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	revert GLSL version change
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		|  | @ -26,7 +26,7 @@ GLuint LoadShader(const char* source, GLenum type) { | ||||||
| #extension GL_EXT_clip_cull_distance : enable | #extension GL_EXT_clip_cull_distance : enable | ||||||
| #endif // defined(GL_EXT_clip_cull_distance)
 | #endif // defined(GL_EXT_clip_cull_distance)
 | ||||||
| )" | )" | ||||||
|                                      : "#version 430\n"; |                                      : "#version 330\n"; | ||||||
| 
 | 
 | ||||||
|     const char* debug_type; |     const char* debug_type; | ||||||
|     switch (type) { |     switch (type) { | ||||||
|  |  | ||||||
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