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	Don't show render window until a game is started
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					 2 changed files with 13 additions and 4 deletions
				
			
		|  | @ -266,6 +266,7 @@ void GMainWindow::BootGame(const std::string& filename) { | |||
|     callstackWidget->OnDebugModeEntered(); | ||||
|     render_window->show(); | ||||
| 
 | ||||
|     emulation_running = true; | ||||
|     OnStartGame(); | ||||
| } | ||||
| 
 | ||||
|  | @ -294,6 +295,8 @@ void GMainWindow::ShutdownGame() { | |||
|     ui.action_Pause->setEnabled(false); | ||||
|     ui.action_Stop->setEnabled(false); | ||||
|     render_window->hide(); | ||||
| 
 | ||||
|     emulation_running = false; | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::StoreRecentFile(const QString& filename) | ||||
|  | @ -423,17 +426,21 @@ void GMainWindow::ToggleWindowMode() { | |||
|         // Render in the main window...
 | ||||
|         render_window->BackupGeometry(); | ||||
|         ui.horizontalLayout->addWidget(render_window); | ||||
|         render_window->setVisible(true); | ||||
|         render_window->setFocusPolicy(Qt::ClickFocus); | ||||
|         render_window->setFocus(); | ||||
|         if (emulation_running) { | ||||
|             render_window->setVisible(true); | ||||
|             render_window->setFocus(); | ||||
|         } | ||||
| 
 | ||||
|     } else { | ||||
|         // Render in a separate window...
 | ||||
|         ui.horizontalLayout->removeWidget(render_window); | ||||
|         render_window->setParent(nullptr); | ||||
|         render_window->setVisible(true); | ||||
|         render_window->RestoreGeometry(); | ||||
|         render_window->setFocusPolicy(Qt::NoFocus); | ||||
|         if (emulation_running) { | ||||
|             render_window->setVisible(true); | ||||
|             render_window->RestoreGeometry(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -102,6 +102,8 @@ private: | |||
| 
 | ||||
|     GRenderWindow* render_window; | ||||
| 
 | ||||
|     // Whether emulation is currently running in Citra.
 | ||||
|     bool emulation_running = false; | ||||
|     std::unique_ptr<EmuThread> emu_thread; | ||||
| 
 | ||||
|     ProfilerWidget* profilerWidget; | ||||
|  |  | |||
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