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	gl_shader_gen: remove newline in logging macro
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		|  | @ -776,7 +776,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) { | |||
|             break; | ||||
| 
 | ||||
|         default: | ||||
|             LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}\n", (int)input); | ||||
|             LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", (int)input); | ||||
|             UNIMPLEMENTED(); | ||||
|             index = "0.0"; | ||||
|             break; | ||||
|  |  | |||
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