mirror of
https://github.com/PabloMK7/citra.git
synced 2025-09-11 21:30:05 +00:00
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
This commit is contained in:
parent
9ef42040af
commit
b5d6f645bd
99 changed files with 3165 additions and 4501 deletions
|
@ -482,6 +482,7 @@ void Config::ReadDebuggingValues() {
|
|||
qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
|
||||
ReadBasicSetting(Settings::values.use_gdbstub);
|
||||
ReadBasicSetting(Settings::values.gdbstub_port);
|
||||
ReadBasicSetting(Settings::values.renderer_debug);
|
||||
|
||||
qt_config->beginGroup(QStringLiteral("LLE"));
|
||||
for (const auto& service_module : Service::service_module_map) {
|
||||
|
@ -625,7 +626,7 @@ void Config::ReadPathValues() {
|
|||
void Config::ReadRendererValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Renderer"));
|
||||
|
||||
ReadGlobalSetting(Settings::values.use_hw_renderer);
|
||||
ReadGlobalSetting(Settings::values.graphics_api);
|
||||
ReadGlobalSetting(Settings::values.use_hw_shader);
|
||||
#ifdef __APPLE__
|
||||
// Hardware shader is broken on macos with Intel GPUs thanks to poor drivers.
|
||||
|
@ -992,6 +993,7 @@ void Config::SaveDebuggingValues() {
|
|||
qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
|
||||
WriteBasicSetting(Settings::values.use_gdbstub);
|
||||
WriteBasicSetting(Settings::values.gdbstub_port);
|
||||
WriteBasicSetting(Settings::values.renderer_debug);
|
||||
|
||||
qt_config->beginGroup(QStringLiteral("LLE"));
|
||||
for (const auto& service_module : Settings::values.lle_modules) {
|
||||
|
@ -1103,7 +1105,7 @@ void Config::SavePathValues() {
|
|||
void Config::SaveRendererValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Renderer"));
|
||||
|
||||
WriteGlobalSetting(Settings::values.use_hw_renderer);
|
||||
WriteGlobalSetting(Settings::values.graphics_api);
|
||||
WriteGlobalSetting(Settings::values.use_hw_shader);
|
||||
#ifdef __APPLE__
|
||||
// Hardware shader is broken on macos thanks to poor drivers.
|
||||
|
|
|
@ -83,6 +83,21 @@ template <>
|
|||
void SetPerGameSetting(QComboBox* combobox,
|
||||
const Settings::SwitchableSetting<std::string>* setting);
|
||||
|
||||
/// Given an index of a combobox setting extracts the setting taking into
|
||||
/// account per-game status
|
||||
template <typename Type, bool ranged>
|
||||
Type GetComboboxSetting(int index, const Settings::SwitchableSetting<Type, ranged>* setting) {
|
||||
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||
return static_cast<Type>(index);
|
||||
} else if (!Settings::IsConfiguringGlobal()) {
|
||||
if (index == 0) {
|
||||
return setting->GetValue();
|
||||
} else {
|
||||
return static_cast<Type>(index - ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Given a Qt widget sets the background color to indicate whether the setting
|
||||
/// is per-game overriden (highlighted) or global (non-highlighted)
|
||||
void SetHighlight(QWidget* widget, bool highlighted);
|
||||
|
|
|
@ -37,6 +37,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent)
|
|||
|
||||
const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
|
||||
ui->toggle_cpu_jit->setEnabled(!is_powered_on);
|
||||
ui->toggle_renderer_debug->setEnabled(!is_powered_on);
|
||||
|
||||
// Set a minimum width for the label to prevent the slider from changing size.
|
||||
// This scales across DPIs. (This value should be enough for "xxx%")
|
||||
|
@ -62,6 +63,7 @@ void ConfigureDebug::SetConfiguration() {
|
|||
ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
|
||||
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
|
||||
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
|
||||
ui->toggle_renderer_debug->setChecked(Settings::values.renderer_debug.GetValue());
|
||||
|
||||
if (!Settings::IsConfiguringGlobal()) {
|
||||
if (Settings::values.cpu_clock_percentage.UsingGlobal()) {
|
||||
|
@ -91,6 +93,7 @@ void ConfigureDebug::ApplyConfiguration() {
|
|||
filter.ParseFilterString(Settings::values.log_filter.GetValue());
|
||||
Log::SetGlobalFilter(filter);
|
||||
Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
|
||||
Settings::values.renderer_debug = ui->toggle_renderer_debug->isChecked();
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(
|
||||
&Settings::values.cpu_clock_percentage, ui->clock_speed_combo,
|
||||
|
|
|
@ -23,5 +23,6 @@ public:
|
|||
void SetConfiguration();
|
||||
void SetupPerGameUI();
|
||||
|
||||
private:
|
||||
std::unique_ptr<Ui::ConfigureDebug> ui;
|
||||
};
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>443</width>
|
||||
<height>358</height>
|
||||
<width>523</width>
|
||||
<height>447</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
|
@ -112,12 +112,34 @@
|
|||
<string>CPU</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_2">
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="toggle_cpu_jit">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Enables the use of the ARM JIT compiler for emulating the 3DS CPUs. Don't disable unless for debugging purposes</p></body></html></string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable CPU JIT</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QWidget" name="clock_speed_widget" native="true">
|
||||
<layout class="QHBoxLayout" name="clock_speed_layout">
|
||||
<property name="spacing">
|
||||
<number>7</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QComboBox" name="clock_speed_combo">
|
||||
<item>
|
||||
|
@ -180,13 +202,10 @@
|
|||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="toggle_cpu_jit">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Enables the use of the ARM JIT compiler for emulating the 3DS CPUs. Don't disable unless for debugging purposes</p></body></html></string>
|
||||
</property>
|
||||
<item row="3" column="0">
|
||||
<widget class="QCheckBox" name="toggle_renderer_debug">
|
||||
<property name="text">
|
||||
<string>Enable CPU JIT</string>
|
||||
<string>Enable debug renderer</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -22,7 +22,9 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
|
|||
|
||||
ui->layout_group->setEnabled(!Settings::values.custom_layout);
|
||||
|
||||
ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer.GetValue());
|
||||
const auto graphics_api = Settings::values.graphics_api.GetValue();
|
||||
const bool res_scale_enabled = graphics_api != Settings::GraphicsAPI::Software;
|
||||
ui->resolution_factor_combobox->setEnabled(res_scale_enabled);
|
||||
|
||||
connect(ui->render_3d_combobox,
|
||||
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
|
||||
|
|
|
@ -16,22 +16,20 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
|||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureGraphics>()) {
|
||||
ui->setupUi(this);
|
||||
|
||||
SetupPerGameUI();
|
||||
SetConfiguration();
|
||||
|
||||
ui->hw_renderer_group->setEnabled(ui->hw_renderer_group->isEnabled() &&
|
||||
ui->toggle_hw_renderer->isChecked());
|
||||
ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
// Set the index to -1 to ensure the below lambda is called with setCurrentIndex
|
||||
ui->graphics_api_combo->setCurrentIndex(-1);
|
||||
|
||||
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
|
||||
const bool checked = ui->toggle_hw_renderer->isChecked();
|
||||
ui->hw_renderer_group->setEnabled(checked);
|
||||
ui->toggle_disk_shader_cache->setEnabled(checked && ui->toggle_hw_shader->isChecked());
|
||||
});
|
||||
connect(ui->graphics_api_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
|
||||
[this](int index) {
|
||||
const auto graphics_api =
|
||||
ConfigurationShared::GetComboboxSetting(index, &Settings::values.graphics_api);
|
||||
const bool is_software = graphics_api == Settings::GraphicsAPI::Software;
|
||||
|
||||
ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
|
||||
ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_renderer->isChecked() &&
|
||||
ui->toggle_hw_shader->isChecked());
|
||||
ui->hw_renderer_group->setEnabled(!is_software);
|
||||
ui->toggle_disk_shader_cache->setEnabled(!is_software &&
|
||||
ui->toggle_hw_shader->isChecked());
|
||||
});
|
||||
|
||||
connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] {
|
||||
const bool checked = ui->toggle_hw_shader->isChecked();
|
||||
|
@ -60,12 +58,24 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
|||
// TODO(B3N30): Hide this for macs with none Intel GPUs, too.
|
||||
ui->toggle_separable_shader->setVisible(false);
|
||||
#endif
|
||||
|
||||
SetupPerGameUI();
|
||||
SetConfiguration();
|
||||
}
|
||||
|
||||
ConfigureGraphics::~ConfigureGraphics() = default;
|
||||
|
||||
void ConfigureGraphics::SetConfiguration() {
|
||||
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer.GetValue());
|
||||
if (!Settings::IsConfiguringGlobal()) {
|
||||
ConfigurationShared::SetHighlight(ui->graphics_api_group,
|
||||
!Settings::values.graphics_api.UsingGlobal());
|
||||
ConfigurationShared::SetPerGameSetting(ui->graphics_api_combo,
|
||||
&Settings::values.graphics_api);
|
||||
} else {
|
||||
ui->graphics_api_combo->setCurrentIndex(
|
||||
static_cast<int>(Settings::values.graphics_api.GetValue()));
|
||||
}
|
||||
|
||||
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue());
|
||||
ui->toggle_separable_shader->setChecked(Settings::values.separable_shader.GetValue());
|
||||
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue());
|
||||
|
@ -78,8 +88,8 @@ void ConfigureGraphics::SetConfiguration() {
|
|||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_renderer,
|
||||
ui->toggle_hw_renderer, use_hw_renderer);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.graphics_api,
|
||||
ui->graphics_api_combo);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader,
|
||||
use_hw_shader);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.separable_shader,
|
||||
|
@ -103,7 +113,7 @@ void ConfigureGraphics::RetranslateUI() {
|
|||
void ConfigureGraphics::SetupPerGameUI() {
|
||||
// Block the global settings if a game is currently running that overrides them
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->toggle_hw_renderer->setEnabled(Settings::values.use_hw_renderer.UsingGlobal());
|
||||
ui->graphics_api_group->setEnabled(Settings::values.graphics_api.UsingGlobal());
|
||||
ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal());
|
||||
ui->toggle_separable_shader->setEnabled(Settings::values.separable_shader.UsingGlobal());
|
||||
ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
|
||||
|
@ -115,8 +125,10 @@ void ConfigureGraphics::SetupPerGameUI() {
|
|||
|
||||
ui->toggle_shader_jit->setVisible(false);
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_hw_renderer,
|
||||
Settings::values.use_hw_renderer, use_hw_renderer);
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->graphics_api_combo, ui->graphics_api_group,
|
||||
static_cast<u32>(Settings::values.graphics_api.GetValue(true)));
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader,
|
||||
use_hw_shader);
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_separable_shader,
|
||||
|
|
|
@ -28,9 +28,9 @@ public:
|
|||
|
||||
void UpdateBackgroundColorButton(const QColor& color);
|
||||
|
||||
private:
|
||||
void SetupPerGameUI();
|
||||
|
||||
ConfigurationShared::CheckState use_hw_renderer;
|
||||
ConfigurationShared::CheckState use_hw_shader;
|
||||
ConfigurationShared::CheckState separable_shader;
|
||||
ConfigurationShared::CheckState shaders_accurate_mul;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>430</height>
|
||||
<height>443</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
|
@ -20,27 +20,65 @@
|
|||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="apiBox">
|
||||
<property name="title">
|
||||
<string>API Settings</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<widget class="QWidget" name="graphics_api_group" native="true">
|
||||
<layout class="QHBoxLayout" name="graphics_api_group_2">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="graphics_api_label">
|
||||
<property name="text">
|
||||
<string>Graphics API</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="graphics_api_combo">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Software</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>OpenGL</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="rendererBox">
|
||||
<property name="title">
|
||||
<string>Renderer</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_6">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_hw_renderer">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Use OpenGL to accelerate rendering.</p><p>Disable to debug graphics-related problem.</p></body></html></string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable Hardware Renderer</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="hw_renderer_group" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_5">
|
||||
<property name="leftMargin">
|
||||
<number>16</number>
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
|
@ -157,8 +195,6 @@
|
|||
</layout>
|
||||
</widget>
|
||||
<tabstops>
|
||||
<tabstop>toggle_hw_renderer</tabstop>
|
||||
<tabstop>toggle_hw_shader</tabstop>
|
||||
<tabstop>toggle_separable_shader</tabstop>
|
||||
<tabstop>toggle_accurate_mul</tabstop>
|
||||
<tabstop>toggle_shader_jit</tabstop>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue