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	pica/swrasterizer: implement procedural texture
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					 9 changed files with 448 additions and 4 deletions
				
			
		|  | @ -652,6 +652,16 @@ static inline decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begi | ||||||
|     return (begin * (base - t) + end * t) / base; |     return (begin * (base - t) + end * t) / base; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | // bilinear interpolation. s is for interpolating x00-x01 and x10-x11, and t is for the second
 | ||||||
|  | // interpolation.
 | ||||||
|  | template <typename X> | ||||||
|  | inline auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, const float s, | ||||||
|  |                            const float t) { | ||||||
|  |     auto y0 = Lerp(x00, x01, s); | ||||||
|  |     auto y1 = Lerp(x10, x11, s); | ||||||
|  |     return Lerp(y0, y1, t); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| // Utility vector factories
 | // Utility vector factories
 | ||||||
| template <typename T> | template <typename T> | ||||||
| static inline Vec2<T> MakeVec(const T& x, const T& y) { | static inline Vec2<T> MakeVec(const T& x, const T& y) { | ||||||
|  |  | ||||||
|  | @ -15,6 +15,7 @@ set(SRCS | ||||||
|             shader/shader_interpreter.cpp |             shader/shader_interpreter.cpp | ||||||
|             swrasterizer/clipper.cpp |             swrasterizer/clipper.cpp | ||||||
|             swrasterizer/framebuffer.cpp |             swrasterizer/framebuffer.cpp | ||||||
|  |             swrasterizer/proctex.cpp | ||||||
|             swrasterizer/rasterizer.cpp |             swrasterizer/rasterizer.cpp | ||||||
|             swrasterizer/swrasterizer.cpp |             swrasterizer/swrasterizer.cpp | ||||||
|             swrasterizer/texturing.cpp |             swrasterizer/texturing.cpp | ||||||
|  | @ -54,6 +55,7 @@ set(HEADERS | ||||||
|             shader/shader_interpreter.h |             shader/shader_interpreter.h | ||||||
|             swrasterizer/clipper.h |             swrasterizer/clipper.h | ||||||
|             swrasterizer/framebuffer.h |             swrasterizer/framebuffer.h | ||||||
|  |             swrasterizer/proctex.h | ||||||
|             swrasterizer/rasterizer.h |             swrasterizer/rasterizer.h | ||||||
|             swrasterizer/swrasterizer.h |             swrasterizer/swrasterizer.h | ||||||
|             swrasterizer/texturing.h |             swrasterizer/texturing.h | ||||||
|  |  | ||||||
|  | @ -458,6 +458,37 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[0], 0xb0): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[1], 0xb1): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[2], 0xb2): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[3], 0xb3): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[4], 0xb4): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[5], 0xb5): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[6], 0xb6): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[7], 0xb7): { | ||||||
|  |         auto& index = regs.texturing.proctex_lut_config.index; | ||||||
|  |         auto& pt = g_state.proctex; | ||||||
|  | 
 | ||||||
|  |         switch (regs.texturing.proctex_lut_config.ref_table.Value()) { | ||||||
|  |         case TexturingRegs::ProcTexLutTable::Noise: | ||||||
|  |             pt.noise_table[index % pt.noise_table.size()].raw = value; | ||||||
|  |             break; | ||||||
|  |         case TexturingRegs::ProcTexLutTable::ColorMap: | ||||||
|  |             pt.color_map_table[index % pt.color_map_table.size()].raw = value; | ||||||
|  |             break; | ||||||
|  |         case TexturingRegs::ProcTexLutTable::AlphaMap: | ||||||
|  |             pt.alpha_map_table[index % pt.alpha_map_table.size()].raw = value; | ||||||
|  |             break; | ||||||
|  |         case TexturingRegs::ProcTexLutTable::Color: | ||||||
|  |             pt.color_table[index % pt.color_table.size()].raw = value; | ||||||
|  |             break; | ||||||
|  |         case TexturingRegs::ProcTexLutTable::ColorDiff: | ||||||
|  |             pt.color_diff_table[index % pt.color_diff_table.size()].raw = value; | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|  |         index.Assign(index + 1); | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|     default: |     default: | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -7,6 +7,7 @@ | ||||||
| #include <array> | #include <array> | ||||||
| #include "common/bit_field.h" | #include "common/bit_field.h" | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
|  | #include "common/vector_math.h" | ||||||
| #include "video_core/primitive_assembly.h" | #include "video_core/primitive_assembly.h" | ||||||
| #include "video_core/regs.h" | #include "video_core/regs.h" | ||||||
| #include "video_core/shader/shader.h" | #include "video_core/shader/shader.h" | ||||||
|  | @ -25,6 +26,59 @@ struct State { | ||||||
| 
 | 
 | ||||||
|     Shader::AttributeBuffer input_default_attributes; |     Shader::AttributeBuffer input_default_attributes; | ||||||
| 
 | 
 | ||||||
|  |     struct ProcTex { | ||||||
|  |         union ValueEntry { | ||||||
|  |             u32 raw; | ||||||
|  | 
 | ||||||
|  |             // LUT value, encoded as 12-bit fixed point, with 12 fraction bits
 | ||||||
|  |             BitField<0, 12, u32> value; // 0.0.12 fixed point
 | ||||||
|  | 
 | ||||||
|  |             // Difference between two entry values. Used for efficient interpolation.
 | ||||||
|  |             // 0.0.12 fixed point with two's complement. The range is [-0.5, 0.5).
 | ||||||
|  |             // Note: the type of this is different from the one of lighting LUT
 | ||||||
|  |             BitField<12, 12, s32> difference; | ||||||
|  | 
 | ||||||
|  |             float ToFloat() const { | ||||||
|  |                 return static_cast<float>(value) / 4095.f; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             float DiffToFloat() const { | ||||||
|  |                 return static_cast<float>(difference) / 4095.f; | ||||||
|  |             } | ||||||
|  |         }; | ||||||
|  | 
 | ||||||
|  |         union ColorEntry { | ||||||
|  |             u32 raw; | ||||||
|  |             BitField<0, 8, u32> r; | ||||||
|  |             BitField<8, 8, u32> g; | ||||||
|  |             BitField<16, 8, u32> b; | ||||||
|  |             BitField<24, 8, u32> a; | ||||||
|  | 
 | ||||||
|  |             Math::Vec4<u8> ToVector() const { | ||||||
|  |                 return {static_cast<u8>(r), static_cast<u8>(g), static_cast<u8>(b), | ||||||
|  |                         static_cast<u8>(a)}; | ||||||
|  |             } | ||||||
|  |         }; | ||||||
|  | 
 | ||||||
|  |         union ColorDifferenceEntry { | ||||||
|  |             u32 raw; | ||||||
|  |             BitField<0, 8, s32> r; // half of the difference between two ColorEntry
 | ||||||
|  |             BitField<8, 8, s32> g; | ||||||
|  |             BitField<16, 8, s32> b; | ||||||
|  |             BitField<24, 8, s32> a; | ||||||
|  | 
 | ||||||
|  |             Math::Vec4<s32> ToVector() const { | ||||||
|  |                 return Math::Vec4<s32>{r, g, b, a} * 2; | ||||||
|  |             } | ||||||
|  |         }; | ||||||
|  | 
 | ||||||
|  |         std::array<ValueEntry, 128> noise_table; | ||||||
|  |         std::array<ValueEntry, 128> color_map_table; | ||||||
|  |         std::array<ValueEntry, 128> alpha_map_table; | ||||||
|  |         std::array<ColorEntry, 256> color_table; | ||||||
|  |         std::array<ColorDifferenceEntry, 256> color_diff_table; | ||||||
|  |     } proctex; | ||||||
|  | 
 | ||||||
|     struct { |     struct { | ||||||
|         union LutEntry { |         union LutEntry { | ||||||
|             // Used for raw access
 |             // Used for raw access
 | ||||||
|  |  | ||||||
|  | @ -101,6 +101,13 @@ ASSERT_REG_POSITION(texturing.texture1, 0x91); | ||||||
| ASSERT_REG_POSITION(texturing.texture1_format, 0x96); | ASSERT_REG_POSITION(texturing.texture1_format, 0x96); | ||||||
| ASSERT_REG_POSITION(texturing.texture2, 0x99); | ASSERT_REG_POSITION(texturing.texture2, 0x99); | ||||||
| ASSERT_REG_POSITION(texturing.texture2_format, 0x9e); | ASSERT_REG_POSITION(texturing.texture2_format, 0x9e); | ||||||
|  | ASSERT_REG_POSITION(texturing.proctex, 0xa8); | ||||||
|  | ASSERT_REG_POSITION(texturing.proctex_noise_u, 0xa9); | ||||||
|  | ASSERT_REG_POSITION(texturing.proctex_noise_v, 0xaa); | ||||||
|  | ASSERT_REG_POSITION(texturing.proctex_noise_frequency, 0xab); | ||||||
|  | ASSERT_REG_POSITION(texturing.proctex_lut, 0xac); | ||||||
|  | ASSERT_REG_POSITION(texturing.proctex_lut_offset, 0xad); | ||||||
|  | ASSERT_REG_POSITION(texturing.proctex_lut_config, 0xaf); | ||||||
| ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0); | ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0); | ||||||
| ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8); | ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8); | ||||||
| ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0); | ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0); | ||||||
|  |  | ||||||
|  | @ -122,8 +122,8 @@ struct TexturingRegs { | ||||||
|         BitField<0, 1, u32> texture0_enable; |         BitField<0, 1, u32> texture0_enable; | ||||||
|         BitField<1, 1, u32> texture1_enable; |         BitField<1, 1, u32> texture1_enable; | ||||||
|         BitField<2, 1, u32> texture2_enable; |         BitField<2, 1, u32> texture2_enable; | ||||||
|         BitField<8, 2, u32> texture3_coordinates; // TODO: unimplemented
 |         BitField<8, 2, u32> texture3_coordinates; | ||||||
|         BitField<10, 1, u32> texture3_enable;     // TODO: unimplemented
 |         BitField<10, 1, u32> texture3_enable; | ||||||
|         BitField<13, 1, u32> texture2_use_coord1; |         BitField<13, 1, u32> texture2_use_coord1; | ||||||
|         BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
 |         BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
 | ||||||
|     } main_config; |     } main_config; | ||||||
|  | @ -137,7 +137,7 @@ struct TexturingRegs { | ||||||
|     INSERT_PADDING_WORDS(0x2); |     INSERT_PADDING_WORDS(0x2); | ||||||
|     TextureConfig texture2; |     TextureConfig texture2; | ||||||
|     BitField<0, 4, TextureFormat> texture2_format; |     BitField<0, 4, TextureFormat> texture2_format; | ||||||
|     INSERT_PADDING_WORDS(0x21); |     INSERT_PADDING_WORDS(0x9); | ||||||
| 
 | 
 | ||||||
|     struct FullTextureConfig { |     struct FullTextureConfig { | ||||||
|         const bool enabled; |         const bool enabled; | ||||||
|  | @ -152,6 +152,96 @@ struct TexturingRegs { | ||||||
|         }}; |         }}; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     // 0xa8-0xad: ProcTex Config
 | ||||||
|  |     enum class ProcTexClamp : u32 { | ||||||
|  |         ToZero = 0, | ||||||
|  |         ToEdge = 1, | ||||||
|  |         SymmetricalRepeat = 2, | ||||||
|  |         MirroredRepeat = 3, | ||||||
|  |         Pulse = 4, | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     enum class ProcTexCombiner : u32 { | ||||||
|  |         U = 0,        // u
 | ||||||
|  |         U2 = 1,       // u * u
 | ||||||
|  |         V = 2,        // v
 | ||||||
|  |         V2 = 3,       // v * v
 | ||||||
|  |         Add = 4,      // (u + v) / 2
 | ||||||
|  |         Add2 = 5,     // (u * u + v * v) / 2
 | ||||||
|  |         SqrtAdd2 = 6, // sqrt(u * u + v * v)
 | ||||||
|  |         Min = 7,      // min(u, v)
 | ||||||
|  |         Max = 8,      // max(u, v)
 | ||||||
|  |         RMax = 9,     // Average of Max and SqrtAdd2
 | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     enum class ProcTexShift : u32 { | ||||||
|  |         None = 0, | ||||||
|  |         Odd = 1, | ||||||
|  |         Even = 2, | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     union { | ||||||
|  |         BitField<0, 3, ProcTexClamp> u_clamp; | ||||||
|  |         BitField<3, 3, ProcTexClamp> v_clamp; | ||||||
|  |         BitField<6, 4, ProcTexCombiner> color_combiner; | ||||||
|  |         BitField<10, 4, ProcTexCombiner> alpha_combiner; | ||||||
|  |         BitField<14, 1, u32> separate_alpha; | ||||||
|  |         BitField<15, 1, u32> noise_enable; | ||||||
|  |         BitField<16, 2, ProcTexShift> u_shift; | ||||||
|  |         BitField<18, 2, ProcTexShift> v_shift; | ||||||
|  |         BitField<20, 8, u32> bias_low; // float16 TODO: unimplemented
 | ||||||
|  |     } proctex; | ||||||
|  | 
 | ||||||
|  |     union ProcTexNoiseConfig { | ||||||
|  |         BitField<0, 16, s32> amplitude; // fixed1.3.12
 | ||||||
|  |         BitField<16, 16, u32> phase;    // float16
 | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     ProcTexNoiseConfig proctex_noise_u; | ||||||
|  |     ProcTexNoiseConfig proctex_noise_v; | ||||||
|  | 
 | ||||||
|  |     union { | ||||||
|  |         BitField<0, 16, u32> u;  // float16
 | ||||||
|  |         BitField<16, 16, u32> v; // float16
 | ||||||
|  |     } proctex_noise_frequency; | ||||||
|  | 
 | ||||||
|  |     enum class ProcTexFilter : u32 { | ||||||
|  |         Nearest = 0, | ||||||
|  |         Linear = 1, | ||||||
|  |         NearestMipmapNearest = 2, | ||||||
|  |         LinearMipmapNearest = 3, | ||||||
|  |         NearestMipmapLinear = 4, | ||||||
|  |         LinearMipmapLinear = 5, | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     union { | ||||||
|  |         BitField<0, 3, ProcTexFilter> filter; | ||||||
|  |         BitField<11, 8, u32> width; | ||||||
|  |         BitField<19, 8, u32> bias_high; // TODO: unimplemented
 | ||||||
|  |     } proctex_lut; | ||||||
|  | 
 | ||||||
|  |     BitField<0, 8, u32> proctex_lut_offset; | ||||||
|  | 
 | ||||||
|  |     INSERT_PADDING_WORDS(0x1); | ||||||
|  | 
 | ||||||
|  |     // 0xaf-0xb7: ProcTex LUT
 | ||||||
|  |     enum class ProcTexLutTable : u32 { | ||||||
|  |         Noise = 0, | ||||||
|  |         ColorMap = 2, | ||||||
|  |         AlphaMap = 3, | ||||||
|  |         Color = 4, | ||||||
|  |         ColorDiff = 5, | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     union { | ||||||
|  |         BitField<0, 8, u32> index; | ||||||
|  |         BitField<8, 4, ProcTexLutTable> ref_table; | ||||||
|  |     } proctex_lut_config; | ||||||
|  | 
 | ||||||
|  |     u32 proctex_lut_data[8]; | ||||||
|  | 
 | ||||||
|  |     INSERT_PADDING_WORDS(0x8); | ||||||
|  | 
 | ||||||
|     // 0xc0-0xff: Texture Combiner (akin to glTexEnv)
 |     // 0xc0-0xff: Texture Combiner (akin to glTexEnv)
 | ||||||
|     struct TevStageConfig { |     struct TevStageConfig { | ||||||
|         enum class Source : u32 { |         enum class Source : u32 { | ||||||
|  |  | ||||||
							
								
								
									
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								src/video_core/swrasterizer/proctex.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,223 @@ | ||||||
|  | // Copyright 2017 Citra Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #include <array> | ||||||
|  | #include <cmath> | ||||||
|  | #include "common/math_util.h" | ||||||
|  | #include "video_core/swrasterizer/proctex.h" | ||||||
|  | 
 | ||||||
|  | namespace Pica { | ||||||
|  | namespace Rasterizer { | ||||||
|  | 
 | ||||||
|  | using ProcTexClamp = TexturingRegs::ProcTexClamp; | ||||||
|  | using ProcTexShift = TexturingRegs::ProcTexShift; | ||||||
|  | using ProcTexCombiner = TexturingRegs::ProcTexCombiner; | ||||||
|  | using ProcTexFilter = TexturingRegs::ProcTexFilter; | ||||||
|  | 
 | ||||||
|  | static float LookupLUT(const std::array<State::ProcTex::ValueEntry, 128>& lut, float coord) { | ||||||
|  |     // For NoiseLUT/ColorMap/AlphaMap, coord=0.0 is lut[0], coord=127.0/128.0 is lut[127] and
 | ||||||
|  |     // coord=1.0 is lut[127]+lut_diff[127]. For other indices, the result is interpolated using
 | ||||||
|  |     // value entries and difference entries.
 | ||||||
|  |     coord *= 128; | ||||||
|  |     const int index_int = std::min(static_cast<int>(coord), 127); | ||||||
|  |     const float frac = coord - index_int; | ||||||
|  |     return lut[index_int].ToFloat() + frac * lut[index_int].DiffToFloat(); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | // These function are used to generate random noise for procedural texture. Their results are
 | ||||||
|  | // verified against real hardware, but it's not known if the algorithm is the same as hardware.
 | ||||||
|  | static unsigned int NoiseRand1D(unsigned int v) { | ||||||
|  |     static constexpr std::array<unsigned int, 16> table{ | ||||||
|  |         {0, 4, 10, 8, 4, 9, 7, 12, 5, 15, 13, 14, 11, 15, 2, 11}}; | ||||||
|  |     return ((v % 9 + 2) * 3 & 0xF) ^ table[(v / 9) & 0xF]; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static float NoiseRand2D(unsigned int x, unsigned int y) { | ||||||
|  |     static constexpr std::array<unsigned int, 16> table{ | ||||||
|  |         {10, 2, 15, 8, 0, 7, 4, 5, 5, 13, 2, 6, 13, 9, 3, 14}}; | ||||||
|  |     unsigned int u2 = NoiseRand1D(x); | ||||||
|  |     unsigned int v2 = NoiseRand1D(y); | ||||||
|  |     v2 += ((u2 & 3) == 1) ? 4 : 0; | ||||||
|  |     v2 ^= (u2 & 1) * 6; | ||||||
|  |     v2 += 10 + u2; | ||||||
|  |     v2 &= 0xF; | ||||||
|  |     v2 ^= table[u2]; | ||||||
|  |     return -1.0f + v2 * 2.0f / 15.0f; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static float NoiseCoef(float u, float v, TexturingRegs regs, State::ProcTex state) { | ||||||
|  |     const float freq_u = float16::FromRaw(regs.proctex_noise_frequency.u).ToFloat32(); | ||||||
|  |     const float freq_v = float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32(); | ||||||
|  |     const float phase_u = float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32(); | ||||||
|  |     const float phase_v = float16::FromRaw(regs.proctex_noise_v.phase).ToFloat32(); | ||||||
|  |     const float x = 9 * freq_u * std::abs(u + phase_u); | ||||||
|  |     const float y = 9 * freq_v * std::abs(v + phase_v); | ||||||
|  |     const int x_int = static_cast<int>(x); | ||||||
|  |     const int y_int = static_cast<int>(y); | ||||||
|  |     const float x_frac = x - x_int; | ||||||
|  |     const float y_frac = y - y_int; | ||||||
|  | 
 | ||||||
|  |     const float g0 = NoiseRand2D(x_int, y_int) * (x_frac + y_frac); | ||||||
|  |     const float g1 = NoiseRand2D(x_int + 1, y_int) * (x_frac + y_frac - 1); | ||||||
|  |     const float g2 = NoiseRand2D(x_int, y_int + 1) * (x_frac + y_frac - 1); | ||||||
|  |     const float g3 = NoiseRand2D(x_int + 1, y_int + 1) * (x_frac + y_frac - 2); | ||||||
|  |     const float x_noise = LookupLUT(state.noise_table, x_frac); | ||||||
|  |     const float y_noise = LookupLUT(state.noise_table, y_frac); | ||||||
|  |     return Math::BilinearInterp(g0, g1, g2, g3, x_noise, y_noise); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode) { | ||||||
|  |     const float offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? 1 : 0.5f; | ||||||
|  |     switch (mode) { | ||||||
|  |     case ProcTexShift::None: | ||||||
|  |         return 0; | ||||||
|  |     case ProcTexShift::Odd: | ||||||
|  |         return offset * (((int)v / 2) % 2); | ||||||
|  |     case ProcTexShift::Even: | ||||||
|  |         return offset * ((((int)v + 1) / 2) % 2); | ||||||
|  |     default: | ||||||
|  |         LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode)); | ||||||
|  |         return 0; | ||||||
|  |     } | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static void ClampCoord(float& coord, ProcTexClamp mode) { | ||||||
|  |     switch (mode) { | ||||||
|  |     case ProcTexClamp::ToZero: | ||||||
|  |         if (coord > 1.0f) | ||||||
|  |             coord = 0.0f; | ||||||
|  |         break; | ||||||
|  |     case ProcTexClamp::ToEdge: | ||||||
|  |         coord = std::min(coord, 1.0f); | ||||||
|  |         break; | ||||||
|  |     case ProcTexClamp::SymmetricalRepeat: | ||||||
|  |         coord = coord - std::floor(coord); | ||||||
|  |         break; | ||||||
|  |     case ProcTexClamp::MirroredRepeat: { | ||||||
|  |         int integer = static_cast<int>(coord); | ||||||
|  |         float frac = coord - integer; | ||||||
|  |         coord = (integer % 2) == 0 ? frac : (1.0f - frac); | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  |     case ProcTexClamp::Pulse: | ||||||
|  |         if (coord <= 0.5f) | ||||||
|  |             coord = 0.0f; | ||||||
|  |         else | ||||||
|  |             coord = 1.0f; | ||||||
|  |         break; | ||||||
|  |     default: | ||||||
|  |         LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode)); | ||||||
|  |         coord = std::min(coord, 1.0f); | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | float CombineAndMap(float u, float v, ProcTexCombiner combiner, | ||||||
|  |                     const std::array<State::ProcTex::ValueEntry, 128>& map_table) { | ||||||
|  |     float f; | ||||||
|  |     switch (combiner) { | ||||||
|  |     case ProcTexCombiner::U: | ||||||
|  |         f = u; | ||||||
|  |         break; | ||||||
|  |     case ProcTexCombiner::U2: | ||||||
|  |         f = u * u; | ||||||
|  |         break; | ||||||
|  |     case TexturingRegs::ProcTexCombiner::V: | ||||||
|  |         f = v; | ||||||
|  |         break; | ||||||
|  |     case TexturingRegs::ProcTexCombiner::V2: | ||||||
|  |         f = v * v; | ||||||
|  |         break; | ||||||
|  |     case TexturingRegs::ProcTexCombiner::Add: | ||||||
|  |         f = (u + v) * 0.5f; | ||||||
|  |         break; | ||||||
|  |     case TexturingRegs::ProcTexCombiner::Add2: | ||||||
|  |         f = (u * u + v * v) * 0.5f; | ||||||
|  |         break; | ||||||
|  |     case TexturingRegs::ProcTexCombiner::SqrtAdd2: | ||||||
|  |         f = std::min(std::sqrt(u * u + v * v), 1.0f); | ||||||
|  |         break; | ||||||
|  |     case TexturingRegs::ProcTexCombiner::Min: | ||||||
|  |         f = std::min(u, v); | ||||||
|  |         break; | ||||||
|  |     case TexturingRegs::ProcTexCombiner::Max: | ||||||
|  |         f = std::max(u, v); | ||||||
|  |         break; | ||||||
|  |     case TexturingRegs::ProcTexCombiner::RMax: | ||||||
|  |         f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f); | ||||||
|  |         break; | ||||||
|  |     default: | ||||||
|  |         LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner)); | ||||||
|  |         f = 0.0f; | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  |     return LookupLUT(map_table, f); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state) { | ||||||
|  |     u = std::abs(u); | ||||||
|  |     v = std::abs(v); | ||||||
|  | 
 | ||||||
|  |     // Get shift offset before noise generation
 | ||||||
|  |     const float u_shift = GetShiftOffset(v, regs.proctex.u_shift, regs.proctex.u_clamp); | ||||||
|  |     const float v_shift = GetShiftOffset(u, regs.proctex.v_shift, regs.proctex.v_clamp); | ||||||
|  | 
 | ||||||
|  |     // Generate noise
 | ||||||
|  |     if (regs.proctex.noise_enable) { | ||||||
|  |         float noise = NoiseCoef(u, v, regs, state); | ||||||
|  |         u += noise * regs.proctex_noise_u.amplitude / 4095.0f; | ||||||
|  |         v += noise * regs.proctex_noise_v.amplitude / 4095.0f; | ||||||
|  |         u = std::abs(u); | ||||||
|  |         v = std::abs(v); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Shift
 | ||||||
|  |     u += u_shift; | ||||||
|  |     v += v_shift; | ||||||
|  | 
 | ||||||
|  |     // Clamp
 | ||||||
|  |     ClampCoord(u, regs.proctex.u_clamp); | ||||||
|  |     ClampCoord(v, regs.proctex.v_clamp); | ||||||
|  | 
 | ||||||
|  |     // Combine and map
 | ||||||
|  |     const float lut_coord = CombineAndMap(u, v, regs.proctex.color_combiner, state.color_map_table); | ||||||
|  | 
 | ||||||
|  |     // Look up the color
 | ||||||
|  |     // For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1]
 | ||||||
|  |     const u32 offset = regs.proctex_lut_offset; | ||||||
|  |     const u32 width = regs.proctex_lut.width; | ||||||
|  |     const float index = offset + (lut_coord * (width - 1)); | ||||||
|  |     Math::Vec4<u8> final_color; | ||||||
|  |     // TODO(wwylele): implement mipmap
 | ||||||
|  |     switch (regs.proctex_lut.filter) { | ||||||
|  |     case ProcTexFilter::Linear: | ||||||
|  |     case ProcTexFilter::LinearMipmapLinear: | ||||||
|  |     case ProcTexFilter::LinearMipmapNearest: { | ||||||
|  |         const int index_int = static_cast<int>(index); | ||||||
|  |         const float frac = index - index_int; | ||||||
|  |         const auto color_value = state.color_table[index_int].ToVector().Cast<float>(); | ||||||
|  |         const auto color_diff = state.color_diff_table[index_int].ToVector().Cast<float>(); | ||||||
|  |         final_color = (color_value + frac * color_diff).Cast<u8>(); | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  |     case ProcTexFilter::Nearest: | ||||||
|  |     case ProcTexFilter::NearestMipmapLinear: | ||||||
|  |     case ProcTexFilter::NearestMipmapNearest: | ||||||
|  |         final_color = state.color_table[static_cast<int>(std::round(index))].ToVector(); | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     if (regs.proctex.separate_alpha) { | ||||||
|  |         // Note: in separate alpha mode, the alpha channel skips the color LUT look up stage. It
 | ||||||
|  |         // uses the output of CombineAndMap directly instead.
 | ||||||
|  |         const float final_alpha = | ||||||
|  |             CombineAndMap(u, v, regs.proctex.alpha_combiner, state.alpha_map_table); | ||||||
|  |         return Math::MakeVec<u8>(final_color.rgb(), static_cast<u8>(final_alpha * 255)); | ||||||
|  |     } else { | ||||||
|  |         return final_color; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | } // namespace Rasterizer
 | ||||||
|  | } // namespace Pica
 | ||||||
							
								
								
									
										16
									
								
								src/video_core/swrasterizer/proctex.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								src/video_core/swrasterizer/proctex.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,16 @@ | ||||||
|  | // Copyright 2017 Citra Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #include "common/common_types.h" | ||||||
|  | #include "common/vector_math.h" | ||||||
|  | #include "video_core/pica_state.h" | ||||||
|  | 
 | ||||||
|  | namespace Pica { | ||||||
|  | namespace Rasterizer { | ||||||
|  | 
 | ||||||
|  | /// Generates procedural texture color for the given coordinates
 | ||||||
|  | Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state); | ||||||
|  | 
 | ||||||
|  | } // namespace Rasterizer
 | ||||||
|  | } // namespace Pica
 | ||||||
|  | @ -23,6 +23,7 @@ | ||||||
| #include "video_core/regs_texturing.h" | #include "video_core/regs_texturing.h" | ||||||
| #include "video_core/shader/shader.h" | #include "video_core/shader/shader.h" | ||||||
| #include "video_core/swrasterizer/framebuffer.h" | #include "video_core/swrasterizer/framebuffer.h" | ||||||
|  | #include "video_core/swrasterizer/proctex.h" | ||||||
| #include "video_core/swrasterizer/rasterizer.h" | #include "video_core/swrasterizer/rasterizer.h" | ||||||
| #include "video_core/swrasterizer/texturing.h" | #include "video_core/swrasterizer/texturing.h" | ||||||
| #include "video_core/texture/texture_decode.h" | #include "video_core/texture/texture_decode.h" | ||||||
|  | @ -268,7 +269,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | ||||||
|             uv[2].u() = GetInterpolatedAttribute(v0.tc2.u(), v1.tc2.u(), v2.tc2.u()); |             uv[2].u() = GetInterpolatedAttribute(v0.tc2.u(), v1.tc2.u(), v2.tc2.u()); | ||||||
|             uv[2].v() = GetInterpolatedAttribute(v0.tc2.v(), v1.tc2.v(), v2.tc2.v()); |             uv[2].v() = GetInterpolatedAttribute(v0.tc2.v(), v1.tc2.v(), v2.tc2.v()); | ||||||
| 
 | 
 | ||||||
|             Math::Vec4<u8> texture_color[3]{}; |             Math::Vec4<u8> texture_color[4]{}; | ||||||
|             for (int i = 0; i < 3; ++i) { |             for (int i = 0; i < 3; ++i) { | ||||||
|                 const auto& texture = textures[i]; |                 const auto& texture = textures[i]; | ||||||
|                 if (!texture.enabled) |                 if (!texture.enabled) | ||||||
|  | @ -334,6 +335,13 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|  |             // sample procedural texture
 | ||||||
|  |             if (regs.texturing.main_config.texture3_enable) { | ||||||
|  |                 const auto& proctex_uv = uv[regs.texturing.main_config.texture3_coordinates]; | ||||||
|  |                 texture_color[3] = ProcTex(proctex_uv.u().ToFloat32(), proctex_uv.v().ToFloat32(), | ||||||
|  |                                            g_state.regs.texturing, g_state.proctex); | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|             // Texture environment - consists of 6 stages of color and alpha combining.
 |             // Texture environment - consists of 6 stages of color and alpha combining.
 | ||||||
|             //
 |             //
 | ||||||
|             // Color combiners take three input color values from some source (e.g. interpolated
 |             // Color combiners take three input color values from some source (e.g. interpolated
 | ||||||
|  | @ -376,6 +384,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | ||||||
|                     case Source::Texture2: |                     case Source::Texture2: | ||||||
|                         return texture_color[2]; |                         return texture_color[2]; | ||||||
| 
 | 
 | ||||||
|  |                     case Source::Texture3: | ||||||
|  |                         return texture_color[3]; | ||||||
|  | 
 | ||||||
|                     case Source::PreviousBuffer: |                     case Source::PreviousBuffer: | ||||||
|                         return combiner_buffer; |                         return combiner_buffer; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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