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	Core: Make PerfStats internally locked
More ergonomic to use and will be required for upcoming changes.
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					 7 changed files with 25 additions and 16 deletions
				
			
		|  | @ -145,10 +145,7 @@ void RendererOpenGL::SwapBuffers() { | |||
| 
 | ||||
|     DrawScreens(); | ||||
| 
 | ||||
|     { | ||||
|         auto perf_stats = Core::System::GetInstance().perf_stats.Lock(); | ||||
|         perf_stats->EndSystemFrame(); | ||||
|     } | ||||
|     Core::System::GetInstance().perf_stats.EndSystemFrame(); | ||||
| 
 | ||||
|     // Swap buffers
 | ||||
|     render_window->PollEvents(); | ||||
|  | @ -156,10 +153,7 @@ void RendererOpenGL::SwapBuffers() { | |||
| 
 | ||||
|     prev_state.Apply(); | ||||
| 
 | ||||
|     { | ||||
|         auto perf_stats = Core::System::GetInstance().perf_stats.Lock(); | ||||
|         perf_stats->BeginSystemFrame(); | ||||
|     } | ||||
|     Core::System::GetInstance().perf_stats.BeginSystemFrame(); | ||||
| 
 | ||||
|     RefreshRasterizerSetting(); | ||||
| 
 | ||||
|  |  | |||
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