mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 05:40:04 +00:00 
			
		
		
		
	Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return codes and actual return values (number of entries found). This caused confusion and difficulty interpreting the precise way the function worked. Supersedes, and closes #1255.
This commit is contained in:
		
							parent
							
								
									913be80782
								
							
						
					
					
						commit
						b3cfcf55ea
					
				
					 3 changed files with 62 additions and 57 deletions
				
			
		|  | @ -119,13 +119,14 @@ void GameList::LoadInterfaceLayout(QSettings& settings) | |||
| 
 | ||||
| void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan) | ||||
| { | ||||
|     const auto callback = [&](const std::string& directory, | ||||
|                                      const std::string& virtual_name) -> int { | ||||
|     const auto callback = [&](unsigned* num_entries_out, | ||||
|                               const std::string& directory, | ||||
|                               const std::string& virtual_name) -> bool { | ||||
| 
 | ||||
|         std::string physical_name = directory + DIR_SEP + virtual_name; | ||||
| 
 | ||||
|         if (stop_processing) | ||||
|             return -1; // A negative return value breaks the callback loop.
 | ||||
|             return false; // Breaks the callback loop.
 | ||||
| 
 | ||||
|         if (deep_scan && FileUtil::IsDirectory(physical_name)) { | ||||
|             AddFstEntriesToGameList(physical_name, true); | ||||
|  | @ -135,11 +136,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d | |||
| 
 | ||||
|             Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension); | ||||
|             if (guessed_filetype == Loader::FileType::Unknown) | ||||
|                 return 0; | ||||
|                 return true; | ||||
|             Loader::FileType filetype = Loader::IdentifyFile(physical_name); | ||||
|             if (filetype == Loader::FileType::Unknown) { | ||||
|                 LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str()); | ||||
|                 return 0; | ||||
|                 return true; | ||||
|             } | ||||
|             if (guessed_filetype != filetype) { | ||||
|                 LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str()); | ||||
|  | @ -152,9 +153,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d | |||
|             }); | ||||
|         } | ||||
| 
 | ||||
|         return 0; // We don't care about the found entries
 | ||||
|         return true; | ||||
|     }; | ||||
|     FileUtil::ScanDirectoryTreeAndCallback(dir_path, callback); | ||||
| 
 | ||||
|     FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback); | ||||
| } | ||||
| 
 | ||||
| void GameListWorker::run() | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue