mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 13:50:03 +00:00 
			
		
		
		
	Merge pull request #4879 from tywald/accurate-gs-on
Remove 'Accurate Geometry Shader' setting
This commit is contained in:
		
						commit
						b4d45b57c7
					
				
					 11 changed files with 1 additions and 30 deletions
				
			
		|  | @ -293,9 +293,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|             // this, so this is left unimplemented for now. Revisit this when an issue is found in
 | ||||
|             // games.
 | ||||
|         } else { | ||||
|             if (VideoCore::g_hw_shader_accurate_gs) { | ||||
|                 accelerate_draw = false; | ||||
|             } | ||||
|             accelerate_draw = false; | ||||
|         } | ||||
| 
 | ||||
|         bool is_indexed = (id == PICA_REG_INDEX(pipeline.trigger_draw_indexed)); | ||||
|  |  | |||
|  | @ -21,7 +21,6 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin | |||
| std::atomic<bool> g_hw_renderer_enabled; | ||||
| std::atomic<bool> g_shader_jit_enabled; | ||||
| std::atomic<bool> g_hw_shader_enabled; | ||||
| std::atomic<bool> g_hw_shader_accurate_gs; | ||||
| std::atomic<bool> g_hw_shader_accurate_mul; | ||||
| std::atomic<bool> g_renderer_bg_color_update_requested; | ||||
| std::atomic<bool> g_renderer_sampler_update_requested; | ||||
|  |  | |||
|  | @ -31,7 +31,6 @@ extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin | |||
| extern std::atomic<bool> g_hw_renderer_enabled; | ||||
| extern std::atomic<bool> g_shader_jit_enabled; | ||||
| extern std::atomic<bool> g_hw_shader_enabled; | ||||
| extern std::atomic<bool> g_hw_shader_accurate_gs; | ||||
| extern std::atomic<bool> g_hw_shader_accurate_mul; | ||||
| extern std::atomic<bool> g_renderer_bg_color_update_requested; | ||||
| extern std::atomic<bool> g_renderer_sampler_update_requested; | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue