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	SwRasterizer/Lighting: implement LUT input CP
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		|  | @ -52,6 +52,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||||||
| 
 | 
 | ||||||
|     // Use the normalized the quaternion when performing the rotation
 |     // Use the normalized the quaternion when performing the rotation
 | ||||||
|     auto normal = Math::QuaternionRotate(normquat, surface_normal); |     auto normal = Math::QuaternionRotate(normquat, surface_normal); | ||||||
|  |     auto tangent = Math::QuaternionRotate(normquat, surface_tangent); | ||||||
| 
 | 
 | ||||||
|     Math::Vec4<float> diffuse_sum = {0.0f, 0.0f, 0.0f, 1.0f}; |     Math::Vec4<float> diffuse_sum = {0.0f, 0.0f, 0.0f, 1.0f}; | ||||||
|     Math::Vec4<float> specular_sum = {0.0f, 0.0f, 0.0f, 1.0f}; |     Math::Vec4<float> specular_sum = {0.0f, 0.0f, 0.0f, 1.0f}; | ||||||
|  | @ -120,6 +121,16 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||||||
|                 result = Math::Dot(light_vector, spot_dir.Cast<float>() / 2047.0f); |                 result = Math::Dot(light_vector, spot_dir.Cast<float>() / 2047.0f); | ||||||
|                 break; |                 break; | ||||||
|             } |             } | ||||||
|  |             case LightingRegs::LightingLutInput::CP: | ||||||
|  |                 if (lighting.config0.config == LightingRegs::LightingConfig::Config7) { | ||||||
|  |                     const Math::Vec3<float> norm_half_vector = half_vector.Normalized(); | ||||||
|  |                     const Math::Vec3<float> half_vector_proj = | ||||||
|  |                         norm_half_vector - normal * Math::Dot(normal, norm_half_vector); | ||||||
|  |                     result = Math::Dot(half_vector_proj, tangent); | ||||||
|  |                 } else { | ||||||
|  |                     result = 0.0f; | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|             default: |             default: | ||||||
|                 LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input)); |                 LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input)); | ||||||
|                 UNIMPLEMENTED(); |                 UNIMPLEMENTED(); | ||||||
|  |  | ||||||
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