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	Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread. The GL code now supports this but the Core still doesn't.
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					 2 changed files with 29 additions and 9 deletions
				
			
		|  | @ -20,7 +20,8 @@ | |||
| 
 | ||||
| EmuThread::EmuThread(GRenderWindow* render_window) :  | ||||
|     exec_cpu_step(false), cpu_running(false),  | ||||
|     render_window(render_window), filename("") | ||||
|     render_window(render_window), filename(""), | ||||
|     stop_run(false) | ||||
| { | ||||
| } | ||||
| 
 | ||||
|  | @ -31,6 +32,7 @@ void EmuThread::SetFilename(std::string filename) | |||
| 
 | ||||
| void EmuThread::run() | ||||
| { | ||||
|     stop_run = false; | ||||
|     while (true) | ||||
|     { | ||||
|         for (int tight_loop = 0; tight_loop < 10000; ++tight_loop) | ||||
|  | @ -41,11 +43,17 @@ void EmuThread::run() | |||
|                     exec_cpu_step = false; | ||||
| 
 | ||||
|                 Core::SingleStep(); | ||||
|                 if (!cpu_running) | ||||
|                 if (!cpu_running) { | ||||
|                     emit CPUStepped(); | ||||
|                     yieldCurrentThread(); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         QMutexLocker lock(&mutex); | ||||
|         if (stop_run) | ||||
|             break; | ||||
|     } | ||||
|     render_window->moveContext(); | ||||
| 
 | ||||
|     Core::Stop(); | ||||
| } | ||||
|  | @ -58,16 +66,24 @@ void EmuThread::Stop() | |||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     { | ||||
|         QMutexLocker lock(&mutex); | ||||
|         stop_run = true; | ||||
|     } | ||||
| 
 | ||||
|     //core::g_state = core::SYS_DIE;
 | ||||
| 
 | ||||
|     wait(1000); | ||||
|     wait(500); | ||||
|     if (isRunning()) | ||||
|     { | ||||
|         WARN_LOG(MASTER_LOG, "EmuThread still running, terminating..."); | ||||
|         terminate(); | ||||
|         quit(); | ||||
|         wait(1000); | ||||
|         if (isRunning()) | ||||
|         { | ||||
|             WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here..."); | ||||
|             terminate(); | ||||
|         } | ||||
|     } | ||||
|     INFO_LOG(MASTER_LOG, "EmuThread stopped"); | ||||
| } | ||||
|  | @ -116,7 +132,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this | |||
|     layout->setMargin(0); | ||||
|     setLayout(layout); | ||||
|     QObject::connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext())); | ||||
|     QObject::connect(&emu_thread, SIGNAL(finished()), this, SLOT(moveContext())); | ||||
| 
 | ||||
|     BackupGeometry(); | ||||
| } | ||||
|  | @ -127,13 +142,14 @@ void GRenderWindow::moveContext() | |||
|     // We need to move GL context to the swapping thread in Qt5
 | ||||
| #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) | ||||
|     // If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
 | ||||
|     child->context()->moveToThread(emu_thread.isRunning() ? &emu_thread : qApp->thread()); | ||||
|     child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread()); | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| GRenderWindow::~GRenderWindow() | ||||
| { | ||||
|     emu_thread.Stop(); | ||||
|     if (emu_thread.isRunning()) | ||||
|         emu_thread.Stop(); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::SwapBuffers() | ||||
|  | @ -144,7 +160,8 @@ void GRenderWindow::SwapBuffers() | |||
| 
 | ||||
| void GRenderWindow::closeEvent(QCloseEvent* event) | ||||
| { | ||||
|     emu_thread.Stop(); | ||||
|     if (emu_thread.isRunning()) | ||||
|         emu_thread.Stop(); | ||||
|     QWidget::closeEvent(event); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,3 +1,4 @@ | |||
| #include <QMutex> | ||||
| #include <QThread> | ||||
| #include <QGLWidget> | ||||
| #include "common/common.h" | ||||
|  | @ -66,6 +67,8 @@ private: | |||
| 
 | ||||
|     bool exec_cpu_step; | ||||
|     bool cpu_running; | ||||
|     bool stop_run; | ||||
|     QMutex mutex; | ||||
| 
 | ||||
|     GRenderWindow* render_window; | ||||
| 
 | ||||
|  | @ -105,7 +108,7 @@ public: | |||
|     void keyPressEvent(QKeyEvent* event); | ||||
|     void keyReleaseEvent(QKeyEvent* event); | ||||
| 
 | ||||
| private slots: | ||||
| public slots: | ||||
|     void moveContext(); | ||||
| 
 | ||||
| private: | ||||
|  |  | |||
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