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	gl_shader_gen: remove newline in logging macro
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		|  | @ -776,7 +776,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) { | ||||||
|             break; |             break; | ||||||
| 
 | 
 | ||||||
|         default: |         default: | ||||||
|             LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}\n", (int)input); |             LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", (int)input); | ||||||
|             UNIMPLEMENTED(); |             UNIMPLEMENTED(); | ||||||
|             index = "0.0"; |             index = "0.0"; | ||||||
|             break; |             break; | ||||||
|  |  | ||||||
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