mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 05:40:04 +00:00 
			
		
		
		
	command_processor: Fix out-of-bounds float-uniform access (#7111)
Addresses: https://github.com/citra-emu/citra/issues/6696 https://github.com/citra-emu/citra/issues/6871
This commit is contained in:
		
							parent
							
								
									b5d744bcae
								
							
						
					
					
						commit
						b10f3d96f5
					
				
					 1 changed files with 2 additions and 3 deletions
				
			
		|  | @ -78,12 +78,11 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup, | |||
|         (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) { | ||||
|         float_regs_counter = 0; | ||||
| 
 | ||||
|         auto& uniform = setup.uniforms.f[uniform_setup.index]; | ||||
| 
 | ||||
|         if (uniform_setup.index >= 96) { | ||||
|         if (uniform_setup.index >= setup.uniforms.f.size()) { | ||||
|             LOG_ERROR(HW_GPU, "Invalid {} float uniform index {}", GetShaderSetupTypeName(setup), | ||||
|                       (int)uniform_setup.index); | ||||
|         } else { | ||||
|             auto& uniform = setup.uniforms.f[uniform_setup.index]; | ||||
| 
 | ||||
|             // NOTE: The destination component order indeed is "backwards"
 | ||||
|             if (uniform_setup.IsFloat32()) { | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue