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	Add shader cache version generation
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								CMakeModules/GenerateSCMRev.cmake
									
										
									
									
									
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								CMakeModules/GenerateSCMRev.cmake
									
										
									
									
									
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							|  | @ -0,0 +1,85 @@ | ||||||
|  | # Gets a UTC timstamp and sets the provided variable to it | ||||||
|  | function(get_timestamp _var) | ||||||
|  |     string(TIMESTAMP timestamp UTC) | ||||||
|  |     set(${_var} "${timestamp}" PARENT_SCOPE) | ||||||
|  | endfunction() | ||||||
|  | 
 | ||||||
|  | list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules") | ||||||
|  | # generate git/build information | ||||||
|  | include(GetGitRevisionDescription) | ||||||
|  | get_git_head_revision(GIT_REF_SPEC GIT_REV) | ||||||
|  | git_describe(GIT_DESC --always --long --dirty) | ||||||
|  | git_branch_name(GIT_BRANCH) | ||||||
|  | get_timestamp(BUILD_DATE) | ||||||
|  | 
 | ||||||
|  | # Generate cpp with Git revision from template | ||||||
|  | # Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well | ||||||
|  | set(REPO_NAME "") | ||||||
|  | set(BUILD_VERSION "0") | ||||||
|  | if ($ENV{CI}) | ||||||
|  |   if ($ENV{TRAVIS}) | ||||||
|  |     set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) | ||||||
|  |     set(BUILD_TAG $ENV{TRAVIS_TAG}) | ||||||
|  |   elseif($ENV{APPVEYOR}) | ||||||
|  |     set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) | ||||||
|  |     set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) | ||||||
|  |   elseif($ENV{BITRISE_IO}) | ||||||
|  |     set(BUILD_REPOSITORY "$ENV{BITRISEIO_GIT_REPOSITORY_OWNER}/$ENV{BITRISEIO_GIT_REPOSITORY_SLUG}") | ||||||
|  |     set(BUILD_TAG $ENV{BITRISE_GIT_TAG}) | ||||||
|  |   endif() | ||||||
|  |   # regex capture the string nightly or canary into CMAKE_MATCH_1 | ||||||
|  |   string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY}) | ||||||
|  |   if (${CMAKE_MATCH_COUNT} GREATER 0) | ||||||
|  |     # capitalize the first letter of each word in the repo name. | ||||||
|  |     string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) | ||||||
|  |     foreach(WORD ${REPO_NAME_LIST}) | ||||||
|  |       string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) | ||||||
|  |       string(SUBSTRING ${WORD} 1 -1 REMAINDER) | ||||||
|  |       string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) | ||||||
|  |       set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}") | ||||||
|  |     endforeach() | ||||||
|  |     if (BUILD_TAG) | ||||||
|  |       string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG}) | ||||||
|  |       if (${CMAKE_MATCH_COUNT} GREATER 0) | ||||||
|  |         set(BUILD_VERSION ${CMAKE_MATCH_1}) | ||||||
|  |       endif() | ||||||
|  |       if (BUILD_VERSION) | ||||||
|  |         # This leaves a trailing space on the last word, but we actually want that | ||||||
|  |         # because of how it's styled in the title bar. | ||||||
|  |         set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ") | ||||||
|  |       else() | ||||||
|  |         set(BUILD_FULLNAME "") | ||||||
|  |       endif() | ||||||
|  |     endif() | ||||||
|  |   endif() | ||||||
|  | endif() | ||||||
|  | 
 | ||||||
|  | # The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR) | ||||||
|  | set(VIDEO_CORE "${SRC_DIR}/src/video_core") | ||||||
|  | set(HASH_FILES | ||||||
|  |     "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" | ||||||
|  |     "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" | ||||||
|  |     "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" | ||||||
|  |     "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" | ||||||
|  |     "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" | ||||||
|  |     "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" | ||||||
|  |     "${VIDEO_CORE}/shader/shader.cpp" | ||||||
|  |     "${VIDEO_CORE}/shader/shader.h" | ||||||
|  |     "${VIDEO_CORE}/pica.cpp" | ||||||
|  |     "${VIDEO_CORE}/pica.h" | ||||||
|  |     "${VIDEO_CORE}/regs_framebuffer.h" | ||||||
|  |     "${VIDEO_CORE}/regs_lighting.h" | ||||||
|  |     "${VIDEO_CORE}/regs_pipeline.h" | ||||||
|  |     "${VIDEO_CORE}/regs_rasterizer.h" | ||||||
|  |     "${VIDEO_CORE}/regs_shader.h" | ||||||
|  |     "${VIDEO_CORE}/regs_texturing.h" | ||||||
|  |     "${VIDEO_CORE}/regs.cpp" | ||||||
|  |     "${VIDEO_CORE}/regs.h" | ||||||
|  | ) | ||||||
|  | set(COMBINED "") | ||||||
|  | foreach (F IN LISTS HASH_FILES) | ||||||
|  |     file(READ ${F} TMP) | ||||||
|  |     set(COMBINED "${COMBINED}${TMP}") | ||||||
|  | endforeach() | ||||||
|  | string(MD5 SHADER_CACHE_VERSION "${COMBINED}") | ||||||
|  | configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY) | ||||||
|  | @ -1,45 +1,50 @@ | ||||||
| # Generate cpp with Git revision from template | # Add a custom command to generate a new shader_cache_version hash when any of the following files change | ||||||
| # Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well | # NOTE: This is an approximation of what files affect shader generation, its possible something else | ||||||
| set(REPO_NAME "") | # could affect the result, but much more unlikely than the following files. Keeping a list of files | ||||||
| set(BUILD_VERSION "0") | # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update | ||||||
| if ($ENV{CI}) | set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") | ||||||
|   if ($ENV{TRAVIS}) | if (DEFINED ENV{CI}) | ||||||
|  |   if (DEFINED ENV{TRAVIS}) | ||||||
|     set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) |     set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) | ||||||
|     set(BUILD_TAG $ENV{TRAVIS_TAG}) |     set(BUILD_TAG $ENV{TRAVIS_TAG}) | ||||||
|   elseif($ENV{APPVEYOR}) |   elseif(DEFINED ENV{APPVEYOR}) | ||||||
|     set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) |     set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) | ||||||
|     set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) |     set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) | ||||||
|   elseif($ENV{BITRISE_IO}) |  | ||||||
|     set(BUILD_REPOSITORY "$ENV{BITRISEIO_GIT_REPOSITORY_OWNER}/$ENV{BITRISEIO_GIT_REPOSITORY_SLUG}") |  | ||||||
|     set(BUILD_TAG $ENV{BITRISE_GIT_TAG}) |  | ||||||
|   endif() |  | ||||||
|   # regex capture the string nightly or canary into CMAKE_MATCH_1 |  | ||||||
|   string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY}) |  | ||||||
|   if (${CMAKE_MATCH_COUNT} GREATER 0) |  | ||||||
|     # capitalize the first letter of each word in the repo name. |  | ||||||
|     string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) |  | ||||||
|     foreach(WORD ${REPO_NAME_LIST}) |  | ||||||
|       string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) |  | ||||||
|       string(SUBSTRING ${WORD} 1 -1 REMAINDER) |  | ||||||
|       string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) |  | ||||||
|       set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}") |  | ||||||
|     endforeach() |  | ||||||
|     if (BUILD_TAG) |  | ||||||
|       string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG}) |  | ||||||
|       if (${CMAKE_MATCH_COUNT} GREATER 0) |  | ||||||
|         set(BUILD_VERSION ${CMAKE_MATCH_1}) |  | ||||||
|       endif() |  | ||||||
|       if (BUILD_VERSION) |  | ||||||
|         # This leaves a trailing space on the last word, but we actually want that |  | ||||||
|         # because of how it's styled in the title bar. |  | ||||||
|         set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ") |  | ||||||
|       else() |  | ||||||
|         set(BUILD_FULLNAME "") |  | ||||||
|       endif() |  | ||||||
|     endif() |  | ||||||
|   endif() |   endif() | ||||||
| endif() | endif() | ||||||
| configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) | add_custom_command(OUTPUT scm_rev.cpp | ||||||
|  |     COMMAND ${CMAKE_COMMAND} | ||||||
|  |       -DSRC_DIR="${CMAKE_SOURCE_DIR}" | ||||||
|  |       -DBUILD_REPOSITORY="${BUILD_REPOSITORY}" | ||||||
|  |       -DBUILD_TAG="${BUILD_TAG}" | ||||||
|  |       -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" | ||||||
|  |     DEPENDS | ||||||
|  |       # WARNING! It was too much work to try and make a common location for this list, | ||||||
|  |       # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well | ||||||
|  |       "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" | ||||||
|  |       "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" | ||||||
|  |       "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" | ||||||
|  |       "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" | ||||||
|  |       "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" | ||||||
|  |       "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" | ||||||
|  |       "${VIDEO_CORE}/shader/shader.cpp" | ||||||
|  |       "${VIDEO_CORE}/shader/shader.h" | ||||||
|  |       "${VIDEO_CORE}/pica.cpp" | ||||||
|  |       "${VIDEO_CORE}/pica.h" | ||||||
|  |       "${VIDEO_CORE}/regs_framebuffer.h" | ||||||
|  |       "${VIDEO_CORE}/regs_lighting.h" | ||||||
|  |       "${VIDEO_CORE}/regs_pipeline.h" | ||||||
|  |       "${VIDEO_CORE}/regs_rasterizer.h" | ||||||
|  |       "${VIDEO_CORE}/regs_shader.h" | ||||||
|  |       "${VIDEO_CORE}/regs_texturing.h" | ||||||
|  |       "${VIDEO_CORE}/regs.cpp" | ||||||
|  |       "${VIDEO_CORE}/regs.h" | ||||||
|  |       # and also check that the scm_rev files haven't changed | ||||||
|  |       "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" | ||||||
|  |       "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h" | ||||||
|  |       # technically we should regenerate if the git version changed, but its not worth the effort imo | ||||||
|  |       "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" | ||||||
|  | ) | ||||||
| 
 | 
 | ||||||
| add_library(common STATIC | add_library(common STATIC | ||||||
|     alignment.h |     alignment.h | ||||||
|  | @ -94,6 +99,8 @@ add_library(common STATIC | ||||||
|     timer.h |     timer.h | ||||||
|     vector_math.h |     vector_math.h | ||||||
|     web_result.h |     web_result.h | ||||||
|  |     zstd_compression.cpp | ||||||
|  |     zstd_compression.h | ||||||
| ) | ) | ||||||
| 
 | 
 | ||||||
| if(ARCHITECTURE_x86_64) | if(ARCHITECTURE_x86_64) | ||||||
|  | @ -110,6 +117,7 @@ endif() | ||||||
| create_target_directory_groups(common) | create_target_directory_groups(common) | ||||||
| 
 | 
 | ||||||
| target_link_libraries(common PUBLIC fmt microprofile) | target_link_libraries(common PUBLIC fmt microprofile) | ||||||
|  | target_link_libraries(common PRIVATE libzstd_static) | ||||||
| if (ARCHITECTURE_x86_64) | if (ARCHITECTURE_x86_64) | ||||||
|     target_link_libraries(common PRIVATE xbyak) |     target_link_libraries(common PRIVATE xbyak) | ||||||
| endif() | endif() | ||||||
|  |  | ||||||
|  | @ -11,6 +11,7 @@ | ||||||
| #define BUILD_DATE   "@BUILD_DATE@" | #define BUILD_DATE   "@BUILD_DATE@" | ||||||
| #define BUILD_VERSION "@BUILD_VERSION@" | #define BUILD_VERSION "@BUILD_VERSION@" | ||||||
| #define BUILD_FULLNAME "@BUILD_FULLNAME@" | #define BUILD_FULLNAME "@BUILD_FULLNAME@" | ||||||
|  | #define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@" | ||||||
| 
 | 
 | ||||||
| namespace Common { | namespace Common { | ||||||
| 
 | 
 | ||||||
|  | @ -21,6 +22,7 @@ const char g_build_name[]   = BUILD_NAME; | ||||||
| const char g_build_date[]   = BUILD_DATE; | const char g_build_date[]   = BUILD_DATE; | ||||||
| const char g_build_fullname[] = BUILD_FULLNAME; | const char g_build_fullname[] = BUILD_FULLNAME; | ||||||
| const char g_build_version[]  = BUILD_VERSION; | const char g_build_version[]  = BUILD_VERSION; | ||||||
|  | const char g_shader_cache_version[] = SHADER_CACHE_VERSION; | ||||||
| 
 | 
 | ||||||
| } // namespace
 | } // namespace
 | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -13,5 +13,6 @@ extern const char g_build_name[]; | ||||||
| extern const char g_build_date[]; | extern const char g_build_date[]; | ||||||
| extern const char g_build_fullname[]; | extern const char g_build_fullname[]; | ||||||
| extern const char g_build_version[]; | extern const char g_build_version[]; | ||||||
|  | extern const char g_shader_cache_version[]; | ||||||
| 
 | 
 | ||||||
| } // namespace Common
 | } // namespace Common
 | ||||||
|  |  | ||||||
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