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	swrasterizer/lighting: remove newline in logging macro
Software rasterizer version of #3904
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		|  | @ -143,7 +143,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
|                 } | ||||
|                 break; | ||||
|             default: | ||||
|                 LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}\n", static_cast<u32>(input)); | ||||
|                 LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", static_cast<u32>(input)); | ||||
|                 UNIMPLEMENTED(); | ||||
|                 result = 0.0f; | ||||
|             } | ||||
|  |  | |||
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