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	gl_shader_util: Use vec3 constants for AppendColorCombiner.
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					 1 changed files with 6 additions and 6 deletions
				
			
		|  | @ -268,25 +268,25 @@ void AppendColorCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operat | ||||||
|             shader += variable_name + "[0] * " + variable_name + "[1]"; |             shader += variable_name + "[0] * " + variable_name + "[1]"; | ||||||
|             break; |             break; | ||||||
|         case Operation::Add: |         case Operation::Add: | ||||||
|             shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)"; |             shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))"; | ||||||
|             break; |             break; | ||||||
|         case Operation::AddSigned: |         case Operation::AddSigned: | ||||||
|             shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), 0.0, 1.0)"; |             shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))"; | ||||||
|             break; |             break; | ||||||
|         case Operation::Lerp: |         case Operation::Lerp: | ||||||
|             shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; |             shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; | ||||||
|             break; |             break; | ||||||
|         case Operation::Subtract: |         case Operation::Subtract: | ||||||
|             shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)"; |             shader += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))"; | ||||||
|             break; |             break; | ||||||
|         case Operation::MultiplyThenAdd: |         case Operation::MultiplyThenAdd: | ||||||
|             shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)"; |             shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))"; | ||||||
|             break; |             break; | ||||||
|         case Operation::AddThenMultiply: |         case Operation::AddThenMultiply: | ||||||
|             shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]"; |             shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]"; | ||||||
|             break; |             break; | ||||||
|         default: |         default: | ||||||
|             shader += "0.0"; |             shader += "vec3(0.0)"; | ||||||
|             LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation); |             LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation); | ||||||
|             break; |             break; | ||||||
|     } |     } | ||||||
|  |  | ||||||
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