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	Add shader cache version generation
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					 4 changed files with 132 additions and 36 deletions
				
			
		|  | @ -1,45 +1,50 @@ | |||
| # Generate cpp with Git revision from template | ||||
| # Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well | ||||
| set(REPO_NAME "") | ||||
| set(BUILD_VERSION "0") | ||||
| if ($ENV{CI}) | ||||
|   if ($ENV{TRAVIS}) | ||||
| # Add a custom command to generate a new shader_cache_version hash when any of the following files change | ||||
| # NOTE: This is an approximation of what files affect shader generation, its possible something else | ||||
| # could affect the result, but much more unlikely than the following files. Keeping a list of files | ||||
| # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update | ||||
| set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") | ||||
| if (DEFINED ENV{CI}) | ||||
|   if (DEFINED ENV{TRAVIS}) | ||||
|     set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) | ||||
|     set(BUILD_TAG $ENV{TRAVIS_TAG}) | ||||
|   elseif($ENV{APPVEYOR}) | ||||
|   elseif(DEFINED ENV{APPVEYOR}) | ||||
|     set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) | ||||
|     set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) | ||||
|   elseif($ENV{BITRISE_IO}) | ||||
|     set(BUILD_REPOSITORY "$ENV{BITRISEIO_GIT_REPOSITORY_OWNER}/$ENV{BITRISEIO_GIT_REPOSITORY_SLUG}") | ||||
|     set(BUILD_TAG $ENV{BITRISE_GIT_TAG}) | ||||
|   endif() | ||||
|   # regex capture the string nightly or canary into CMAKE_MATCH_1 | ||||
|   string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY}) | ||||
|   if (${CMAKE_MATCH_COUNT} GREATER 0) | ||||
|     # capitalize the first letter of each word in the repo name. | ||||
|     string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) | ||||
|     foreach(WORD ${REPO_NAME_LIST}) | ||||
|       string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) | ||||
|       string(SUBSTRING ${WORD} 1 -1 REMAINDER) | ||||
|       string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) | ||||
|       set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}") | ||||
|     endforeach() | ||||
|     if (BUILD_TAG) | ||||
|       string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG}) | ||||
|       if (${CMAKE_MATCH_COUNT} GREATER 0) | ||||
|         set(BUILD_VERSION ${CMAKE_MATCH_1}) | ||||
|       endif() | ||||
|       if (BUILD_VERSION) | ||||
|         # This leaves a trailing space on the last word, but we actually want that | ||||
|         # because of how it's styled in the title bar. | ||||
|         set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ") | ||||
|       else() | ||||
|         set(BUILD_FULLNAME "") | ||||
|       endif() | ||||
|     endif() | ||||
|   endif() | ||||
| endif() | ||||
| configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) | ||||
| add_custom_command(OUTPUT scm_rev.cpp | ||||
|     COMMAND ${CMAKE_COMMAND} | ||||
|       -DSRC_DIR="${CMAKE_SOURCE_DIR}" | ||||
|       -DBUILD_REPOSITORY="${BUILD_REPOSITORY}" | ||||
|       -DBUILD_TAG="${BUILD_TAG}" | ||||
|       -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" | ||||
|     DEPENDS | ||||
|       # WARNING! It was too much work to try and make a common location for this list, | ||||
|       # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" | ||||
|       "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" | ||||
|       "${VIDEO_CORE}/shader/shader.cpp" | ||||
|       "${VIDEO_CORE}/shader/shader.h" | ||||
|       "${VIDEO_CORE}/pica.cpp" | ||||
|       "${VIDEO_CORE}/pica.h" | ||||
|       "${VIDEO_CORE}/regs_framebuffer.h" | ||||
|       "${VIDEO_CORE}/regs_lighting.h" | ||||
|       "${VIDEO_CORE}/regs_pipeline.h" | ||||
|       "${VIDEO_CORE}/regs_rasterizer.h" | ||||
|       "${VIDEO_CORE}/regs_shader.h" | ||||
|       "${VIDEO_CORE}/regs_texturing.h" | ||||
|       "${VIDEO_CORE}/regs.cpp" | ||||
|       "${VIDEO_CORE}/regs.h" | ||||
|       # and also check that the scm_rev files haven't changed | ||||
|       "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" | ||||
|       "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h" | ||||
|       # technically we should regenerate if the git version changed, but its not worth the effort imo | ||||
|       "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" | ||||
| ) | ||||
| 
 | ||||
| add_library(common STATIC | ||||
|     alignment.h | ||||
|  | @ -94,6 +99,8 @@ add_library(common STATIC | |||
|     timer.h | ||||
|     vector_math.h | ||||
|     web_result.h | ||||
|     zstd_compression.cpp | ||||
|     zstd_compression.h | ||||
| ) | ||||
| 
 | ||||
| if(ARCHITECTURE_x86_64) | ||||
|  | @ -110,6 +117,7 @@ endif() | |||
| create_target_directory_groups(common) | ||||
| 
 | ||||
| target_link_libraries(common PUBLIC fmt microprofile) | ||||
| target_link_libraries(common PRIVATE libzstd_static) | ||||
| if (ARCHITECTURE_x86_64) | ||||
|     target_link_libraries(common PRIVATE xbyak) | ||||
| endif() | ||||
|  |  | |||
|  | @ -11,6 +11,7 @@ | |||
| #define BUILD_DATE   "@BUILD_DATE@" | ||||
| #define BUILD_VERSION "@BUILD_VERSION@" | ||||
| #define BUILD_FULLNAME "@BUILD_FULLNAME@" | ||||
| #define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@" | ||||
| 
 | ||||
| namespace Common { | ||||
| 
 | ||||
|  | @ -21,6 +22,7 @@ const char g_build_name[]   = BUILD_NAME; | |||
| const char g_build_date[]   = BUILD_DATE; | ||||
| const char g_build_fullname[] = BUILD_FULLNAME; | ||||
| const char g_build_version[]  = BUILD_VERSION; | ||||
| const char g_shader_cache_version[] = SHADER_CACHE_VERSION; | ||||
| 
 | ||||
| } // namespace
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -13,5 +13,6 @@ extern const char g_build_name[]; | |||
| extern const char g_build_date[]; | ||||
| extern const char g_build_fullname[]; | ||||
| extern const char g_build_version[]; | ||||
| extern const char g_shader_cache_version[]; | ||||
| 
 | ||||
| } // namespace Common
 | ||||
|  |  | |||
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