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	android: disable OpenGL debug message again
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					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -1207,12 +1207,14 @@ VideoCore::ResultStatus RendererOpenGL::Init() { | ||||||
|     if (!gladLoadGL()) { |     if (!gladLoadGL()) { | ||||||
|         return VideoCore::ResultStatus::ErrorBelowGL33; |         return VideoCore::ResultStatus::ErrorBelowGL33; | ||||||
|     } |     } | ||||||
| #endif |  | ||||||
| 
 | 
 | ||||||
|  |     // Qualcomm has some spammy info messages that are marked as errors but not important
 | ||||||
|  |     // https://developer.qualcomm.com/comment/11845
 | ||||||
|     if (GLAD_GL_KHR_debug) { |     if (GLAD_GL_KHR_debug) { | ||||||
|         glEnable(GL_DEBUG_OUTPUT); |         glEnable(GL_DEBUG_OUTPUT); | ||||||
|         glDebugMessageCallback(DebugHandler, nullptr); |         glDebugMessageCallback(DebugHandler, nullptr); | ||||||
|     } |     } | ||||||
|  | #endif | ||||||
| 
 | 
 | ||||||
|     const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))}; |     const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))}; | ||||||
|     const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; |     const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; | ||||||
|  |  | ||||||
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