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	CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
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					 1 changed files with 18 additions and 0 deletions
				
			
		|  | @ -21,10 +21,25 @@ enum SystemModel { | |||
|     NEW_NINTENDO_3DS_XL | ||||
| }; | ||||
| 
 | ||||
| enum SystemLanguage { | ||||
|     LANGUAGE_JP, | ||||
|     LANGUAGE_EN, | ||||
|     LANGUAGE_FR, | ||||
|     LANGUAGE_DE, | ||||
|     LANGUAGE_IT, | ||||
|     LANGUAGE_ES, | ||||
|     LANGUAGE_ZH, | ||||
|     LANGUAGE_KO, | ||||
|     LANGUAGE_NL, | ||||
|     LANGUAGE_PT, | ||||
|     LANGUAGE_RU | ||||
| }; | ||||
| 
 | ||||
| static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data; | ||||
| static const u64 CFG_SAVE_ID = 0x00010017; | ||||
| static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; | ||||
| static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL; | ||||
| static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; | ||||
| static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; | ||||
| static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { }; | ||||
| 
 | ||||
|  | @ -268,6 +283,9 @@ ResultCode FormatConfig() { | |||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x000F0004, 0x4, 0x8, reinterpret_cast<u8 const*>(&CONSOLE_MODEL)); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE); | ||||
|     if (!res.IsSuccess()) | ||||
|         return res; | ||||
|     // Save the buffer to the file
 | ||||
|  |  | |||
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