Prepare frontend for multiple graphics APIs (#6347)

* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
This commit is contained in:
GPUCode 2023-03-27 14:29:17 +03:00 committed by GitHub
parent 9ef42040af
commit b5d6f645bd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
99 changed files with 3165 additions and 4501 deletions

View file

@ -482,6 +482,7 @@ void Config::ReadDebuggingValues() {
qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
ReadBasicSetting(Settings::values.use_gdbstub);
ReadBasicSetting(Settings::values.gdbstub_port);
ReadBasicSetting(Settings::values.renderer_debug);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Service::service_module_map) {
@ -625,7 +626,7 @@ void Config::ReadPathValues() {
void Config::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
ReadGlobalSetting(Settings::values.use_hw_renderer);
ReadGlobalSetting(Settings::values.graphics_api);
ReadGlobalSetting(Settings::values.use_hw_shader);
#ifdef __APPLE__
// Hardware shader is broken on macos with Intel GPUs thanks to poor drivers.
@ -992,6 +993,7 @@ void Config::SaveDebuggingValues() {
qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
WriteBasicSetting(Settings::values.use_gdbstub);
WriteBasicSetting(Settings::values.gdbstub_port);
WriteBasicSetting(Settings::values.renderer_debug);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Settings::values.lle_modules) {
@ -1103,7 +1105,7 @@ void Config::SavePathValues() {
void Config::SaveRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
WriteGlobalSetting(Settings::values.use_hw_renderer);
WriteGlobalSetting(Settings::values.graphics_api);
WriteGlobalSetting(Settings::values.use_hw_shader);
#ifdef __APPLE__
// Hardware shader is broken on macos thanks to poor drivers.

View file

@ -83,6 +83,21 @@ template <>
void SetPerGameSetting(QComboBox* combobox,
const Settings::SwitchableSetting<std::string>* setting);
/// Given an index of a combobox setting extracts the setting taking into
/// account per-game status
template <typename Type, bool ranged>
Type GetComboboxSetting(int index, const Settings::SwitchableSetting<Type, ranged>* setting) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
return static_cast<Type>(index);
} else if (!Settings::IsConfiguringGlobal()) {
if (index == 0) {
return setting->GetValue();
} else {
return static_cast<Type>(index - ConfigurationShared::USE_GLOBAL_OFFSET);
}
}
}
/// Given a Qt widget sets the background color to indicate whether the setting
/// is per-game overriden (highlighted) or global (non-highlighted)
void SetHighlight(QWidget* widget, bool highlighted);

View file

@ -37,6 +37,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent)
const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
ui->toggle_cpu_jit->setEnabled(!is_powered_on);
ui->toggle_renderer_debug->setEnabled(!is_powered_on);
// Set a minimum width for the label to prevent the slider from changing size.
// This scales across DPIs. (This value should be enough for "xxx%")
@ -62,6 +63,7 @@ void ConfigureDebug::SetConfiguration() {
ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
ui->toggle_renderer_debug->setChecked(Settings::values.renderer_debug.GetValue());
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.cpu_clock_percentage.UsingGlobal()) {
@ -91,6 +93,7 @@ void ConfigureDebug::ApplyConfiguration() {
filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(filter);
Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
Settings::values.renderer_debug = ui->toggle_renderer_debug->isChecked();
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.cpu_clock_percentage, ui->clock_speed_combo,

View file

@ -23,5 +23,6 @@ public:
void SetConfiguration();
void SetupPerGameUI();
private:
std::unique_ptr<Ui::ConfigureDebug> ui;
};

View file

@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>443</width>
<height>358</height>
<width>523</width>
<height>447</height>
</rect>
</property>
<property name="windowTitle">
@ -112,12 +112,34 @@
<string>CPU</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="2" column="0">
<widget class="QCheckBox" name="toggle_cpu_jit">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables the use of the ARM JIT compiler for emulating the 3DS CPUs. Don't disable unless for debugging purposes&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable CPU JIT</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QWidget" name="clock_speed_widget" native="true">
<layout class="QHBoxLayout" name="clock_speed_layout">
<property name="spacing">
<number>7</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QComboBox" name="clock_speed_combo">
<item>
@ -180,13 +202,10 @@
</layout>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="toggle_cpu_jit">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enables the use of the ARM JIT compiler for emulating the 3DS CPUs. Don't disable unless for debugging purposes&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<item row="3" column="0">
<widget class="QCheckBox" name="toggle_renderer_debug">
<property name="text">
<string>Enable CPU JIT</string>
<string>Enable debug renderer</string>
</property>
</widget>
</item>

View file

@ -22,7 +22,9 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
ui->layout_group->setEnabled(!Settings::values.custom_layout);
ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer.GetValue());
const auto graphics_api = Settings::values.graphics_api.GetValue();
const bool res_scale_enabled = graphics_api != Settings::GraphicsAPI::Software;
ui->resolution_factor_combobox->setEnabled(res_scale_enabled);
connect(ui->render_3d_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,

View file

@ -16,22 +16,20 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureGraphics>()) {
ui->setupUi(this);
SetupPerGameUI();
SetConfiguration();
ui->hw_renderer_group->setEnabled(ui->hw_renderer_group->isEnabled() &&
ui->toggle_hw_renderer->isChecked());
ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn());
// Set the index to -1 to ensure the below lambda is called with setCurrentIndex
ui->graphics_api_combo->setCurrentIndex(-1);
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
const bool checked = ui->toggle_hw_renderer->isChecked();
ui->hw_renderer_group->setEnabled(checked);
ui->toggle_disk_shader_cache->setEnabled(checked && ui->toggle_hw_shader->isChecked());
});
connect(ui->graphics_api_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
[this](int index) {
const auto graphics_api =
ConfigurationShared::GetComboboxSetting(index, &Settings::values.graphics_api);
const bool is_software = graphics_api == Settings::GraphicsAPI::Software;
ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_renderer->isChecked() &&
ui->toggle_hw_shader->isChecked());
ui->hw_renderer_group->setEnabled(!is_software);
ui->toggle_disk_shader_cache->setEnabled(!is_software &&
ui->toggle_hw_shader->isChecked());
});
connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] {
const bool checked = ui->toggle_hw_shader->isChecked();
@ -60,12 +58,24 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
// TODO(B3N30): Hide this for macs with none Intel GPUs, too.
ui->toggle_separable_shader->setVisible(false);
#endif
SetupPerGameUI();
SetConfiguration();
}
ConfigureGraphics::~ConfigureGraphics() = default;
void ConfigureGraphics::SetConfiguration() {
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer.GetValue());
if (!Settings::IsConfiguringGlobal()) {
ConfigurationShared::SetHighlight(ui->graphics_api_group,
!Settings::values.graphics_api.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->graphics_api_combo,
&Settings::values.graphics_api);
} else {
ui->graphics_api_combo->setCurrentIndex(
static_cast<int>(Settings::values.graphics_api.GetValue()));
}
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue());
ui->toggle_separable_shader->setChecked(Settings::values.separable_shader.GetValue());
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue());
@ -78,8 +88,8 @@ void ConfigureGraphics::SetConfiguration() {
}
void ConfigureGraphics::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_renderer,
ui->toggle_hw_renderer, use_hw_renderer);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.graphics_api,
ui->graphics_api_combo);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader,
use_hw_shader);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.separable_shader,
@ -103,7 +113,7 @@ void ConfigureGraphics::RetranslateUI() {
void ConfigureGraphics::SetupPerGameUI() {
// Block the global settings if a game is currently running that overrides them
if (Settings::IsConfiguringGlobal()) {
ui->toggle_hw_renderer->setEnabled(Settings::values.use_hw_renderer.UsingGlobal());
ui->graphics_api_group->setEnabled(Settings::values.graphics_api.UsingGlobal());
ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal());
ui->toggle_separable_shader->setEnabled(Settings::values.separable_shader.UsingGlobal());
ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
@ -115,8 +125,10 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->toggle_shader_jit->setVisible(false);
ConfigurationShared::SetColoredTristate(ui->toggle_hw_renderer,
Settings::values.use_hw_renderer, use_hw_renderer);
ConfigurationShared::SetColoredComboBox(
ui->graphics_api_combo, ui->graphics_api_group,
static_cast<u32>(Settings::values.graphics_api.GetValue(true)));
ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader,
use_hw_shader);
ConfigurationShared::SetColoredTristate(ui->toggle_separable_shader,

View file

@ -28,9 +28,9 @@ public:
void UpdateBackgroundColorButton(const QColor& color);
private:
void SetupPerGameUI();
ConfigurationShared::CheckState use_hw_renderer;
ConfigurationShared::CheckState use_hw_shader;
ConfigurationShared::CheckState separable_shader;
ConfigurationShared::CheckState shaders_accurate_mul;

View file

@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>400</width>
<height>430</height>
<height>443</height>
</rect>
</property>
<property name="minimumSize">
@ -20,27 +20,65 @@
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="apiBox">
<property name="title">
<string>API Settings</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QWidget" name="graphics_api_group" native="true">
<layout class="QHBoxLayout" name="graphics_api_group_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="graphics_api_label">
<property name="text">
<string>Graphics API</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="graphics_api_combo">
<item>
<property name="text">
<string>Software</string>
</property>
</item>
<item>
<property name="text">
<string>OpenGL</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="rendererBox">
<property name="title">
<string>Renderer</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<widget class="QCheckBox" name="toggle_hw_renderer">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use OpenGL to accelerate rendering.&lt;/p&gt;&lt;p&gt;Disable to debug graphics-related problem.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable Hardware Renderer</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="hw_renderer_group" native="true">
<layout class="QVBoxLayout" name="verticalLayout_5">
<property name="leftMargin">
<number>16</number>
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
@ -157,8 +195,6 @@
</layout>
</widget>
<tabstops>
<tabstop>toggle_hw_renderer</tabstop>
<tabstop>toggle_hw_shader</tabstop>
<tabstop>toggle_separable_shader</tabstop>
<tabstop>toggle_accurate_mul</tabstop>
<tabstop>toggle_shader_jit</tabstop>