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	Merge pull request #2587 from yuriks/status-bar
Replace built-in Profiler with indicators in status bar
This commit is contained in:
		
						commit
						b250ce21b9
					
				
					 28 changed files with 321 additions and 449 deletions
				
			
		|  | @ -69,7 +69,6 @@ set(HEADERS | |||
| set(UIS | ||||
|             debugger/callstack.ui | ||||
|             debugger/disassembler.ui | ||||
|             debugger/profiler.ui | ||||
|             debugger/registers.ui | ||||
|             configure.ui | ||||
|             configure_audio.ui | ||||
|  |  | |||
|  | @ -146,6 +146,7 @@ void Config::ReadValues() { | |||
| 
 | ||||
|     UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool(); | ||||
|     UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool(); | ||||
|     UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool(); | ||||
|     UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool(); | ||||
|     UISettings::values.first_start = qt_config->value("firstStart", true).toBool(); | ||||
| 
 | ||||
|  | @ -252,6 +253,7 @@ void Config::SaveValues() { | |||
| 
 | ||||
|     qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode); | ||||
|     qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar); | ||||
|     qt_config->setValue("showStatusBar", UISettings::values.show_status_bar); | ||||
|     qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing); | ||||
|     qt_config->setValue("firstStart", UISettings::values.first_start); | ||||
| 
 | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #include "citra_qt/configure_system.h" | ||||
| #include "citra_qt/ui_settings.h" | ||||
| #include "core/core.h" | ||||
| #include "core/hle/service/cfg/cfg.h" | ||||
| #include "core/hle/service/fs/archive.h" | ||||
| #include "ui_configure_system.h" | ||||
|  |  | |||
|  | @ -2,6 +2,8 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <QAction> | ||||
| #include <QLayout> | ||||
| #include <QMouseEvent> | ||||
| #include <QPainter> | ||||
| #include <QString> | ||||
|  | @ -9,121 +11,12 @@ | |||
| #include "citra_qt/util/util.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/profiler_reporting.h" | ||||
| 
 | ||||
| // Include the implementation of the UI in this file. This isn't in microprofile.cpp because the
 | ||||
| // non-Qt frontends don't need it (and don't implement the UI drawing hooks either).
 | ||||
| #if MICROPROFILE_ENABLED | ||||
| #define MICROPROFILEUI_IMPL 1 | ||||
| #include "common/microprofileui.h" | ||||
| #endif | ||||
| 
 | ||||
| using namespace Common::Profiling; | ||||
| 
 | ||||
| static QVariant GetDataForColumn(int col, const AggregatedDuration& duration) { | ||||
|     static auto duration_to_float = [](Duration dur) -> float { | ||||
|         using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>; | ||||
|         return std::chrono::duration_cast<FloatMs>(dur).count(); | ||||
|     }; | ||||
| 
 | ||||
|     switch (col) { | ||||
|     case 1: | ||||
|         return duration_to_float(duration.avg); | ||||
|     case 2: | ||||
|         return duration_to_float(duration.min); | ||||
|     case 3: | ||||
|         return duration_to_float(duration.max); | ||||
|     default: | ||||
|         return QVariant(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| ProfilerModel::ProfilerModel(QObject* parent) : QAbstractItemModel(parent) { | ||||
|     updateProfilingInfo(); | ||||
| } | ||||
| 
 | ||||
| QVariant ProfilerModel::headerData(int section, Qt::Orientation orientation, int role) const { | ||||
|     if (orientation == Qt::Horizontal && role == Qt::DisplayRole) { | ||||
|         switch (section) { | ||||
|         case 0: | ||||
|             return tr("Category"); | ||||
|         case 1: | ||||
|             return tr("Avg"); | ||||
|         case 2: | ||||
|             return tr("Min"); | ||||
|         case 3: | ||||
|             return tr("Max"); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return QVariant(); | ||||
| } | ||||
| 
 | ||||
| QModelIndex ProfilerModel::index(int row, int column, const QModelIndex& parent) const { | ||||
|     return createIndex(row, column); | ||||
| } | ||||
| 
 | ||||
| QModelIndex ProfilerModel::parent(const QModelIndex& child) const { | ||||
|     return QModelIndex(); | ||||
| } | ||||
| 
 | ||||
| int ProfilerModel::columnCount(const QModelIndex& parent) const { | ||||
|     return 4; | ||||
| } | ||||
| 
 | ||||
| int ProfilerModel::rowCount(const QModelIndex& parent) const { | ||||
|     if (parent.isValid()) { | ||||
|         return 0; | ||||
|     } else { | ||||
|         return 2; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| QVariant ProfilerModel::data(const QModelIndex& index, int role) const { | ||||
|     if (role == Qt::DisplayRole) { | ||||
|         if (index.row() == 0) { | ||||
|             if (index.column() == 0) { | ||||
|                 return tr("Frame"); | ||||
|             } else { | ||||
|                 return GetDataForColumn(index.column(), results.frame_time); | ||||
|             } | ||||
|         } else if (index.row() == 1) { | ||||
|             if (index.column() == 0) { | ||||
|                 return tr("Frame (with swapping)"); | ||||
|             } else { | ||||
|                 return GetDataForColumn(index.column(), results.interframe_time); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return QVariant(); | ||||
| } | ||||
| 
 | ||||
| void ProfilerModel::updateProfilingInfo() { | ||||
|     results = GetTimingResultsAggregator()->GetAggregatedResults(); | ||||
|     emit dataChanged(createIndex(0, 1), createIndex(rowCount() - 1, 3)); | ||||
| } | ||||
| 
 | ||||
| ProfilerWidget::ProfilerWidget(QWidget* parent) : QDockWidget(parent) { | ||||
|     ui.setupUi(this); | ||||
| 
 | ||||
|     model = new ProfilerModel(this); | ||||
|     ui.treeView->setModel(model); | ||||
| 
 | ||||
|     connect(this, SIGNAL(visibilityChanged(bool)), SLOT(setProfilingInfoUpdateEnabled(bool))); | ||||
|     connect(&update_timer, SIGNAL(timeout()), model, SLOT(updateProfilingInfo())); | ||||
| } | ||||
| 
 | ||||
| void ProfilerWidget::setProfilingInfoUpdateEnabled(bool enable) { | ||||
|     if (enable) { | ||||
|         update_timer.start(100); | ||||
|         model->updateProfilingInfo(); | ||||
|     } else { | ||||
|         update_timer.stop(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| #if MICROPROFILE_ENABLED | ||||
| 
 | ||||
| class MicroProfileWidget : public QWidget { | ||||
| public: | ||||
|  |  | |||
|  | @ -8,46 +8,6 @@ | |||
| #include <QDockWidget> | ||||
| #include <QTimer> | ||||
| #include "common/microprofile.h" | ||||
| #include "common/profiler_reporting.h" | ||||
| #include "ui_profiler.h" | ||||
| 
 | ||||
| class ProfilerModel : public QAbstractItemModel { | ||||
|     Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|     explicit ProfilerModel(QObject* parent); | ||||
| 
 | ||||
|     QVariant headerData(int section, Qt::Orientation orientation, | ||||
|                         int role = Qt::DisplayRole) const override; | ||||
|     QModelIndex index(int row, int column, | ||||
|                       const QModelIndex& parent = QModelIndex()) const override; | ||||
|     QModelIndex parent(const QModelIndex& child) const override; | ||||
|     int columnCount(const QModelIndex& parent = QModelIndex()) const override; | ||||
|     int rowCount(const QModelIndex& parent = QModelIndex()) const override; | ||||
|     QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; | ||||
| 
 | ||||
| public slots: | ||||
|     void updateProfilingInfo(); | ||||
| 
 | ||||
| private: | ||||
|     Common::Profiling::AggregatedFrameResult results; | ||||
| }; | ||||
| 
 | ||||
| class ProfilerWidget : public QDockWidget { | ||||
|     Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|     explicit ProfilerWidget(QWidget* parent = nullptr); | ||||
| 
 | ||||
| private slots: | ||||
|     void setProfilingInfoUpdateEnabled(bool enable); | ||||
| 
 | ||||
| private: | ||||
|     Ui::Profiler ui; | ||||
|     ProfilerModel* model; | ||||
| 
 | ||||
|     QTimer update_timer; | ||||
| }; | ||||
| 
 | ||||
| class MicroProfileDialog : public QWidget { | ||||
|     Q_OBJECT | ||||
|  |  | |||
|  | @ -1,33 +0,0 @@ | |||
| <?xml version="1.0" encoding="UTF-8"?> | ||||
| <ui version="4.0"> | ||||
|  <class>Profiler</class> | ||||
|  <widget class="QDockWidget" name="Profiler"> | ||||
|   <property name="geometry"> | ||||
|    <rect> | ||||
|     <x>0</x> | ||||
|     <y>0</y> | ||||
|     <width>400</width> | ||||
|     <height>300</height> | ||||
|    </rect> | ||||
|   </property> | ||||
|   <property name="windowTitle"> | ||||
|    <string>Profiler</string> | ||||
|   </property> | ||||
|   <widget class="QWidget" name="dockWidgetContents"> | ||||
|    <layout class="QVBoxLayout" name="verticalLayout"> | ||||
|     <item> | ||||
|      <widget class="QTreeView" name="treeView"> | ||||
|       <property name="alternatingRowColors"> | ||||
|        <bool>true</bool> | ||||
|       </property> | ||||
|       <property name="uniformRowHeights"> | ||||
|        <bool>true</bool> | ||||
|       </property> | ||||
|      </widget> | ||||
|     </item> | ||||
|    </layout> | ||||
|   </widget> | ||||
|  </widget> | ||||
|  <resources/> | ||||
|  <connections/> | ||||
| </ui> | ||||
|  | @ -45,6 +45,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} { | |||
|     // with signals/slots. In this case, QList falls under the umbrells of custom types.
 | ||||
|     qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); | ||||
| 
 | ||||
|     layout->setContentsMargins(0, 0, 0, 0); | ||||
|     layout->addWidget(tree_view); | ||||
|     setLayout(layout); | ||||
| } | ||||
|  |  | |||
|  | @ -95,6 +95,26 @@ void GMainWindow::InitializeWidgets() { | |||
| 
 | ||||
|     game_list = new GameList(); | ||||
|     ui.horizontalLayout->addWidget(game_list); | ||||
| 
 | ||||
|     // Create status bar
 | ||||
|     emu_speed_label = new QLabel(); | ||||
|     emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " | ||||
|                                    "indicate emulation is running faster or slower than a 3DS.")); | ||||
|     game_fps_label = new QLabel(); | ||||
|     game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " | ||||
|                                   "This will vary from game to game and scene to scene.")); | ||||
|     emu_frametime_label = new QLabel(); | ||||
|     emu_frametime_label->setToolTip( | ||||
|         tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " | ||||
|            "full-speed emulation this should be at most 16.67 ms.")); | ||||
| 
 | ||||
|     for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) { | ||||
|         label->setVisible(false); | ||||
|         label->setFrameStyle(QFrame::NoFrame); | ||||
|         label->setContentsMargins(4, 0, 4, 0); | ||||
|         statusBar()->addPermanentWidget(label); | ||||
|     } | ||||
|     statusBar()->setVisible(true); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::InitializeDebugWidgets() { | ||||
|  | @ -103,11 +123,6 @@ void GMainWindow::InitializeDebugWidgets() { | |||
| 
 | ||||
|     QMenu* debug_menu = ui.menu_View_Debugging; | ||||
| 
 | ||||
|     profilerWidget = new ProfilerWidget(this); | ||||
|     addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); | ||||
|     profilerWidget->hide(); | ||||
|     debug_menu->addAction(profilerWidget->toggleViewAction()); | ||||
| 
 | ||||
| #if MICROPROFILE_ENABLED | ||||
|     microProfileDialog = new MicroProfileDialog(this); | ||||
|     microProfileDialog->hide(); | ||||
|  | @ -230,6 +245,9 @@ void GMainWindow::RestoreUIState() { | |||
| 
 | ||||
|     ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); | ||||
|     OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); | ||||
| 
 | ||||
|     ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); | ||||
|     statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::ConnectWidgetEvents() { | ||||
|  | @ -240,6 +258,8 @@ void GMainWindow::ConnectWidgetEvents() { | |||
|     connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, | ||||
|             SLOT(OnEmulationStarting(EmuThread*))); | ||||
|     connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); | ||||
| 
 | ||||
|     connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::ConnectMenuEvents() { | ||||
|  | @ -262,6 +282,7 @@ void GMainWindow::ConnectMenuEvents() { | |||
|             &GMainWindow::ToggleWindowMode); | ||||
|     connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, | ||||
|             &GMainWindow::OnDisplayTitleBars); | ||||
|     connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnDisplayTitleBars(bool show) { | ||||
|  | @ -387,6 +408,8 @@ void GMainWindow::BootGame(const QString& filename) { | |||
|     if (ui.action_Single_Window_Mode->isChecked()) { | ||||
|         game_list->hide(); | ||||
|     } | ||||
|     status_bar_update_timer.start(2000); | ||||
| 
 | ||||
|     render_window->show(); | ||||
|     render_window->setFocus(); | ||||
| 
 | ||||
|  | @ -421,6 +444,12 @@ void GMainWindow::ShutdownGame() { | |||
|     render_window->hide(); | ||||
|     game_list->show(); | ||||
| 
 | ||||
|     // Disable status bar updates
 | ||||
|     status_bar_update_timer.stop(); | ||||
|     emu_speed_label->setVisible(false); | ||||
|     game_fps_label->setVisible(false); | ||||
|     emu_frametime_label->setVisible(false); | ||||
| 
 | ||||
|     emulation_running = false; | ||||
| } | ||||
| 
 | ||||
|  | @ -600,6 +629,23 @@ void GMainWindow::OnCreateGraphicsSurfaceViewer() { | |||
|     graphicsSurfaceViewerWidget->show(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::UpdateStatusBar() { | ||||
|     if (emu_thread == nullptr) { | ||||
|         status_bar_update_timer.stop(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     auto results = Core::System::GetInstance().GetAndResetPerfStats(); | ||||
| 
 | ||||
|     emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); | ||||
|     game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); | ||||
|     emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); | ||||
| 
 | ||||
|     emu_speed_label->setVisible(true); | ||||
|     game_fps_label->setVisible(true); | ||||
|     emu_frametime_label->setVisible(true); | ||||
| } | ||||
| 
 | ||||
| bool GMainWindow::ConfirmClose() { | ||||
|     if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) | ||||
|         return true; | ||||
|  | @ -625,6 +671,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { | |||
| #endif | ||||
|     UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); | ||||
|     UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); | ||||
|     UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); | ||||
|     UISettings::values.first_start = false; | ||||
| 
 | ||||
|     game_list->SaveInterfaceLayout(); | ||||
|  |  | |||
|  | @ -127,17 +127,26 @@ private slots: | |||
|     void OnCreateGraphicsSurfaceViewer(); | ||||
| 
 | ||||
| private: | ||||
|     void UpdateStatusBar(); | ||||
| 
 | ||||
|     Ui::MainWindow ui; | ||||
| 
 | ||||
|     GRenderWindow* render_window; | ||||
|     GameList* game_list; | ||||
| 
 | ||||
|     // Status bar elements
 | ||||
|     QLabel* emu_speed_label = nullptr; | ||||
|     QLabel* game_fps_label = nullptr; | ||||
|     QLabel* emu_frametime_label = nullptr; | ||||
|     QTimer status_bar_update_timer; | ||||
| 
 | ||||
|     std::unique_ptr<Config> config; | ||||
| 
 | ||||
|     // Whether emulation is currently running in Citra.
 | ||||
|     bool emulation_running = false; | ||||
|     std::unique_ptr<EmuThread> emu_thread; | ||||
| 
 | ||||
|     // Debugger panes
 | ||||
|     ProfilerWidget* profilerWidget; | ||||
|     MicroProfileDialog* microProfileDialog; | ||||
|     DisassemblerWidget* disasmWidget; | ||||
|  |  | |||
|  | @ -88,6 +88,7 @@ | |||
|     </widget> | ||||
|     <addaction name="action_Single_Window_Mode"/> | ||||
|     <addaction name="action_Display_Dock_Widget_Headers"/> | ||||
|     <addaction name="action_Show_Status_Bar"/> | ||||
|     <addaction name="menu_View_Debugging"/> | ||||
|    </widget> | ||||
|    <widget class="QMenu" name="menu_Help"> | ||||
|  | @ -101,7 +102,6 @@ | |||
|    <addaction name="menu_View"/> | ||||
|    <addaction name="menu_Help"/> | ||||
|   </widget> | ||||
|   <widget class="QStatusBar" name="statusbar"/> | ||||
|   <action name="action_Load_File"> | ||||
|    <property name="text"> | ||||
|     <string>Load File...</string> | ||||
|  | @ -167,6 +167,14 @@ | |||
|     <string>Display Dock Widget Headers</string> | ||||
|    </property> | ||||
|   </action> | ||||
|   <action name="action_Show_Status_Bar"> | ||||
|    <property name="checkable"> | ||||
|     <bool>true</bool> | ||||
|    </property> | ||||
|    <property name="text"> | ||||
|     <string>Show Status Bar</string> | ||||
|    </property> | ||||
|   </action> | ||||
|   <action name="action_Select_Game_List_Root"> | ||||
|    <property name="text"> | ||||
|     <string>Select Game Directory...</string> | ||||
|  |  | |||
|  | @ -27,6 +27,7 @@ struct Values { | |||
| 
 | ||||
|     bool single_window_mode; | ||||
|     bool display_titlebar; | ||||
|     bool show_status_bar; | ||||
| 
 | ||||
|     bool confirm_before_closing; | ||||
|     bool first_start; | ||||
|  |  | |||
|  | @ -35,7 +35,6 @@ set(SRCS | |||
|             memory_util.cpp | ||||
|             microprofile.cpp | ||||
|             misc.cpp | ||||
|             profiler.cpp | ||||
|             scm_rev.cpp | ||||
|             string_util.cpp | ||||
|             symbols.cpp | ||||
|  | @ -68,7 +67,6 @@ set(HEADERS | |||
|             microprofile.h | ||||
|             microprofileui.h | ||||
|             platform.h | ||||
|             profiler_reporting.h | ||||
|             quaternion.h | ||||
|             scm_rev.h | ||||
|             scope_exit.h | ||||
|  |  | |||
|  | @ -1,101 +0,0 @@ | |||
| // Copyright 2015 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <cstddef> | ||||
| #include <vector> | ||||
| #include "common/assert.h" | ||||
| #include "common/profiler_reporting.h" | ||||
| #include "common/synchronized_wrapper.h" | ||||
| 
 | ||||
| namespace Common { | ||||
| namespace Profiling { | ||||
| 
 | ||||
| ProfilingManager::ProfilingManager() | ||||
|     : last_frame_end(Clock::now()), this_frame_start(Clock::now()) {} | ||||
| 
 | ||||
| void ProfilingManager::BeginFrame() { | ||||
|     this_frame_start = Clock::now(); | ||||
| } | ||||
| 
 | ||||
| void ProfilingManager::FinishFrame() { | ||||
|     Clock::time_point now = Clock::now(); | ||||
| 
 | ||||
|     results.interframe_time = now - last_frame_end; | ||||
|     results.frame_time = now - this_frame_start; | ||||
| 
 | ||||
|     last_frame_end = now; | ||||
| } | ||||
| 
 | ||||
| TimingResultsAggregator::TimingResultsAggregator(size_t window_size) | ||||
|     : max_window_size(window_size), window_size(0) { | ||||
|     interframe_times.resize(window_size, Duration::zero()); | ||||
|     frame_times.resize(window_size, Duration::zero()); | ||||
| } | ||||
| 
 | ||||
| void TimingResultsAggregator::Clear() { | ||||
|     window_size = cursor = 0; | ||||
| } | ||||
| 
 | ||||
| void TimingResultsAggregator::AddFrame(const ProfilingFrameResult& frame_result) { | ||||
|     interframe_times[cursor] = frame_result.interframe_time; | ||||
|     frame_times[cursor] = frame_result.frame_time; | ||||
| 
 | ||||
|     ++cursor; | ||||
|     if (cursor == max_window_size) | ||||
|         cursor = 0; | ||||
|     if (window_size < max_window_size) | ||||
|         ++window_size; | ||||
| } | ||||
| 
 | ||||
| static AggregatedDuration AggregateField(const std::vector<Duration>& v, size_t len) { | ||||
|     AggregatedDuration result; | ||||
|     result.avg = Duration::zero(); | ||||
|     result.min = result.max = (len == 0 ? Duration::zero() : v[0]); | ||||
| 
 | ||||
|     for (size_t i = 0; i < len; ++i) { | ||||
|         Duration value = v[i]; | ||||
|         result.avg += value; | ||||
|         result.min = std::min(result.min, value); | ||||
|         result.max = std::max(result.max, value); | ||||
|     } | ||||
|     if (len != 0) | ||||
|         result.avg /= len; | ||||
| 
 | ||||
|     return result; | ||||
| } | ||||
| 
 | ||||
| static float tof(Common::Profiling::Duration dur) { | ||||
|     using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>; | ||||
|     return std::chrono::duration_cast<FloatMs>(dur).count(); | ||||
| } | ||||
| 
 | ||||
| AggregatedFrameResult TimingResultsAggregator::GetAggregatedResults() const { | ||||
|     AggregatedFrameResult result; | ||||
| 
 | ||||
|     result.interframe_time = AggregateField(interframe_times, window_size); | ||||
|     result.frame_time = AggregateField(frame_times, window_size); | ||||
| 
 | ||||
|     if (result.interframe_time.avg != Duration::zero()) { | ||||
|         result.fps = 1000.0f / tof(result.interframe_time.avg); | ||||
|     } else { | ||||
|         result.fps = 0.0f; | ||||
|     } | ||||
| 
 | ||||
|     return result; | ||||
| } | ||||
| 
 | ||||
| ProfilingManager& GetProfilingManager() { | ||||
|     // Takes advantage of "magic" static initialization for race-free initialization.
 | ||||
|     static ProfilingManager manager; | ||||
|     return manager; | ||||
| } | ||||
| 
 | ||||
| SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator() { | ||||
|     static SynchronizedWrapper<TimingResultsAggregator> aggregator(30); | ||||
|     return SynchronizedRef<TimingResultsAggregator>(aggregator); | ||||
| } | ||||
| 
 | ||||
| } // namespace Profiling
 | ||||
| } // namespace Common
 | ||||
|  | @ -1,83 +0,0 @@ | |||
| // Copyright 2015 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <chrono> | ||||
| #include <cstddef> | ||||
| #include <vector> | ||||
| #include "common/synchronized_wrapper.h" | ||||
| 
 | ||||
| namespace Common { | ||||
| namespace Profiling { | ||||
| 
 | ||||
| using Clock = std::chrono::high_resolution_clock; | ||||
| using Duration = Clock::duration; | ||||
| 
 | ||||
| struct ProfilingFrameResult { | ||||
|     /// Time since the last delivered frame
 | ||||
|     Duration interframe_time; | ||||
| 
 | ||||
|     /// Time spent processing a frame, excluding VSync
 | ||||
|     Duration frame_time; | ||||
| }; | ||||
| 
 | ||||
| class ProfilingManager final { | ||||
| public: | ||||
|     ProfilingManager(); | ||||
| 
 | ||||
|     /// This should be called after swapping screen buffers.
 | ||||
|     void BeginFrame(); | ||||
|     /// This should be called before swapping screen buffers.
 | ||||
|     void FinishFrame(); | ||||
| 
 | ||||
|     /// Get the timing results from the previous frame. This is updated when you call FinishFrame().
 | ||||
|     const ProfilingFrameResult& GetPreviousFrameResults() const { | ||||
|         return results; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     Clock::time_point last_frame_end; | ||||
|     Clock::time_point this_frame_start; | ||||
| 
 | ||||
|     ProfilingFrameResult results; | ||||
| }; | ||||
| 
 | ||||
| struct AggregatedDuration { | ||||
|     Duration avg, min, max; | ||||
| }; | ||||
| 
 | ||||
| struct AggregatedFrameResult { | ||||
|     /// Time since the last delivered frame
 | ||||
|     AggregatedDuration interframe_time; | ||||
| 
 | ||||
|     /// Time spent processing a frame, excluding VSync
 | ||||
|     AggregatedDuration frame_time; | ||||
| 
 | ||||
|     float fps; | ||||
| }; | ||||
| 
 | ||||
| class TimingResultsAggregator final { | ||||
| public: | ||||
|     TimingResultsAggregator(size_t window_size); | ||||
| 
 | ||||
|     void Clear(); | ||||
| 
 | ||||
|     void AddFrame(const ProfilingFrameResult& frame_result); | ||||
| 
 | ||||
|     AggregatedFrameResult GetAggregatedResults() const; | ||||
| 
 | ||||
|     size_t max_window_size; | ||||
|     size_t window_size; | ||||
|     size_t cursor; | ||||
| 
 | ||||
|     std::vector<Duration> interframe_times; | ||||
|     std::vector<Duration> frame_times; | ||||
| }; | ||||
| 
 | ||||
| ProfilingManager& GetProfilingManager(); | ||||
| SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator(); | ||||
| 
 | ||||
| } // namespace Profiling
 | ||||
| } // namespace Common
 | ||||
|  | @ -9,25 +9,8 @@ | |||
| 
 | ||||
| namespace Common { | ||||
| 
 | ||||
| /**
 | ||||
|  * Wraps an object, only allowing access to it via a locking reference wrapper. Good to ensure no | ||||
|  * one forgets to lock a mutex before acessing an object. To access the wrapped object construct a | ||||
|  * SyncronizedRef on this wrapper. Inspired by Rust's Mutex type | ||||
|  * (http://doc.rust-lang.org/std/sync/struct.Mutex.html).
 | ||||
|  */ | ||||
| template <typename T> | ||||
| class SynchronizedWrapper { | ||||
| public: | ||||
|     template <typename... Args> | ||||
|     SynchronizedWrapper(Args&&... args) : data(std::forward<Args>(args)...) {} | ||||
| 
 | ||||
| private: | ||||
|     template <typename U> | ||||
|     friend class SynchronizedRef; | ||||
| 
 | ||||
|     std::mutex mutex; | ||||
|     T data; | ||||
| }; | ||||
| class SynchronizedWrapper; | ||||
| 
 | ||||
| /**
 | ||||
|  * Synchronized reference, that keeps a SynchronizedWrapper's mutex locked during its lifetime. This | ||||
|  | @ -75,4 +58,28 @@ private: | |||
|     SynchronizedWrapper<T>* wrapper; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Wraps an object, only allowing access to it via a locking reference wrapper. Good to ensure no | ||||
|  * one forgets to lock a mutex before acessing an object. To access the wrapped object construct a | ||||
|  * SyncronizedRef on this wrapper. Inspired by Rust's Mutex type | ||||
|  * (http://doc.rust-lang.org/std/sync/struct.Mutex.html).
 | ||||
|  */ | ||||
| template <typename T> | ||||
| class SynchronizedWrapper { | ||||
| public: | ||||
|     template <typename... Args> | ||||
|     SynchronizedWrapper(Args&&... args) : data(std::forward<Args>(args)...) {} | ||||
| 
 | ||||
|     SynchronizedRef<T> Lock() { | ||||
|         return {*this}; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     template <typename U> | ||||
|     friend class SynchronizedRef; | ||||
| 
 | ||||
|     std::mutex mutex; | ||||
|     T data; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Common
 | ||||
|  |  | |||
|  | @ -173,6 +173,7 @@ set(SRCS | |||
|             loader/smdh.cpp | ||||
|             tracer/recorder.cpp | ||||
|             memory.cpp | ||||
|             perf_stats.cpp | ||||
|             settings.cpp | ||||
|             ) | ||||
| 
 | ||||
|  | @ -363,6 +364,7 @@ set(HEADERS | |||
|             memory.h | ||||
|             memory_setup.h | ||||
|             mmio.h | ||||
|             perf_stats.h | ||||
|             settings.h | ||||
|             ) | ||||
| 
 | ||||
|  |  | |||
|  | @ -109,6 +109,10 @@ void System::PrepareReschedule() { | |||
|     reschedule_pending = true; | ||||
| } | ||||
| 
 | ||||
| PerfStats::Results System::GetAndResetPerfStats() { | ||||
|     return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs()); | ||||
| } | ||||
| 
 | ||||
| void System::Reschedule() { | ||||
|     if (!reschedule_pending) { | ||||
|         return; | ||||
|  | @ -140,6 +144,10 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) { | |||
| 
 | ||||
|     LOG_DEBUG(Core, "Initialized OK"); | ||||
| 
 | ||||
|     // Reset counters and set time origin to current frame
 | ||||
|     GetAndResetPerfStats(); | ||||
|     perf_stats.BeginSystemFrame(); | ||||
| 
 | ||||
|     return ResultStatus::Success; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -6,9 +6,9 @@ | |||
| 
 | ||||
| #include <memory> | ||||
| #include <string> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "core/memory.h" | ||||
| #include "core/perf_stats.h" | ||||
| 
 | ||||
| class EmuWindow; | ||||
| class ARM_Interface; | ||||
|  | @ -83,6 +83,8 @@ public: | |||
|     /// Prepare the core emulation for a reschedule
 | ||||
|     void PrepareReschedule(); | ||||
| 
 | ||||
|     PerfStats::Results GetAndResetPerfStats(); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets a reference to the emulated CPU. | ||||
|      * @returns A reference to the emulated CPU. | ||||
|  | @ -91,6 +93,9 @@ public: | |||
|         return *cpu_core; | ||||
|     } | ||||
| 
 | ||||
|     PerfStats perf_stats; | ||||
|     FrameLimiter frame_limiter; | ||||
| 
 | ||||
| private: | ||||
|     /**
 | ||||
|      * Initialize the emulated system. | ||||
|  |  | |||
|  | @ -5,7 +5,7 @@ | |||
| #include <algorithm> | ||||
| #include <cmath> | ||||
| #include "common/assert.h" | ||||
| #include "common/profiler_reporting.h" | ||||
| #include "core/core.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/frontend/key_map.h" | ||||
| #include "video_core/video_core.h" | ||||
|  | @ -104,8 +104,7 @@ void EmuWindow::AccelerometerChanged(float x, float y, float z) { | |||
| void EmuWindow::GyroscopeChanged(float x, float y, float z) { | ||||
|     constexpr float FULL_FPS = 60; | ||||
|     float coef = GetGyroscopeRawToDpsCoefficient(); | ||||
|     float stretch = | ||||
|         FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps; | ||||
|     float stretch = Core::System::GetInstance().perf_stats.GetLastFrameTimeScale(); | ||||
|     std::lock_guard<std::mutex> lock(gyro_mutex); | ||||
|     gyro_x = static_cast<s16>(x * coef * stretch); | ||||
|     gyro_y = static_cast<s16>(y * coef * stretch); | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <memory> | ||||
| #include <string> | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
|  |  | |||
|  | @ -11,7 +11,6 @@ | |||
| #include <boost/container/flat_set.hpp> | ||||
| #include "common/common_types.h" | ||||
| #include "core/arm/arm_interface.h" | ||||
| #include "core/core.h" | ||||
| #include "core/hle/kernel/kernel.h" | ||||
| #include "core/hle/result.h" | ||||
| 
 | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #include "common/bit_field.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "core/core.h" | ||||
| #include "core/hle/kernel/event.h" | ||||
| #include "core/hle/kernel/shared_memory.h" | ||||
| #include "core/hle/result.h" | ||||
|  | @ -280,6 +281,7 @@ ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) { | |||
| 
 | ||||
|     if (screen_id == 0) { | ||||
|         MicroProfileFlip(); | ||||
|         Core::System::GetInstance().perf_stats.EndGameFrame(); | ||||
|     } | ||||
| 
 | ||||
|     return RESULT_SUCCESS; | ||||
|  |  | |||
|  | @ -6,6 +6,7 @@ | |||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "core/arm/arm_interface.h" | ||||
| #include "core/core.h" | ||||
| #include "core/hle/kernel/process.h" | ||||
| #include "core/hle/kernel/vm_manager.h" | ||||
| #include "core/hle/service/ldr_ro/cro_helper.h" | ||||
|  |  | |||
|  | @ -8,17 +8,13 @@ | |||
| #include "common/color.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/thread.h" | ||||
| #include "common/timer.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "core/core_timing.h" | ||||
| #include "core/hle/service/gsp_gpu.h" | ||||
| #include "core/hw/gpu.h" | ||||
| #include "core/hw/hw.h" | ||||
| #include "core/memory.h" | ||||
| #include "core/settings.h" | ||||
| #include "core/tracer/recorder.h" | ||||
| #include "video_core/command_processor.h" | ||||
| #include "video_core/debug_utils/debug_utils.h" | ||||
|  | @ -32,19 +28,9 @@ namespace GPU { | |||
| Regs g_regs; | ||||
| 
 | ||||
| /// 268MHz CPU clocks / 60Hz frames per second
 | ||||
| const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / 60; | ||||
| const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE; | ||||
| /// Event id for CoreTiming
 | ||||
| static int vblank_event; | ||||
| /// Total number of frames drawn
 | ||||
| static u64 frame_count; | ||||
| /// Start clock for frame limiter
 | ||||
| static u32 time_point; | ||||
| /// Total delay caused by slow frames
 | ||||
| static float time_delay; | ||||
| constexpr float FIXED_FRAME_TIME = 1000.0f / 60; | ||||
| // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
 | ||||
| // values increases time needed to limit frame rate after spikes
 | ||||
| constexpr float MAX_LAG_TIME = 18; | ||||
| 
 | ||||
| template <typename T> | ||||
| inline void Read(T& var, const u32 raw_addr) { | ||||
|  | @ -522,24 +508,8 @@ template void Write<u32>(u32 addr, const u32 data); | |||
| template void Write<u16>(u32 addr, const u16 data); | ||||
| template void Write<u8>(u32 addr, const u8 data); | ||||
| 
 | ||||
| static void FrameLimiter() { | ||||
|     time_delay += FIXED_FRAME_TIME; | ||||
|     time_delay = MathUtil::Clamp(time_delay, -MAX_LAG_TIME, MAX_LAG_TIME); | ||||
|     s32 desired_time = static_cast<s32>(time_delay); | ||||
|     s32 elapsed_time = static_cast<s32>(Common::Timer::GetTimeMs() - time_point); | ||||
| 
 | ||||
|     if (elapsed_time < desired_time) { | ||||
|         Common::SleepCurrentThread(desired_time - elapsed_time); | ||||
|     } | ||||
| 
 | ||||
|     u32 frame_time = Common::Timer::GetTimeMs() - time_point; | ||||
| 
 | ||||
|     time_delay -= frame_time; | ||||
| } | ||||
| 
 | ||||
| /// Update hardware
 | ||||
| static void VBlankCallback(u64 userdata, int cycles_late) { | ||||
|     frame_count++; | ||||
|     VideoCore::g_renderer->SwapBuffers(); | ||||
| 
 | ||||
|     // Signal to GSP that GPU interrupt has occurred
 | ||||
|  | @ -550,12 +520,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) { | |||
|     Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC0); | ||||
|     Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC1); | ||||
| 
 | ||||
|     if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) { | ||||
|         FrameLimiter(); | ||||
|     } | ||||
| 
 | ||||
|     time_point = Common::Timer::GetTimeMs(); | ||||
| 
 | ||||
|     // Reschedule recurrent event
 | ||||
|     CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); | ||||
| } | ||||
|  | @ -590,9 +554,6 @@ void Init() { | |||
|     framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8); | ||||
|     framebuffer_sub.active_fb = 0; | ||||
| 
 | ||||
|     frame_count = 0; | ||||
|     time_point = Common::Timer::GetTimeMs(); | ||||
| 
 | ||||
|     vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); | ||||
|     CoreTiming::ScheduleEvent(frame_ticks, vblank_event); | ||||
| 
 | ||||
|  |  | |||
|  | @ -13,6 +13,8 @@ | |||
| 
 | ||||
| namespace GPU { | ||||
| 
 | ||||
| constexpr float SCREEN_REFRESH_RATE = 60; | ||||
| 
 | ||||
| // Returns index corresponding to the Regs member labeled by field_name
 | ||||
| // TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
 | ||||
| //       when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
 | ||||
|  |  | |||
							
								
								
									
										105
									
								
								src/core/perf_stats.cpp
									
										
									
									
									
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										105
									
								
								src/core/perf_stats.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,105 @@ | |||
| // Copyright 2017 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <chrono> | ||||
| #include <mutex> | ||||
| #include <thread> | ||||
| #include "common/math_util.h" | ||||
| #include "core/hw/gpu.h" | ||||
| #include "core/perf_stats.h" | ||||
| #include "core/settings.h" | ||||
| 
 | ||||
| using namespace std::chrono_literals; | ||||
| using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; | ||||
| using std::chrono::duration_cast; | ||||
| using std::chrono::microseconds; | ||||
| 
 | ||||
| namespace Core { | ||||
| 
 | ||||
| void PerfStats::BeginSystemFrame() { | ||||
|     std::lock_guard<std::mutex> lock(object_mutex); | ||||
| 
 | ||||
|     frame_begin = Clock::now(); | ||||
| } | ||||
| 
 | ||||
| void PerfStats::EndSystemFrame() { | ||||
|     std::lock_guard<std::mutex> lock(object_mutex); | ||||
| 
 | ||||
|     auto frame_end = Clock::now(); | ||||
|     accumulated_frametime += frame_end - frame_begin; | ||||
|     system_frames += 1; | ||||
| 
 | ||||
|     previous_frame_length = frame_end - previous_frame_end; | ||||
|     previous_frame_end = frame_end; | ||||
| } | ||||
| 
 | ||||
| void PerfStats::EndGameFrame() { | ||||
|     std::lock_guard<std::mutex> lock(object_mutex); | ||||
| 
 | ||||
|     game_frames += 1; | ||||
| } | ||||
| 
 | ||||
| PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { | ||||
|     std::lock_guard<std::mutex> lock(object_mutex); | ||||
| 
 | ||||
|     auto now = Clock::now(); | ||||
|     // Walltime elapsed since stats were reset
 | ||||
|     auto interval = duration_cast<DoubleSecs>(now - reset_point).count(); | ||||
| 
 | ||||
|     auto system_us_per_second = | ||||
|         static_cast<double>(current_system_time_us - reset_point_system_us) / interval; | ||||
| 
 | ||||
|     Results results{}; | ||||
|     results.system_fps = static_cast<double>(system_frames) / interval; | ||||
|     results.game_fps = static_cast<double>(game_frames) / interval; | ||||
|     results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() / | ||||
|                         static_cast<double>(system_frames); | ||||
|     results.emulation_speed = system_us_per_second / 1'000'000.0; | ||||
| 
 | ||||
|     // Reset counters
 | ||||
|     reset_point = now; | ||||
|     reset_point_system_us = current_system_time_us; | ||||
|     accumulated_frametime = Clock::duration::zero(); | ||||
|     system_frames = 0; | ||||
|     game_frames = 0; | ||||
| 
 | ||||
|     return results; | ||||
| } | ||||
| 
 | ||||
| double PerfStats::GetLastFrameTimeScale() { | ||||
|     std::lock_guard<std::mutex> lock(object_mutex); | ||||
| 
 | ||||
|     constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE; | ||||
|     return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; | ||||
| } | ||||
| 
 | ||||
| void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) { | ||||
|     // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
 | ||||
|     // values increase the time needed to recover and limit framerate again after spikes.
 | ||||
|     constexpr microseconds MAX_LAG_TIME_US = 25ms; | ||||
| 
 | ||||
|     if (!Settings::values.toggle_framelimit) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     auto now = Clock::now(); | ||||
| 
 | ||||
|     frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us); | ||||
|     frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); | ||||
|     frame_limiting_delta_err = | ||||
|         MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US); | ||||
| 
 | ||||
|     if (frame_limiting_delta_err > microseconds::zero()) { | ||||
|         std::this_thread::sleep_for(frame_limiting_delta_err); | ||||
| 
 | ||||
|         auto now_after_sleep = Clock::now(); | ||||
|         frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now); | ||||
|         now = now_after_sleep; | ||||
|     } | ||||
| 
 | ||||
|     previous_system_time_us = current_system_time_us; | ||||
|     previous_walltime = now; | ||||
| } | ||||
| 
 | ||||
| } // namespace Core
 | ||||
							
								
								
									
										83
									
								
								src/core/perf_stats.h
									
										
									
									
									
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										83
									
								
								src/core/perf_stats.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,83 @@ | |||
| // Copyright 2017 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <chrono> | ||||
| #include <mutex> | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace Core { | ||||
| 
 | ||||
| /**
 | ||||
|  * Class to manage and query performance/timing statistics. All public functions of this class are | ||||
|  * thread-safe unless stated otherwise. | ||||
|  */ | ||||
| class PerfStats { | ||||
| public: | ||||
|     using Clock = std::chrono::high_resolution_clock; | ||||
| 
 | ||||
|     struct Results { | ||||
|         /// System FPS (LCD VBlanks) in Hz
 | ||||
|         double system_fps; | ||||
|         /// Game FPS (GSP frame submissions) in Hz
 | ||||
|         double game_fps; | ||||
|         /// Walltime per system frame, in seconds, excluding any waits
 | ||||
|         double frametime; | ||||
|         /// Ratio of walltime / emulated time elapsed
 | ||||
|         double emulation_speed; | ||||
|     }; | ||||
| 
 | ||||
|     void BeginSystemFrame(); | ||||
|     void EndSystemFrame(); | ||||
|     void EndGameFrame(); | ||||
| 
 | ||||
|     Results GetAndResetStats(u64 current_system_time_us); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the ratio between walltime and the emulated time of the previous system frame. This is | ||||
|      * useful for scaling inputs or outputs moving between the two time domains. | ||||
|      */ | ||||
|     double GetLastFrameTimeScale(); | ||||
| 
 | ||||
| private: | ||||
|     std::mutex object_mutex; | ||||
| 
 | ||||
|     /// Point when the cumulative counters were reset
 | ||||
|     Clock::time_point reset_point = Clock::now(); | ||||
|     /// System time when the cumulative counters were reset
 | ||||
|     u64 reset_point_system_us = 0; | ||||
| 
 | ||||
|     /// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
 | ||||
|     Clock::duration accumulated_frametime = Clock::duration::zero(); | ||||
|     /// Cumulative number of system frames (LCD VBlanks) presented since last reset
 | ||||
|     u32 system_frames = 0; | ||||
|     /// Cumulative number of game frames (GSP frame submissions) since last reset
 | ||||
|     u32 game_frames = 0; | ||||
| 
 | ||||
|     /// Point when the previous system frame ended
 | ||||
|     Clock::time_point previous_frame_end = reset_point; | ||||
|     /// Point when the current system frame began
 | ||||
|     Clock::time_point frame_begin = reset_point; | ||||
|     /// Total visible duration (including frame-limiting, etc.) of the previous system frame
 | ||||
|     Clock::duration previous_frame_length = Clock::duration::zero(); | ||||
| }; | ||||
| 
 | ||||
| class FrameLimiter { | ||||
| public: | ||||
|     using Clock = std::chrono::high_resolution_clock; | ||||
| 
 | ||||
|     void DoFrameLimiting(u64 current_system_time_us); | ||||
| 
 | ||||
| private: | ||||
|     /// Emulated system time (in microseconds) at the last limiter invocation
 | ||||
|     u64 previous_system_time_us = 0; | ||||
|     /// Walltime at the last limiter invocation
 | ||||
|     Clock::time_point previous_walltime = Clock::now(); | ||||
| 
 | ||||
|     /// Accumulated difference between walltime and emulated time
 | ||||
|     std::chrono::microseconds frame_limiting_delta_err{0}; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Core
 | ||||
|  | @ -10,8 +10,8 @@ | |||
| #include "common/assert.h" | ||||
| #include "common/bit_field.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/profiler_reporting.h" | ||||
| #include "common/synchronized_wrapper.h" | ||||
| #include "core/core.h" | ||||
| #include "core/core_timing.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/hw/gpu.h" | ||||
| #include "core/hw/hw.h" | ||||
|  | @ -145,21 +145,16 @@ void RendererOpenGL::SwapBuffers() { | |||
| 
 | ||||
|     DrawScreens(); | ||||
| 
 | ||||
|     auto& profiler = Common::Profiling::GetProfilingManager(); | ||||
|     profiler.FinishFrame(); | ||||
|     { | ||||
|         auto aggregator = Common::Profiling::GetTimingResultsAggregator(); | ||||
|         aggregator->AddFrame(profiler.GetPreviousFrameResults()); | ||||
|     } | ||||
|     Core::System::GetInstance().perf_stats.EndSystemFrame(); | ||||
| 
 | ||||
|     // Swap buffers
 | ||||
|     render_window->PollEvents(); | ||||
|     render_window->SwapBuffers(); | ||||
| 
 | ||||
|     Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); | ||||
|     Core::System::GetInstance().perf_stats.BeginSystemFrame(); | ||||
| 
 | ||||
|     prev_state.Apply(); | ||||
| 
 | ||||
|     profiler.BeginFrame(); | ||||
| 
 | ||||
|     RefreshRasterizerSetting(); | ||||
| 
 | ||||
|     if (Pica::g_debug_context && Pica::g_debug_context->recorder) { | ||||
|  |  | |||
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