; | ||||
|     } | ||||
| 
 | ||||
|     first_frame = false; | ||||
| 
 | ||||
|     GMainWindow* parent = GetMainWindow(); | ||||
|     QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr; | ||||
|     child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext(), | ||||
|                                     is_secondary); | ||||
|     child_window->create(); | ||||
|     child_widget = createWindowContainer(child_window, this); | ||||
|     const auto graphics_api = Settings::values.graphics_api.GetValue(); | ||||
|     switch (graphics_api) { | ||||
|     case Settings::GraphicsAPI::Software: | ||||
|         InitializeSoftware(); | ||||
|         break; | ||||
|     case Settings::GraphicsAPI::OpenGL: | ||||
|         if (!InitializeOpenGL() || !LoadOpenGL()) { | ||||
|             return false; | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     // Update the Window System information with the new render target
 | ||||
|     window_info = GetWindowSystemInfo(child_widget->windowHandle()); | ||||
| 
 | ||||
|     child_widget->resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight); | ||||
| 
 | ||||
|     layout()->addWidget(child_widget); | ||||
|     // Reset minimum required size to avoid resizing issues on the main window after restarting.
 | ||||
|     setMinimumSize(1, 1); | ||||
| 
 | ||||
|     core_context = CreateSharedContext(); | ||||
|     resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight); | ||||
|     OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); | ||||
|     OnFramebufferSizeChanged(); | ||||
|     BackupGeometry(); | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::ReleaseRenderTarget() { | ||||
|     if (child_widget) { | ||||
|         layout()->removeWidget(child_widget); | ||||
|         delete child_widget; | ||||
|         child_widget->deleteLater(); | ||||
|         child_widget = nullptr; | ||||
|     } | ||||
|     main_context.reset(); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) { | ||||
|     if (res_scale == 0) | ||||
|     if (res_scale == 0) { | ||||
|         res_scale = VideoCore::GetResolutionScaleFactor(); | ||||
|     } | ||||
| 
 | ||||
|     const auto layout{Layout::FrameLayoutFromResolutionScale(res_scale, is_secondary)}; | ||||
|     screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32); | ||||
|     VideoCore::RequestScreenshot( | ||||
|     VideoCore::g_renderer->RequestScreenshot( | ||||
|         screenshot_image.bits(), | ||||
|         [this, screenshot_path] { | ||||
|             const std::string std_screenshot_path = screenshot_path.toStdString(); | ||||
|  | @ -445,6 +655,59 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal | |||
|     setMinimumSize(minimal_size.first, minimal_size.second); | ||||
| } | ||||
| 
 | ||||
| bool GRenderWindow::InitializeOpenGL() { | ||||
| #ifdef HAS_OPENGL | ||||
|     // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
 | ||||
|     // WA_DontShowOnScreen, WA_DeleteOnClose
 | ||||
|     auto child = new OpenGLRenderWidget(this, is_secondary); | ||||
|     child_widget = child; | ||||
|     child_widget->windowHandle()->create(); | ||||
| 
 | ||||
|     if (!main_context) { | ||||
|         main_context = std::make_shared<OpenGLSharedContext>(); | ||||
|     } | ||||
| 
 | ||||
|     auto child_context = CreateSharedContext(); | ||||
|     child->SetContext(std::move(child_context)); | ||||
| 
 | ||||
|     return true; | ||||
| #else | ||||
|     QMessageBox::warning(this, tr("OpenGL not available!"), | ||||
|                          tr("Citra has not been compiled with OpenGL support.")); | ||||
|     return false; | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::InitializeSoftware() { | ||||
|     child_widget = new SoftwareRenderWidget(this); | ||||
|     main_context = std::make_unique<DummyContext>(); | ||||
| } | ||||
| 
 | ||||
| bool GRenderWindow::LoadOpenGL() { | ||||
|     auto context = CreateSharedContext(); | ||||
|     auto scope = context->Acquire(); | ||||
|     if (!gladLoadGL()) { | ||||
|         QMessageBox::warning( | ||||
|             this, tr("Error while initializing OpenGL!"), | ||||
|             tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver.")); | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     const QString renderer = | ||||
|         QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER))); | ||||
| 
 | ||||
|     if (!GLAD_GL_VERSION_4_3) { | ||||
|         LOG_ERROR(Frontend, "GPU does not support OpenGL 4.3: {}", renderer.toStdString()); | ||||
|         QMessageBox::warning(this, tr("Error while initializing OpenGL 4.3!"), | ||||
|                              tr("Your GPU may not support OpenGL 4.3, or you do not have the " | ||||
|                                 "latest graphics driver.<br><br>GL Renderer:<br>%1") | ||||
|                                  .arg(renderer)); | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) { | ||||
|     this->emu_thread = emu_thread; | ||||
| } | ||||
|  | @ -458,29 +721,15 @@ void GRenderWindow::showEvent(QShowEvent* event) { | |||
| } | ||||
| 
 | ||||
| std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const { | ||||
|     return std::make_unique<GLContext>(QOpenGLContext::globalShareContext()); | ||||
| } | ||||
| 
 | ||||
| GLContext::GLContext(QOpenGLContext* shared_context) | ||||
|     : context(std::make_unique<QOpenGLContext>(shared_context->parent())), | ||||
|       surface(std::make_unique<QOffscreenSurface>(nullptr)) { | ||||
| 
 | ||||
|     // disable vsync for any shared contexts
 | ||||
|     auto format = shared_context->format(); | ||||
|     format.setSwapInterval(0); | ||||
| 
 | ||||
|     context->setShareContext(shared_context); | ||||
|     context->setFormat(format); | ||||
|     context->create(); | ||||
|     surface->setParent(shared_context->parent()); | ||||
|     surface->setFormat(format); | ||||
|     surface->create(); | ||||
| } | ||||
| 
 | ||||
| void GLContext::MakeCurrent() { | ||||
|     context->makeCurrent(surface.get()); | ||||
| } | ||||
| 
 | ||||
| void GLContext::DoneCurrent() { | ||||
|     context->doneCurrent(); | ||||
| #ifdef HAS_OPENGL | ||||
|     const auto graphics_api = Settings::values.graphics_api.GetValue(); | ||||
|     if (graphics_api == Settings::GraphicsAPI::OpenGL) { | ||||
|         auto gl_context = static_cast<OpenGLSharedContext*>(main_context.get()); | ||||
|         // Bind the shared contexts to the main surface in case the backend wants to take over
 | ||||
|         // presentation
 | ||||
|         return std::make_unique<OpenGLSharedContext>(gl_context->GetShareContext(), | ||||
|                                                      child_widget->windowHandle()); | ||||
|     } | ||||
| #endif | ||||
|     return std::make_unique<DummyContext>(); | ||||
| } | ||||
|  |  | |||
|  | @ -27,19 +27,6 @@ namespace VideoCore { | |||
| enum class LoadCallbackStage; | ||||
| } | ||||
| 
 | ||||
| class GLContext : public Frontend::GraphicsContext { | ||||
| public: | ||||
|     explicit GLContext(QOpenGLContext* shared_context); | ||||
| 
 | ||||
|     void MakeCurrent() override; | ||||
| 
 | ||||
|     void DoneCurrent() override; | ||||
| 
 | ||||
| private: | ||||
|     std::unique_ptr<QOpenGLContext> context; | ||||
|     std::unique_ptr<QOffscreenSurface> surface; | ||||
| }; | ||||
| 
 | ||||
| class EmuThread final : public QThread { | ||||
|     Q_OBJECT | ||||
| 
 | ||||
|  | @ -126,26 +113,6 @@ signals: | |||
|     void HideLoadingScreen(); | ||||
| }; | ||||
| 
 | ||||
| class OpenGLWindow : public QWindow { | ||||
|     Q_OBJECT | ||||
| public: | ||||
|     explicit OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context, | ||||
|                           bool is_secondary = false); | ||||
| 
 | ||||
|     ~OpenGLWindow(); | ||||
| 
 | ||||
|     void Present(); | ||||
| 
 | ||||
| protected: | ||||
|     bool event(QEvent* event) override; | ||||
|     void exposeEvent(QExposeEvent* event) override; | ||||
| 
 | ||||
| private: | ||||
|     std::unique_ptr<QOpenGLContext> context; | ||||
|     QWidget* event_handler; | ||||
|     bool is_secondary; | ||||
| }; | ||||
| 
 | ||||
| class GRenderWindow : public QWidget, public Frontend::EmuWindow { | ||||
|     Q_OBJECT | ||||
| 
 | ||||
|  | @ -185,13 +152,15 @@ public: | |||
|         return has_focus; | ||||
|     } | ||||
| 
 | ||||
|     void InitRenderTarget(); | ||||
|     bool InitRenderTarget(); | ||||
| 
 | ||||
|     /// Destroy the previous run's child_widget which should also destroy the child_window
 | ||||
|     void ReleaseRenderTarget(); | ||||
| 
 | ||||
|     void CaptureScreenshot(u32 res_scale, const QString& screenshot_path); | ||||
| 
 | ||||
|     std::pair<u32, u32> ScaleTouch(const QPointF pos) const; | ||||
| 
 | ||||
| public slots: | ||||
| 
 | ||||
|     void OnEmulationStarting(EmuThread* emu_thread); | ||||
|  | @ -211,29 +180,28 @@ signals: | |||
|     void MouseActivity(); | ||||
| 
 | ||||
| private: | ||||
|     std::pair<u32, u32> ScaleTouch(QPointF pos) const; | ||||
|     void TouchBeginEvent(const QTouchEvent* event); | ||||
|     void TouchUpdateEvent(const QTouchEvent* event); | ||||
|     void TouchEndEvent(); | ||||
| 
 | ||||
|     void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override; | ||||
| 
 | ||||
|     std::unique_ptr<GraphicsContext> core_context; | ||||
|     bool InitializeOpenGL(); | ||||
|     void InitializeSoftware(); | ||||
|     bool LoadOpenGL(); | ||||
| 
 | ||||
|     QByteArray geometry; | ||||
| 
 | ||||
|     /// Native window handle that backs this presentation widget
 | ||||
|     QWindow* child_window = nullptr; | ||||
| 
 | ||||
|     /// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
 | ||||
|     /// put the child_window into a widget then add it to the layout. This child_widget can be
 | ||||
|     /// parented to GRenderWindow and use Qt's lifetime system
 | ||||
|     QWidget* child_widget = nullptr; | ||||
| 
 | ||||
|     EmuThread* emu_thread; | ||||
| 
 | ||||
|     /// Main context that will be shared with all other contexts that are requested.
 | ||||
|     /// If this is used in a shared context setting, then this should not be used directly, but
 | ||||
|     /// should instead be shared from
 | ||||
|     static std::shared_ptr<Frontend::GraphicsContext> main_context; | ||||
| 
 | ||||
|     /// Temporary storage of the screenshot taken
 | ||||
|     QImage screenshot_image; | ||||
|     QByteArray geometry; | ||||
|     bool first_frame = false; | ||||
|     bool has_focus = false; | ||||
| 
 | ||||
|  |  | |||
|  | @ -482,6 +482,7 @@ void Config::ReadDebuggingValues() { | |||
|         qt_config->value(QStringLiteral("record_frame_times"), false).toBool(); | ||||
|     ReadBasicSetting(Settings::values.use_gdbstub); | ||||
|     ReadBasicSetting(Settings::values.gdbstub_port); | ||||
|     ReadBasicSetting(Settings::values.renderer_debug); | ||||
| 
 | ||||
|     qt_config->beginGroup(QStringLiteral("LLE")); | ||||
|     for (const auto& service_module : Service::service_module_map) { | ||||
|  | @ -625,7 +626,7 @@ void Config::ReadPathValues() { | |||
| void Config::ReadRendererValues() { | ||||
|     qt_config->beginGroup(QStringLiteral("Renderer")); | ||||
| 
 | ||||
|     ReadGlobalSetting(Settings::values.use_hw_renderer); | ||||
|     ReadGlobalSetting(Settings::values.graphics_api); | ||||
|     ReadGlobalSetting(Settings::values.use_hw_shader); | ||||
| #ifdef __APPLE__ | ||||
|     // Hardware shader is broken on macos with Intel GPUs thanks to poor drivers.
 | ||||
|  | @ -992,6 +993,7 @@ void Config::SaveDebuggingValues() { | |||
|     qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times); | ||||
|     WriteBasicSetting(Settings::values.use_gdbstub); | ||||
|     WriteBasicSetting(Settings::values.gdbstub_port); | ||||
|     WriteBasicSetting(Settings::values.renderer_debug); | ||||
| 
 | ||||
|     qt_config->beginGroup(QStringLiteral("LLE")); | ||||
|     for (const auto& service_module : Settings::values.lle_modules) { | ||||
|  | @ -1103,7 +1105,7 @@ void Config::SavePathValues() { | |||
| void Config::SaveRendererValues() { | ||||
|     qt_config->beginGroup(QStringLiteral("Renderer")); | ||||
| 
 | ||||
|     WriteGlobalSetting(Settings::values.use_hw_renderer); | ||||
|     WriteGlobalSetting(Settings::values.graphics_api); | ||||
|     WriteGlobalSetting(Settings::values.use_hw_shader); | ||||
| #ifdef __APPLE__ | ||||
|     // Hardware shader is broken on macos thanks to poor drivers.
 | ||||
|  |  | |||
|  | @ -83,6 +83,21 @@ template <> | |||
| void SetPerGameSetting(QComboBox* combobox, | ||||
|                        const Settings::SwitchableSetting<std::string>* setting); | ||||
| 
 | ||||
| /// Given an index of a combobox setting extracts the setting taking into
 | ||||
| /// account per-game status
 | ||||
| template <typename Type, bool ranged> | ||||
| Type GetComboboxSetting(int index, const Settings::SwitchableSetting<Type, ranged>* setting) { | ||||
|     if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) { | ||||
|         return static_cast<Type>(index); | ||||
|     } else if (!Settings::IsConfiguringGlobal()) { | ||||
|         if (index == 0) { | ||||
|             return setting->GetValue(); | ||||
|         } else { | ||||
|             return static_cast<Type>(index - ConfigurationShared::USE_GLOBAL_OFFSET); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// Given a Qt widget sets the background color to indicate whether the setting
 | ||||
| /// is per-game overriden (highlighted) or global (non-highlighted)
 | ||||
| void SetHighlight(QWidget* widget, bool highlighted); | ||||
|  |  | |||
|  | @ -37,6 +37,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) | |||
| 
 | ||||
|     const bool is_powered_on = Core::System::GetInstance().IsPoweredOn(); | ||||
|     ui->toggle_cpu_jit->setEnabled(!is_powered_on); | ||||
|     ui->toggle_renderer_debug->setEnabled(!is_powered_on); | ||||
| 
 | ||||
|     // Set a minimum width for the label to prevent the slider from changing size.
 | ||||
|     // This scales across DPIs. (This value should be enough for "xxx%")
 | ||||
|  | @ -62,6 +63,7 @@ void ConfigureDebug::SetConfiguration() { | |||
|     ui->toggle_console->setChecked(UISettings::values.show_console.GetValue()); | ||||
|     ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue())); | ||||
|     ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue()); | ||||
|     ui->toggle_renderer_debug->setChecked(Settings::values.renderer_debug.GetValue()); | ||||
| 
 | ||||
|     if (!Settings::IsConfiguringGlobal()) { | ||||
|         if (Settings::values.cpu_clock_percentage.UsingGlobal()) { | ||||
|  | @ -91,6 +93,7 @@ void ConfigureDebug::ApplyConfiguration() { | |||
|     filter.ParseFilterString(Settings::values.log_filter.GetValue()); | ||||
|     Log::SetGlobalFilter(filter); | ||||
|     Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked(); | ||||
|     Settings::values.renderer_debug = ui->toggle_renderer_debug->isChecked(); | ||||
| 
 | ||||
|     ConfigurationShared::ApplyPerGameSetting( | ||||
|         &Settings::values.cpu_clock_percentage, ui->clock_speed_combo, | ||||
|  |  | |||
|  | @ -23,5 +23,6 @@ public: | |||
|     void SetConfiguration(); | ||||
|     void SetupPerGameUI(); | ||||
| 
 | ||||
| private: | ||||
|     std::unique_ptr<Ui::ConfigureDebug> ui; | ||||
| }; | ||||
|  |  | |||
|  | @ -6,8 +6,8 @@ | |||
|    <rect> | ||||
|     <x>0</x> | ||||
|     <y>0</y> | ||||
|     <width>443</width> | ||||
|     <height>358</height> | ||||
|     <width>523</width> | ||||
|     <height>447</height> | ||||
|    </rect> | ||||
|   </property> | ||||
|   <property name="windowTitle"> | ||||
|  | @ -112,12 +112,34 @@ | |||
|       <string>CPU</string> | ||||
|      </property> | ||||
|      <layout class="QGridLayout" name="gridLayout_2"> | ||||
|       <item row="2" column="0"> | ||||
|        <widget class="QCheckBox" name="toggle_cpu_jit"> | ||||
|         <property name="toolTip"> | ||||
|          <string><html><head/><body><p>Enables the use of the ARM JIT compiler for emulating the 3DS CPUs. Don't disable unless for debugging purposes</p></body></html></string> | ||||
|         </property> | ||||
|         <property name="text"> | ||||
|          <string>Enable CPU JIT</string> | ||||
|         </property> | ||||
|        </widget> | ||||
|       </item> | ||||
|       <item row="1" column="0"> | ||||
|        <widget class="QWidget" name="clock_speed_widget" native="true"> | ||||
|         <layout class="QHBoxLayout" name="clock_speed_layout"> | ||||
|          <property name="spacing"> | ||||
|           <number>7</number> | ||||
|          </property> | ||||
|          <property name="leftMargin"> | ||||
|           <number>0</number> | ||||
|          </property> | ||||
|          <property name="topMargin"> | ||||
|           <number>0</number> | ||||
|          </property> | ||||
|          <property name="rightMargin"> | ||||
|           <number>0</number> | ||||
|          </property> | ||||
|          <property name="bottomMargin"> | ||||
|           <number>0</number> | ||||
|          </property> | ||||
|          <item> | ||||
|           <widget class="QComboBox" name="clock_speed_combo"> | ||||
|            <item> | ||||
|  | @ -180,13 +202,10 @@ | |||
|         </layout> | ||||
|        </widget> | ||||
|       </item> | ||||
|       <item row="2" column="0"> | ||||
|        <widget class="QCheckBox" name="toggle_cpu_jit"> | ||||
|         <property name="toolTip"> | ||||
|          <string><html><head/><body><p>Enables the use of the ARM JIT compiler for emulating the 3DS CPUs. Don't disable unless for debugging purposes</p></body></html></string> | ||||
|         </property> | ||||
|       <item row="3" column="0"> | ||||
|        <widget class="QCheckBox" name="toggle_renderer_debug"> | ||||
|         <property name="text"> | ||||
|          <string>Enable CPU JIT</string> | ||||
|          <string>Enable debug renderer</string> | ||||
|         </property> | ||||
|        </widget> | ||||
|       </item> | ||||
|  |  | |||
|  | @ -22,7 +22,9 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent) | |||
| 
 | ||||
|     ui->layout_group->setEnabled(!Settings::values.custom_layout); | ||||
| 
 | ||||
|     ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer.GetValue()); | ||||
|     const auto graphics_api = Settings::values.graphics_api.GetValue(); | ||||
|     const bool res_scale_enabled = graphics_api != Settings::GraphicsAPI::Software; | ||||
|     ui->resolution_factor_combobox->setEnabled(res_scale_enabled); | ||||
| 
 | ||||
|     connect(ui->render_3d_combobox, | ||||
|             static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, | ||||
|  |  | |||
|  | @ -16,22 +16,20 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | |||
|     : QWidget(parent), ui(std::make_unique<Ui::ConfigureGraphics>()) { | ||||
|     ui->setupUi(this); | ||||
| 
 | ||||
|     SetupPerGameUI(); | ||||
|     SetConfiguration(); | ||||
| 
 | ||||
|     ui->hw_renderer_group->setEnabled(ui->hw_renderer_group->isEnabled() && | ||||
|                                       ui->toggle_hw_renderer->isChecked()); | ||||
|     ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn()); | ||||
|     // Set the index to -1 to ensure the below lambda is called with setCurrentIndex
 | ||||
|     ui->graphics_api_combo->setCurrentIndex(-1); | ||||
| 
 | ||||
|     connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] { | ||||
|         const bool checked = ui->toggle_hw_renderer->isChecked(); | ||||
|         ui->hw_renderer_group->setEnabled(checked); | ||||
|         ui->toggle_disk_shader_cache->setEnabled(checked && ui->toggle_hw_shader->isChecked()); | ||||
|     }); | ||||
|     connect(ui->graphics_api_combo, qOverload<int>(&QComboBox::currentIndexChanged), this, | ||||
|             [this](int index) { | ||||
|                 const auto graphics_api = | ||||
|                     ConfigurationShared::GetComboboxSetting(index, &Settings::values.graphics_api); | ||||
|                 const bool is_software = graphics_api == Settings::GraphicsAPI::Software; | ||||
| 
 | ||||
|     ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked()); | ||||
|     ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_renderer->isChecked() && | ||||
|                 ui->hw_renderer_group->setEnabled(!is_software); | ||||
|                 ui->toggle_disk_shader_cache->setEnabled(!is_software && | ||||
|                                                          ui->toggle_hw_shader->isChecked()); | ||||
|             }); | ||||
| 
 | ||||
|     connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] { | ||||
|         const bool checked = ui->toggle_hw_shader->isChecked(); | ||||
|  | @ -60,12 +58,24 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | |||
|     // TODO(B3N30): Hide this for macs with none Intel GPUs, too.
 | ||||
|     ui->toggle_separable_shader->setVisible(false); | ||||
| #endif | ||||
| 
 | ||||
|     SetupPerGameUI(); | ||||
|     SetConfiguration(); | ||||
| } | ||||
| 
 | ||||
| ConfigureGraphics::~ConfigureGraphics() = default; | ||||
| 
 | ||||
| void ConfigureGraphics::SetConfiguration() { | ||||
|     ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer.GetValue()); | ||||
|     if (!Settings::IsConfiguringGlobal()) { | ||||
|         ConfigurationShared::SetHighlight(ui->graphics_api_group, | ||||
|                                           !Settings::values.graphics_api.UsingGlobal()); | ||||
|         ConfigurationShared::SetPerGameSetting(ui->graphics_api_combo, | ||||
|                                                &Settings::values.graphics_api); | ||||
|     } else { | ||||
|         ui->graphics_api_combo->setCurrentIndex( | ||||
|             static_cast<int>(Settings::values.graphics_api.GetValue())); | ||||
|     } | ||||
| 
 | ||||
|     ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue()); | ||||
|     ui->toggle_separable_shader->setChecked(Settings::values.separable_shader.GetValue()); | ||||
|     ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue()); | ||||
|  | @ -78,8 +88,8 @@ void ConfigureGraphics::SetConfiguration() { | |||
| } | ||||
| 
 | ||||
| void ConfigureGraphics::ApplyConfiguration() { | ||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_renderer, | ||||
|                                              ui->toggle_hw_renderer, use_hw_renderer); | ||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.graphics_api, | ||||
|                                              ui->graphics_api_combo); | ||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader, | ||||
|                                              use_hw_shader); | ||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.separable_shader, | ||||
|  | @ -103,7 +113,7 @@ void ConfigureGraphics::RetranslateUI() { | |||
| void ConfigureGraphics::SetupPerGameUI() { | ||||
|     // Block the global settings if a game is currently running that overrides them
 | ||||
|     if (Settings::IsConfiguringGlobal()) { | ||||
|         ui->toggle_hw_renderer->setEnabled(Settings::values.use_hw_renderer.UsingGlobal()); | ||||
|         ui->graphics_api_group->setEnabled(Settings::values.graphics_api.UsingGlobal()); | ||||
|         ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal()); | ||||
|         ui->toggle_separable_shader->setEnabled(Settings::values.separable_shader.UsingGlobal()); | ||||
|         ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal()); | ||||
|  | @ -115,8 +125,10 @@ void ConfigureGraphics::SetupPerGameUI() { | |||
| 
 | ||||
|     ui->toggle_shader_jit->setVisible(false); | ||||
| 
 | ||||
|     ConfigurationShared::SetColoredTristate(ui->toggle_hw_renderer, | ||||
|                                             Settings::values.use_hw_renderer, use_hw_renderer); | ||||
|     ConfigurationShared::SetColoredComboBox( | ||||
|         ui->graphics_api_combo, ui->graphics_api_group, | ||||
|         static_cast<u32>(Settings::values.graphics_api.GetValue(true))); | ||||
| 
 | ||||
|     ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader, | ||||
|                                             use_hw_shader); | ||||
|     ConfigurationShared::SetColoredTristate(ui->toggle_separable_shader, | ||||
|  |  | |||
|  | @ -28,9 +28,9 @@ public: | |||
| 
 | ||||
|     void UpdateBackgroundColorButton(const QColor& color); | ||||
| 
 | ||||
| private: | ||||
|     void SetupPerGameUI(); | ||||
| 
 | ||||
|     ConfigurationShared::CheckState use_hw_renderer; | ||||
|     ConfigurationShared::CheckState use_hw_shader; | ||||
|     ConfigurationShared::CheckState separable_shader; | ||||
|     ConfigurationShared::CheckState shaders_accurate_mul; | ||||
|  |  | |||
|  | @ -7,7 +7,7 @@ | |||
|     <x>0</x> | ||||
|     <y>0</y> | ||||
|     <width>400</width> | ||||
|     <height>430</height> | ||||
|     <height>443</height> | ||||
|    </rect> | ||||
|   </property> | ||||
|   <property name="minimumSize"> | ||||
|  | @ -20,27 +20,65 @@ | |||
|    <string>Form</string> | ||||
|   </property> | ||||
|   <layout class="QVBoxLayout" name="verticalLayout"> | ||||
|    <item> | ||||
|     <widget class="QGroupBox" name="apiBox"> | ||||
|      <property name="title"> | ||||
|       <string>API Settings</string> | ||||
|      </property> | ||||
|      <layout class="QVBoxLayout" name="verticalLayout_3"> | ||||
|       <item> | ||||
|        <widget class="QWidget" name="graphics_api_group" native="true"> | ||||
|         <layout class="QHBoxLayout" name="graphics_api_group_2"> | ||||
|          <property name="leftMargin"> | ||||
|           <number>0</number> | ||||
|          </property> | ||||
|          <property name="topMargin"> | ||||
|           <number>0</number> | ||||
|          </property> | ||||
|          <property name="rightMargin"> | ||||
|           <number>0</number> | ||||
|          </property> | ||||
|          <property name="bottomMargin"> | ||||
|           <number>0</number> | ||||
|          </property> | ||||
|          <item> | ||||
|           <widget class="QLabel" name="graphics_api_label"> | ||||
|            <property name="text"> | ||||
|             <string>Graphics API</string> | ||||
|            </property> | ||||
|           </widget> | ||||
|          </item> | ||||
|          <item> | ||||
|           <widget class="QComboBox" name="graphics_api_combo"> | ||||
|            <item> | ||||
|             <property name="text"> | ||||
|              <string>Software</string> | ||||
|             </property> | ||||
|            </item> | ||||
|            <item> | ||||
|             <property name="text"> | ||||
|              <string>OpenGL</string> | ||||
|             </property> | ||||
|            </item> | ||||
|           </widget> | ||||
|          </item> | ||||
|         </layout> | ||||
|        </widget> | ||||
|       </item> | ||||
|      </layout> | ||||
|     </widget> | ||||
|    </item> | ||||
|    <item> | ||||
|     <widget class="QGroupBox" name="rendererBox"> | ||||
|      <property name="title"> | ||||
|       <string>Renderer</string> | ||||
|      </property> | ||||
|      <layout class="QVBoxLayout" name="verticalLayout_6"> | ||||
|       <item> | ||||
|        <widget class="QCheckBox" name="toggle_hw_renderer"> | ||||
|         <property name="toolTip"> | ||||
|          <string><html><head/><body><p>Use OpenGL to accelerate rendering.</p><p>Disable to debug graphics-related problem.</p></body></html></string> | ||||
|         </property> | ||||
|         <property name="text"> | ||||
|          <string>Enable Hardware Renderer</string> | ||||
|         </property> | ||||
|        </widget> | ||||
|       </item> | ||||
|       <item> | ||||
|        <widget class="QWidget" name="hw_renderer_group" native="true"> | ||||
|         <layout class="QVBoxLayout" name="verticalLayout_5"> | ||||
|          <property name="leftMargin"> | ||||
|           <number>16</number> | ||||
|           <number>0</number> | ||||
|          </property> | ||||
|          <property name="topMargin"> | ||||
|           <number>0</number> | ||||
|  | @ -157,8 +195,6 @@ | |||
|   </layout> | ||||
|  </widget> | ||||
|  <tabstops> | ||||
|   <tabstop>toggle_hw_renderer</tabstop> | ||||
|   <tabstop>toggle_hw_shader</tabstop> | ||||
|   <tabstop>toggle_separable_shader</tabstop> | ||||
|   <tabstop>toggle_accurate_mul</tabstop> | ||||
|   <tabstop>toggle_shader_jit</tabstop> | ||||
|  |  | |||
|  | @ -12,7 +12,6 @@ | |||
| #include <QFutureWatcher> | ||||
| #include <QLabel> | ||||
| #include <QMessageBox> | ||||
| #include <QOpenGLFunctions_4_3_Core> | ||||
| #include <QSysInfo> | ||||
| #include <QtConcurrent/QtConcurrentRun> | ||||
| #include <QtGui> | ||||
|  | @ -88,7 +87,6 @@ | |||
| #include "core/file_sys/archive_extsavedata.h" | ||||
| #include "core/file_sys/archive_source_sd_savedata.h" | ||||
| #include "core/frontend/applets/default_applets.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| #include "core/gdbstub/gdbstub.h" | ||||
| #include "core/hle/service/cfg/cfg.h" | ||||
| #include "core/hle/service/fs/archive.h" | ||||
|  | @ -1026,16 +1024,7 @@ bool GMainWindow::LoadROM(const QString& filename) { | |||
|     render_window->InitRenderTarget(); | ||||
|     secondary_window->InitRenderTarget(); | ||||
| 
 | ||||
|     Frontend::ScopeAcquireContext scope(*render_window); | ||||
| 
 | ||||
|     const QString below_gl43_title = tr("OpenGL 4.3 Unsupported"); | ||||
|     const QString below_gl43_message = tr("Your GPU may not support OpenGL 4.3, or you do not " | ||||
|                                           "have the latest graphics driver."); | ||||
| 
 | ||||
|     if (!QOpenGLContext::globalShareContext()->versionFunctions<QOpenGLFunctions_4_3_Core>()) { | ||||
|         QMessageBox::critical(this, below_gl43_title, below_gl43_message); | ||||
|         return false; | ||||
|     } | ||||
|     const auto scope = render_window->Acquire(); | ||||
| 
 | ||||
|     Core::System& system{Core::System::GetInstance()}; | ||||
| 
 | ||||
|  | @ -1091,28 +1080,6 @@ bool GMainWindow::LoadROM(const QString& filename) { | |||
|                                   tr("GBA Virtual Console ROMs are not supported by Citra.")); | ||||
|             break; | ||||
| 
 | ||||
|         case Core::System::ResultStatus::ErrorVideoCore: | ||||
|             QMessageBox::critical( | ||||
|                 this, tr("Video Core Error"), | ||||
|                 tr("An error has occurred. Please <a " | ||||
|                    "href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>see " | ||||
|                    "the " | ||||
|                    "log</a> for more details. " | ||||
|                    "Ensure that you have the latest graphics drivers for your GPU.")); | ||||
|             break; | ||||
| 
 | ||||
|         case Core::System::ResultStatus::ErrorVideoCore_ErrorGenericDrivers: | ||||
|             QMessageBox::critical( | ||||
|                 this, tr("Video Core Error"), | ||||
|                 tr("You are running default Windows drivers " | ||||
|                    "for your GPU. You need to install the " | ||||
|                    "proper drivers for your graphics card from the manufacturer's website.")); | ||||
|             break; | ||||
| 
 | ||||
|         case Core::System::ResultStatus::ErrorVideoCore_ErrorBelowGL43: | ||||
|             QMessageBox::critical(this, below_gl43_title, below_gl43_message); | ||||
|             break; | ||||
| 
 | ||||
|         default: | ||||
|             QMessageBox::critical( | ||||
|                 this, tr("Error while loading ROM!"), | ||||
|  | @ -2786,14 +2753,6 @@ int main(int argc, char* argv[]) { | |||
|     QCoreApplication::setOrganizationName(QStringLiteral("Citra team")); | ||||
|     QCoreApplication::setApplicationName(QStringLiteral("Citra")); | ||||
| 
 | ||||
|     QSurfaceFormat format; | ||||
|     format.setVersion(4, 3); | ||||
|     format.setProfile(QSurfaceFormat::CoreProfile); | ||||
|     format.setSwapInterval(0); | ||||
|     // TODO: expose a setting for buffer value (ie default/single/double/triple)
 | ||||
|     format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); | ||||
|     QSurfaceFormat::setDefaultFormat(format); | ||||
| 
 | ||||
|     SetHighDPIAttributes(); | ||||
| 
 | ||||
| #ifdef __APPLE__ | ||||
|  |  | |||
|  | @ -55,6 +55,60 @@ __declspec(dllimport) void __stdcall DebugBreak(void); | |||
| 
 | ||||
| #endif // _MSC_VER
 | ||||
| 
 | ||||
| #define DECLARE_ENUM_FLAG_OPERATORS(type)                                                          \ | ||||
|     [[nodiscard]] constexpr type operator|(type a, type b) noexcept {                              \ | ||||
|         using T = std::underlying_type_t<type>;                                                    \ | ||||
|         return static_cast<type>(static_cast<T>(a) | static_cast<T>(b));                           \ | ||||
|     }                                                                                              \ | ||||
|     [[nodiscard]] constexpr type operator&(type a, type b) noexcept {                              \ | ||||
|         using T = std::underlying_type_t<type>;                                                    \ | ||||
|         return static_cast<type>(static_cast<T>(a) & static_cast<T>(b));                           \ | ||||
|     }                                                                                              \ | ||||
|     [[nodiscard]] constexpr type operator^(type a, type b) noexcept {                              \ | ||||
|         using T = std::underlying_type_t<type>;                                                    \ | ||||
|         return static_cast<type>(static_cast<T>(a) ^ static_cast<T>(b));                           \ | ||||
|     }                                                                                              \ | ||||
|     [[nodiscard]] constexpr type operator<<(type a, type b) noexcept {                             \ | ||||
|         using T = std::underlying_type_t<type>;                                                    \ | ||||
|         return static_cast<type>(static_cast<T>(a) << static_cast<T>(b));                          \ | ||||
|     }                                                                                              \ | ||||
|     [[nodiscard]] constexpr type operator>>(type a, type b) noexcept {                             \ | ||||
|         using T = std::underlying_type_t<type>;                                                    \ | ||||
|         return static_cast<type>(static_cast<T>(a) >> static_cast<T>(b));                          \ | ||||
|     }                                                                                              \ | ||||
|     constexpr type& operator|=(type& a, type b) noexcept {                                         \ | ||||
|         a = a | b;                                                                                 \ | ||||
|         return a;                                                                                  \ | ||||
|     }                                                                                              \ | ||||
|     constexpr type& operator&=(type& a, type b) noexcept {                                         \ | ||||
|         a = a & b;                                                                                 \ | ||||
|         return a;                                                                                  \ | ||||
|     }                                                                                              \ | ||||
|     constexpr type& operator^=(type& a, type b) noexcept {                                         \ | ||||
|         a = a ^ b;                                                                                 \ | ||||
|         return a;                                                                                  \ | ||||
|     }                                                                                              \ | ||||
|     constexpr type& operator<<=(type& a, type b) noexcept {                                        \ | ||||
|         a = a << b;                                                                                \ | ||||
|         return a;                                                                                  \ | ||||
|     }                                                                                              \ | ||||
|     constexpr type& operator>>=(type& a, type b) noexcept {                                        \ | ||||
|         a = a >> b;                                                                                \ | ||||
|         return a;                                                                                  \ | ||||
|     }                                                                                              \ | ||||
|     [[nodiscard]] constexpr type operator~(type key) noexcept {                                    \ | ||||
|         using T = std::underlying_type_t<type>;                                                    \ | ||||
|         return static_cast<type>(~static_cast<T>(key));                                            \ | ||||
|     }                                                                                              \ | ||||
|     [[nodiscard]] constexpr bool True(type key) noexcept {                                         \ | ||||
|         using T = std::underlying_type_t<type>;                                                    \ | ||||
|         return static_cast<T>(key) != 0;                                                           \ | ||||
|     }                                                                                              \ | ||||
|     [[nodiscard]] constexpr bool False(type key) noexcept {                                        \ | ||||
|         using T = std::underlying_type_t<type>;                                                    \ | ||||
|         return static_cast<T>(key) == 0;                                                           \ | ||||
|     } | ||||
| 
 | ||||
| // Generic function to get last error message.
 | ||||
| // Call directly after the command or use the error num.
 | ||||
| // This function might change the error code.
 | ||||
|  |  | |||
|  | @ -20,6 +20,8 @@ | |||
| 
 | ||||
| namespace Settings { | ||||
| 
 | ||||
| namespace { | ||||
| 
 | ||||
| std::string_view GetAudioEmulationName(AudioEmulation emulation) { | ||||
|     switch (emulation) { | ||||
|     case AudioEmulation::HLE: | ||||
|  | @ -31,6 +33,17 @@ std::string_view GetAudioEmulationName(AudioEmulation emulation) { | |||
|     } | ||||
| }; | ||||
| 
 | ||||
| std::string_view GetGraphicsAPIName(GraphicsAPI api) { | ||||
|     switch (api) { | ||||
|     case GraphicsAPI::Software: | ||||
|         return "Software"; | ||||
|     case GraphicsAPI::OpenGL: | ||||
|         return "OpenGL"; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // Anonymous namespace
 | ||||
| 
 | ||||
| Values values = {}; | ||||
| static bool configuring_global = true; | ||||
| 
 | ||||
|  | @ -38,7 +51,6 @@ void Apply() { | |||
|     GDBStub::SetServerPort(values.gdbstub_port.GetValue()); | ||||
|     GDBStub::ToggleServer(values.use_gdbstub.GetValue()); | ||||
| 
 | ||||
|     VideoCore::g_hw_renderer_enabled = values.use_hw_renderer.GetValue(); | ||||
|     VideoCore::g_shader_jit_enabled = values.use_shader_jit.GetValue(); | ||||
|     VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue(); | ||||
|     VideoCore::g_separable_shader_enabled = values.separable_shader.GetValue(); | ||||
|  | @ -101,7 +113,7 @@ void LogSettings() { | |||
|     log_setting("Core_UseCpuJit", values.use_cpu_jit.GetValue()); | ||||
|     log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage.GetValue()); | ||||
|     log_setting("Renderer_UseGLES", values.use_gles.GetValue()); | ||||
|     log_setting("Renderer_UseHwRenderer", values.use_hw_renderer.GetValue()); | ||||
|     log_setting("Renderer_GraphicsAPI", GetGraphicsAPIName(values.graphics_api.GetValue())); | ||||
|     log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue()); | ||||
|     log_setting("Renderer_SeparableShader", values.separable_shader.GetValue()); | ||||
|     log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue()); | ||||
|  | @ -186,7 +198,7 @@ void RestoreGlobalState(bool is_powered_on) { | |||
|     values.is_new_3ds.SetGlobal(true); | ||||
| 
 | ||||
|     // Renderer
 | ||||
|     values.use_hw_renderer.SetGlobal(true); | ||||
|     values.graphics_api.SetGlobal(true); | ||||
|     values.use_hw_shader.SetGlobal(true); | ||||
|     values.separable_shader.SetGlobal(true); | ||||
|     values.use_disk_shader_cache.SetGlobal(true); | ||||
|  |  | |||
|  | @ -15,6 +15,11 @@ | |||
| 
 | ||||
| namespace Settings { | ||||
| 
 | ||||
| enum class GraphicsAPI { | ||||
|     Software = 0, | ||||
|     OpenGL = 1, | ||||
| }; | ||||
| 
 | ||||
| enum class InitClock : u32 { | ||||
|     SystemTime = 0, | ||||
|     FixedTime = 1, | ||||
|  | @ -415,8 +420,9 @@ struct Values { | |||
|     Setting<bool> allow_plugin_loader{true, "allow_plugin_loader"}; | ||||
| 
 | ||||
|     // Renderer
 | ||||
|     SwitchableSetting<GraphicsAPI> graphics_api{GraphicsAPI::OpenGL, "graphics_api"}; | ||||
|     Setting<bool> use_gles{false, "use_gles"}; | ||||
|     SwitchableSetting<bool> use_hw_renderer{true, "use_hw_renderer"}; | ||||
|     Setting<bool> renderer_debug{false, "renderer_debug"}; | ||||
|     SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"}; | ||||
|     SwitchableSetting<bool> separable_shader{false, "use_separable_shader"}; | ||||
|     SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; | ||||
|  |  | |||
|  | @ -113,8 +113,6 @@ add_library(core STATIC | |||
|     frontend/input.h | ||||
|     frontend/mic.cpp | ||||
|     frontend/mic.h | ||||
|     frontend/scope_acquire_context.cpp | ||||
|     frontend/scope_acquire_context.h | ||||
|     gdbstub/gdbstub.cpp | ||||
|     gdbstub/gdbstub.h | ||||
|     hle/applets/applet.cpp | ||||
|  |  | |||
|  | @ -431,17 +431,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, | |||
|     video_dumper = std::make_unique<VideoDumper::NullBackend>(); | ||||
| #endif | ||||
| 
 | ||||
|     VideoCore::ResultStatus result = VideoCore::Init(emu_window, secondary_window, *memory); | ||||
|     if (result != VideoCore::ResultStatus::Success) { | ||||
|         switch (result) { | ||||
|         case VideoCore::ResultStatus::ErrorGenericDrivers: | ||||
|             return ResultStatus::ErrorVideoCore_ErrorGenericDrivers; | ||||
|         case VideoCore::ResultStatus::ErrorBelowGL43: | ||||
|             return ResultStatus::ErrorVideoCore_ErrorBelowGL43; | ||||
|         default: | ||||
|             return ResultStatus::ErrorVideoCore; | ||||
|         } | ||||
|     } | ||||
|     VideoCore::Init(emu_window, secondary_window, *this); | ||||
| 
 | ||||
|     LOG_DEBUG(Core, "Initialized OK"); | ||||
| 
 | ||||
|  | @ -450,7 +440,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, | |||
|     return ResultStatus::Success; | ||||
| } | ||||
| 
 | ||||
| RendererBase& System::Renderer() { | ||||
| VideoCore::RendererBase& System::Renderer() { | ||||
|     return *VideoCore::g_renderer; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -57,7 +57,9 @@ namespace VideoDumper { | |||
| class Backend; | ||||
| } | ||||
| 
 | ||||
| namespace VideoCore { | ||||
| class RendererBase; | ||||
| } | ||||
| 
 | ||||
| namespace Core { | ||||
| 
 | ||||
|  | @ -87,11 +89,6 @@ public: | |||
|         ErrorLoader_ErrorGbaTitle, ///< Error loading the specified application as it is GBA Virtual
 | ||||
|                                    ///< Console
 | ||||
|         ErrorSystemFiles,          ///< Error in finding system files
 | ||||
|         ErrorVideoCore,            ///< Error in the video core
 | ||||
|         ErrorVideoCore_ErrorGenericDrivers, ///< Error in the video core due to the user having
 | ||||
|                                             /// generic drivers installed
 | ||||
|         ErrorVideoCore_ErrorBelowGL43,      ///< Error in the video core due to the user not having
 | ||||
|                                             /// OpenGL 4.3 or higher
 | ||||
|         ErrorSavestate,            ///< Error saving or loading
 | ||||
|         ShutdownRequested,         ///< Emulated program requested a system shutdown
 | ||||
|         ErrorUnknown               ///< Any other error
 | ||||
|  | @ -210,7 +207,7 @@ public: | |||
|         return *dsp_core; | ||||
|     } | ||||
| 
 | ||||
|     [[nodiscard]] RendererBase& Renderer(); | ||||
|     [[nodiscard]] VideoCore::RendererBase& Renderer(); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets a reference to the service manager. | ||||
|  |  | |||
|  | @ -14,6 +14,17 @@ | |||
| 
 | ||||
| namespace Frontend { | ||||
| 
 | ||||
| /// Information for the Graphics Backends signifying what type of screen pointer is in
 | ||||
| /// WindowInformation
 | ||||
| enum class WindowSystemType : u8 { | ||||
|     Headless, | ||||
|     Android, | ||||
|     Windows, | ||||
|     MacOS, | ||||
|     X11, | ||||
|     Wayland, | ||||
| }; | ||||
| 
 | ||||
| struct Frame; | ||||
| /**
 | ||||
|  * For smooth Vsync rendering, we want to always present the latest frame that the core generates, | ||||
|  | @ -62,11 +73,33 @@ class GraphicsContext { | |||
| public: | ||||
|     virtual ~GraphicsContext(); | ||||
| 
 | ||||
|     /// Inform the driver to swap the front/back buffers and present the current image
 | ||||
|     virtual void SwapBuffers(){}; | ||||
| 
 | ||||
|     /// Makes the graphics context current for the caller thread
 | ||||
|     virtual void MakeCurrent() = 0; | ||||
|     virtual void MakeCurrent(){}; | ||||
| 
 | ||||
|     /// Releases (dunno if this is the "right" word) the context from the caller thread
 | ||||
|     virtual void DoneCurrent() = 0; | ||||
|     virtual void DoneCurrent(){}; | ||||
| 
 | ||||
|     class Scoped { | ||||
|     public: | ||||
|         explicit Scoped(GraphicsContext& context_) : context(context_) { | ||||
|             context.MakeCurrent(); | ||||
|         } | ||||
|         ~Scoped() { | ||||
|             context.DoneCurrent(); | ||||
|         } | ||||
| 
 | ||||
|     private: | ||||
|         GraphicsContext& context; | ||||
|     }; | ||||
| 
 | ||||
|     /// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
 | ||||
|     /// ends
 | ||||
|     [[nodiscard]] Scoped Acquire() { | ||||
|         return Scoped{*this}; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  | @ -100,6 +133,23 @@ public: | |||
|             Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight}; | ||||
|     }; | ||||
| 
 | ||||
|     /// Data describing host window system information
 | ||||
|     struct WindowSystemInfo { | ||||
|         // Window system type. Determines which GL context or Vulkan WSI is used.
 | ||||
|         WindowSystemType type = WindowSystemType::Headless; | ||||
| 
 | ||||
|         // Connection to a display server. This is used on X11 and Wayland platforms.
 | ||||
|         void* display_connection = nullptr; | ||||
| 
 | ||||
|         // Render surface. This is a pointer to the native window handle, which depends
 | ||||
|         // on the platform. e.g. HWND for Windows, Window for X11. If the surface is
 | ||||
|         // set to nullptr, the video backend will run in headless mode.
 | ||||
|         void* render_surface = nullptr; | ||||
| 
 | ||||
|         // Scale of the render surface. For hidpi systems, this will be >1.
 | ||||
|         float render_surface_scale = 1.0f; | ||||
|     }; | ||||
| 
 | ||||
|     /// Polls window events
 | ||||
|     virtual void PollEvents() = 0; | ||||
| 
 | ||||
|  | @ -163,6 +213,13 @@ public: | |||
|         config = val; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Returns system information about the drawing area. | ||||
|      */ | ||||
|     const WindowSystemInfo& GetWindowInfo() const { | ||||
|         return window_info; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the framebuffer layout (width, height, and screen regions) | ||||
|      * @note This method is thread-safe | ||||
|  | @ -211,6 +268,7 @@ protected: | |||
|     } | ||||
| 
 | ||||
|     bool is_secondary{}; | ||||
|     WindowSystemInfo window_info; | ||||
| 
 | ||||
| private: | ||||
|     /**
 | ||||
|  |  | |||
|  | @ -1,17 +0,0 @@ | |||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| 
 | ||||
| namespace Frontend { | ||||
| 
 | ||||
| ScopeAcquireContext::ScopeAcquireContext(Frontend::GraphicsContext& context) : context{context} { | ||||
|     context.MakeCurrent(); | ||||
| } | ||||
| ScopeAcquireContext::~ScopeAcquireContext() { | ||||
|     context.DoneCurrent(); | ||||
| } | ||||
| 
 | ||||
| } // namespace Frontend
 | ||||
|  | @ -1,23 +0,0 @@ | |||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace Frontend { | ||||
| 
 | ||||
| class GraphicsContext; | ||||
| 
 | ||||
| /// Helper class to acquire/release window context within a given scope
 | ||||
| class ScopeAcquireContext : NonCopyable { | ||||
| public: | ||||
|     explicit ScopeAcquireContext(Frontend::GraphicsContext& context); | ||||
|     ~ScopeAcquireContext(); | ||||
| 
 | ||||
| private: | ||||
|     Frontend::GraphicsContext& context; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Frontend
 | ||||
|  | @ -133,8 +133,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) { | |||
|              Settings::values.resolution_factor.GetValue()); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", | ||||
|              Settings::values.frame_limit.GetValue()); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwRenderer", | ||||
|              Settings::values.use_hw_renderer.GetValue()); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_Backend", | ||||
|              static_cast<int>(Settings::values.graphics_api.GetValue())); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader", | ||||
|              Settings::values.use_hw_shader.GetValue()); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateMul", | ||||
|  |  | |||
|  | @ -13,6 +13,8 @@ add_library(video_core STATIC | |||
|     precompiled_headers.h | ||||
|     primitive_assembly.cpp | ||||
|     primitive_assembly.h | ||||
|     rasterizer_accelerated.cpp | ||||
|     rasterizer_accelerated.h | ||||
|     rasterizer_interface.h | ||||
|     regs.cpp | ||||
|     regs.h | ||||
|  | @ -39,6 +41,8 @@ add_library(video_core STATIC | |||
|     rasterizer_cache/texture_runtime.h | ||||
|     renderer_opengl/frame_dumper_opengl.cpp | ||||
|     renderer_opengl/frame_dumper_opengl.h | ||||
|     renderer_opengl/gl_driver.cpp | ||||
|     renderer_opengl/gl_driver.h | ||||
|     renderer_opengl/gl_rasterizer.cpp | ||||
|     renderer_opengl/gl_rasterizer.h | ||||
|     renderer_opengl/gl_resource_manager.cpp | ||||
|  | @ -82,6 +86,22 @@ add_library(video_core STATIC | |||
|     #temporary, move these back in alphabetical order before merging | ||||
|     renderer_opengl/gl_format_reinterpreter.cpp | ||||
|     renderer_opengl/gl_format_reinterpreter.h | ||||
|     renderer_software/rasterizer.cpp | ||||
|     renderer_software/rasterizer.h | ||||
|     renderer_software/renderer_software.cpp | ||||
|     renderer_software/renderer_software.h | ||||
|     renderer_software/sw_clipper.cpp | ||||
|     renderer_software/sw_clipper.h | ||||
|     renderer_software/sw_framebuffer.cpp | ||||
|     renderer_software/sw_framebuffer.h | ||||
|     renderer_software/sw_lighting.cpp | ||||
|     renderer_software/sw_lighting.h | ||||
|     renderer_software/sw_proctex.cpp | ||||
|     renderer_software/sw_proctex.h | ||||
|     renderer_software/sw_rasterizer.cpp | ||||
|     renderer_software/sw_rasterizer.h | ||||
|     renderer_software/sw_texturing.cpp | ||||
|     renderer_software/sw_texturing.h | ||||
|     shader/debug_data.h | ||||
|     shader/shader.cpp | ||||
|     shader/shader.h | ||||
|  | @ -91,20 +111,8 @@ add_library(video_core STATIC | |||
|     shader/shader_jit_x64_compiler.cpp | ||||
|     shader/shader_jit_x64.h | ||||
|     shader/shader_jit_x64_compiler.h | ||||
|     swrasterizer/clipper.cpp | ||||
|     swrasterizer/clipper.h | ||||
|     swrasterizer/framebuffer.cpp | ||||
|     swrasterizer/framebuffer.h | ||||
|     swrasterizer/lighting.cpp | ||||
|     swrasterizer/lighting.h | ||||
|     swrasterizer/proctex.cpp | ||||
|     swrasterizer/proctex.h | ||||
|     swrasterizer/rasterizer.cpp | ||||
|     swrasterizer/rasterizer.h | ||||
|     swrasterizer/swrasterizer.cpp | ||||
|     swrasterizer/swrasterizer.h | ||||
|     swrasterizer/texturing.cpp | ||||
|     swrasterizer/texturing.h | ||||
|     shader/shader_uniforms.cpp | ||||
|     shader/shader_uniforms.h | ||||
|     texture/etc1.cpp | ||||
|     texture/etc1.h | ||||
|     texture/texture_decode.cpp | ||||
|  |  | |||
							
								
								
									
										832
									
								
								src/video_core/rasterizer_accelerated.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										832
									
								
								src/video_core/rasterizer_accelerated.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,832 @@ | |||
| // Copyright 2023 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <limits> | ||||
| #include "common/alignment.h" | ||||
| #include "core/memory.h" | ||||
| #include "video_core/pica_state.h" | ||||
| #include "video_core/rasterizer_accelerated.h" | ||||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| static Common::Vec4f ColorRGBA8(const u32 color) { | ||||
|     const auto rgba = | ||||
|         Common::Vec4u{color >> 0 & 0xFF, color >> 8 & 0xFF, color >> 16 & 0xFF, color >> 24 & 0xFF}; | ||||
|     return rgba / 255.0f; | ||||
| } | ||||
| 
 | ||||
| static Common::Vec3f LightColor(const Pica::LightingRegs::LightColor& color) { | ||||
|     return Common::Vec3u{color.r, color.g, color.b} / 255.0f; | ||||
| } | ||||
| 
 | ||||
| RasterizerAccelerated::HardwareVertex::HardwareVertex(const Pica::Shader::OutputVertex& v, | ||||
|                                                       bool flip_quaternion) { | ||||
|     position[0] = v.pos.x.ToFloat32(); | ||||
|     position[1] = v.pos.y.ToFloat32(); | ||||
|     position[2] = v.pos.z.ToFloat32(); | ||||
|     position[3] = v.pos.w.ToFloat32(); | ||||
|     color[0] = v.color.x.ToFloat32(); | ||||
|     color[1] = v.color.y.ToFloat32(); | ||||
|     color[2] = v.color.z.ToFloat32(); | ||||
|     color[3] = v.color.w.ToFloat32(); | ||||
|     tex_coord0[0] = v.tc0.x.ToFloat32(); | ||||
|     tex_coord0[1] = v.tc0.y.ToFloat32(); | ||||
|     tex_coord1[0] = v.tc1.x.ToFloat32(); | ||||
|     tex_coord1[1] = v.tc1.y.ToFloat32(); | ||||
|     tex_coord2[0] = v.tc2.x.ToFloat32(); | ||||
|     tex_coord2[1] = v.tc2.y.ToFloat32(); | ||||
|     tex_coord0_w = v.tc0_w.ToFloat32(); | ||||
|     normquat[0] = v.quat.x.ToFloat32(); | ||||
|     normquat[1] = v.quat.y.ToFloat32(); | ||||
|     normquat[2] = v.quat.z.ToFloat32(); | ||||
|     normquat[3] = v.quat.w.ToFloat32(); | ||||
|     view[0] = v.view.x.ToFloat32(); | ||||
|     view[1] = v.view.y.ToFloat32(); | ||||
|     view[2] = v.view.z.ToFloat32(); | ||||
| 
 | ||||
|     if (flip_quaternion) { | ||||
|         normquat = -normquat; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| RasterizerAccelerated::RasterizerAccelerated(Memory::MemorySystem& memory_) | ||||
|     : memory{memory_}, regs{Pica::g_state.regs} { | ||||
|     uniform_block_data.lighting_lut_dirty.fill(true); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * This is a helper function to resolve an issue when interpolating opposite quaternions. See below | ||||
|  * for a detailed description of this issue (yuriks): | ||||
|  * | ||||
|  * For any rotation, there are two quaternions Q, and -Q, that represent the same rotation. If you | ||||
|  * interpolate two quaternions that are opposite, instead of going from one rotation to another | ||||
|  * using the shortest path, you'll go around the longest path. You can test if two quaternions are | ||||
|  * opposite by checking if Dot(Q1, Q2) < 0. In that case, you can flip either of them, therefore | ||||
|  * making Dot(Q1, -Q2) positive. | ||||
|  * | ||||
|  * This solution corrects this issue per-vertex before passing the quaternions to OpenGL. This is | ||||
|  * correct for most cases but can still rotate around the long way sometimes. An implementation | ||||
|  * which did `lerp(lerp(Q1, Q2), Q3)` (with proper weighting), applying the dot product check | ||||
|  * between each step would work for those cases at the cost of being more complex to implement. | ||||
|  * | ||||
|  * Fortunately however, the 3DS hardware happens to also use this exact same logic to work around | ||||
|  * these issues, making this basic implementation actually more accurate to the hardware. | ||||
|  */ | ||||
| static bool AreQuaternionsOpposite(Common::Vec4<Pica::float24> qa, Common::Vec4<Pica::float24> qb) { | ||||
|     Common::Vec4f a{qa.x.ToFloat32(), qa.y.ToFloat32(), qa.z.ToFloat32(), qa.w.ToFloat32()}; | ||||
|     Common::Vec4f b{qb.x.ToFloat32(), qb.y.ToFloat32(), qb.z.ToFloat32(), qb.w.ToFloat32()}; | ||||
| 
 | ||||
|     return (Common::Dot(a, b) < 0.f); | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::AddTriangle(const Pica::Shader::OutputVertex& v0, | ||||
|                                         const Pica::Shader::OutputVertex& v1, | ||||
|                                         const Pica::Shader::OutputVertex& v2) { | ||||
|     vertex_batch.emplace_back(v0, false); | ||||
|     vertex_batch.emplace_back(v1, AreQuaternionsOpposite(v0.quat, v1.quat)); | ||||
|     vertex_batch.emplace_back(v2, AreQuaternionsOpposite(v0.quat, v2.quat)); | ||||
| } | ||||
| 
 | ||||
| RasterizerAccelerated::VertexArrayInfo RasterizerAccelerated::AnalyzeVertexArray( | ||||
|     bool is_indexed, u32 stride_alignment) { | ||||
|     const auto& vertex_attributes = regs.pipeline.vertex_attributes; | ||||
| 
 | ||||
|     u32 vertex_min; | ||||
|     u32 vertex_max; | ||||
|     if (is_indexed) { | ||||
|         const auto& index_info = regs.pipeline.index_array; | ||||
|         const PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset; | ||||
|         const u8* index_address_8 = memory.GetPhysicalPointer(address); | ||||
|         const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); | ||||
|         const bool index_u16 = index_info.format != 0; | ||||
| 
 | ||||
|         vertex_min = 0xFFFF; | ||||
|         vertex_max = 0; | ||||
|         const u32 size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1); | ||||
|         FlushRegion(address, size); | ||||
|         for (u32 index = 0; index < regs.pipeline.num_vertices; ++index) { | ||||
|             const u32 vertex = index_u16 ? index_address_16[index] : index_address_8[index]; | ||||
|             vertex_min = std::min(vertex_min, vertex); | ||||
|             vertex_max = std::max(vertex_max, vertex); | ||||
|         } | ||||
|     } else { | ||||
|         vertex_min = regs.pipeline.vertex_offset; | ||||
|         vertex_max = regs.pipeline.vertex_offset + regs.pipeline.num_vertices - 1; | ||||
|     } | ||||
| 
 | ||||
|     const u32 vertex_num = vertex_max - vertex_min + 1; | ||||
|     u32 vs_input_size = 0; | ||||
|     for (const auto& loader : vertex_attributes.attribute_loaders) { | ||||
|         if (loader.component_count != 0) { | ||||
|             const u32 aligned_stride = | ||||
|                 Common::AlignUp(static_cast<u32>(loader.byte_count), stride_alignment); | ||||
|             vs_input_size += Common::AlignUp(aligned_stride * vertex_num, 4); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return {vertex_min, vertex_max, vs_input_size}; | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncEntireState() { | ||||
|     // Sync renderer-specific fixed-function state
 | ||||
|     SyncFixedState(); | ||||
| 
 | ||||
|     // Sync uniforms
 | ||||
|     SyncClipCoef(); | ||||
|     SyncDepthScale(); | ||||
|     SyncDepthOffset(); | ||||
|     SyncAlphaTest(); | ||||
|     SyncCombinerColor(); | ||||
|     auto& tev_stages = regs.texturing.GetTevStages(); | ||||
|     for (std::size_t index = 0; index < tev_stages.size(); ++index) { | ||||
|         SyncTevConstColor(index, tev_stages[index]); | ||||
|     } | ||||
| 
 | ||||
|     SyncGlobalAmbient(); | ||||
|     for (unsigned light_index = 0; light_index < 8; light_index++) { | ||||
|         SyncLightSpecular0(light_index); | ||||
|         SyncLightSpecular1(light_index); | ||||
|         SyncLightDiffuse(light_index); | ||||
|         SyncLightAmbient(light_index); | ||||
|         SyncLightPosition(light_index); | ||||
|         SyncLightDistanceAttenuationBias(light_index); | ||||
|         SyncLightDistanceAttenuationScale(light_index); | ||||
|     } | ||||
| 
 | ||||
|     SyncFogColor(); | ||||
|     SyncProcTexNoise(); | ||||
|     SyncProcTexBias(); | ||||
|     SyncShadowBias(); | ||||
|     SyncShadowTextureBias(); | ||||
| 
 | ||||
|     for (unsigned tex_index = 0; tex_index < 3; tex_index++) { | ||||
|         SyncTextureLodBias(tex_index); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::NotifyPicaRegisterChanged(u32 id) { | ||||
|     switch (id) { | ||||
|     // Depth modifiers
 | ||||
|     case PICA_REG_INDEX(rasterizer.viewport_depth_range): | ||||
|         SyncDepthScale(); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(rasterizer.viewport_depth_near_plane): | ||||
|         SyncDepthOffset(); | ||||
|         break; | ||||
| 
 | ||||
|     // Depth buffering
 | ||||
|     case PICA_REG_INDEX(rasterizer.depthmap_enable): | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     // Shadow texture
 | ||||
|     case PICA_REG_INDEX(texturing.shadow): | ||||
|         SyncShadowTextureBias(); | ||||
|         break; | ||||
| 
 | ||||
|     // Fog state
 | ||||
|     case PICA_REG_INDEX(texturing.fog_color): | ||||
|         SyncFogColor(); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(texturing.fog_lut_data[0]): | ||||
|     case PICA_REG_INDEX(texturing.fog_lut_data[1]): | ||||
|     case PICA_REG_INDEX(texturing.fog_lut_data[2]): | ||||
|     case PICA_REG_INDEX(texturing.fog_lut_data[3]): | ||||
|     case PICA_REG_INDEX(texturing.fog_lut_data[4]): | ||||
|     case PICA_REG_INDEX(texturing.fog_lut_data[5]): | ||||
|     case PICA_REG_INDEX(texturing.fog_lut_data[6]): | ||||
|     case PICA_REG_INDEX(texturing.fog_lut_data[7]): | ||||
|         uniform_block_data.fog_lut_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     // ProcTex state
 | ||||
|     case PICA_REG_INDEX(texturing.proctex): | ||||
|     case PICA_REG_INDEX(texturing.proctex_lut): | ||||
|     case PICA_REG_INDEX(texturing.proctex_lut_offset): | ||||
|         SyncProcTexBias(); | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     case PICA_REG_INDEX(texturing.proctex_noise_u): | ||||
|     case PICA_REG_INDEX(texturing.proctex_noise_v): | ||||
|     case PICA_REG_INDEX(texturing.proctex_noise_frequency): | ||||
|         SyncProcTexNoise(); | ||||
|         break; | ||||
| 
 | ||||
|     case PICA_REG_INDEX(texturing.proctex_lut_data[0]): | ||||
|     case PICA_REG_INDEX(texturing.proctex_lut_data[1]): | ||||
|     case PICA_REG_INDEX(texturing.proctex_lut_data[2]): | ||||
|     case PICA_REG_INDEX(texturing.proctex_lut_data[3]): | ||||
|     case PICA_REG_INDEX(texturing.proctex_lut_data[4]): | ||||
|     case PICA_REG_INDEX(texturing.proctex_lut_data[5]): | ||||
|     case PICA_REG_INDEX(texturing.proctex_lut_data[6]): | ||||
|     case PICA_REG_INDEX(texturing.proctex_lut_data[7]): | ||||
|         using Pica::TexturingRegs; | ||||
|         switch (regs.texturing.proctex_lut_config.ref_table.Value()) { | ||||
|         case TexturingRegs::ProcTexLutTable::Noise: | ||||
|             uniform_block_data.proctex_noise_lut_dirty = true; | ||||
|             break; | ||||
|         case TexturingRegs::ProcTexLutTable::ColorMap: | ||||
|             uniform_block_data.proctex_color_map_dirty = true; | ||||
|             break; | ||||
|         case TexturingRegs::ProcTexLutTable::AlphaMap: | ||||
|             uniform_block_data.proctex_alpha_map_dirty = true; | ||||
|             break; | ||||
|         case TexturingRegs::ProcTexLutTable::Color: | ||||
|             uniform_block_data.proctex_lut_dirty = true; | ||||
|             break; | ||||
|         case TexturingRegs::ProcTexLutTable::ColorDiff: | ||||
|             uniform_block_data.proctex_diff_lut_dirty = true; | ||||
|             break; | ||||
|         } | ||||
|         break; | ||||
| 
 | ||||
|     // Alpha test
 | ||||
|     case PICA_REG_INDEX(framebuffer.output_merger.alpha_test): | ||||
|         SyncAlphaTest(); | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     case PICA_REG_INDEX(framebuffer.shadow): | ||||
|         SyncShadowBias(); | ||||
|         break; | ||||
| 
 | ||||
|     // Scissor test
 | ||||
|     case PICA_REG_INDEX(rasterizer.scissor_test.mode): | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     case PICA_REG_INDEX(texturing.main_config): | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     // Texture 0 type
 | ||||
|     case PICA_REG_INDEX(texturing.texture0.type): | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     // TEV stages
 | ||||
|     // (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input)
 | ||||
|     case PICA_REG_INDEX(texturing.tev_stage0.color_source1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage0.color_modifier1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage0.color_op): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage0.color_scale): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage1.color_source1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage1.color_modifier1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage1.color_op): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage1.color_scale): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage2.color_source1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage2.color_modifier1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage2.color_op): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage2.color_scale): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage3.color_source1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage3.color_modifier1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage3.color_op): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage3.color_scale): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage4.color_source1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage4.color_modifier1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage4.color_op): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage4.color_scale): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage5.color_source1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage5.color_modifier1): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage5.color_op): | ||||
|     case PICA_REG_INDEX(texturing.tev_stage5.color_scale): | ||||
|     case PICA_REG_INDEX(texturing.tev_combiner_buffer_input): | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
|     case PICA_REG_INDEX(texturing.tev_stage0.const_r): | ||||
|         SyncTevConstColor(0, regs.texturing.tev_stage0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(texturing.tev_stage1.const_r): | ||||
|         SyncTevConstColor(1, regs.texturing.tev_stage1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(texturing.tev_stage2.const_r): | ||||
|         SyncTevConstColor(2, regs.texturing.tev_stage2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(texturing.tev_stage3.const_r): | ||||
|         SyncTevConstColor(3, regs.texturing.tev_stage3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(texturing.tev_stage4.const_r): | ||||
|         SyncTevConstColor(4, regs.texturing.tev_stage4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(texturing.tev_stage5.const_r): | ||||
|         SyncTevConstColor(5, regs.texturing.tev_stage5); | ||||
|         break; | ||||
| 
 | ||||
|     // TEV combiner buffer color
 | ||||
|     case PICA_REG_INDEX(texturing.tev_combiner_buffer_color): | ||||
|         SyncCombinerColor(); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting switches
 | ||||
|     case PICA_REG_INDEX(lighting.disable): | ||||
|     case PICA_REG_INDEX(lighting.max_light_index): | ||||
|     case PICA_REG_INDEX(lighting.config0): | ||||
|     case PICA_REG_INDEX(lighting.config1): | ||||
|     case PICA_REG_INDEX(lighting.abs_lut_input): | ||||
|     case PICA_REG_INDEX(lighting.lut_input): | ||||
|     case PICA_REG_INDEX(lighting.lut_scale): | ||||
|     case PICA_REG_INDEX(lighting.light_enable): | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting specular 0 color
 | ||||
|     case PICA_REG_INDEX(lighting.light[0].specular_0): | ||||
|         SyncLightSpecular0(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[1].specular_0): | ||||
|         SyncLightSpecular0(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[2].specular_0): | ||||
|         SyncLightSpecular0(2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[3].specular_0): | ||||
|         SyncLightSpecular0(3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[4].specular_0): | ||||
|         SyncLightSpecular0(4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[5].specular_0): | ||||
|         SyncLightSpecular0(5); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[6].specular_0): | ||||
|         SyncLightSpecular0(6); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[7].specular_0): | ||||
|         SyncLightSpecular0(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting specular 1 color
 | ||||
|     case PICA_REG_INDEX(lighting.light[0].specular_1): | ||||
|         SyncLightSpecular1(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[1].specular_1): | ||||
|         SyncLightSpecular1(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[2].specular_1): | ||||
|         SyncLightSpecular1(2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[3].specular_1): | ||||
|         SyncLightSpecular1(3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[4].specular_1): | ||||
|         SyncLightSpecular1(4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[5].specular_1): | ||||
|         SyncLightSpecular1(5); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[6].specular_1): | ||||
|         SyncLightSpecular1(6); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[7].specular_1): | ||||
|         SyncLightSpecular1(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting diffuse color
 | ||||
|     case PICA_REG_INDEX(lighting.light[0].diffuse): | ||||
|         SyncLightDiffuse(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[1].diffuse): | ||||
|         SyncLightDiffuse(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[2].diffuse): | ||||
|         SyncLightDiffuse(2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[3].diffuse): | ||||
|         SyncLightDiffuse(3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[4].diffuse): | ||||
|         SyncLightDiffuse(4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[5].diffuse): | ||||
|         SyncLightDiffuse(5); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[6].diffuse): | ||||
|         SyncLightDiffuse(6); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[7].diffuse): | ||||
|         SyncLightDiffuse(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting ambient color
 | ||||
|     case PICA_REG_INDEX(lighting.light[0].ambient): | ||||
|         SyncLightAmbient(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[1].ambient): | ||||
|         SyncLightAmbient(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[2].ambient): | ||||
|         SyncLightAmbient(2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[3].ambient): | ||||
|         SyncLightAmbient(3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[4].ambient): | ||||
|         SyncLightAmbient(4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[5].ambient): | ||||
|         SyncLightAmbient(5); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[6].ambient): | ||||
|         SyncLightAmbient(6); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[7].ambient): | ||||
|         SyncLightAmbient(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting position
 | ||||
|     case PICA_REG_INDEX(lighting.light[0].x): | ||||
|     case PICA_REG_INDEX(lighting.light[0].z): | ||||
|         SyncLightPosition(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[1].x): | ||||
|     case PICA_REG_INDEX(lighting.light[1].z): | ||||
|         SyncLightPosition(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[2].x): | ||||
|     case PICA_REG_INDEX(lighting.light[2].z): | ||||
|         SyncLightPosition(2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[3].x): | ||||
|     case PICA_REG_INDEX(lighting.light[3].z): | ||||
|         SyncLightPosition(3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[4].x): | ||||
|     case PICA_REG_INDEX(lighting.light[4].z): | ||||
|         SyncLightPosition(4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[5].x): | ||||
|     case PICA_REG_INDEX(lighting.light[5].z): | ||||
|         SyncLightPosition(5); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[6].x): | ||||
|     case PICA_REG_INDEX(lighting.light[6].z): | ||||
|         SyncLightPosition(6); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[7].x): | ||||
|     case PICA_REG_INDEX(lighting.light[7].z): | ||||
|         SyncLightPosition(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment spot lighting direction
 | ||||
|     case PICA_REG_INDEX(lighting.light[0].spot_x): | ||||
|     case PICA_REG_INDEX(lighting.light[0].spot_z): | ||||
|         SyncLightSpotDirection(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[1].spot_x): | ||||
|     case PICA_REG_INDEX(lighting.light[1].spot_z): | ||||
|         SyncLightSpotDirection(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[2].spot_x): | ||||
|     case PICA_REG_INDEX(lighting.light[2].spot_z): | ||||
|         SyncLightSpotDirection(2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[3].spot_x): | ||||
|     case PICA_REG_INDEX(lighting.light[3].spot_z): | ||||
|         SyncLightSpotDirection(3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[4].spot_x): | ||||
|     case PICA_REG_INDEX(lighting.light[4].spot_z): | ||||
|         SyncLightSpotDirection(4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[5].spot_x): | ||||
|     case PICA_REG_INDEX(lighting.light[5].spot_z): | ||||
|         SyncLightSpotDirection(5); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[6].spot_x): | ||||
|     case PICA_REG_INDEX(lighting.light[6].spot_z): | ||||
|         SyncLightSpotDirection(6); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[7].spot_x): | ||||
|     case PICA_REG_INDEX(lighting.light[7].spot_z): | ||||
|         SyncLightSpotDirection(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting light source config
 | ||||
|     case PICA_REG_INDEX(lighting.light[0].config): | ||||
|     case PICA_REG_INDEX(lighting.light[1].config): | ||||
|     case PICA_REG_INDEX(lighting.light[2].config): | ||||
|     case PICA_REG_INDEX(lighting.light[3].config): | ||||
|     case PICA_REG_INDEX(lighting.light[4].config): | ||||
|     case PICA_REG_INDEX(lighting.light[5].config): | ||||
|     case PICA_REG_INDEX(lighting.light[6].config): | ||||
|     case PICA_REG_INDEX(lighting.light[7].config): | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting distance attenuation bias
 | ||||
|     case PICA_REG_INDEX(lighting.light[0].dist_atten_bias): | ||||
|         SyncLightDistanceAttenuationBias(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[1].dist_atten_bias): | ||||
|         SyncLightDistanceAttenuationBias(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[2].dist_atten_bias): | ||||
|         SyncLightDistanceAttenuationBias(2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[3].dist_atten_bias): | ||||
|         SyncLightDistanceAttenuationBias(3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[4].dist_atten_bias): | ||||
|         SyncLightDistanceAttenuationBias(4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[5].dist_atten_bias): | ||||
|         SyncLightDistanceAttenuationBias(5); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[6].dist_atten_bias): | ||||
|         SyncLightDistanceAttenuationBias(6); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[7].dist_atten_bias): | ||||
|         SyncLightDistanceAttenuationBias(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting distance attenuation scale
 | ||||
|     case PICA_REG_INDEX(lighting.light[0].dist_atten_scale): | ||||
|         SyncLightDistanceAttenuationScale(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[1].dist_atten_scale): | ||||
|         SyncLightDistanceAttenuationScale(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[2].dist_atten_scale): | ||||
|         SyncLightDistanceAttenuationScale(2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[3].dist_atten_scale): | ||||
|         SyncLightDistanceAttenuationScale(3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[4].dist_atten_scale): | ||||
|         SyncLightDistanceAttenuationScale(4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[5].dist_atten_scale): | ||||
|         SyncLightDistanceAttenuationScale(5); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[6].dist_atten_scale): | ||||
|         SyncLightDistanceAttenuationScale(6); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(lighting.light[7].dist_atten_scale): | ||||
|         SyncLightDistanceAttenuationScale(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting global ambient color (emission + ambient * ambient)
 | ||||
|     case PICA_REG_INDEX(lighting.global_ambient): | ||||
|         SyncGlobalAmbient(); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting lookup tables
 | ||||
|     case PICA_REG_INDEX(lighting.lut_data[0]): | ||||
|     case PICA_REG_INDEX(lighting.lut_data[1]): | ||||
|     case PICA_REG_INDEX(lighting.lut_data[2]): | ||||
|     case PICA_REG_INDEX(lighting.lut_data[3]): | ||||
|     case PICA_REG_INDEX(lighting.lut_data[4]): | ||||
|     case PICA_REG_INDEX(lighting.lut_data[5]): | ||||
|     case PICA_REG_INDEX(lighting.lut_data[6]): | ||||
|     case PICA_REG_INDEX(lighting.lut_data[7]): { | ||||
|         const auto& lut_config = regs.lighting.lut_config; | ||||
|         uniform_block_data.lighting_lut_dirty[lut_config.type] = true; | ||||
|         uniform_block_data.lighting_lut_dirty_any = true; | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     // Texture LOD biases
 | ||||
|     case PICA_REG_INDEX(texturing.texture0.lod.bias): | ||||
|         SyncTextureLodBias(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(texturing.texture1.lod.bias): | ||||
|         SyncTextureLodBias(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX(texturing.texture2.lod.bias): | ||||
|         SyncTextureLodBias(2); | ||||
|         break; | ||||
| 
 | ||||
|     // Clipping plane
 | ||||
|     case PICA_REG_INDEX(rasterizer.clip_coef[0]): | ||||
|     case PICA_REG_INDEX(rasterizer.clip_coef[1]): | ||||
|     case PICA_REG_INDEX(rasterizer.clip_coef[2]): | ||||
|     case PICA_REG_INDEX(rasterizer.clip_coef[3]): | ||||
|         SyncClipCoef(); | ||||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|         // Forward registers that map to fixed function API features to the video backend
 | ||||
|         NotifyFixedFunctionPicaRegisterChanged(id); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncDepthScale() { | ||||
|     float depth_scale = Pica::float24::FromRaw(regs.rasterizer.viewport_depth_range).ToFloat32(); | ||||
| 
 | ||||
|     if (depth_scale != uniform_block_data.data.depth_scale) { | ||||
|         uniform_block_data.data.depth_scale = depth_scale; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncDepthOffset() { | ||||
|     float depth_offset = | ||||
|         Pica::float24::FromRaw(regs.rasterizer.viewport_depth_near_plane).ToFloat32(); | ||||
| 
 | ||||
|     if (depth_offset != uniform_block_data.data.depth_offset) { | ||||
|         uniform_block_data.data.depth_offset = depth_offset; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncFogColor() { | ||||
|     const auto& fog_color_regs = regs.texturing.fog_color; | ||||
|     const Common::Vec3f fog_color = { | ||||
|         fog_color_regs.r.Value() / 255.0f, | ||||
|         fog_color_regs.g.Value() / 255.0f, | ||||
|         fog_color_regs.b.Value() / 255.0f, | ||||
|     }; | ||||
| 
 | ||||
|     if (fog_color != uniform_block_data.data.fog_color) { | ||||
|         uniform_block_data.data.fog_color = fog_color; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncProcTexNoise() { | ||||
|     const Common::Vec2f proctex_noise_f = { | ||||
|         Pica::float16::FromRaw(regs.texturing.proctex_noise_frequency.u).ToFloat32(), | ||||
|         Pica::float16::FromRaw(regs.texturing.proctex_noise_frequency.v).ToFloat32(), | ||||
|     }; | ||||
|     const Common::Vec2f proctex_noise_a = { | ||||
|         regs.texturing.proctex_noise_u.amplitude / 4095.0f, | ||||
|         regs.texturing.proctex_noise_v.amplitude / 4095.0f, | ||||
|     }; | ||||
|     const Common::Vec2f proctex_noise_p = { | ||||
|         Pica::float16::FromRaw(regs.texturing.proctex_noise_u.phase).ToFloat32(), | ||||
|         Pica::float16::FromRaw(regs.texturing.proctex_noise_v.phase).ToFloat32(), | ||||
|     }; | ||||
| 
 | ||||
|     if (proctex_noise_f != uniform_block_data.data.proctex_noise_f || | ||||
|         proctex_noise_a != uniform_block_data.data.proctex_noise_a || | ||||
|         proctex_noise_p != uniform_block_data.data.proctex_noise_p) { | ||||
|         uniform_block_data.data.proctex_noise_f = proctex_noise_f; | ||||
|         uniform_block_data.data.proctex_noise_a = proctex_noise_a; | ||||
|         uniform_block_data.data.proctex_noise_p = proctex_noise_p; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncProcTexBias() { | ||||
|     const auto proctex_bias = Pica::float16::FromRaw(regs.texturing.proctex.bias_low | | ||||
|                                                      (regs.texturing.proctex_lut.bias_high << 8)) | ||||
|                                   .ToFloat32(); | ||||
|     if (proctex_bias != uniform_block_data.data.proctex_bias) { | ||||
|         uniform_block_data.data.proctex_bias = proctex_bias; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncAlphaTest() { | ||||
|     if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) { | ||||
|         uniform_block_data.data.alphatest_ref = regs.framebuffer.output_merger.alpha_test.ref; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncCombinerColor() { | ||||
|     auto combiner_color = ColorRGBA8(regs.texturing.tev_combiner_buffer_color.raw); | ||||
|     if (combiner_color != uniform_block_data.data.tev_combiner_buffer_color) { | ||||
|         uniform_block_data.data.tev_combiner_buffer_color = combiner_color; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncTevConstColor( | ||||
|     std::size_t stage_index, const Pica::TexturingRegs::TevStageConfig& tev_stage) { | ||||
|     const auto const_color = ColorRGBA8(tev_stage.const_color); | ||||
| 
 | ||||
|     if (const_color == uniform_block_data.data.const_color[stage_index]) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     uniform_block_data.data.const_color[stage_index] = const_color; | ||||
|     uniform_block_data.dirty = true; | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncGlobalAmbient() { | ||||
|     auto color = LightColor(regs.lighting.global_ambient); | ||||
|     if (color != uniform_block_data.data.lighting_global_ambient) { | ||||
|         uniform_block_data.data.lighting_global_ambient = color; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncLightSpecular0(int light_index) { | ||||
|     auto color = LightColor(regs.lighting.light[light_index].specular_0); | ||||
|     if (color != uniform_block_data.data.light_src[light_index].specular_0) { | ||||
|         uniform_block_data.data.light_src[light_index].specular_0 = color; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncLightSpecular1(int light_index) { | ||||
|     auto color = LightColor(regs.lighting.light[light_index].specular_1); | ||||
|     if (color != uniform_block_data.data.light_src[light_index].specular_1) { | ||||
|         uniform_block_data.data.light_src[light_index].specular_1 = color; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncLightDiffuse(int light_index) { | ||||
|     auto color = LightColor(regs.lighting.light[light_index].diffuse); | ||||
|     if (color != uniform_block_data.data.light_src[light_index].diffuse) { | ||||
|         uniform_block_data.data.light_src[light_index].diffuse = color; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncLightAmbient(int light_index) { | ||||
|     auto color = LightColor(regs.lighting.light[light_index].ambient); | ||||
|     if (color != uniform_block_data.data.light_src[light_index].ambient) { | ||||
|         uniform_block_data.data.light_src[light_index].ambient = color; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncLightPosition(int light_index) { | ||||
|     const Common::Vec3f position = { | ||||
|         Pica::float16::FromRaw(regs.lighting.light[light_index].x).ToFloat32(), | ||||
|         Pica::float16::FromRaw(regs.lighting.light[light_index].y).ToFloat32(), | ||||
|         Pica::float16::FromRaw(regs.lighting.light[light_index].z).ToFloat32(), | ||||
|     }; | ||||
| 
 | ||||
|     if (position != uniform_block_data.data.light_src[light_index].position) { | ||||
|         uniform_block_data.data.light_src[light_index].position = position; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncLightSpotDirection(int light_index) { | ||||
|     const auto& light = regs.lighting.light[light_index]; | ||||
|     const auto spot_direction = | ||||
|         Common::Vec3f{light.spot_x / 2047.0f, light.spot_y / 2047.0f, light.spot_z / 2047.0f}; | ||||
| 
 | ||||
|     if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) { | ||||
|         uniform_block_data.data.light_src[light_index].spot_direction = spot_direction; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncLightDistanceAttenuationBias(int light_index) { | ||||
|     float dist_atten_bias = | ||||
|         Pica::float20::FromRaw(regs.lighting.light[light_index].dist_atten_bias).ToFloat32(); | ||||
| 
 | ||||
|     if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) { | ||||
|         uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncLightDistanceAttenuationScale(int light_index) { | ||||
|     float dist_atten_scale = | ||||
|         Pica::float20::FromRaw(regs.lighting.light[light_index].dist_atten_scale).ToFloat32(); | ||||
| 
 | ||||
|     if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) { | ||||
|         uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncShadowBias() { | ||||
|     const auto& shadow = regs.framebuffer.shadow; | ||||
|     float constant = Pica::float16::FromRaw(shadow.constant).ToFloat32(); | ||||
|     float linear = Pica::float16::FromRaw(shadow.linear).ToFloat32(); | ||||
| 
 | ||||
|     if (constant != uniform_block_data.data.shadow_bias_constant || | ||||
|         linear != uniform_block_data.data.shadow_bias_linear) { | ||||
|         uniform_block_data.data.shadow_bias_constant = constant; | ||||
|         uniform_block_data.data.shadow_bias_linear = linear; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncShadowTextureBias() { | ||||
|     int bias = regs.texturing.shadow.bias << 1; | ||||
|     if (bias != uniform_block_data.data.shadow_texture_bias) { | ||||
|         uniform_block_data.data.shadow_texture_bias = bias; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncTextureLodBias(int tex_index) { | ||||
|     const auto pica_textures = regs.texturing.GetTextures(); | ||||
|     const float bias = pica_textures[tex_index].config.lod.bias / 256.0f; | ||||
|     if (bias != uniform_block_data.data.tex_lod_bias[tex_index]) { | ||||
|         uniform_block_data.data.tex_lod_bias[tex_index] = bias; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerAccelerated::SyncClipCoef() { | ||||
|     const auto raw_clip_coef = regs.rasterizer.GetClipCoef(); | ||||
|     const Common::Vec4f new_clip_coef = {raw_clip_coef.x.ToFloat32(), raw_clip_coef.y.ToFloat32(), | ||||
|                                          raw_clip_coef.z.ToFloat32(), raw_clip_coef.w.ToFloat32()}; | ||||
|     if (new_clip_coef != uniform_block_data.data.clip_coef) { | ||||
|         uniform_block_data.data.clip_coef = new_clip_coef; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace VideoCore
 | ||||
							
								
								
									
										159
									
								
								src/video_core/rasterizer_accelerated.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										159
									
								
								src/video_core/rasterizer_accelerated.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,159 @@ | |||
| // Copyright 2023 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/vector_math.h" | ||||
| #include "video_core/rasterizer_interface.h" | ||||
| #include "video_core/regs_texturing.h" | ||||
| #include "video_core/shader/shader_uniforms.h" | ||||
| 
 | ||||
| namespace Memory { | ||||
| class MemorySystem; | ||||
| } | ||||
| 
 | ||||
| namespace Pica { | ||||
| struct Regs; | ||||
| } | ||||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| class RasterizerAccelerated : public RasterizerInterface { | ||||
| public: | ||||
|     RasterizerAccelerated(Memory::MemorySystem& memory); | ||||
|     virtual ~RasterizerAccelerated() = default; | ||||
| 
 | ||||
|     void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, | ||||
|                      const Pica::Shader::OutputVertex& v2) override; | ||||
|     void NotifyPicaRegisterChanged(u32 id) override; | ||||
|     void SyncEntireState() override; | ||||
| 
 | ||||
| protected: | ||||
|     /// Sync fixed-function pipeline state
 | ||||
|     virtual void SyncFixedState() = 0; | ||||
| 
 | ||||
|     /// Notifies that a fixed function PICA register changed to the video backend
 | ||||
|     virtual void NotifyFixedFunctionPicaRegisterChanged(u32 id) = 0; | ||||
| 
 | ||||
|     /// Syncs the depth scale to match the PICA register
 | ||||
|     void SyncDepthScale(); | ||||
| 
 | ||||
|     /// Syncs the depth offset to match the PICA register
 | ||||
|     void SyncDepthOffset(); | ||||
| 
 | ||||
|     /// Syncs the fog states to match the PICA register
 | ||||
|     void SyncFogColor(); | ||||
| 
 | ||||
|     /// Sync the procedural texture noise configuration to match the PICA register
 | ||||
|     void SyncProcTexNoise(); | ||||
| 
 | ||||
|     /// Sync the procedural texture bias configuration to match the PICA register
 | ||||
|     void SyncProcTexBias(); | ||||
| 
 | ||||
|     /// Syncs the alpha test states to match the PICA register
 | ||||
|     void SyncAlphaTest(); | ||||
| 
 | ||||
|     /// Syncs the TEV combiner color buffer to match the PICA register
 | ||||
|     void SyncCombinerColor(); | ||||
| 
 | ||||
|     /// Syncs the TEV constant color to match the PICA register
 | ||||
|     void SyncTevConstColor(std::size_t tev_index, | ||||
|                            const Pica::TexturingRegs::TevStageConfig& tev_stage); | ||||
| 
 | ||||
|     /// Syncs the lighting global ambient color to match the PICA register
 | ||||
|     void SyncGlobalAmbient(); | ||||
| 
 | ||||
|     /// Syncs the specified light's specular 0 color to match the PICA register
 | ||||
|     void SyncLightSpecular0(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's specular 1 color to match the PICA register
 | ||||
|     void SyncLightSpecular1(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's diffuse color to match the PICA register
 | ||||
|     void SyncLightDiffuse(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's ambient color to match the PICA register
 | ||||
|     void SyncLightAmbient(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's position to match the PICA register
 | ||||
|     void SyncLightPosition(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified spot light direcition to match the PICA register
 | ||||
|     void SyncLightSpotDirection(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's distance attenuation bias to match the PICA register
 | ||||
|     void SyncLightDistanceAttenuationBias(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's distance attenuation scale to match the PICA register
 | ||||
|     void SyncLightDistanceAttenuationScale(int light_index); | ||||
| 
 | ||||
|     /// Syncs the shadow rendering bias to match the PICA register
 | ||||
|     void SyncShadowBias(); | ||||
| 
 | ||||
|     /// Syncs the shadow texture bias to match the PICA register
 | ||||
|     void SyncShadowTextureBias(); | ||||
| 
 | ||||
|     /// Syncs the texture LOD bias to match the PICA register
 | ||||
|     void SyncTextureLodBias(int tex_index); | ||||
| 
 | ||||
|     /// Syncs the clip coefficients to match the PICA register
 | ||||
|     void SyncClipCoef(); | ||||
| 
 | ||||
| protected: | ||||
|     /// Structure that keeps tracks of the uniform state
 | ||||
|     struct UniformBlockData { | ||||
|         Pica::Shader::UniformData data{}; | ||||
|         std::array<bool, Pica::LightingRegs::NumLightingSampler> lighting_lut_dirty{}; | ||||
|         bool lighting_lut_dirty_any = true; | ||||
|         bool fog_lut_dirty = true; | ||||
|         bool proctex_noise_lut_dirty = true; | ||||
|         bool proctex_color_map_dirty = true; | ||||
|         bool proctex_alpha_map_dirty = true; | ||||
|         bool proctex_lut_dirty = true; | ||||
|         bool proctex_diff_lut_dirty = true; | ||||
|         bool dirty = true; | ||||
|     }; | ||||
| 
 | ||||
|     /// Structure that the hardware rendered vertices are composed of
 | ||||
|     struct HardwareVertex { | ||||
|         HardwareVertex() = default; | ||||
|         HardwareVertex(const Pica::Shader::OutputVertex& v, bool flip_quaternion); | ||||
| 
 | ||||
|         Common::Vec4f position; | ||||
|         Common::Vec4f color; | ||||
|         Common::Vec2f tex_coord0; | ||||
|         Common::Vec2f tex_coord1; | ||||
|         Common::Vec2f tex_coord2; | ||||
|         float tex_coord0_w; | ||||
|         Common::Vec4f normquat; | ||||
|         Common::Vec3f view; | ||||
|     }; | ||||
| 
 | ||||
|     struct VertexArrayInfo { | ||||
|         u32 vs_input_index_min; | ||||
|         u32 vs_input_index_max; | ||||
|         u32 vs_input_size; | ||||
|     }; | ||||
| 
 | ||||
|     /// Retrieve the range and the size of the input vertex
 | ||||
|     VertexArrayInfo AnalyzeVertexArray(bool is_indexed, u32 stride_alignment = 1); | ||||
| 
 | ||||
| protected: | ||||
|     Memory::MemorySystem& memory; | ||||
|     Pica::Regs& regs; | ||||
| 
 | ||||
|     std::vector<HardwareVertex> vertex_batch; | ||||
|     bool shader_dirty = true; | ||||
| 
 | ||||
|     UniformBlockData uniform_block_data{}; | ||||
|     std::array<std::array<Common::Vec2f, 256>, Pica::LightingRegs::NumLightingSampler> | ||||
|         lighting_lut_data{}; | ||||
|     std::array<Common::Vec2f, 128> fog_lut_data{}; | ||||
|     std::array<Common::Vec2f, 128> proctex_noise_lut_data{}; | ||||
|     std::array<Common::Vec2f, 128> proctex_color_map_data{}; | ||||
|     std::array<Common::Vec2f, 128> proctex_alpha_map_data{}; | ||||
|     std::array<Common::Vec4f, 256> proctex_lut_data{}; | ||||
|     std::array<Common::Vec4f, 256> proctex_diff_lut_data{}; | ||||
| }; | ||||
| } // namespace VideoCore
 | ||||
|  | @ -2,15 +2,17 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <memory> | ||||
| #include "core/core.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/tracer/recorder.h" | ||||
| #include "video_core/debug_utils/debug_utils.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||
| #include "video_core/swrasterizer/swrasterizer.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| RendererBase::RendererBase(Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window_) | ||||
|     : render_window{window}, secondary_window{secondary_window_} {} | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| RendererBase::RendererBase(Core::System& system_, Frontend::EmuWindow& window, | ||||
|                            Frontend::EmuWindow* secondary_window_) | ||||
|     : system{system_}, render_window{window}, secondary_window{secondary_window_} {} | ||||
| 
 | ||||
| RendererBase::~RendererBase() = default; | ||||
| 
 | ||||
|  | @ -25,19 +27,35 @@ void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void RendererBase::RefreshRasterizerSetting() { | ||||
|     bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled; | ||||
|     if (rasterizer == nullptr || opengl_rasterizer_active != hw_renderer_enabled) { | ||||
|         opengl_rasterizer_active = hw_renderer_enabled; | ||||
| void RendererBase::EndFrame() { | ||||
|     current_frame++; | ||||
| 
 | ||||
|         if (hw_renderer_enabled) { | ||||
|             rasterizer = std::make_unique<OpenGL::RasterizerOpenGL>(render_window); | ||||
|         } else { | ||||
|             rasterizer = std::make_unique<VideoCore::SWRasterizer>(); | ||||
|         } | ||||
|     system.perf_stats->EndSystemFrame(); | ||||
| 
 | ||||
|     render_window.PollEvents(); | ||||
| 
 | ||||
|     system.frame_limiter.DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs()); | ||||
|     system.perf_stats->BeginSystemFrame(); | ||||
| 
 | ||||
|     if (Pica::g_debug_context && Pica::g_debug_context->recorder) { | ||||
|         Pica::g_debug_context->recorder->FrameFinished(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RendererBase::Sync() { | ||||
|     rasterizer->SyncEntireState(); | ||||
| bool RendererBase::IsScreenshotPending() const { | ||||
|     return renderer_settings.screenshot_requested; | ||||
| } | ||||
| 
 | ||||
| void RendererBase::RequestScreenshot(void* data, std::function<void()> callback, | ||||
|                                      const Layout::FramebufferLayout& layout) { | ||||
|     if (renderer_settings.screenshot_requested) { | ||||
|         LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request"); | ||||
|         return; | ||||
|     } | ||||
|     renderer_settings.screenshot_bits = data; | ||||
|     renderer_settings.screenshot_complete_callback = callback; | ||||
|     renderer_settings.screenshot_framebuffer_layout = layout; | ||||
|     renderer_settings.screenshot_requested = true; | ||||
| } | ||||
| 
 | ||||
| } // namespace VideoCore
 | ||||
|  |  | |||
|  | @ -4,25 +4,36 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <memory> | ||||
| #include "common/common_types.h" | ||||
| #include "core/frontend/framebuffer_layout.h" | ||||
| #include "video_core/rasterizer_interface.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| namespace Frontend { | ||||
| class EmuWindow; | ||||
| } | ||||
| 
 | ||||
| namespace Core { | ||||
| class System; | ||||
| } | ||||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| struct RendererSettings { | ||||
|     // Screenshot
 | ||||
|     std::atomic_bool screenshot_requested{false}; | ||||
|     void* screenshot_bits{}; | ||||
|     std::function<void()> screenshot_complete_callback; | ||||
|     Layout::FramebufferLayout screenshot_framebuffer_layout; | ||||
| }; | ||||
| 
 | ||||
| class RendererBase : NonCopyable { | ||||
| public: | ||||
|     explicit RendererBase(Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window); | ||||
|     explicit RendererBase(Core::System& system, Frontend::EmuWindow& window, | ||||
|                           Frontend::EmuWindow* secondary_window); | ||||
|     virtual ~RendererBase(); | ||||
| 
 | ||||
|     /// Initialize the renderer
 | ||||
|     virtual VideoCore::ResultStatus Init() = 0; | ||||
| 
 | ||||
|     /// Shutdown the renderer
 | ||||
|     virtual void ShutDown() = 0; | ||||
|     /// Returns the rasterizer owned by the renderer
 | ||||
|     virtual VideoCore::RasterizerInterface* Rasterizer() const = 0; | ||||
| 
 | ||||
|     /// Finalize rendering the guest frame and draw into the presentation texture
 | ||||
|     virtual void SwapBuffers() = 0; | ||||
|  | @ -35,27 +46,29 @@ public: | |||
|     } | ||||
| 
 | ||||
|     /// Prepares for video dumping (e.g. create necessary buffers, etc)
 | ||||
|     virtual void PrepareVideoDumping() = 0; | ||||
|     virtual void PrepareVideoDumping() {} | ||||
| 
 | ||||
|     /// Cleans up after video dumping is ended
 | ||||
|     virtual void CleanupVideoDumping() = 0; | ||||
|     virtual void CleanupVideoDumping() {} | ||||
| 
 | ||||
|     /// Synchronizes fixed function renderer state
 | ||||
|     virtual void Sync() {} | ||||
| 
 | ||||
|     /// Updates the framebuffer layout of the contained render window handle.
 | ||||
|     void UpdateCurrentFramebufferLayout(bool is_portrait_mode = {}); | ||||
| 
 | ||||
|     /// Ends the current frame
 | ||||
|     void EndFrame(); | ||||
| 
 | ||||
|     // Getter/setter functions:
 | ||||
|     // ------------------------
 | ||||
| 
 | ||||
|     f32 GetCurrentFPS() const { | ||||
|         return m_current_fps; | ||||
|         return current_fps; | ||||
|     } | ||||
| 
 | ||||
|     int GetCurrentFrame() const { | ||||
|         return m_current_frame; | ||||
|     } | ||||
| 
 | ||||
|     VideoCore::RasterizerInterface* Rasterizer() const { | ||||
|         return rasterizer.get(); | ||||
|         return current_frame; | ||||
|     } | ||||
| 
 | ||||
|     Frontend::EmuWindow& GetRenderWindow() { | ||||
|  | @ -66,16 +79,28 @@ public: | |||
|         return render_window; | ||||
|     } | ||||
| 
 | ||||
|     void RefreshRasterizerSetting(); | ||||
|     void Sync(); | ||||
|     [[nodiscard]] RendererSettings& Settings() { | ||||
|         return renderer_settings; | ||||
|     } | ||||
| 
 | ||||
|     [[nodiscard]] const RendererSettings& Settings() const { | ||||
|         return renderer_settings; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns true if a screenshot is being processed
 | ||||
|     [[nodiscard]] bool IsScreenshotPending() const; | ||||
| 
 | ||||
|     /// Request a screenshot of the next frame
 | ||||
|     void RequestScreenshot(void* data, std::function<void()> callback, | ||||
|                            const Layout::FramebufferLayout& layout); | ||||
| 
 | ||||
| protected: | ||||
|     Core::System& system; | ||||
|     RendererSettings renderer_settings; | ||||
|     Frontend::EmuWindow& render_window;    ///< Reference to the render window handle.
 | ||||
|     Frontend::EmuWindow* secondary_window; ///< Reference to the secondary render window handle.
 | ||||
|     std::unique_ptr<VideoCore::RasterizerInterface> rasterizer; | ||||
|     f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
 | ||||
|     int m_current_frame = 0;  ///< Current frame, should be set by the renderer
 | ||||
| 
 | ||||
| private: | ||||
|     bool opengl_rasterizer_active = false; | ||||
|     f32 current_fps = 0.0f;                ///< Current framerate, should be set by the renderer
 | ||||
|     int current_frame = 0;                 ///< Current frame, should be set by the renderer
 | ||||
| }; | ||||
| 
 | ||||
| } // namespace VideoCore
 | ||||
|  |  | |||
|  | @ -4,7 +4,6 @@ | |||
| 
 | ||||
| #include <glad/glad.h> | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| #include "video_core/renderer_opengl/frame_dumper_opengl.h" | ||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | ||||
| 
 | ||||
|  | @ -39,7 +38,7 @@ void FrameDumperOpenGL::StopDumping() { | |||
| } | ||||
| 
 | ||||
| void FrameDumperOpenGL::PresentLoop() { | ||||
|     Frontend::ScopeAcquireContext scope{*context}; | ||||
|     const auto scope = context->Acquire(); | ||||
|     InitializeOpenGLObjects(); | ||||
| 
 | ||||
|     const auto& layout = GetLayout(); | ||||
|  |  | |||
							
								
								
									
										156
									
								
								src/video_core/renderer_opengl/gl_driver.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										156
									
								
								src/video_core/renderer_opengl/gl_driver.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,156 @@ | |||
| // Copyright 2022 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <glad/glad.h> | ||||
| #include "common/assert.h" | ||||
| #include "common/settings.h" | ||||
| #include "core/telemetry_session.h" | ||||
| #include "video_core/renderer_opengl/gl_driver.h" | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| DECLARE_ENUM_FLAG_OPERATORS(DriverBug); | ||||
| 
 | ||||
| inline std::string_view GetSource(GLenum source) { | ||||
| #define RET(s)                                                                                     \ | ||||
|     case GL_DEBUG_SOURCE_##s:                                                                      \ | ||||
|         return #s | ||||
|     switch (source) { | ||||
|         RET(API); | ||||
|         RET(WINDOW_SYSTEM); | ||||
|         RET(SHADER_COMPILER); | ||||
|         RET(THIRD_PARTY); | ||||
|         RET(APPLICATION); | ||||
|         RET(OTHER); | ||||
|     default: | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| #undef RET | ||||
| 
 | ||||
|     return std::string_view{}; | ||||
| } | ||||
| 
 | ||||
| inline std::string_view GetType(GLenum type) { | ||||
| #define RET(t)                                                                                     \ | ||||
|     case GL_DEBUG_TYPE_##t:                                                                        \ | ||||
|         return #t | ||||
|     switch (type) { | ||||
|         RET(ERROR); | ||||
|         RET(DEPRECATED_BEHAVIOR); | ||||
|         RET(UNDEFINED_BEHAVIOR); | ||||
|         RET(PORTABILITY); | ||||
|         RET(PERFORMANCE); | ||||
|         RET(OTHER); | ||||
|         RET(MARKER); | ||||
|     default: | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| #undef RET | ||||
| 
 | ||||
|     return std::string_view{}; | ||||
| } | ||||
| 
 | ||||
| static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, | ||||
|                                   GLsizei length, const GLchar* message, const void* user_param) { | ||||
|     Log::Level level = Log::Level::Info; | ||||
|     switch (severity) { | ||||
|     case GL_DEBUG_SEVERITY_HIGH: | ||||
|         level = Log::Level::Critical; | ||||
|         break; | ||||
|     case GL_DEBUG_SEVERITY_MEDIUM: | ||||
|         level = Log::Level::Warning; | ||||
|         break; | ||||
|     case GL_DEBUG_SEVERITY_NOTIFICATION: | ||||
|     case GL_DEBUG_SEVERITY_LOW: | ||||
|         level = Log::Level::Debug; | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     LOG_GENERIC(Log::Class::Render_OpenGL, level, "{} {} {}: {}", GetSource(source), GetType(type), | ||||
|                 id, message); | ||||
| } | ||||
| 
 | ||||
| Driver::Driver(Core::TelemetrySession& telemetry_session_) : telemetry_session{telemetry_session_} { | ||||
|     const bool enable_debug = Settings::values.renderer_debug.GetValue(); | ||||
|     if (enable_debug) { | ||||
|         glEnable(GL_DEBUG_OUTPUT); | ||||
|         glDebugMessageCallback(DebugHandler, nullptr); | ||||
|     } | ||||
| 
 | ||||
|     ReportDriverInfo(); | ||||
|     DeduceVendor(); | ||||
|     CheckExtensionSupport(); | ||||
|     FindBugs(); | ||||
| } | ||||
| 
 | ||||
| Driver::~Driver() = default; | ||||
| 
 | ||||
| bool Driver::HasBug(DriverBug bug) const { | ||||
|     return True(bugs & bug); | ||||
| } | ||||
| 
 | ||||
| void Driver::ReportDriverInfo() { | ||||
|     // Report the context version and the vendor string
 | ||||
|     gl_version = std::string_view{reinterpret_cast<const char*>(glGetString(GL_VERSION))}; | ||||
|     gpu_vendor = std::string_view{reinterpret_cast<const char*>(glGetString(GL_VENDOR))}; | ||||
|     gpu_model = std::string_view{reinterpret_cast<const char*>(glGetString(GL_RENDERER))}; | ||||
| 
 | ||||
|     LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version); | ||||
|     LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor); | ||||
|     LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model); | ||||
| 
 | ||||
|     // Add the information to the telemetry system
 | ||||
|     constexpr auto user_system = Common::Telemetry::FieldType::UserSystem; | ||||
|     telemetry_session.AddField(user_system, "GPU_Vendor", std::string{gpu_vendor}); | ||||
|     telemetry_session.AddField(user_system, "GPU_Model", std::string{gpu_model}); | ||||
|     telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string{gl_version}); | ||||
| } | ||||
| 
 | ||||
| void Driver::DeduceVendor() { | ||||
|     if (gpu_vendor.find("NVIDIA") != gpu_vendor.npos) { | ||||
|         vendor = Vendor::Nvidia; | ||||
|     } else if ((gpu_vendor.find("ATI") != gpu_vendor.npos) || | ||||
|                (gpu_vendor.find("AMD") != gpu_vendor.npos) || | ||||
|                (gpu_vendor.find("Advanced Micro Devices") != gpu_vendor.npos)) { | ||||
|         vendor = Vendor::AMD; | ||||
|     } else if (gpu_vendor.find("Intel") != gpu_vendor.npos) { | ||||
|         vendor = Vendor::Intel; | ||||
|     } else if (gpu_vendor.find("ARM") != gpu_vendor.npos) { | ||||
|         vendor = Vendor::ARM; | ||||
|     } else if (gpu_vendor.find("Qualcomm") != gpu_vendor.npos) { | ||||
|         vendor = Vendor::Qualcomm; | ||||
|     } else if (gpu_vendor.find("Samsung") != gpu_vendor.npos) { | ||||
|         vendor = Vendor::Samsung; | ||||
|     } else if (gpu_vendor.find("GDI Generic") != gpu_vendor.npos) { | ||||
|         vendor = Vendor::Generic; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Driver::CheckExtensionSupport() { | ||||
|     ext_buffer_storage = GLAD_GL_EXT_buffer_storage; | ||||
|     arb_buffer_storage = GLAD_GL_ARB_buffer_storage; | ||||
|     arb_clear_texture = GLAD_GL_ARB_clear_texture; | ||||
|     arb_get_texture_sub_image = GLAD_GL_ARB_get_texture_sub_image; | ||||
|     ext_clip_cull_distance = GLAD_GL_EXT_clip_cull_distance; | ||||
|     is_suitable = GLAD_GL_VERSION_4_3 || GLAD_GL_ES_VERSION_3_1; | ||||
| } | ||||
| 
 | ||||
| void Driver::FindBugs() { | ||||
| #ifdef __unix__ | ||||
|     const bool is_linux = true; | ||||
| #else | ||||
|     const bool is_linux = false; | ||||
| #endif | ||||
| 
 | ||||
|     // TODO: Check if these have been fixed in the newer driver
 | ||||
|     if (vendor == Vendor::AMD) { | ||||
|         bugs |= DriverBug::ShaderStageChangeFreeze | DriverBug::VertexArrayOutOfBound; | ||||
|     } | ||||
| 
 | ||||
|     if (vendor == Vendor::AMD || (vendor == Vendor::Intel && !is_linux)) { | ||||
|         bugs |= DriverBug::BrokenTextureView; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace OpenGL
 | ||||
							
								
								
									
										114
									
								
								src/video_core/renderer_opengl/gl_driver.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										114
									
								
								src/video_core/renderer_opengl/gl_driver.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,114 @@ | |||
| // Copyright 2022 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <string_view> | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace Core { | ||||
| class TelemetrySession; | ||||
| } | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| enum class Vendor { | ||||
|     Unknown = 0, | ||||
|     AMD = 1, | ||||
|     Nvidia = 2, | ||||
|     Intel = 3, | ||||
|     ARM = 4, | ||||
|     Qualcomm = 5, | ||||
|     Samsung = 6, | ||||
|     Generic = 7, | ||||
| }; | ||||
| 
 | ||||
| enum class DriverBug { | ||||
|     // AMD drivers sometimes freezes when one shader stage is changed but not the others.
 | ||||
|     ShaderStageChangeFreeze = 1 << 0, | ||||
|     // On AMD drivers there is a strange crash in indexed drawing. The crash happens when the buffer
 | ||||
|     // read position is near the end and is an out-of-bound access to the vertex buffer. This is
 | ||||
|     // probably a bug in the driver and is related to the usage of vec3<byte> attributes in the
 | ||||
|     // vertex array. Doubling the allocation size for the vertex buffer seems to avoid the crash.
 | ||||
|     VertexArrayOutOfBound = 1 << 1, | ||||
|     // On AMD and Intel drivers on Windows glTextureView produces incorrect results
 | ||||
|     BrokenTextureView = 1 << 2, | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Utility class that loads the OpenGL function pointers and reports | ||||
|  * information about the graphics device and driver used | ||||
|  */ | ||||
| class Driver { | ||||
| public: | ||||
|     Driver(Core::TelemetrySession& telemetry_session); | ||||
|     ~Driver(); | ||||
| 
 | ||||
|     /// Returns true of the driver has a particular bug stated in the DriverBug enum
 | ||||
|     bool HasBug(DriverBug bug) const; | ||||
| 
 | ||||
|     /// Returns the vendor of the currently selected physical device
 | ||||
|     Vendor GetVendor() const { | ||||
|         return vendor; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns the gpu vendor string returned by the driver
 | ||||
|     std::string_view GetVendorString() const { | ||||
|         return gpu_vendor; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns true if the implementation is suitable for emulation
 | ||||
|     bool IsSuitable() const { | ||||
|         return is_suitable; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns true if the implementation supports ARB_buffer_storage
 | ||||
|     bool HasArbBufferStorage() const { | ||||
|         return arb_buffer_storage; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns true if the implementation supports EXT_buffer_storage
 | ||||
|     bool HasExtBufferStorage() const { | ||||
|         return ext_buffer_storage; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns true if the implementation supports ARB_clear_texture
 | ||||
|     bool HasArbClearTexture() const { | ||||
|         return arb_clear_texture; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns true if the implementation supports ARB_get_texture_sub_image
 | ||||
|     bool HasArbGetTextureSubImage() const { | ||||
|         return arb_get_texture_sub_image; | ||||
|     } | ||||
| 
 | ||||
|     /// Returns true if the implementation supports EXT_clip_cull_distance
 | ||||
|     bool HasExtClipCullDistance() const { | ||||
|         return ext_clip_cull_distance; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     void ReportDriverInfo(); | ||||
|     void DeduceVendor(); | ||||
|     void CheckExtensionSupport(); | ||||
|     void FindBugs(); | ||||
| 
 | ||||
| private: | ||||
|     Core::TelemetrySession& telemetry_session; | ||||
|     Vendor vendor = Vendor::Unknown; | ||||
|     DriverBug bugs{}; | ||||
|     bool is_suitable{}; | ||||
| 
 | ||||
|     bool ext_buffer_storage{}; | ||||
|     bool arb_buffer_storage{}; | ||||
|     bool arb_clear_texture{}; | ||||
|     bool arb_get_texture_sub_image{}; | ||||
|     bool ext_clip_cull_distance{}; | ||||
| 
 | ||||
|     std::string_view gl_version{}; | ||||
|     std::string_view gpu_vendor{}; | ||||
|     std::string_view gpu_model{}; | ||||
| }; | ||||
| 
 | ||||
| } // namespace OpenGL
 | ||||
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							|  | @ -3,12 +3,11 @@ | |||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "common/vector_math.h" | ||||
| 
 | ||||
| #include "core/hw/gpu.h" | ||||
| #include "video_core/pica_types.h" | ||||
| #include "video_core/rasterizer_accelerated.h" | ||||
| #include "video_core/rasterizer_cache/rasterizer_cache.h" | ||||
| #include "video_core/rasterizer_interface.h" | ||||
| #include "video_core/regs_lighting.h" | ||||
| #include "video_core/regs_texturing.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
|  | @ -20,20 +19,20 @@ class EmuWindow; | |||
| } | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| class Driver; | ||||
| class ShaderProgramManager; | ||||
| 
 | ||||
| class RasterizerOpenGL : public VideoCore::RasterizerInterface { | ||||
| class RasterizerOpenGL : public VideoCore::RasterizerAccelerated { | ||||
| public: | ||||
|     explicit RasterizerOpenGL(Frontend::EmuWindow& emu_window); | ||||
|     explicit RasterizerOpenGL(Memory::MemorySystem& memory, Frontend::EmuWindow& emu_window, | ||||
|                               Driver& driver); | ||||
|     ~RasterizerOpenGL() override; | ||||
| 
 | ||||
|     void LoadDiskResources(const std::atomic_bool& stop_loading, | ||||
|                            const VideoCore::DiskResourceLoadCallback& callback) override; | ||||
| 
 | ||||
|     void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, | ||||
|                      const Pica::Shader::OutputVertex& v2) override; | ||||
|     void DrawTriangles() override; | ||||
|     void NotifyPicaRegisterChanged(u32 id) override; | ||||
|     void FlushAll() override; | ||||
|     void FlushRegion(PAddr addr, u32 size) override; | ||||
|     void InvalidateRegion(PAddr addr, u32 size) override; | ||||
|  | @ -46,10 +45,10 @@ public: | |||
|                            u32 pixel_stride, ScreenInfo& screen_info) override; | ||||
|     bool AccelerateDrawBatch(bool is_indexed) override; | ||||
| 
 | ||||
|     /// Syncs entire status to match PICA registers
 | ||||
|     void SyncEntireState() override; | ||||
| 
 | ||||
| private: | ||||
|     void SyncFixedState() override; | ||||
|     void NotifyFixedFunctionPicaRegisterChanged(u32 id) override; | ||||
| 
 | ||||
|     struct SamplerInfo { | ||||
|         using TextureConfig = Pica::TexturingRegs::TextureConfig; | ||||
| 
 | ||||
|  | @ -76,66 +75,15 @@ private: | |||
|         bool supress_mipmap_for_cube = false; | ||||
|     }; | ||||
| 
 | ||||
|     /// Structure that the hardware rendered vertices are composed of
 | ||||
|     struct HardwareVertex { | ||||
|         HardwareVertex() = default; | ||||
|         HardwareVertex(const Pica::Shader::OutputVertex& v, bool flip_quaternion) { | ||||
|             position[0] = v.pos.x.ToFloat32(); | ||||
|             position[1] = v.pos.y.ToFloat32(); | ||||
|             position[2] = v.pos.z.ToFloat32(); | ||||
|             position[3] = v.pos.w.ToFloat32(); | ||||
|             color[0] = v.color.x.ToFloat32(); | ||||
|             color[1] = v.color.y.ToFloat32(); | ||||
|             color[2] = v.color.z.ToFloat32(); | ||||
|             color[3] = v.color.w.ToFloat32(); | ||||
|             tex_coord0[0] = v.tc0.x.ToFloat32(); | ||||
|             tex_coord0[1] = v.tc0.y.ToFloat32(); | ||||
|             tex_coord1[0] = v.tc1.x.ToFloat32(); | ||||
|             tex_coord1[1] = v.tc1.y.ToFloat32(); | ||||
|             tex_coord2[0] = v.tc2.x.ToFloat32(); | ||||
|             tex_coord2[1] = v.tc2.y.ToFloat32(); | ||||
|             tex_coord0_w = v.tc0_w.ToFloat32(); | ||||
|             normquat[0] = v.quat.x.ToFloat32(); | ||||
|             normquat[1] = v.quat.y.ToFloat32(); | ||||
|             normquat[2] = v.quat.z.ToFloat32(); | ||||
|             normquat[3] = v.quat.w.ToFloat32(); | ||||
|             view[0] = v.view.x.ToFloat32(); | ||||
|             view[1] = v.view.y.ToFloat32(); | ||||
|             view[2] = v.view.z.ToFloat32(); | ||||
| 
 | ||||
|             if (flip_quaternion) { | ||||
|                 normquat = -normquat; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         Common::Vec4f position; | ||||
|         Common::Vec4f color; | ||||
|         Common::Vec2f tex_coord0; | ||||
|         Common::Vec2f tex_coord1; | ||||
|         Common::Vec2f tex_coord2; | ||||
|         float tex_coord0_w; | ||||
|         Common::Vec4f normquat; | ||||
|         Common::Vec3f view; | ||||
|     }; | ||||
| 
 | ||||
|     /// Syncs the clip enabled status to match the PICA register
 | ||||
|     void SyncClipEnabled(); | ||||
| 
 | ||||
|     /// Syncs the clip coefficients to match the PICA register
 | ||||
|     void SyncClipCoef(); | ||||
| 
 | ||||
|     /// Sets the OpenGL shader in accordance with the current PICA register state
 | ||||
|     void SetShader(); | ||||
| 
 | ||||
|     /// Syncs the cull mode to match the PICA register
 | ||||
|     void SyncCullMode(); | ||||
| 
 | ||||
|     /// Syncs the depth scale to match the PICA register
 | ||||
|     void SyncDepthScale(); | ||||
| 
 | ||||
|     /// Syncs the depth offset to match the PICA register
 | ||||
|     void SyncDepthOffset(); | ||||
| 
 | ||||
|     /// Syncs the blend enabled status to match the PICA register
 | ||||
|     void SyncBlendEnabled(); | ||||
| 
 | ||||
|  | @ -145,18 +93,6 @@ private: | |||
|     /// Syncs the blend color to match the PICA register
 | ||||
|     void SyncBlendColor(); | ||||
| 
 | ||||
|     /// Syncs the fog states to match the PICA register
 | ||||
|     void SyncFogColor(); | ||||
| 
 | ||||
|     /// Sync the procedural texture noise configuration to match the PICA register
 | ||||
|     void SyncProcTexNoise(); | ||||
| 
 | ||||
|     /// Sync the procedural texture bias configuration to match the PICA register
 | ||||
|     void SyncProcTexBias(); | ||||
| 
 | ||||
|     /// Syncs the alpha test states to match the PICA register
 | ||||
|     void SyncAlphaTest(); | ||||
| 
 | ||||
|     /// Syncs the logic op states to match the PICA register
 | ||||
|     void SyncLogicOp(); | ||||
| 
 | ||||
|  | @ -175,46 +111,6 @@ private: | |||
|     /// Syncs the depth test states to match the PICA register
 | ||||
|     void SyncDepthTest(); | ||||
| 
 | ||||
|     /// Syncs the TEV combiner color buffer to match the PICA register
 | ||||
|     void SyncCombinerColor(); | ||||
| 
 | ||||
|     /// Syncs the TEV constant color to match the PICA register
 | ||||
|     void SyncTevConstColor(std::size_t tev_index, | ||||
|                            const Pica::TexturingRegs::TevStageConfig& tev_stage); | ||||
| 
 | ||||
|     /// Syncs the lighting global ambient color to match the PICA register
 | ||||
|     void SyncGlobalAmbient(); | ||||
| 
 | ||||
|     /// Syncs the specified light's specular 0 color to match the PICA register
 | ||||
|     void SyncLightSpecular0(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's specular 1 color to match the PICA register
 | ||||
|     void SyncLightSpecular1(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's diffuse color to match the PICA register
 | ||||
|     void SyncLightDiffuse(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's ambient color to match the PICA register
 | ||||
|     void SyncLightAmbient(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's position to match the PICA register
 | ||||
|     void SyncLightPosition(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified spot light direcition to match the PICA register
 | ||||
|     void SyncLightSpotDirection(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's distance attenuation bias to match the PICA register
 | ||||
|     void SyncLightDistanceAttenuationBias(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's distance attenuation scale to match the PICA register
 | ||||
|     void SyncLightDistanceAttenuationScale(int light_index); | ||||
| 
 | ||||
|     /// Syncs the shadow rendering bias to match the PICA register
 | ||||
|     void SyncShadowBias(); | ||||
| 
 | ||||
|     /// Syncs the shadow texture bias to match the PICA register
 | ||||
|     void SyncShadowTextureBias(); | ||||
| 
 | ||||
|     /// Syncs and uploads the lighting, fog and proctex LUTs
 | ||||
|     void SyncAndUploadLUTs(); | ||||
|     void SyncAndUploadLUTsLF(); | ||||
|  | @ -228,15 +124,6 @@ private: | |||
|     /// Internal implementation for AccelerateDrawBatch
 | ||||
|     bool AccelerateDrawBatchInternal(bool is_indexed); | ||||
| 
 | ||||
|     struct VertexArrayInfo { | ||||
|         u32 vs_input_index_min; | ||||
|         u32 vs_input_index_max; | ||||
|         u32 vs_input_size; | ||||
|     }; | ||||
| 
 | ||||
|     /// Retrieve the range and the size of the input vertex
 | ||||
|     VertexArrayInfo AnalyzeVertexArray(bool is_indexed); | ||||
| 
 | ||||
|     /// Setup vertex array for AccelerateDrawBatch
 | ||||
|     void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset, GLuint vs_input_index_min, | ||||
|                           GLuint vs_input_index_max); | ||||
|  | @ -247,38 +134,13 @@ private: | |||
|     /// Setup geometry shader for AccelerateDrawBatch
 | ||||
|     bool SetupGeometryShader(); | ||||
| 
 | ||||
|     bool is_amd; | ||||
| 
 | ||||
| private: | ||||
|     Driver& driver; | ||||
|     OpenGLState state; | ||||
|     GLuint default_texture; | ||||
| 
 | ||||
|     RasterizerCacheOpenGL res_cache; | ||||
| 
 | ||||
|     std::vector<HardwareVertex> vertex_batch; | ||||
| 
 | ||||
|     bool shader_dirty = true; | ||||
| 
 | ||||
|     struct { | ||||
|         UniformData data; | ||||
|         std::array<bool, Pica::LightingRegs::NumLightingSampler> lighting_lut_dirty; | ||||
|         bool lighting_lut_dirty_any; | ||||
|         bool fog_lut_dirty; | ||||
|         bool proctex_noise_lut_dirty; | ||||
|         bool proctex_color_map_dirty; | ||||
|         bool proctex_alpha_map_dirty; | ||||
|         bool proctex_lut_dirty; | ||||
|         bool proctex_diff_lut_dirty; | ||||
|         bool dirty; | ||||
|     } uniform_block_data = {}; | ||||
| 
 | ||||
|     std::unique_ptr<ShaderProgramManager> shader_program_manager; | ||||
| 
 | ||||
|     // They shall be big enough for about one frame.
 | ||||
|     static constexpr std::size_t VERTEX_BUFFER_SIZE = 16 * 1024 * 1024; | ||||
|     static constexpr std::size_t INDEX_BUFFER_SIZE = 1 * 1024 * 1024; | ||||
|     static constexpr std::size_t UNIFORM_BUFFER_SIZE = 2 * 1024 * 1024; | ||||
|     static constexpr std::size_t TEXTURE_BUFFER_SIZE = 1 * 1024 * 1024; | ||||
| 
 | ||||
|     OGLVertexArray sw_vao; // VAO for software shader draw
 | ||||
|     OGLVertexArray hw_vao; // VAO for hardware shader / accelerate draw
 | ||||
|     std::array<bool, 16> hw_vao_enabled_attributes{}; | ||||
|  | @ -299,15 +161,6 @@ private: | |||
|     OGLTexture texture_buffer_lut_lf; | ||||
|     OGLTexture texture_buffer_lut_rg; | ||||
|     OGLTexture texture_buffer_lut_rgba; | ||||
| 
 | ||||
|     std::array<std::array<Common::Vec2f, 256>, Pica::LightingRegs::NumLightingSampler> | ||||
|         lighting_lut_data{}; | ||||
|     std::array<Common::Vec2f, 128> fog_lut_data{}; | ||||
|     std::array<Common::Vec2f, 128> proctex_noise_lut_data{}; | ||||
|     std::array<Common::Vec2f, 128> proctex_color_map_data{}; | ||||
|     std::array<Common::Vec2f, 128> proctex_alpha_map_data{}; | ||||
|     std::array<Common::Vec4f, 256> proctex_lut_data{}; | ||||
|     std::array<Common::Vec4f, 256> proctex_diff_lut_data{}; | ||||
| }; | ||||
| 
 | ||||
| } // namespace OpenGL
 | ||||
|  |  | |||
|  | @ -12,6 +12,7 @@ | |||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | ||||
| #include "video_core/renderer_opengl/gl_vars.h" | ||||
| #include "video_core/shader/shader_uniforms.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| using Pica::FramebufferRegs; | ||||
|  | @ -23,53 +24,7 @@ using VSOutputAttributes = RasterizerRegs::VSOutputAttributes; | |||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| constexpr std::string_view UniformBlockDef = R"( | ||||
| #define NUM_TEV_STAGES 6 | ||||
| #define NUM_LIGHTS 8 | ||||
| #define NUM_LIGHTING_SAMPLERS 24 | ||||
| 
 | ||||
| struct LightSrc { | ||||
|     vec3 specular_0; | ||||
|     vec3 specular_1; | ||||
|     vec3 diffuse; | ||||
|     vec3 ambient; | ||||
|     vec3 position; | ||||
|     vec3 spot_direction; | ||||
|     float dist_atten_bias; | ||||
|     float dist_atten_scale; | ||||
| }; | ||||
| 
 | ||||
| layout (std140) uniform shader_data { | ||||
|     int framebuffer_scale; | ||||
|     int alphatest_ref; | ||||
|     float depth_scale; | ||||
|     float depth_offset; | ||||
|     float shadow_bias_constant; | ||||
|     float shadow_bias_linear; | ||||
|     int scissor_x1; | ||||
|     int scissor_y1; | ||||
|     int scissor_x2; | ||||
|     int scissor_y2; | ||||
|     int fog_lut_offset; | ||||
|     int proctex_noise_lut_offset; | ||||
|     int proctex_color_map_offset; | ||||
|     int proctex_alpha_map_offset; | ||||
|     int proctex_lut_offset; | ||||
|     int proctex_diff_lut_offset; | ||||
|     float proctex_bias; | ||||
|     int shadow_texture_bias; | ||||
|     ivec4 lighting_lut_offset[NUM_LIGHTING_SAMPLERS / 4]; | ||||
|     vec3 fog_color; | ||||
|     vec2 proctex_noise_f; | ||||
|     vec2 proctex_noise_a; | ||||
|     vec2 proctex_noise_p; | ||||
|     vec3 lighting_global_ambient; | ||||
|     LightSrc light_src[NUM_LIGHTS]; | ||||
|     vec4 const_color[NUM_TEV_STAGES]; | ||||
|     vec4 tev_combiner_buffer_color; | ||||
|     vec4 clip_coef; | ||||
| }; | ||||
| )"; | ||||
| const std::string UniformBlockDef = Pica::Shader::BuildShaderUniformDefinitions(); | ||||
| 
 | ||||
| static std::string GetVertexInterfaceDeclaration(bool is_output, bool separable_shader) { | ||||
|     std::string out; | ||||
|  |  | |||
|  | @ -6,13 +6,13 @@ | |||
| #include <set> | ||||
| #include <thread> | ||||
| #include <unordered_map> | ||||
| #include <boost/variant.hpp> | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| #include <variant> | ||||
| #include "video_core/renderer_opengl/gl_driver.h" | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_disk_cache.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/gl_vars.h" | ||||
| #include "video_core/shader/shader_uniforms.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| namespace OpenGL { | ||||
|  | @ -85,7 +85,8 @@ static std::tuple<PicaVSConfig, Pica::Shader::ShaderSetup> BuildVSConfigFromRaw( | |||
|     return {PicaVSConfig{raw.GetRawShaderConfig().vs, setup}, setup}; | ||||
| } | ||||
| 
 | ||||
| static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding, | ||||
| static void SetShaderUniformBlockBinding(GLuint shader, const char* name, | ||||
|                                          Pica::Shader::UniformBindings binding, | ||||
|                                          std::size_t expected_size) { | ||||
|     const GLuint ub_index = glGetUniformBlockIndex(shader, name); | ||||
|     if (ub_index == GL_INVALID_INDEX) { | ||||
|  | @ -100,9 +101,10 @@ static void SetShaderUniformBlockBinding(GLuint shader, const char* name, Unifor | |||
| } | ||||
| 
 | ||||
| static void SetShaderUniformBlockBindings(GLuint shader) { | ||||
|     SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common, | ||||
|                                  sizeof(UniformData)); | ||||
|     SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS, sizeof(VSUniformData)); | ||||
|     SetShaderUniformBlockBinding(shader, "shader_data", Pica::Shader::UniformBindings::Common, | ||||
|                                  sizeof(Pica::Shader::UniformData)); | ||||
|     SetShaderUniformBlockBinding(shader, "vs_config", Pica::Shader::UniformBindings::VS, | ||||
|                                  sizeof(Pica::Shader::VSUniformData)); | ||||
| } | ||||
| 
 | ||||
| static void SetShaderSamplerBinding(GLuint shader, const char* name, | ||||
|  | @ -148,21 +150,6 @@ static void SetShaderSamplerBindings(GLuint shader) { | |||
|     cur_state.Apply(); | ||||
| } | ||||
| 
 | ||||
| void PicaUniformsData::SetFromRegs(const Pica::ShaderRegs& regs, | ||||
|                                    const Pica::Shader::ShaderSetup& setup) { | ||||
|     std::transform(std::begin(setup.uniforms.b), std::end(setup.uniforms.b), std::begin(bools), | ||||
|                    [](bool value) -> BoolAligned { return {value ? GL_TRUE : GL_FALSE}; }); | ||||
|     std::transform(std::begin(regs.int_uniforms), std::end(regs.int_uniforms), std::begin(i), | ||||
|                    [](const auto& value) -> Common::Vec4u { | ||||
|                        return {value.x.Value(), value.y.Value(), value.z.Value(), value.w.Value()}; | ||||
|                    }); | ||||
|     std::transform(std::begin(setup.uniforms.f), std::end(setup.uniforms.f), std::begin(f), | ||||
|                    [](const auto& value) -> Common::Vec4f { | ||||
|                        return {value.x.ToFloat32(), value.y.ToFloat32(), value.z.ToFloat32(), | ||||
|                                value.w.ToFloat32()}; | ||||
|                    }); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * An object representing a shader program staging. It can be either a shader object or a program | ||||
|  * object, depending on whether separable program is used. | ||||
|  | @ -178,12 +165,12 @@ public: | |||
|     } | ||||
| 
 | ||||
|     void Create(const char* source, GLenum type) { | ||||
|         if (shader_or_program.which() == 0) { | ||||
|             boost::get<OGLShader>(shader_or_program).Create(source, type); | ||||
|         if (shader_or_program.index() == 0) { | ||||
|             std::get<OGLShader>(shader_or_program).Create(source, type); | ||||
|         } else { | ||||
|             OGLShader shader; | ||||
|             shader.Create(source, type); | ||||
|             OGLProgram& program = boost::get<OGLProgram>(shader_or_program); | ||||
|             OGLProgram& program = std::get<OGLProgram>(shader_or_program); | ||||
|             program.Create(true, {shader.handle}); | ||||
|             SetShaderUniformBlockBindings(program.handle); | ||||
| 
 | ||||
|  | @ -194,10 +181,10 @@ public: | |||
|     } | ||||
| 
 | ||||
|     GLuint GetHandle() const { | ||||
|         if (shader_or_program.which() == 0) { | ||||
|             return boost::get<OGLShader>(shader_or_program).handle; | ||||
|         if (shader_or_program.index() == 0) { | ||||
|             return std::get<OGLShader>(shader_or_program).handle; | ||||
|         } else { | ||||
|             return boost::get<OGLProgram>(shader_or_program).handle; | ||||
|             return std::get<OGLProgram>(shader_or_program).handle; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | @ -208,7 +195,7 @@ public: | |||
|     } | ||||
| 
 | ||||
| private: | ||||
|     boost::variant<OGLShader, OGLProgram> shader_or_program; | ||||
|     std::variant<OGLShader, OGLProgram> shader_or_program; | ||||
| }; | ||||
| 
 | ||||
| class TrivialVertexShader { | ||||
|  | @ -329,8 +316,8 @@ using FragmentShaders = ShaderCache<PicaFSConfig, &GenerateFragmentShader, GL_FR | |||
| 
 | ||||
| class ShaderProgramManager::Impl { | ||||
| public: | ||||
|     explicit Impl(bool separable, bool is_amd) | ||||
|         : is_amd(is_amd), separable(separable), programmable_vertex_shaders(separable), | ||||
|     explicit Impl(bool separable) | ||||
|         : separable(separable), programmable_vertex_shaders(separable), | ||||
|           trivial_vertex_shader(separable), fixed_geometry_shaders(separable), | ||||
|           fragment_shaders(separable), disk_cache(separable) { | ||||
|         if (separable) | ||||
|  | @ -363,7 +350,6 @@ public: | |||
|     static_assert(offsetof(ShaderTuple, fs_hash) == sizeof(std::size_t) * 2, | ||||
|                   "ShaderTuple layout changed!"); | ||||
| 
 | ||||
|     bool is_amd; | ||||
|     bool separable; | ||||
| 
 | ||||
|     ShaderTuple current; | ||||
|  | @ -379,9 +365,9 @@ public: | |||
|     ShaderDiskCache disk_cache; | ||||
| }; | ||||
| 
 | ||||
| ShaderProgramManager::ShaderProgramManager(Frontend::EmuWindow& emu_window_, bool separable, | ||||
|                                            bool is_amd) | ||||
|     : impl(std::make_unique<Impl>(separable, is_amd)), emu_window{emu_window_} {} | ||||
| ShaderProgramManager::ShaderProgramManager(Frontend::EmuWindow& emu_window_, const Driver& driver_, | ||||
|                                            bool separable) | ||||
|     : impl(std::make_unique<Impl>(separable)), emu_window{emu_window_}, driver{driver_} {} | ||||
| 
 | ||||
| ShaderProgramManager::~ShaderProgramManager() = default; | ||||
| 
 | ||||
|  | @ -443,10 +429,7 @@ void ShaderProgramManager::UseFragmentShader(const Pica::Regs& regs) { | |||
| 
 | ||||
| void ShaderProgramManager::ApplyTo(OpenGLState& state) { | ||||
|     if (impl->separable) { | ||||
|         if (impl->is_amd) { | ||||
|             // Without this reseting, AMD sometimes freezes when one stage is changed but not
 | ||||
|             // for the others. On the other hand, including this reset seems to introduce memory
 | ||||
|             // leak in Intel Graphics.
 | ||||
|         if (driver.HasBug(DriverBug::ShaderStageChangeFreeze)) { | ||||
|             glUseProgramStages( | ||||
|                 impl->pipeline.handle, | ||||
|                 GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, 0); | ||||
|  | @ -641,7 +624,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
|     std::size_t built_shaders = 0; // It doesn't have be atomic since it's used behind a mutex
 | ||||
|     const auto LoadRawSepareble = [&](Frontend::GraphicsContext* context, std::size_t begin, | ||||
|                                       std::size_t end) { | ||||
|         Frontend::ScopeAcquireContext scope(*context); | ||||
|         const auto scope = context->Acquire(); | ||||
|         for (std::size_t i = begin; i < end; ++i) { | ||||
|             if (stop_loading || compilation_failed) { | ||||
|                 return; | ||||
|  |  | |||
|  | @ -5,13 +5,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <memory> | ||||
| #include "common/vector_math.h" | ||||
| #include "video_core/rasterizer_interface.h" | ||||
| #include "video_core/regs_lighting.h" | ||||
| 
 | ||||
| namespace Core { | ||||
| class System; | ||||
| } | ||||
| 
 | ||||
| namespace Frontend { | ||||
| class EmuWindow; | ||||
|  | @ -19,8 +13,7 @@ class EmuWindow; | |||
| 
 | ||||
| namespace Pica { | ||||
| struct Regs; | ||||
| struct ShaderRegs; | ||||
| } // namespace Pica
 | ||||
| } | ||||
| 
 | ||||
| namespace Pica::Shader { | ||||
| struct ShaderSetup; | ||||
|  | @ -28,87 +21,13 @@ struct ShaderSetup; | |||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| enum class UniformBindings : u32 { Common, VS, GS }; | ||||
| 
 | ||||
| struct LightSrc { | ||||
|     alignas(16) Common::Vec3f specular_0; | ||||
|     alignas(16) Common::Vec3f specular_1; | ||||
|     alignas(16) Common::Vec3f diffuse; | ||||
|     alignas(16) Common::Vec3f ambient; | ||||
|     alignas(16) Common::Vec3f position; | ||||
|     alignas(16) Common::Vec3f spot_direction; // negated
 | ||||
|     float dist_atten_bias; | ||||
|     float dist_atten_scale; | ||||
| }; | ||||
| 
 | ||||
| /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
 | ||||
| // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
 | ||||
| //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
 | ||||
| //       Not following that rule will cause problems on some AMD drivers.
 | ||||
| struct UniformData { | ||||
|     int framebuffer_scale; | ||||
|     int alphatest_ref; | ||||
|     float depth_scale; | ||||
|     float depth_offset; | ||||
|     float shadow_bias_constant; | ||||
|     float shadow_bias_linear; | ||||
|     int scissor_x1; | ||||
|     int scissor_y1; | ||||
|     int scissor_x2; | ||||
|     int scissor_y2; | ||||
|     int fog_lut_offset; | ||||
|     int proctex_noise_lut_offset; | ||||
|     int proctex_color_map_offset; | ||||
|     int proctex_alpha_map_offset; | ||||
|     int proctex_lut_offset; | ||||
|     int proctex_diff_lut_offset; | ||||
|     float proctex_bias; | ||||
|     int shadow_texture_bias; | ||||
|     alignas(16) Common::Vec4i lighting_lut_offset[Pica::LightingRegs::NumLightingSampler / 4]; | ||||
|     alignas(16) Common::Vec3f fog_color; | ||||
|     alignas(8) Common::Vec2f proctex_noise_f; | ||||
|     alignas(8) Common::Vec2f proctex_noise_a; | ||||
|     alignas(8) Common::Vec2f proctex_noise_p; | ||||
|     alignas(16) Common::Vec3f lighting_global_ambient; | ||||
|     LightSrc light_src[8]; | ||||
|     alignas(16) Common::Vec4f const_color[6]; // A vec4 color for each of the six tev stages
 | ||||
|     alignas(16) Common::Vec4f tev_combiner_buffer_color; | ||||
|     alignas(16) Common::Vec4f clip_coef; | ||||
| }; | ||||
| 
 | ||||
| static_assert(sizeof(UniformData) == 0x4F0, | ||||
|               "The size of the UniformData does not match the structure in the shader"); | ||||
| static_assert(sizeof(UniformData) < 16384, | ||||
|               "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||||
| 
 | ||||
| /// Uniform struct for the Uniform Buffer Object that contains PICA vertex/geometry shader uniforms.
 | ||||
| // NOTE: the same rule from UniformData also applies here.
 | ||||
| struct PicaUniformsData { | ||||
|     void SetFromRegs(const Pica::ShaderRegs& regs, const Pica::Shader::ShaderSetup& setup); | ||||
| 
 | ||||
|     struct BoolAligned { | ||||
|         alignas(16) int b; | ||||
|     }; | ||||
| 
 | ||||
|     std::array<BoolAligned, 16> bools; | ||||
|     alignas(16) std::array<Common::Vec4u, 4> i; | ||||
|     alignas(16) std::array<Common::Vec4f, 96> f; | ||||
| }; | ||||
| 
 | ||||
| struct VSUniformData { | ||||
|     PicaUniformsData uniforms; | ||||
| }; | ||||
| static_assert(sizeof(VSUniformData) == 1856, | ||||
|               "The size of the VSUniformData does not match the structure in the shader"); | ||||
| static_assert(sizeof(VSUniformData) < 16384, | ||||
|               "VSUniformData structure must be less than 16kb as per the OpenGL spec"); | ||||
| 
 | ||||
| class Driver; | ||||
| class OpenGLState; | ||||
| 
 | ||||
| /// A class that manage different shader stages and configures them with given config data.
 | ||||
| class ShaderProgramManager { | ||||
| public: | ||||
|     ShaderProgramManager(Frontend::EmuWindow& emu_window_, bool separable, bool is_amd); | ||||
|     ShaderProgramManager(Frontend::EmuWindow& emu_window, const Driver& driver, bool separable); | ||||
|     ~ShaderProgramManager(); | ||||
| 
 | ||||
|     void LoadDiskCache(const std::atomic_bool& stop_loading, | ||||
|  | @ -131,5 +50,6 @@ private: | |||
|     std::unique_ptr<Impl> impl; | ||||
| 
 | ||||
|     Frontend::EmuWindow& emu_window; | ||||
|     const Driver& driver; | ||||
| }; | ||||
| } // namespace OpenGL
 | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ | |||
| #include "common/alignment.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "video_core/renderer_opengl/gl_driver.h" | ||||
| #include "video_core/renderer_opengl/gl_stream_buffer.h" | ||||
| 
 | ||||
| MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning", | ||||
|  | @ -12,19 +13,14 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning", | |||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool array_buffer_for_amd, | ||||
| OGLStreamBuffer::OGLStreamBuffer(Driver& driver, GLenum target, GLsizeiptr size, | ||||
|                                  bool prefer_coherent) | ||||
|     : gl_target(target), buffer_size(size) { | ||||
|     gl_buffer.Create(); | ||||
|     glBindBuffer(gl_target, gl_buffer.handle); | ||||
| 
 | ||||
|     GLsizeiptr allocate_size = size; | ||||
|     if (array_buffer_for_amd) { | ||||
|         // On AMD GPU there is a strange crash in indexed drawing. The crash happens when the buffer
 | ||||
|         // read position is near the end and is an out-of-bound access to the vertex buffer. This is
 | ||||
|         // probably a bug in the driver and is related to the usage of vec3<byte> attributes in the
 | ||||
|         // vertex array. Doubling the allocation size for the vertex buffer seems to avoid the
 | ||||
|         // crash.
 | ||||
|     if (driver.HasBug(DriverBug::VertexArrayOutOfBound) && target == GL_ARRAY_BUFFER) { | ||||
|         allocate_size *= 2; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -3,14 +3,17 @@ | |||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <tuple> | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| class Driver; | ||||
| 
 | ||||
| class OGLStreamBuffer : private NonCopyable { | ||||
| public: | ||||
|     explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool array_buffer_for_amd, | ||||
|     explicit OGLStreamBuffer(Driver& driver, GLenum target, GLsizeiptr size, | ||||
|                              bool prefer_coherent = false); | ||||
|     ~OGLStreamBuffer(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -13,8 +13,6 @@ | |||
| #include "core/hw/hw.h" | ||||
| #include "core/hw/lcd.h" | ||||
| #include "core/memory.h" | ||||
| #include "core/tracer/recorder.h" | ||||
| #include "video_core/debug_utils/debug_utils.h" | ||||
| #include "video_core/rasterizer_interface.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
|  | @ -352,14 +350,17 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons | |||
|     return matrix; | ||||
| } | ||||
| 
 | ||||
| RendererOpenGL::RendererOpenGL(Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window) | ||||
|     : RendererBase{window, secondary_window}, | ||||
|       frame_dumper(Core::System::GetInstance().VideoDumper(), window) { | ||||
| RendererOpenGL::RendererOpenGL(Core::System& system, Frontend::EmuWindow& window, | ||||
|                                Frontend::EmuWindow* secondary_window) | ||||
|     : VideoCore::RendererBase{system, window, secondary_window}, driver{system.TelemetrySession()}, | ||||
|       frame_dumper{system.VideoDumper(), window} { | ||||
|     window.mailbox = std::make_unique<OGLTextureMailbox>(); | ||||
|     if (secondary_window) { | ||||
|         secondary_window->mailbox = std::make_unique<OGLTextureMailbox>(); | ||||
|     } | ||||
|     frame_dumper.mailbox = std::make_unique<OGLVideoDumpingMailbox>(); | ||||
|     InitOpenGLObjects(); | ||||
|     rasterizer = std::make_unique<RasterizerOpenGL>(system.Memory(), render_window, driver); | ||||
| } | ||||
| 
 | ||||
| RendererOpenGL::~RendererOpenGL() = default; | ||||
|  | @ -374,7 +375,6 @@ void RendererOpenGL::SwapBuffers() { | |||
|     state.Apply(); | ||||
| 
 | ||||
|     PrepareRendertarget(); | ||||
| 
 | ||||
|     RenderScreenshot(); | ||||
| 
 | ||||
|     const auto& main_layout = render_window.GetFramebufferLayout(); | ||||
|  | @ -396,26 +396,12 @@ void RendererOpenGL::SwapBuffers() { | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     m_current_frame++; | ||||
| 
 | ||||
|     Core::System::GetInstance().perf_stats->EndSystemFrame(); | ||||
| 
 | ||||
|     render_window.PollEvents(); | ||||
| 
 | ||||
|     Core::System::GetInstance().frame_limiter.DoFrameLimiting( | ||||
|         Core::System::GetInstance().CoreTiming().GetGlobalTimeUs()); | ||||
|     Core::System::GetInstance().perf_stats->BeginSystemFrame(); | ||||
| 
 | ||||
|     EndFrame(); | ||||
|     prev_state.Apply(); | ||||
|     RefreshRasterizerSetting(); | ||||
| 
 | ||||
|     if (Pica::g_debug_context && Pica::g_debug_context->recorder) { | ||||
|         Pica::g_debug_context->recorder->FrameFinished(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RendererOpenGL::RenderScreenshot() { | ||||
|     if (VideoCore::g_renderer_screenshot_requested) { | ||||
|     if (renderer_settings.screenshot_requested.exchange(false)) { | ||||
|         // Draw this frame to the screenshot framebuffer
 | ||||
|         screenshot_framebuffer.Create(); | ||||
|         GLuint old_read_fb = state.draw.read_framebuffer; | ||||
|  | @ -423,7 +409,7 @@ void RendererOpenGL::RenderScreenshot() { | |||
|         state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle; | ||||
|         state.Apply(); | ||||
| 
 | ||||
|         Layout::FramebufferLayout layout{VideoCore::g_screenshot_framebuffer_layout}; | ||||
|         const auto layout{renderer_settings.screenshot_framebuffer_layout}; | ||||
| 
 | ||||
|         GLuint renderbuffer; | ||||
|         glGenRenderbuffers(1, &renderbuffer); | ||||
|  | @ -435,7 +421,7 @@ void RendererOpenGL::RenderScreenshot() { | |||
|         DrawScreens(layout, false); | ||||
| 
 | ||||
|         glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, | ||||
|                      VideoCore::g_screenshot_bits); | ||||
|                      renderer_settings.screenshot_bits); | ||||
| 
 | ||||
|         screenshot_framebuffer.Release(); | ||||
|         state.draw.read_framebuffer = old_read_fb; | ||||
|  | @ -443,8 +429,7 @@ void RendererOpenGL::RenderScreenshot() { | |||
|         state.Apply(); | ||||
|         glDeleteRenderbuffers(1, &renderbuffer); | ||||
| 
 | ||||
|         VideoCore::g_screenshot_complete_callback(); | ||||
|         VideoCore::g_renderer_screenshot_requested = false; | ||||
|         renderer_settings.screenshot_complete_callback(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -1226,109 +1211,8 @@ void RendererOpenGL::CleanupVideoDumping() { | |||
|     mailbox->free_cv.notify_one(); | ||||
| } | ||||
| 
 | ||||
| static const char* GetSource(GLenum source) { | ||||
| #define RET(s)                                                                                     \ | ||||
|     case GL_DEBUG_SOURCE_##s:                                                                      \ | ||||
|         return #s | ||||
|     switch (source) { | ||||
|         RET(API); | ||||
|         RET(WINDOW_SYSTEM); | ||||
|         RET(SHADER_COMPILER); | ||||
|         RET(THIRD_PARTY); | ||||
|         RET(APPLICATION); | ||||
|         RET(OTHER); | ||||
|     default: | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| #undef RET | ||||
| 
 | ||||
|     return ""; | ||||
| void RendererOpenGL::Sync() { | ||||
|     rasterizer->SyncEntireState(); | ||||
| } | ||||
| 
 | ||||
| static const char* GetType(GLenum type) { | ||||
| #define RET(t)                                                                                     \ | ||||
|     case GL_DEBUG_TYPE_##t:                                                                        \ | ||||
|         return #t | ||||
|     switch (type) { | ||||
|         RET(ERROR); | ||||
|         RET(DEPRECATED_BEHAVIOR); | ||||
|         RET(UNDEFINED_BEHAVIOR); | ||||
|         RET(PORTABILITY); | ||||
|         RET(PERFORMANCE); | ||||
|         RET(OTHER); | ||||
|         RET(MARKER); | ||||
|     default: | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| #undef RET | ||||
| 
 | ||||
|     return ""; | ||||
| } | ||||
| 
 | ||||
| static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, | ||||
|                                   GLsizei length, const GLchar* message, const void* user_param) { | ||||
|     Log::Level level; | ||||
|     switch (severity) { | ||||
|     case GL_DEBUG_SEVERITY_HIGH: | ||||
|         level = Log::Level::Critical; | ||||
|         break; | ||||
|     case GL_DEBUG_SEVERITY_MEDIUM: | ||||
|         level = Log::Level::Warning; | ||||
|         break; | ||||
|     case GL_DEBUG_SEVERITY_NOTIFICATION: | ||||
|     case GL_DEBUG_SEVERITY_LOW: | ||||
|         level = Log::Level::Debug; | ||||
|         break; | ||||
|     } | ||||
|     LOG_GENERIC(Log::Class::Render_OpenGL, level, "{} {} {}: {}", GetSource(source), GetType(type), | ||||
|                 id, message); | ||||
| } | ||||
| 
 | ||||
| /// Initialize the renderer
 | ||||
| VideoCore::ResultStatus RendererOpenGL::Init() { | ||||
| #ifndef ANDROID | ||||
|     if (!gladLoadGL()) { | ||||
|         return VideoCore::ResultStatus::ErrorBelowGL43; | ||||
|     } | ||||
| 
 | ||||
|     // Qualcomm has some spammy info messages that are marked as errors but not important
 | ||||
|     // https://developer.qualcomm.com/comment/11845
 | ||||
|     if (GLAD_GL_KHR_debug) { | ||||
|         glEnable(GL_DEBUG_OUTPUT); | ||||
|         glDebugMessageCallback(DebugHandler, nullptr); | ||||
|     } | ||||
| #endif | ||||
| 
 | ||||
|     const std::string_view gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))}; | ||||
|     const std::string_view gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; | ||||
|     const std::string_view gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))}; | ||||
| 
 | ||||
|     LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version); | ||||
|     LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor); | ||||
|     LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model); | ||||
| 
 | ||||
|     auto& telemetry_session = Core::System::GetInstance().TelemetrySession(); | ||||
|     constexpr auto user_system = Common::Telemetry::FieldType::UserSystem; | ||||
|     telemetry_session.AddField(user_system, "GPU_Vendor", std::string(gpu_vendor)); | ||||
|     telemetry_session.AddField(user_system, "GPU_Model", std::string(gpu_model)); | ||||
|     telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version)); | ||||
| 
 | ||||
|     if (gpu_vendor == "GDI Generic") { | ||||
|         return VideoCore::ResultStatus::ErrorGenericDrivers; | ||||
|     } | ||||
| 
 | ||||
|     if (!(GLAD_GL_VERSION_4_3 || GLAD_GL_ES_VERSION_3_1)) { | ||||
|         return VideoCore::ResultStatus::ErrorBelowGL43; | ||||
|     } | ||||
| 
 | ||||
|     InitOpenGLObjects(); | ||||
| 
 | ||||
|     RefreshRasterizerSetting(); | ||||
| 
 | ||||
|     return VideoCore::ResultStatus::Success; | ||||
| } | ||||
| 
 | ||||
| /// Shutdown the renderer
 | ||||
| void RendererOpenGL::ShutDown() {} | ||||
| 
 | ||||
| } // namespace OpenGL
 | ||||
|  |  | |||
|  | @ -8,6 +8,8 @@ | |||
| #include "core/hw/gpu.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| #include "video_core/renderer_opengl/frame_dumper_opengl.h" | ||||
| #include "video_core/renderer_opengl/gl_driver.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| 
 | ||||
|  | @ -15,6 +17,10 @@ namespace Layout { | |||
| struct FramebufferLayout; | ||||
| } | ||||
| 
 | ||||
| namespace Core { | ||||
| class System; | ||||
| } | ||||
| 
 | ||||
| namespace Frontend { | ||||
| 
 | ||||
| struct Frame { | ||||
|  | @ -48,35 +54,21 @@ struct ScreenInfo { | |||
|     TextureInfo texture; | ||||
| }; | ||||
| 
 | ||||
| struct PresentationTexture { | ||||
|     u32 width = 0; | ||||
|     u32 height = 0; | ||||
|     OGLTexture texture; | ||||
| }; | ||||
| 
 | ||||
| class RendererOpenGL : public RendererBase { | ||||
| class RendererOpenGL : public VideoCore::RendererBase { | ||||
| public: | ||||
|     explicit RendererOpenGL(Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window); | ||||
|     explicit RendererOpenGL(Core::System& system, Frontend::EmuWindow& window, | ||||
|                             Frontend::EmuWindow* secondary_window); | ||||
|     ~RendererOpenGL() override; | ||||
| 
 | ||||
|     /// Initialize the renderer
 | ||||
|     VideoCore::ResultStatus Init() override; | ||||
|     [[nodiscard]] VideoCore::RasterizerInterface* Rasterizer() const override { | ||||
|         return rasterizer.get(); | ||||
|     } | ||||
| 
 | ||||
|     /// Shutdown the renderer
 | ||||
|     void ShutDown() override; | ||||
| 
 | ||||
|     /// Finalizes rendering the guest frame
 | ||||
|     void SwapBuffers() override; | ||||
| 
 | ||||
|     /// Draws the latest frame from texture mailbox to the currently bound draw framebuffer in this
 | ||||
|     /// context
 | ||||
|     void TryPresent(int timeout_ms, bool is_secondary) override; | ||||
| 
 | ||||
|     /// Prepares for video dumping (e.g. create necessary buffers, etc)
 | ||||
|     void PrepareVideoDumping() override; | ||||
| 
 | ||||
|     /// Cleans up after video dumping is ended
 | ||||
|     void CleanupVideoDumping() override; | ||||
|     void Sync() override; | ||||
| 
 | ||||
| private: | ||||
|     void InitOpenGLObjects(); | ||||
|  | @ -111,7 +103,10 @@ private: | |||
|     // Fills active OpenGL texture with the given RGB color.
 | ||||
|     void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture); | ||||
| 
 | ||||
| private: | ||||
|     Driver driver; | ||||
|     OpenGLState state; | ||||
|     std::unique_ptr<RasterizerOpenGL> rasterizer; | ||||
| 
 | ||||
|     // OpenGL object IDs
 | ||||
|     OGLVertexArray vertex_array; | ||||
|  |  | |||
|  | @ -22,12 +22,12 @@ | |||
| #include "video_core/regs_framebuffer.h" | ||||
| #include "video_core/regs_rasterizer.h" | ||||
| #include "video_core/regs_texturing.h" | ||||
| #include "video_core/renderer_software/rasterizer.h" | ||||
| #include "video_core/renderer_software/sw_framebuffer.h" | ||||
| #include "video_core/renderer_software/sw_lighting.h" | ||||
| #include "video_core/renderer_software/sw_proctex.h" | ||||
| #include "video_core/renderer_software/sw_texturing.h" | ||||
| #include "video_core/shader/shader.h" | ||||
| #include "video_core/swrasterizer/framebuffer.h" | ||||
| #include "video_core/swrasterizer/lighting.h" | ||||
| #include "video_core/swrasterizer/proctex.h" | ||||
| #include "video_core/swrasterizer/rasterizer.h" | ||||
| #include "video_core/swrasterizer/texturing.h" | ||||
| #include "video_core/texture/texture_decode.h" | ||||
| #include "video_core/utils.h" | ||||
| #include "video_core/video_core.h" | ||||
							
								
								
									
										19
									
								
								src/video_core/renderer_software/renderer_software.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								src/video_core/renderer_software/renderer_software.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,19 @@ | |||
| // Copyright 2023 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "video_core/renderer_software/renderer_software.h" | ||||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| RendererSoftware::RendererSoftware(Core::System& system, Frontend::EmuWindow& window) | ||||
|     : VideoCore::RendererBase{system, window, nullptr}, | ||||
|       rasterizer{std::make_unique<RasterizerSoftware>()} {} | ||||
| 
 | ||||
| RendererSoftware::~RendererSoftware() = default; | ||||
| 
 | ||||
| void RendererSoftware::SwapBuffers() { | ||||
|     EndFrame(); | ||||
| } | ||||
| 
 | ||||
| } // namespace VideoCore
 | ||||
							
								
								
									
										33
									
								
								src/video_core/renderer_software/renderer_software.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								src/video_core/renderer_software/renderer_software.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,33 @@ | |||
| // Copyright 2023 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "video_core/renderer_base.h" | ||||
| #include "video_core/renderer_software/sw_rasterizer.h" | ||||
| 
 | ||||
| namespace Core { | ||||
| class System; | ||||
| } | ||||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| class RendererSoftware : public VideoCore::RendererBase { | ||||
| public: | ||||
|     explicit RendererSoftware(Core::System& system, Frontend::EmuWindow& window); | ||||
|     ~RendererSoftware() override; | ||||
| 
 | ||||
|     [[nodiscard]] VideoCore::RasterizerInterface* Rasterizer() const override { | ||||
|         return rasterizer.get(); | ||||
|     } | ||||
| 
 | ||||
|     void SwapBuffers() override; | ||||
|     void TryPresent(int timeout_ms, bool is_secondary) override {} | ||||
|     void Sync() override {} | ||||
| 
 | ||||
| private: | ||||
|     std::unique_ptr<RasterizerSoftware> rasterizer; | ||||
| }; | ||||
| 
 | ||||
| } // namespace VideoCore
 | ||||
|  | @ -12,9 +12,9 @@ | |||
| #include "common/vector_math.h" | ||||
| #include "video_core/pica_state.h" | ||||
| #include "video_core/pica_types.h" | ||||
| #include "video_core/renderer_software/rasterizer.h" | ||||
| #include "video_core/renderer_software/sw_clipper.h" | ||||
| #include "video_core/shader/shader.h" | ||||
| #include "video_core/swrasterizer/clipper.h" | ||||
| #include "video_core/swrasterizer/rasterizer.h" | ||||
| 
 | ||||
| using Pica::Rasterizer::Vertex; | ||||
| 
 | ||||
|  | @ -12,7 +12,7 @@ | |||
| #include "core/memory.h" | ||||
| #include "video_core/pica_state.h" | ||||
| #include "video_core/regs_framebuffer.h" | ||||
| #include "video_core/swrasterizer/framebuffer.h" | ||||
| #include "video_core/renderer_software/sw_framebuffer.h" | ||||
| #include "video_core/utils.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
|  | @ -3,7 +3,7 @@ | |||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include "video_core/swrasterizer/lighting.h" | ||||
| #include "video_core/renderer_software/sw_lighting.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| 
 | ||||
|  | @ -5,7 +5,7 @@ | |||
| #include <array> | ||||
| #include <cmath> | ||||
| #include "common/math_util.h" | ||||
| #include "video_core/swrasterizer/proctex.h" | ||||
| #include "video_core/renderer_software/sw_proctex.h" | ||||
| 
 | ||||
| namespace Pica::Rasterizer { | ||||
| 
 | ||||
							
								
								
									
										16
									
								
								src/video_core/renderer_software/sw_rasterizer.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								src/video_core/renderer_software/sw_rasterizer.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,16 @@ | |||
| // Copyright 2015 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "video_core/renderer_software/sw_clipper.h" | ||||
| #include "video_core/renderer_software/sw_rasterizer.h" | ||||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| void RasterizerSoftware::AddTriangle(const Pica::Shader::OutputVertex& v0, | ||||
|                                      const Pica::Shader::OutputVertex& v1, | ||||
|                                      const Pica::Shader::OutputVertex& v2) { | ||||
|     Pica::Clipper::ProcessTriangle(v0, v1, v2); | ||||
| } | ||||
| 
 | ||||
| } // namespace VideoCore
 | ||||
|  | @ -13,7 +13,7 @@ struct OutputVertex; | |||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| class SWRasterizer : public RasterizerInterface { | ||||
| class RasterizerSoftware : public RasterizerInterface { | ||||
|     void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, | ||||
|                      const Pica::Shader::OutputVertex& v2) override; | ||||
|     void DrawTriangles() override {} | ||||
|  | @ -7,7 +7,7 @@ | |||
| #include "common/common_types.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "video_core/regs_texturing.h" | ||||
| #include "video_core/swrasterizer/texturing.h" | ||||
| #include "video_core/renderer_software/sw_texturing.h" | ||||
| 
 | ||||
| namespace Pica::Rasterizer { | ||||
| 
 | ||||
|  | @ -86,7 +86,7 @@ void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input | |||
|     } | ||||
| } | ||||
| 
 | ||||
| static void CopyRegistersToOutput(const Common::Vec4<float24>* regs, u32 mask, | ||||
| static void CopyRegistersToOutput(std::span<Common::Vec4<float24>, 16> regs, u32 mask, | ||||
|                                   AttributeBuffer& buffer) { | ||||
|     int output_i = 0; | ||||
|     for (int reg : Common::BitSet<u32>(mask)) { | ||||
|  | @ -108,7 +108,7 @@ GSEmitter::~GSEmitter() { | |||
|     delete handlers; | ||||
| } | ||||
| 
 | ||||
| void GSEmitter::Emit(Common::Vec4<float24> (&output_regs)[16]) { | ||||
| void GSEmitter::Emit(std::span<Common::Vec4<float24>, 16> output_regs) { | ||||
|     ASSERT(vertex_id < 3); | ||||
|     // TODO: This should be merged with UnitState::WriteOutput somehow
 | ||||
|     CopyRegistersToOutput(output_regs, output_mask, buffer[vertex_id]); | ||||
|  |  | |||
|  | @ -7,6 +7,7 @@ | |||
| #include <array> | ||||
| #include <cstddef> | ||||
| #include <functional> | ||||
| #include <span> | ||||
| #include <type_traits> | ||||
| #include <boost/serialization/access.hpp> | ||||
| #include <boost/serialization/array.hpp> | ||||
|  | @ -113,7 +114,7 @@ struct GSEmitter { | |||
| 
 | ||||
|     GSEmitter(); | ||||
|     ~GSEmitter(); | ||||
|     void Emit(Common::Vec4<float24> (&output_regs)[16]); | ||||
|     void Emit(std::span<Common::Vec4<float24>, 16> output_regs); | ||||
| 
 | ||||
| private: | ||||
|     friend class boost::serialization::access; | ||||
|  | @ -140,9 +141,9 @@ struct UnitState { | |||
|     struct Registers { | ||||
|         // The registers are accessed by the shader JIT using SSE instructions, and are therefore
 | ||||
|         // required to be 16-byte aligned.
 | ||||
|         alignas(16) Common::Vec4<float24> input[16]; | ||||
|         alignas(16) Common::Vec4<float24> temporary[16]; | ||||
|         alignas(16) Common::Vec4<float24> output[16]; | ||||
|         alignas(16) std::array<Common::Vec4<float24>, 16> input; | ||||
|         alignas(16) std::array<Common::Vec4<float24>, 16> temporary; | ||||
|         alignas(16) std::array<Common::Vec4<float24>, 16> output; | ||||
| 
 | ||||
|     private: | ||||
|         friend class boost::serialization::access; | ||||
|  |  | |||
|  | @ -7,7 +7,6 @@ | |||
| #include <cmath> | ||||
| #include <numeric> | ||||
| #include <boost/container/static_vector.hpp> | ||||
| #include <boost/range/algorithm/fill.hpp> | ||||
| #include <nihstro/shader_bytecode.h> | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
|  | @ -688,7 +687,7 @@ DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup, | |||
|     DebugData<true> debug_data; | ||||
| 
 | ||||
|     // Setup input register table
 | ||||
|     boost::fill(state.registers.input, Common::Vec4<float24>::AssignToAll(float24::Zero())); | ||||
|     state.registers.input.fill(Common::Vec4<float24>::AssignToAll(float24::Zero())); | ||||
|     state.LoadInput(config, input); | ||||
|     RunInterpreter(setup, state, debug_data, setup.engine_data.entry_point); | ||||
|     return debug_data; | ||||
|  |  | |||
							
								
								
									
										78
									
								
								src/video_core/shader/shader_uniforms.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										78
									
								
								src/video_core/shader/shader_uniforms.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,78 @@ | |||
| // Copyright 2023 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include "video_core/shader/shader.h" | ||||
| #include "video_core/shader/shader_uniforms.h" | ||||
| 
 | ||||
| namespace Pica::Shader { | ||||
| 
 | ||||
| void PicaUniformsData::SetFromRegs(const Pica::ShaderRegs& regs, | ||||
|                                    const Pica::Shader::ShaderSetup& setup) { | ||||
|     std::transform(std::begin(setup.uniforms.b), std::end(setup.uniforms.b), std::begin(bools), | ||||
|                    [](bool value) -> BoolAligned { return {value ? 1 : 0}; }); | ||||
|     std::transform(std::begin(regs.int_uniforms), std::end(regs.int_uniforms), std::begin(i), | ||||
|                    [](const auto& value) -> Common::Vec4u { | ||||
|                        return {value.x.Value(), value.y.Value(), value.z.Value(), value.w.Value()}; | ||||
|                    }); | ||||
|     std::transform(std::begin(setup.uniforms.f), std::end(setup.uniforms.f), std::begin(f), | ||||
|                    [](const auto& value) -> Common::Vec4f { | ||||
|                        return {value.x.ToFloat32(), value.y.ToFloat32(), value.z.ToFloat32(), | ||||
|                                value.w.ToFloat32()}; | ||||
|                    }); | ||||
| } | ||||
| 
 | ||||
| constexpr std::string_view UniformBlockDefFormat = R"( | ||||
| #define NUM_TEV_STAGES 6 | ||||
| #define NUM_LIGHTS 8 | ||||
| #define NUM_LIGHTING_SAMPLERS 24 | ||||
| struct LightSrc {{ | ||||
|     vec3 specular_0; | ||||
|     vec3 specular_1; | ||||
|     vec3 diffuse; | ||||
|     vec3 ambient; | ||||
|     vec3 position; | ||||
|     vec3 spot_direction; | ||||
|     float dist_atten_bias; | ||||
|     float dist_atten_scale; | ||||
| }}; | ||||
| layout ({}std140) uniform shader_data {{ | ||||
|     int framebuffer_scale; | ||||
|     int alphatest_ref; | ||||
|     float depth_scale; | ||||
|     float depth_offset; | ||||
|     float shadow_bias_constant; | ||||
|     float shadow_bias_linear; | ||||
|     int scissor_x1; | ||||
|     int scissor_y1; | ||||
|     int scissor_x2; | ||||
|     int scissor_y2; | ||||
|     int fog_lut_offset; | ||||
|     int proctex_noise_lut_offset; | ||||
|     int proctex_color_map_offset; | ||||
|     int proctex_alpha_map_offset; | ||||
|     int proctex_lut_offset; | ||||
|     int proctex_diff_lut_offset; | ||||
|     float proctex_bias; | ||||
|     int shadow_texture_bias; | ||||
|     bool enable_clip1; | ||||
|     ivec4 lighting_lut_offset[NUM_LIGHTING_SAMPLERS / 4]; | ||||
|     vec3 fog_color; | ||||
|     vec2 proctex_noise_f; | ||||
|     vec2 proctex_noise_a; | ||||
|     vec2 proctex_noise_p; | ||||
|     vec3 lighting_global_ambient; | ||||
|     LightSrc light_src[NUM_LIGHTS]; | ||||
|     vec4 const_color[NUM_TEV_STAGES]; | ||||
|     vec4 tev_combiner_buffer_color; | ||||
|     vec3 tex_lod_bias; | ||||
|     vec4 clip_coef; | ||||
| }}; | ||||
| )"; | ||||
| 
 | ||||
| std::string BuildShaderUniformDefinitions(const std::string& extra_layout_parameters) { | ||||
|     return fmt::format(UniformBlockDefFormat, extra_layout_parameters); | ||||
| } | ||||
| 
 | ||||
| } // namespace Pica::Shader
 | ||||
							
								
								
									
										101
									
								
								src/video_core/shader/shader_uniforms.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										101
									
								
								src/video_core/shader/shader_uniforms.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,101 @@ | |||
| // Copyright 2023 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/vector_math.h" | ||||
| #include "video_core/regs_lighting.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| struct ShaderRegs; | ||||
| } | ||||
| 
 | ||||
| namespace Pica::Shader { | ||||
| 
 | ||||
| struct ShaderSetup; | ||||
| 
 | ||||
| enum class UniformBindings : u32 { Common, VS, GS }; | ||||
| 
 | ||||
| struct LightSrc { | ||||
|     alignas(16) Common::Vec3f specular_0; | ||||
|     alignas(16) Common::Vec3f specular_1; | ||||
|     alignas(16) Common::Vec3f diffuse; | ||||
|     alignas(16) Common::Vec3f ambient; | ||||
|     alignas(16) Common::Vec3f position; | ||||
|     alignas(16) Common::Vec3f spot_direction; // negated
 | ||||
|     float dist_atten_bias; | ||||
|     float dist_atten_scale; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned | ||||
|  * NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at | ||||
|  *       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. | ||||
|  *       Not following that rule will cause problems on some AMD drivers. | ||||
|  */ | ||||
| struct UniformData { | ||||
|     int framebuffer_scale; | ||||
|     int alphatest_ref; | ||||
|     float depth_scale; | ||||
|     float depth_offset; | ||||
|     float shadow_bias_constant; | ||||
|     float shadow_bias_linear; | ||||
|     int scissor_x1; | ||||
|     int scissor_y1; | ||||
|     int scissor_x2; | ||||
|     int scissor_y2; | ||||
|     int fog_lut_offset; | ||||
|     int proctex_noise_lut_offset; | ||||
|     int proctex_color_map_offset; | ||||
|     int proctex_alpha_map_offset; | ||||
|     int proctex_lut_offset; | ||||
|     int proctex_diff_lut_offset; | ||||
|     float proctex_bias; | ||||
|     int shadow_texture_bias; | ||||
|     alignas(4) bool enable_clip1; | ||||
|     alignas(16) Common::Vec4i lighting_lut_offset[LightingRegs::NumLightingSampler / 4]; | ||||
|     alignas(16) Common::Vec3f fog_color; | ||||
|     alignas(8) Common::Vec2f proctex_noise_f; | ||||
|     alignas(8) Common::Vec2f proctex_noise_a; | ||||
|     alignas(8) Common::Vec2f proctex_noise_p; | ||||
|     alignas(16) Common::Vec3f lighting_global_ambient; | ||||
|     LightSrc light_src[8]; | ||||
|     alignas(16) Common::Vec4f const_color[6]; // A vec4 color for each of the six tev stages
 | ||||
|     alignas(16) Common::Vec4f tev_combiner_buffer_color; | ||||
|     alignas(16) Common::Vec3f tex_lod_bias; | ||||
|     alignas(16) Common::Vec4f clip_coef; | ||||
| }; | ||||
| 
 | ||||
| static_assert(sizeof(UniformData) == 0x500, | ||||
|               "The size of the UniformData does not match the structure in the shader"); | ||||
| static_assert(sizeof(UniformData) < 16384, | ||||
|               "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||||
| 
 | ||||
| /**
 | ||||
|  * Uniform struct for the Uniform Buffer Object that contains PICA vertex/geometry shader uniforms. | ||||
|  * NOTE: the same rule from UniformData also applies here. | ||||
|  */ | ||||
| struct PicaUniformsData { | ||||
|     void SetFromRegs(const ShaderRegs& regs, const ShaderSetup& setup); | ||||
| 
 | ||||
|     struct BoolAligned { | ||||
|         alignas(16) int b; | ||||
|     }; | ||||
| 
 | ||||
|     std::array<BoolAligned, 16> bools; | ||||
|     alignas(16) std::array<Common::Vec4u, 4> i; | ||||
|     alignas(16) std::array<Common::Vec4f, 96> f; | ||||
| }; | ||||
| 
 | ||||
| struct VSUniformData { | ||||
|     PicaUniformsData uniforms; | ||||
| }; | ||||
| static_assert(sizeof(VSUniformData) == 1856, | ||||
|               "The size of the VSUniformData does not match the structure in the shader"); | ||||
| static_assert(sizeof(VSUniformData) < 16384, | ||||
|               "VSUniformData structure must be less than 16kb as per the OpenGL spec"); | ||||
| 
 | ||||
| std::string BuildShaderUniformDefinitions(const std::string& extra_layout_parameters = ""); | ||||
| 
 | ||||
| } // namespace Pica::Shader
 | ||||
|  | @ -1,16 +0,0 @@ | |||
| // Copyright 2015 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "video_core/swrasterizer/clipper.h" | ||||
| #include "video_core/swrasterizer/swrasterizer.h" | ||||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| void SWRasterizer::AddTriangle(const Pica::Shader::OutputVertex& v0, | ||||
|                                const Pica::Shader::OutputVertex& v1, | ||||
|                                const Pica::Shader::OutputVertex& v2) { | ||||
|     Pica::Clipper::ProcessTriangle(v0, v1, v2); | ||||
| } | ||||
| 
 | ||||
| } // namespace VideoCore
 | ||||
|  | @ -1,5 +1,4 @@ | |||
| #include <memory> | ||||
| #include <boost/range/algorithm/fill.hpp> | ||||
| #include "common/alignment.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/bit_field.h" | ||||
|  | @ -23,7 +22,7 @@ void VertexLoader::Setup(const PipelineRegs& regs) { | |||
|     const auto& attribute_config = regs.vertex_attributes; | ||||
|     num_total_attributes = attribute_config.GetNumTotalAttributes(); | ||||
| 
 | ||||
|     boost::fill(vertex_attribute_sources, 0xdeadbeef); | ||||
|     vertex_attribute_sources.fill(0xdeadbeef); | ||||
| 
 | ||||
|     for (int i = 0; i < 16; i++) { | ||||
|         vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i); | ||||
|  |  | |||
|  | @ -6,11 +6,13 @@ | |||
| #include "common/archives.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/settings.h" | ||||
| #include "core/core.h" | ||||
| #include "video_core/pica.h" | ||||
| #include "video_core/pica_state.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| #include "video_core/renderer_opengl/gl_vars.h" | ||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | ||||
| #include "video_core/renderer_software/renderer_software.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
|  | @ -18,9 +20,8 @@ | |||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
 | ||||
| std::unique_ptr<RendererBase> g_renderer{}; ///< Renderer plugin
 | ||||
| 
 | ||||
| std::atomic<bool> g_hw_renderer_enabled; | ||||
| std::atomic<bool> g_shader_jit_enabled; | ||||
| std::atomic<bool> g_hw_shader_enabled; | ||||
| std::atomic<bool> g_separable_shader_enabled; | ||||
|  | @ -30,65 +31,49 @@ std::atomic<bool> g_renderer_bg_color_update_requested; | |||
| std::atomic<bool> g_renderer_sampler_update_requested; | ||||
| std::atomic<bool> g_renderer_shader_update_requested; | ||||
| std::atomic<bool> g_texture_filter_update_requested; | ||||
| // Screenshot
 | ||||
| std::atomic<bool> g_renderer_screenshot_requested; | ||||
| void* g_screenshot_bits; | ||||
| std::function<void()> g_screenshot_complete_callback; | ||||
| Layout::FramebufferLayout g_screenshot_framebuffer_layout; | ||||
| 
 | ||||
| Memory::MemorySystem* g_memory; | ||||
| 
 | ||||
| /// Initialize the video core
 | ||||
| ResultStatus Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondary_window, | ||||
|                   Memory::MemorySystem& memory) { | ||||
|     g_memory = &memory; | ||||
| void Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondary_window, | ||||
|           Core::System& system) { | ||||
|     g_memory = &system.Memory(); | ||||
|     Pica::Init(); | ||||
| 
 | ||||
|     const Settings::GraphicsAPI graphics_api = Settings::values.graphics_api.GetValue(); | ||||
|     OpenGL::GLES = Settings::values.use_gles.GetValue(); | ||||
| 
 | ||||
|     g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window, secondary_window); | ||||
|     ResultStatus result = g_renderer->Init(); | ||||
| 
 | ||||
|     if (result != ResultStatus::Success) { | ||||
|         LOG_ERROR(Render, "initialization failed !"); | ||||
|     } else { | ||||
|         LOG_DEBUG(Render, "initialized OK"); | ||||
|     switch (graphics_api) { | ||||
|     case Settings::GraphicsAPI::Software: | ||||
|         g_renderer = std::make_unique<VideoCore::RendererSoftware>(system, emu_window); | ||||
|         break; | ||||
|     case Settings::GraphicsAPI::OpenGL: | ||||
|         g_renderer = std::make_unique<OpenGL::RendererOpenGL>(system, emu_window, secondary_window); | ||||
|         break; | ||||
|     default: | ||||
|         LOG_CRITICAL(Render, "Unknown graphics API {}, using OpenGL", graphics_api); | ||||
|         g_renderer = std::make_unique<OpenGL::RendererOpenGL>(system, emu_window, secondary_window); | ||||
|     } | ||||
| 
 | ||||
|     return result; | ||||
| } | ||||
| 
 | ||||
| /// Shutdown the video core
 | ||||
| void Shutdown() { | ||||
|     Pica::Shutdown(); | ||||
| 
 | ||||
|     g_renderer->ShutDown(); | ||||
|     g_renderer.reset(); | ||||
| 
 | ||||
|     LOG_DEBUG(Render, "shutdown OK"); | ||||
| } | ||||
| 
 | ||||
| void RequestScreenshot(void* data, std::function<void()> callback, | ||||
|                        const Layout::FramebufferLayout& layout) { | ||||
|     if (g_renderer_screenshot_requested) { | ||||
|         LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request"); | ||||
|         return; | ||||
|     } | ||||
|     g_screenshot_bits = data; | ||||
|     g_screenshot_complete_callback = std::move(callback); | ||||
|     g_screenshot_framebuffer_layout = layout; | ||||
|     g_renderer_screenshot_requested = true; | ||||
| } | ||||
| 
 | ||||
| u16 GetResolutionScaleFactor() { | ||||
|     if (g_hw_renderer_enabled) { | ||||
|         return Settings::values.resolution_factor.GetValue() | ||||
|                    ? Settings::values.resolution_factor.GetValue() | ||||
|                    : g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio(); | ||||
|     } else { | ||||
|     const auto graphics_api = Settings::values.graphics_api.GetValue(); | ||||
|     if (graphics_api == Settings::GraphicsAPI::Software) { | ||||
|         // Software renderer always render at native resolution
 | ||||
|         return 1; | ||||
|     } | ||||
| 
 | ||||
|     return Settings::values.resolution_factor.GetValue() | ||||
|                ? Settings::values.resolution_factor.GetValue() | ||||
|                : g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio(); | ||||
| } | ||||
| 
 | ||||
| template <class Archive> | ||||
|  |  | |||
|  | @ -14,7 +14,9 @@ namespace Frontend { | |||
| class EmuWindow; | ||||
| } | ||||
| 
 | ||||
| class RendererBase; | ||||
| namespace Core { | ||||
| class System; | ||||
| } | ||||
| 
 | ||||
| namespace Memory { | ||||
| class MemorySystem; | ||||
|  | @ -25,11 +27,12 @@ class MemorySystem; | |||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| class RendererBase; | ||||
| 
 | ||||
| extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
 | ||||
| 
 | ||||
| // TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
 | ||||
| // qt ui)
 | ||||
| extern std::atomic<bool> g_hw_renderer_enabled; | ||||
| extern std::atomic<bool> g_shader_jit_enabled; | ||||
| extern std::atomic<bool> g_hw_shader_enabled; | ||||
| extern std::atomic<bool> g_separable_shader_enabled; | ||||
|  | @ -39,31 +42,16 @@ extern std::atomic<bool> g_renderer_bg_color_update_requested; | |||
| extern std::atomic<bool> g_renderer_sampler_update_requested; | ||||
| extern std::atomic<bool> g_renderer_shader_update_requested; | ||||
| extern std::atomic<bool> g_texture_filter_update_requested; | ||||
| // Screenshot
 | ||||
| extern std::atomic<bool> g_renderer_screenshot_requested; | ||||
| extern void* g_screenshot_bits; | ||||
| extern std::function<void()> g_screenshot_complete_callback; | ||||
| extern Layout::FramebufferLayout g_screenshot_framebuffer_layout; | ||||
| 
 | ||||
| extern Memory::MemorySystem* g_memory; | ||||
| 
 | ||||
| enum class ResultStatus { | ||||
|     Success, | ||||
|     ErrorGenericDrivers, | ||||
|     ErrorBelowGL43, | ||||
| }; | ||||
| 
 | ||||
| /// Initialize the video core
 | ||||
| ResultStatus Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondary_window, | ||||
|                   Memory::MemorySystem& memory); | ||||
| void Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondary_window, | ||||
|           Core::System& system); | ||||
| 
 | ||||
| /// Shutdown the video core
 | ||||
| void Shutdown(); | ||||
| 
 | ||||
| /// Request a screenshot of the next frame
 | ||||
| void RequestScreenshot(void* data, std::function<void()> callback, | ||||
|                        const Layout::FramebufferLayout& layout); | ||||
| 
 | ||||
| u16 GetResolutionScaleFactor(); | ||||
| 
 | ||||
| template <class Archive> | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue